KEPLER 186F EARLY ACCESS - V0.1.1.38 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedA new Kepler time zone has been added. Kepler 186F has 130 days per year, totaling 5 months, with each month consisting of two weeks. The game saves time, and special events will be added later, based on certain time points. If a time point is missed, the game will have to wait for the next cycle. Time in the game flows at twice the speed of real-world time.Fixed the issue of defensive barriers disappearing.Fixed deployment effects during construction; all buildings now display deployment effects.Fixed the issue of resource access being blocked when the garage door couldn't be opened in the second boss fight.Fixed the issue of the repair workbench still displaying "repairable" even when materials were insufficient.Improved game scene performance in the second boss fight.Improved the height of defensive barriers; they are now taller.Improved the preview effects during construction; they are no longer glaring.Improved the sniper scope interface; the scope is now larger.No buildings can now be constructed if there are combat drones nearby.The repair station can now repair: BRUST-37, 37P, Dragon, Thunder, AWP, Crusher, Savior, and Hand Cannon.Removed the Vanguard Deployment Station from the first boss fight.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
A new Kepler time zone has been added. Kepler 186F has 130 days per year, totaling 5 months, with each month consisting of two weeks. The game saves time, and special events will be added later, based on certain time points. If a time point is missed, the game will have to wait for the next cycle. Time in the game flows at twice the speed of real-world time.
Fixed the issue of defensive barriers disappearing.
Fixed deployment effects during construction; all buildings now display deployment effects.
Fixed the issue of resource access being blocked when the garage door couldn't be opened in the second boss fight.
Fixed the issue of the repair workbench still displaying "repairable" even when materials were insufficient.
Improved game scene performance in the second boss fight.
Improved the height of defensive barriers; they are now taller.
Improved the preview effects during construction; they are no longer glaring.
Improved the sniper scope interface; the scope is now larger.
No buildings can now be constructed if there are combat drones nearby.
The repair station can now repair: BRUST-37, 37P, Dragon, Thunder, AWP, Crusher, Savior, and Hand Cannon.
Removed the Vanguard Deployment Station from the first boss fight.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
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