Portal 2 devs went through "nasty crunch" to get Valve's all-time classic out the door, partly because they kept "adding stuff" despite deadlines: "My wife was getting really tired"

The GLaDOS effect

Apr 9, 2026 - 22:06
 2
Portal 2 devs went through "nasty crunch" to get Valve's all-time classic out the door, partly because they kept "adding stuff" despite deadlines: "My wife was getting really tired"
The GLaDOS effect

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