KEPLER 186F EARLY ACCESS - V0.1.1.60 - Dark Side Remastered

Hello, crisis management bots!This update significantly redesigns the Dark Side map. Existing players loading the new Dark Side version for the first time will be forcibly teleported back to the initial area (if stuck, pause the game and click "Reload Map"), while new players can play normally.These adjustments aim to improve visual fidelity and remove the ocean and procedural terrain generation logic to significantly reduce CPU load (because it's not a terrain-formatted map, each generation loads a terrain file with tens of thousands of polygons, increasing CPU computational burden).The ocean system will be reinstated in a future update. Furthermore, the lack of a satellite view for the Dark Side map in this update is now resolved, allowing for a full view of the Dark Side map.Fixes & ImprovementsGame-relatedCompletely reworked the Dark Side map.Completely reworked the Dark Side map's mission paths.Added a satellite view to the Dark Side map.Fixed an issue with location saving being reworked in the Tianhe Data Center.Fixed an issue with map stamps hovering high in the air.Fixed a visual issue where some objects would become invisible prematurely.Removed the ocean system from the Dark Side map.Removed the procedural generation system.Mechs can now be piloted in the Dark Side map.The repair workbench in the initial area of ​​the Dark Side map no longer requires power.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media

Aug 18, 2026 - 13:29
 1
KEPLER 186F EARLY ACCESS - V0.1.1.60 - Dark Side Remastered

Hello, crisis management bots!

This update significantly redesigns the Dark Side map. Existing players loading the new Dark Side version for the first time will be forcibly teleported back to the initial area (if stuck, pause the game and click "Reload Map"), while new players can play normally.

These adjustments aim to improve visual fidelity and remove the ocean and procedural terrain generation logic to significantly reduce CPU load (because it's not a terrain-formatted map, each generation loads a terrain file with tens of thousands of polygons, increasing CPU computational burden).

The ocean system will be reinstated in a future update. Furthermore, the lack of a satellite view for the Dark Side map in this update is now resolved, allowing for a full view of the Dark Side map.

Fixes & Improvements
Game-related
  • Completely reworked the Dark Side map.

  • Completely reworked the Dark Side map's mission paths.

  • Added a satellite view to the Dark Side map.

  • Fixed an issue with location saving being reworked in the Tianhe Data Center.

  • Fixed an issue with map stamps hovering high in the air.

  • Fixed a visual issue where some objects would become invisible prematurely.

  • Removed the ocean system from the Dark Side map.

  • Removed the procedural generation system.

  • Mechs can now be piloted in the Dark Side map.

  • The repair workbench in the initial area of ​​the Dark Side map no longer requires power.

As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.

More improvements coming soon.

—— Axiox Media

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