KEPLER 186F EARLY ACCESS - V0.1.0.82 - HOTFIX
Hello, crisis management bots!We've been reviewing save games, bug reports, and feedback, and have just released a new hotfix patch primarily addressing stability and persistence issues. This update is part of our ongoing efforts to improve the stability of Kepler 186F.Fixes & ImprovementsAdded voice notifications for specific locations.Added sound effects for focusing and stopping focus on objects.Added sound effects for switching firing modes.Added a low-probability event for NPC battery rewards (requires interaction).Added announcements for all scenes; the new content is slightly related to the storyline.Added sound effects for picking up items.Added two new character memory modules.Fixed an issue where status notification sounds wouldn't appear.All NPCs are now interactive.The main UI now automatically hides during weapon upgrades.The current location is now automatically saved in vehicle mode (respawn point location is unaffected; if the player dies, they will still respawn at the previously set location).There are now corresponding sound effects while running.Improved the sound effects for using some consumables.Improved the world loading range to speed up scene loading and reduce rendering requirements.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We've been reviewing save games, bug reports, and feedback, and have just released a new hotfix patch primarily addressing stability and persistence issues. This update is part of our ongoing efforts to improve the stability of Kepler 186F.
Added voice notifications for specific locations.
Added sound effects for focusing and stopping focus on objects.
Added sound effects for switching firing modes.
Added a low-probability event for NPC battery rewards (requires interaction).
Added announcements for all scenes; the new content is slightly related to the storyline.
Added sound effects for picking up items.
Added two new character memory modules.
Fixed an issue where status notification sounds wouldn't appear.
All NPCs are now interactive.
The main UI now automatically hides during weapon upgrades.
The current location is now automatically saved in vehicle mode (respawn point location is unaffected; if the player dies, they will still respawn at the previously set location).
There are now corresponding sound effects while running.
Improved the sound effects for using some consumables.
Improved the world loading range to speed up scene loading and reduce rendering requirements.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
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