KEPLER 186F EARLY ACCESS - V0.1.1.09 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded auto-pickup functionality. Resources dropped after destruction will now automatically enter your inventory. If your inventory is full, the relevant items will drop to the ground.Added random armor for neutral NPCs.Added initial difficulty settings, which can also be changed in gameplay settings (Easy: no buffs; Medium and Hard: enemy durability multiplied by 2 and 3 respectively, while friendly durability is divided by 2 and 3).Added a credits list.Improved the coordinate display for items dropped upon death; the coordinates are now displayed on the navigation bar.Improved the effect of durability reduction.Improved the optimization logic for most buildings.Improved the optimization logic for most NPCs.Improved the cable car's calculation logic.Improved the rendering logic for drones not in line of sight.Improved the rendering logic for the two safe houses.Improved the rendering logic for globally interactive objects.Adjusted item prices.Neural Network-relatedFixed an issue with incorrect text descriptions for the Visual Lock-Up Chip (VLOC).As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Added auto-pickup functionality. Resources dropped after destruction will now automatically enter your inventory. If your inventory is full, the relevant items will drop to the ground.
Added random armor for neutral NPCs.
Added initial difficulty settings, which can also be changed in gameplay settings (Easy: no buffs; Medium and Hard: enemy durability multiplied by 2 and 3 respectively, while friendly durability is divided by 2 and 3).
Added a credits list.
Improved the coordinate display for items dropped upon death; the coordinates are now displayed on the navigation bar.
Improved the effect of durability reduction.
Improved the optimization logic for most buildings.
Improved the optimization logic for most NPCs.
Improved the cable car's calculation logic.
Improved the rendering logic for drones not in line of sight.
Improved the rendering logic for the two safe houses.
Improved the rendering logic for globally interactive objects.
Adjusted item prices.
Fixed an issue with incorrect text descriptions for the Visual Lock-Up Chip (VLOC).
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
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