KEPLER 186F EARLY ACCESS - V0.1.1.08 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded interactive content for houses at the T-junction of the overpass.Added basic configuration for first-time players (language and supersampling).Fixed the issue of enemy information not being displayed on the minimap.Fixed the issue of the Xuanwu turret becoming static.Improved some UI elements for vehicles and ammunition for better visibility.Improved the UI placement of Quick Action.Improved the social information in the main game menu.Expanded the overpass on the dark map.Scavenging items now grants experience points.Combat units now display their health percentage.In the light map, cable cars now restore some energy and provide basic lighting.Turrets now require interaction and reconstruction to activate (in preparation for the upcoming city defense mode). Each turret reconstruction costs 50 player health points, and the player must have at least 80 health points to reconstruct.Save points now appear in the navigation bar if they are near the player.Mission units now appear in the navigation bar if they are near the player.Neural Network-relatedA new Visual Lock-On (VLOC) chip has been added. Installing this chip will lower the temperature by 25°C, and you can use Quick Action to lock onto the nearest mechanical unit within range (enemy, friendly, or mission units). Stacking this chip will not provide additional effects.Fixed an issue where bonus values displayed default values on the pause screen.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Added interactive content for houses at the T-junction of the overpass.
Added basic configuration for first-time players (language and supersampling).
Fixed the issue of enemy information not being displayed on the minimap.
Fixed the issue of the Xuanwu turret becoming static.
Improved some UI elements for vehicles and ammunition for better visibility.
Improved the UI placement of Quick Action.
Improved the social information in the main game menu.
Expanded the overpass on the dark map.
Scavenging items now grants experience points.
Combat units now display their health percentage.
In the light map, cable cars now restore some energy and provide basic lighting.
Turrets now require interaction and reconstruction to activate (in preparation for the upcoming city defense mode). Each turret reconstruction costs 50 player health points, and the player must have at least 80 health points to reconstruct.
Save points now appear in the navigation bar if they are near the player.
Mission units now appear in the navigation bar if they are near the player.
A new Visual Lock-On (VLOC) chip has been added. Installing this chip will lower the temperature by 25°C, and you can use Quick Action to lock onto the nearest mechanical unit within range (enemy, friendly, or mission units). Stacking this chip will not provide additional effects.
Fixed an issue where bonus values displayed default values on the pause screen.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
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