Ver. 2.2 Update

New ContentIncentive PointsWe've added Incentive Points, which you can use at the end of each Career Mode season.These will provide a greater sense of day-to-day progression in Career Mode, complementing features such as player registration.You recover 3 Incentive Points each day at the daily reset (19:00 GMT), up to a maximum of 5.You can spend Incentive Points on item drops, with rewards increasing based on the amount you spend.Whether you play a little each day or save them for the weekend, feel free to use them as you see fit.The main items you can earn through Incentive Points are Player Upgrade Modules, Trainer Upgrade Modules, and Accessories (covered later).*Accessories are not available from drop draws in certain League Levels. Please check each league's reward list for details. AccessoriesIntroduced alongside Incentive Points, Accessories allow you to further upgrade your Prime Players.*Equipping an Accessory to a Prime Player will also equip it to registered versions of the player. Equipping through a registered player's details screen will also apply it to the Prime Player, making managing equipment easy.There are three types of Accessories, each boosting different attributes.These Accessories can be upgraded using your unwanted Accessories.As you play Career Mode and spend Incentive Points, you'll gradually collect and upgrade Accessories.Accessories feature Full Set Effects based on their rarity, as well as random bonus effects.Some of the effects offer Play Instinct modifiers.With this addition, players are no longer limited to their default Play Instinct values, opening up new ways to build and experiment with your team.High-rarity Accessories can be obtained by playing at higher League Levels.While we considered using a single Accessory pool across all Leagues, we wanted everyone to be able to target specific Accessories and bonus effects. As such, each League has its own selection of Accessories.For more details, check the Manager Notes in-game.SFCC Coin EventWe'll be introducing the SFCC Coin Event at a later date.During the event, you can earn SFCC Coins by spending Incentive Points.These Coins can then be exchanged for a variety of items at the limited-time Trader.We hope you'll enjoy the event while making the most of the new Career Mode features.Stay tuned!SFCC QuizThe SFCC Quiz is also coming soon.Many users pick up tips from guides and posts on X, and we wanted to bring those 'I didn't know that!' moments into the game itself. That's why we created the SFCC Quiz, where your gameplay knowledge will be put to the test.Submit your answers in-game, then check back the following day to see how you did.Please note that once you've submitted your answers, they cannot be changed.The event features two types of rewards: one for submitting your answers and another for answering correctly.Stay tuned!Tournament Titles and PlayersWe've now added the exclusive titles and original in-game players promised as rewards for the 1st SFCC Ultimate Manager Japan Championship, held before the first roster update.Thank you to everyone who participated!The Stats of these players reflect their rankings in the final tournament.Be sure to check them out in Career Mode!Creating and implementing these players took longer than expected, and we sincerely apologise for the wait.Thank you for your continued support.ImprovementsImproved Trader ScreenWe've redesigned the Trader screen.Previously, you had to return to the previous page each time you wanted to browse a different Trader. Now, like the Scouting screen, you can switch between Traders directly from the bar on the left.We know this improvement has been a long time coming. With the SFCC Coin Event on the way, we felt now was the right time to make this change.Updated Skill and Ability DesignsMany users have told us it was difficult to distinguish between the bronze and gold designs used for skills and abilities.After many refinements, these changes are coming in Ver. 2.2.Swap Duplicate Players FeatureAfter acquiring a stronger version of a registered player in Career Mode, updating every Squad with that player was a bit tedious. We've added a new feature to alleviate that issue.When swapping a registered player in any Squad with another registered player of the same name, you can now choose to swap every instance of that player across your Squads with the stronger version.Inheritance AdjustmentsUp to Ver. 2.1:• Chance for Inheritance event to trigger gradually increased based on a player's time at the club• Could not occur for a set period after the player joinedFrom Ver. 2.2• Inheritance event occurs at a fixed probability during the Plateauing and Declining phases• No longer becomes more likely based on time at the clubWith this change, if you have a player in the Declining phase, an Inheritance event is now likely to occur within a single season.Previously, you had to wait for the event and hope it lined up with the player you wished to train's ideal Stage

Aug 27, 2026 - 11:14
 1
Ver. 2.2 Update
New Content

Incentive PointsWe've added Incentive Points, which you can use at the end of each Career Mode season.

These will provide a greater sense of day-to-day progression in Career Mode, complementing features such as player registration.

You recover 3 Incentive Points each day at the daily reset (19:00 GMT), up to a maximum of 5.

You can spend Incentive Points on item drops, with rewards increasing based on the amount you spend.

Whether you play a little each day or save them for the weekend, feel free to use them as you see fit.

The main items you can earn through Incentive Points are Player Upgrade Modules, Trainer Upgrade Modules, and Accessories (covered later).

*Accessories are not available from drop draws in certain League Levels. Please check each league's reward list for details.

Accessories

Introduced alongside Incentive Points, Accessories allow you to further upgrade your Prime Players.*Equipping an Accessory to a Prime Player will also equip it to registered versions of the player. Equipping through a registered player's details screen will also apply it to the Prime Player, making managing equipment easy.

There are three types of Accessories, each boosting different attributes.

These Accessories can be upgraded using your unwanted Accessories.
As you play Career Mode and spend Incentive Points, you'll gradually collect and upgrade Accessories.

Accessories feature Full Set Effects based on their rarity, as well as random bonus effects.
Some of the effects offer Play Instinct modifiers.
With this addition, players are no longer limited to their default Play Instinct values, opening up new ways to build and experiment with your team.

High-rarity Accessories can be obtained by playing at higher League Levels.
While we considered using a single Accessory pool across all Leagues, we wanted everyone to be able to target specific Accessories and bonus effects. As such, each League has its own selection of Accessories.
For more details, check the Manager Notes in-game.

SFCC Coin Event

We'll be introducing the SFCC Coin Event at a later date.

During the event, you can earn SFCC Coins by spending Incentive Points.
These Coins can then be exchanged for a variety of items at the limited-time Trader.

We hope you'll enjoy the event while making the most of the new Career Mode features.

Stay tuned!

SFCC Quiz

The SFCC Quiz is also coming soon.

Many users pick up tips from guides and posts on X, and we wanted to bring those 'I didn't know that!' moments into the game itself. That's why we created the SFCC Quiz, where your gameplay knowledge will be put to the test.

Submit your answers in-game, then check back the following day to see how you did.
Please note that once you've submitted your answers, they cannot be changed.

The event features two types of rewards: one for submitting your answers and another for answering correctly.

Stay tuned!

Tournament Titles and Players

We've now added the exclusive titles and original in-game players promised as rewards for the 1st SFCC Ultimate Manager Japan Championship, held before the first roster update.

Thank you to everyone who participated!

The Stats of these players reflect their rankings in the final tournament.
Be sure to check them out in Career Mode!
Creating and implementing these players took longer than expected, and we sincerely apologise for the wait.

Thank you for your continued support.

Improvements
Improved Trader Screen

We've redesigned the Trader screen.

Previously, you had to return to the previous page each time you wanted to browse a different Trader. Now, like the Scouting screen, you can switch between Traders directly from the bar on the left.

We know this improvement has been a long time coming. With the SFCC Coin Event on the way, we felt now was the right time to make this change.

Updated Skill and Ability Designs

Many users have told us it was difficult to distinguish between the bronze and gold designs used for skills and abilities.

After many refinements, these changes are coming in Ver. 2.2.

Swap Duplicate Players Feature

After acquiring a stronger version of a registered player in Career Mode, updating every Squad with that player was a bit tedious. We've added a new feature to alleviate that issue.

When swapping a registered player in any Squad with another registered player of the same name, you can now choose to swap every instance of that player across your Squads with the stronger version.

Inheritance Adjustments

Up to Ver. 2.1:
• Chance for Inheritance event to trigger gradually increased based on a player's time at the club
• Could not occur for a set period after the player joined

From Ver. 2.2
• Inheritance event occurs at a fixed probability during the Plateauing and Declining phases
• No longer becomes more likely based on time at the club

With this change, if you have a player in the Declining phase, an Inheritance event is now likely to occur within a single season.
Previously, you had to wait for the event and hope it lined up with the player you wished to train's ideal Stage of Development. This change is intended to make the process more predictable.

Direct Offer Adjustments

Some players have been particularly difficult to sign through Direct Offers. By addressing the following two areas, we've increased the success rate of these offers.

1. Increased Scouting Expertise from Manager LevelPreviously, Scouting Expertise stopped increasing at Manager Lv. 20. From this update, it will continue to increase from Lv. 21 through Lv. 50.

2. Direct Offer success rate adjustmentsAlongside the Inheritance changes above, we've rebalanced Direct Offer success rates to reduce the difficulty of acquiring and training players.

Other

The following changes have been made:

• Added Squad numbers

• Image silhouette adjustments

• Direct Offer search results now remember your selection

• Added match result details for promotion play-off draws
• Adjusted Tutorial Missions and Tour Missions
*If you've already completed these missions, this change will not affect you.

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