Update 15.3 | ZH-1 Enters the Dockyard!
This is an overview of the major highlights introduced in Update 15.3. Be sure to check out the full details on our website:EU NA ASIAAzur Lane: Wave 8Azur Lane's Eighth Wave has crashed over the World of Warships naval arena!Six new Azur Lane ships: AL Marco Polo, AL Tashkent, AL Massachusetts, AL Shinano, AL Harbin, and AL Richelieu.Eight new Commanders with individual voiceovers: Marco Polo, Tashkent, Massachusetts, Shinano, Harbin, Richelieu, Asashio, and Tallinn.New permanent camouflages for Tallinn and Asashio, plus the "Azur Lane — Wisdom Cubes" permanent camouflage.New Azur Lane enemy destruction effect and a brand-new collection.Refreshed Azur Lane: Ocean Guardians Premium container contents.Dockyard: ZH-1Construct your own Tier IX German Premium destroyer—ZH-1—originally laid down as Dutch destroyer Gerard Callenburgh and captured by Germany in 1940."Armament highlights:- Unusual main battery layout: twin mount and single mount on the stern; twin-gun turret on the bow.- HE shells with improved penetration; AP shells with higher damage potential.- HE Airstrike: large squadron, significant damage, good penetration—but limited range and only one charge."Fast-reloading torpedoes with solid speed complement her defensive playstyle.Consumables: Short-Burst Smoke Generator, Hydroacoustic Search, and Engine Boost.Dockyard Structure20 phases total: 18 completable via combat missions; two require Doubloons (2,000 Doubloons each).Starter Packs: Two phases for 3,200 Doubloons or six phases for 7,800 Doubloons (available until four combat mission phases are completed).Combat missions run throughout Update 15.3 and the first 3 weeks of Update 15.4; final week is Doubloons only.The Dockyard will be removed when Update 15.5 arrives.Update 15.3 Event PassesTwo standalone Event Passes, each with 15 levels. Extra levels grant a More Signals container (first line) or Rare Bonuses container (second line).Golden Week Event PassA celebration inspired by Japanese heritage and spring traditions, running for 3 weeks and a day.First progression line: Spring Sky permanent camouflage, 3x Golden Week containers, Commander Masaru Tadamatsu, and the Japanese Castle permanent camouflage for Nagato (final reward).Second progression line: Japanese Castle permanent camouflage for Amagi, 2x Golden Week permanent camouflages, Japanese Tier VI Premium battleship Ise, and the Goldfall enemy destruction effect (final reward).Battle of the Coral Sea Event PassHonoring one of the defining naval engagements of the Pacific Theater, running for 3 weeks.First progression line: Early Morning permanent camouflage, Monochrome enemy destruction effect, 3 days of Warships Premium Account, and Commander Robert E. Dixon (final reward).Second progression line: Dawn Harmony permanent camouflage for Shimanto, Commander Shigekazu Shimazaki, U.S. Tier VI Premium destroyer Monaghan, and the Underwater Explosion enemy destruction effect (final reward).Objective PointsA new metric designed to give clearer insight into how your in-game decisions support your team's success.These Points are earned by destroying enemy ships and contributing to mode objectives (e.g., capturing or defending Key Areas in Domination mode).A live counter in the top-right corner of the screen tracks your Objective Points during battle.The Post-Battle Results screen now includes a dedicated breakdown of the actions that generated your Objective Points.Map Rebalancing: Mountain RangeThe long-serving Mountain Range map has received layout changes to improve gameplay flow and balance.Key Area A is now more accessible; Key Area B has been relocated.Terrain above and below water has been adjusted to improve cover and engagement options.Mountain Range in Operation Aegis will be updated in a future release.Aircraft Carrier ChangesImprovements to the visibility logic of Patrol Fighters and their action zones."New Patrol Fighter Zone Detection:- Zone is detected if any enemy surface ship, submarine, or aircraft comes within 10 km of its border.- Detection is line-of-sight independent—islands, smoke, and other obstacles no longer block it.- Once detected by the enemy team, the zone remains visible for its full active duration."Previously, players had to detect the Patrol Fighter aircraft itself before the zone became visible, and losing sight of the plane also hid the zone.The flight animation of the Evasive Maneuvers consumable has been slightly updated.This is just the beginning, so dive into Update 15.3 and experience everything firsthand. Read the full update article here:EU NA ASIATake the Update 15.3 Survey!Enjoying the new features? Let us know your thoughts via the survey link below!Take Survey

This is an overview of the major highlights introduced in Update 15.3. Be sure to check out the full details on our website:
EU NA ASIA

Azur Lane's Eighth Wave has crashed over the World of Warships naval arena!
- Six new Azur Lane ships: AL Marco Polo, AL Tashkent, AL Massachusetts, AL Shinano, AL Harbin, and AL Richelieu.
- Eight new Commanders with individual voiceovers: Marco Polo, Tashkent, Massachusetts, Shinano, Harbin, Richelieu, Asashio, and Tallinn.
- New permanent camouflages for Tallinn and Asashio, plus the "Azur Lane — Wisdom Cubes" permanent camouflage.
- New Azur Lane enemy destruction effect and a brand-new collection.
- Refreshed Azur Lane: Ocean Guardians Premium container contents.

Construct your own Tier IX German Premium destroyer—ZH-1—originally laid down as Dutch destroyer Gerard Callenburgh and captured by Germany in 1940.
- "
- Armament highlights:
- Unusual main battery layout: twin mount and single mount on the stern; twin-gun turret on the bow.
- HE shells with improved penetration; AP shells with higher damage potential.
- HE Airstrike: large squadron, significant damage, good penetration—but limited range and only one charge." - Fast-reloading torpedoes with solid speed complement her defensive playstyle.
- Consumables: Short-Burst Smoke Generator, Hydroacoustic Search, and Engine Boost.

- 20 phases total: 18 completable via combat missions; two require Doubloons (2,000 Doubloons each).
- Starter Packs: Two phases for 3,200 Doubloons or six phases for 7,800 Doubloons (available until four combat mission phases are completed).
- Combat missions run throughout Update 15.3 and the first 3 weeks of Update 15.4; final week is Doubloons only.
- The Dockyard will be removed when Update 15.5 arrives.
Two standalone Event Passes, each with 15 levels. Extra levels grant a More Signals container (first line) or Rare Bonuses container (second line).

A celebration inspired by Japanese heritage and spring traditions, running for 3 weeks and a day.
- First progression line: Spring Sky permanent camouflage, 3x Golden Week containers, Commander Masaru Tadamatsu, and the Japanese Castle permanent camouflage for Nagato (final reward).
- Second progression line: Japanese Castle permanent camouflage for Amagi, 2x Golden Week permanent camouflages, Japanese Tier VI Premium battleship Ise, and the Goldfall enemy destruction effect (final reward).

Honoring one of the defining naval engagements of the Pacific Theater, running for 3 weeks.
- First progression line: Early Morning permanent camouflage, Monochrome enemy destruction effect, 3 days of Warships Premium Account, and Commander Robert E. Dixon (final reward).
- Second progression line: Dawn Harmony permanent camouflage for Shimanto, Commander Shigekazu Shimazaki, U.S. Tier VI Premium destroyer Monaghan, and the Underwater Explosion enemy destruction effect (final reward).

A new metric designed to give clearer insight into how your in-game decisions support your team's success.
- These Points are earned by destroying enemy ships and contributing to mode objectives (e.g., capturing or defending Key Areas in Domination mode).
- A live counter in the top-right corner of the screen tracks your Objective Points during battle.
- The Post-Battle Results screen now includes a dedicated breakdown of the actions that generated your Objective Points.

The long-serving Mountain Range map has received layout changes to improve gameplay flow and balance.
- Key Area A is now more accessible; Key Area B has been relocated.
- Terrain above and below water has been adjusted to improve cover and engagement options.
- Mountain Range in Operation Aegis will be updated in a future release.

Improvements to the visibility logic of Patrol Fighters and their action zones.
- "
- New Patrol Fighter Zone Detection:
- Zone is detected if any enemy surface ship, submarine, or aircraft comes within 10 km of its border.
- Detection is line-of-sight independent—islands, smoke, and other obstacles no longer block it.
- Once detected by the enemy team, the zone remains visible for its full active duration." - Previously, players had to detect the Patrol Fighter aircraft itself before the zone became visible, and losing sight of the plane also hid the zone.
- The flight animation of the Evasive Maneuvers consumable has been slightly updated.
This is just the beginning, so dive into Update 15.3 and experience everything firsthand. Read the full update article here:
EU NA ASIA
Enjoying the new features? Let us know your thoughts via the survey link below!
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