id Software co-founder says "my 'Microsoft will probably be a good steward of the brand' statement isn't aging well" after the Doom maker lost 136 of its 185 staff to layoffs
id Software co-founder John Carmack has reacted to the massive layoffs under Microsoft, which have reportedly led to the majority of the studio losing their jobs. "I have been trying to find something meaningful to say about the Id Software layoffs." Carmack says in a thread on Twitter. "My 'Microsoft will probably be a good steward of the brand' statement isn't aging well," he says, adding "this is certainly going to dampen the mood of the founder reunion at QuakeCon next month." Carmack explains: "I'm saddened, but I can't muster anger or outrage over it. I don't have access to the books, but I suspect that Id Software was a marginal business from Microsoft's perspective." He says, "I believe the reports that Minecraft revenues have been carrying several other studios," in reference to a Bloomberg report (via PC Gamer) that claims that profits from Minecraft had been used to prop up less successful studios under the Xbox banner. However, Carmack is taking a bit more pragmatic approach when it comes to the layoffs, even if they are coming from a company that made $281.7 billion in 2025. "To continue being produced long term, games need to succeed, not just be beloved," Carmack adds, saying, "You can't rule out the possibility that executives are idiots, but that shouldn't be your default belief. I don't think there is any obvious path that would have doubled the revenue from id games." Carmack then speculates on different approaches that could've been taken like different pricing or marketing – and one could argue giving away Doom: The Dark Ages, a $70 game, for the price of a subscription fee probably didn't help it sell. Former principal VFX artist at id Software, Derek Best said earlier this week that Microsoft has nuked "a team into the dirt" and relegated them "to support studio size." But despite this, Carmack believes, "The game isn't over yet, and I hope the studio rallies through." Fellow id co-founder John Romero also commented on the layoffs, calling them "devastating" while praising the developers who carried on id's legacy after the founders left, saying: "The last few games showed real care, skill and respect for what those worlds mean to people." Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts. [/url]
id Software co-founder John Carmack has reacted to the massive layoffs under Microsoft, which have reportedly led to the majority of the studio losing their jobs."I have been trying to find something meaningful to say about the Id Software layoffs." Carmack says in a thread on Twitter. "My 'Microsoft will probably be a good steward of the brand' statement isn't aging well," he says, adding "this is certainly going to dampen the mood of the founder reunion at QuakeCon next month."
Carmack explains: "I'm saddened, but I can't muster anger or outrage over it. I don't have access to the books, but I suspect that Id Software was a marginal business from Microsoft's perspective." He says, "I believe the reports that Minecraft revenues have been carrying several other studios," in reference to a Bloomberg report (via PC Gamer) that claims that profits from Minecraft had been used to prop up less successful studios under the Xbox banner.
However, Carmack is taking a bit more pragmatic approach when it comes to the layoffs, even if they are coming from a company that made $281.7 billion in 2025. "To continue being produced long term, games need to succeed, not just be beloved," Carmack adds, saying, "You can't rule out the possibility that executives are idiots, but that shouldn't be your default belief. I don't think there is any obvious path that would have doubled the revenue from id games."
Carmack then speculates on different approaches that could've been taken like different pricing or marketing – and one could argue giving away Doom: The Dark Ages, a $70 game, for the price of a subscription fee probably didn't help it sell.
Former principal VFX artist at id Software, Derek Best said earlier this week that Microsoft has nuked "a team into the dirt" and relegated them "to support studio size." But despite this, Carmack believes, "The game isn't over yet, and I hope the studio rallies through." Fellow id co-founder John Romero also commented on the layoffs, calling them "devastating" while praising the developers who carried on id's legacy after the founders left, saying: "The last few games showed real care, skill and respect for what those worlds mean to people."
Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts.
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