Finally, a comprehensive overhaul for third-person movement animations in Fallout: New Vegas
When people call the modern Fallout games "first-person RPGs" a part of me dies. A significant chunk of the appeal of them, just like The Elder Scrolls, is the option to flick back and forth between first-person and third-person at the press of a button. When I'm in a cramped tunnel full of ghouls with an air-cooled automatic rifle and a depleting supply of .308 rounds, I want to be in claustrophobic first-person. When I'm jogging across the countryside in a duster, or swinging a golf club at Fiends coming from every direction, I want to be in open third-person... Read more.

When people call the modern Fallout games "first-person RPGs" a part of me dies. A significant chunk of the appeal of them, just like The Elder Scrolls, is the option to flick back and forth between first-person and third-person at the press of a button. When I'm in a cramped tunnel full of ghouls with an air-cooled automatic rifle and a depleting supply of .308 rounds, I want to be in claustrophobic first-person. When I'm jogging across the countryside in a duster, or swinging a golf club at Fiends coming from every direction, I want to be in open third-person... Read more.
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