Update #3 is out now!
Servus Allies,Update #3 is now live! As always, we've been closely monitoring your feedback and have today released an update addressing a number of suggestions and reports we've seen over recent weeks (along with adding a brand new Island POI - Halbmond).Check out what's new ????ChangelogHitreg fix - Fixed issues and made improvements to melee and shooting at close distancesCharacter movement changes:Movement speed is lower when characters have items in their hands (weapons, grenades, artifacts, toolsStrafing and moving backward are now slowerAdded movement penalty for consecutive jumps/bunnyhopGraphical improvements and VFX fixesImproved performance of the small scatterTerrain Detail graphics settings — Low / Med / High. Controls the range and density of grass and bushesSmall pebbles and grass appear gradually with distance — without suddenly “popping in”Added wind effect to props with fabric materialFixed that Light from the flashlight would be displayed with artifacts when casting in motion at a surface at nighttimeFixed incorrect VFX for the Crystal with HandlesFixed incorrectly baked shadows in some of the compartmentsFixed that Revolver muzzle flash was positioned incorrectlyFixed that the bottom of the Wok Bomb emitted light too brightly while moving it above certain light source objectsFixed repair Kit VFX being displayed in the wrong position from 3rd POVNew Island: HalbmondNew compartment: Crow’s NestImprovements to the failure pointsFailure and trampler module points will now emit particles once, after being fully repairedFixed visual artifacts on the smoke from smoking metal patches, turret slot, and door circuit boxesImprovements for the orbital strike and binocularsShows the distance nowYou’re no longer able to shoot at great distances with orbital strikePreviously, you would waste the Orbital StrikeFixed the issue where disconnection from the lobby would cause certain characters to lose their customizationsFixed an issue where, on some regional settings in Windows, players would get stuck in the air/sky at the start of the expeditionThanks to @D0n15 for helping us with finding the cause of this issueFixed the issue that DLSS was unavailable for players with NVIDIA GPUs (forgot to mention it in the last patch)Fixed an issue that unlockable items in the Tech Tree couldn’t be scrolledFixed an issue where lootboxes could be looted more than onceFixed an issue where the character could get stuck on top of the ladderFixed an issue with parts of terrain on Schwalbenberg that caused issues with tesselationFixed softlock on the Connecting screen when trying to connect to the unavailable serverYou’ll be redirected to the server selection screen with a disconnect messageKnown IssuesCharacter may become transparent in Spectator mode in some casesCharacter cannot crouch while carrying the Repair KitThe Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up backgroundItems may be displayed inside the character’s body in some casesLarge items may float around the characterCharacter may become invulnerable to melee damage while interacting with turrets or the steering wheelBullets can pass through the character on speed-boosted tramplerThis will be fixed in the upcoming updatesUpiors positioned may be different between client and serverOn the client, it looks like Upior doesn’t receive damage, but you might see their “shimmering/blink” body near them.Other player models might look in idle posePlease don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord! Catch you on the dunes, Scavengers! - Hologryph / tinyBuild Games

Servus Allies,
Update #3 is now live! As always, we've been closely monitoring your feedback and have today released an update addressing a number of suggestions and reports we've seen over recent weeks (along with adding a brand new Island POI - Halbmond).
Check out what's new ????
Hitreg fix - Fixed issues and made improvements to melee and shooting at close distances
Character movement changes:
Movement speed is lower when characters have items in their hands (weapons, grenades, artifacts, tools
Strafing and moving backward are now slower
Added movement penalty for consecutive jumps/bunnyhop
Graphical improvements and VFX fixes
Improved performance of the small scatter
Terrain Detail graphics settings — Low / Med / High. Controls the range and density of grass and bushes
Small pebbles and grass appear gradually with distance — without suddenly “popping in”
Added wind effect to props with fabric material
Fixed that Light from the flashlight would be displayed with artifacts when casting in motion at a surface at nighttime
Fixed incorrect VFX for the Crystal with Handles
Fixed incorrectly baked shadows in some of the compartments
Fixed that Revolver muzzle flash was positioned incorrectly
Fixed that the bottom of the Wok Bomb emitted light too brightly while moving it above certain light source objects
Fixed repair Kit VFX being displayed in the wrong position from 3rd POV
New Island: Halbmond

New compartment: Crow’s Nest

Improvements to the failure points
Failure and trampler module points will now emit particles once, after being fully repaired
Fixed visual artifacts on the smoke from smoking metal patches, turret slot, and door circuit boxes
Improvements for the orbital strike and binoculars
Shows the distance now
You’re no longer able to shoot at great distances with orbital strike
Previously, you would waste the Orbital Strike
Fixed the issue where disconnection from the lobby would cause certain characters to lose their customizations
Fixed an issue where, on some regional settings in Windows, players would get stuck in the air/sky at the start of the expedition
Thanks to @D0n15 for helping us with finding the cause of this issue
Fixed the issue that DLSS was unavailable for players with NVIDIA GPUs (forgot to mention it in the last patch)
Fixed an issue that unlockable items in the Tech Tree couldn’t be scrolled
Fixed an issue where lootboxes could be looted more than once
Fixed an issue where the character could get stuck on top of the ladder
Fixed an issue with parts of terrain on Schwalbenberg that caused issues with tesselation
Fixed softlock on the Connecting screen when trying to connect to the unavailable server
You’ll be redirected to the server selection screen with a disconnect message
Character may become transparent in Spectator mode in some cases
Character cannot crouch while carrying the Repair Kit
The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside the character’s body in some cases
Large items may float around the character
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Bullets can pass through the character on speed-boosted trampler
This will be fixed in the upcoming updates
Upiors positioned may be different between client and server
On the client, it looks like Upior doesn’t receive damage, but you might see their “shimmering/blink” body near them.
Other player models might look in idle pose
Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord!
Catch you on the dunes, Scavengers!
- Hologryph / tinyBuild Games
What's Your Reaction?