Update 8 - Troop Pathfinding, Tuning, Fixes
Hi Everyone!Another patch, this time with a bit of focus on troop pathfinding over bridges and around water (we're looking at troops getting stuck on marble deposits next). Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the latest build:Version 0.7.1929ImprovementsReworked marble resource and icon so it looks more distinct from stoneImproved troop pathfinding so they will stay out of damaging deep water betterImproved troop pathfinding so they line up properly on bridges rather than dropping a sub unit on either sizeRetune outputs and worker counts of larger charcoal maker and large bakery to be more clear improvement over their smaller versions.Reduce number of workers at a stockpileFixesFixed troops taking water damage while on bridgesFixed shipyard not letting you build a ship sometimes even if you had the resourcesFixed being able re-roll governors by closing and re-opening the selection screenFixed sometimes generating two governors with the same traitsFixed outpost build item visibility if you destroyed on one an island you had settledFixed health number showing a positive and minus when it was negativeSteam Reviews: Your Feedback Matters!If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about Nova Roma, we'd appreciate hearing your thoughts!Join the Nova Roma CommunityYou can find us on Discord, Twitch, Twitter, YouTube, Facebook, Instagram, TikTok, and Reddit for discussions, updates, and feedback.Thanks for all your support!-Pete, Michael, & Sam
Hi Everyone!
Another patch, this time with a bit of focus on troop pathfinding over bridges and around water (we're looking at troops getting stuck on marble deposits next). Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!
Here are the changes for the latest build:
Version 0.7.1929
Reworked marble resource and icon so it looks more distinct from stone
Improved troop pathfinding so they will stay out of damaging deep water better
Improved troop pathfinding so they line up properly on bridges rather than dropping a sub unit on either size
Retune outputs and worker counts of larger charcoal maker and large bakery to be more clear improvement over their smaller versions.
Reduce number of workers at a stockpile
Fixed troops taking water damage while on bridges
Fixed shipyard not letting you build a ship sometimes even if you had the resources
Fixed being able re-roll governors by closing and re-opening the selection screen
Fixed sometimes generating two governors with the same traits
Fixed outpost build item visibility if you destroyed on one an island you had settled
Fixed health number showing a positive and minus when it was negative
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about Nova Roma, we'd appreciate hearing your thoughts!
You can find us on Discord, Twitch, Twitter, YouTube, Facebook, Instagram, TikTok, and Reddit for discussions, updates, and feedback.
Thanks for all your support!
-Pete, Michael, & Sam
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