Town to City Hotfixes
Greetings, Citizens! We hope you have been enjoying Town to City 1.0 so far! As always, your support has been incredible, and we truly appreciate it.All of your bugs and feedback have been truly helpful to us, so without further ado - here are the latest patch notes for our recent update!v1.0.2 Fixed that the art atelier tab wouldn't unlock if you first opened the research menu from the bottom right panel instead of the top right menu button after placing the art atelier Fixed that art atelier items would automatically appear in the build menu without unlocking them in the research menu upon assigning the correct amount of bourgeoisie workers Fixed decoration snapping points of the Grand Hotel Fixed missing inhabitant interaction animations for the Art Atelier, Grand Hotel and various beach decorations Fixed red spot on white flower patches Fixed that the bell animation appears stuttering when viewing the 'Cathedral' and 'Chapel' buildings from far away Fixed that route points for hotel routes could be placed out of bounds, on cliff, farm fields, bridges, water and buildings Fixed that route points for hotel routes would sometimes get duplicated Fixed that the '+' button to create a first route point would sometimes not appear after having manually deleted all points on a route Fixed that the route start point failed to move when the player moved any hotel building to another location Fixed that bourgeoisie residents in "Belvau" could be tourists in their own city in campaign, blocking other city residents from having a chance at those destinations Fixed that the hotel tab from the commerce build menu wouldn't be available in sandbox mode Fixed that 'editing routes' input helper overlaps with decoration categories when player opens the decorations menu Fixed 'Can be placed on water' text overlaps with the 'avg pts' text in the shoreline paradise route theme menu Fixed that the requirement bar’s progress didn't update after opening another route theme menu with the same requirement Fixed some texts going outside of their designated areas in various languages Fixed that in some situations the 'Others' guest count could display a negative value when the player removed workers from any hotels Fixed 'Add a Route' button failed to highlight when player hovers cursor over it in the 'Hotel' menu Fixed that the 'Yes' option failed to function when the player selects 'Save' and then 'Cancel' during the 'load game' process Fixed that it would started a new game on loading a sandbox save while in campaign mode and vice versa Removed the "You already have a building of this type" hint from hotels Added that Farm and tourist related research items are now counted towards the "You can research a new item" notification Added extra visual feedback to expanding the size of a hotel Added icons to points that are unreachable on the route Added that hotels now display the "add worker" icon in the world on top of the building Added additional checks to when requests can arrive at the mayor's home to prevent cases of requests spawning that the player has no way of completing Added audio to placing and deleting route points Updated the balance of all art atelier unlockable decorationshttps://store.steampowered.com/app/3115220/Town_to_City/Keep up to date with all things Galaxy Grove in the Discord!
All of your bugs and feedback have been truly helpful to us, so without further ado - here are the latest patch notes for our recent update!
v1.0.2
- Fixed that the art atelier tab wouldn't unlock if you first opened the research menu from the bottom right panel instead of the top right menu button after placing the art atelier
- Fixed that art atelier items would automatically appear in the build menu without unlocking them in the research menu upon assigning the correct amount of bourgeoisie workers
- Fixed decoration snapping points of the Grand Hotel
- Fixed missing inhabitant interaction animations for the Art Atelier, Grand Hotel and various beach decorations
- Fixed red spot on white flower patches
- Fixed that the bell animation appears stuttering when viewing the 'Cathedral' and 'Chapel' buildings from far away
- Fixed that route points for hotel routes could be placed out of bounds, on cliff, farm fields, bridges, water and buildings
- Fixed that route points for hotel routes would sometimes get duplicated
- Fixed that the '+' button to create a first route point would sometimes not appear after having manually deleted all points on a route
- Fixed that the route start point failed to move when the player moved any hotel building to another location
- Fixed that bourgeoisie residents in "Belvau" could be tourists in their own city in campaign, blocking other city residents from having a chance at those destinations
- Fixed that the hotel tab from the commerce build menu wouldn't be available in sandbox mode
- Fixed that 'editing routes' input helper overlaps with decoration categories when player opens the decorations menu
- Fixed 'Can be placed on water' text overlaps with the 'avg pts' text in the shoreline paradise route theme menu
- Fixed that the requirement bar’s progress didn't update after opening another route theme menu with the same requirement
- Fixed some texts going outside of their designated areas in various languages
- Fixed that in some situations the 'Others' guest count could display a negative value when the player removed workers from any hotels
- Fixed 'Add a Route' button failed to highlight when player hovers cursor over it in the 'Hotel' menu
- Fixed that the 'Yes' option failed to function when the player selects 'Save' and then 'Cancel' during the 'load game' process
- Fixed that it would started a new game on loading a sandbox save while in campaign mode and vice versa
- Removed the "You already have a building of this type" hint from hotels
- Added that Farm and tourist related research items are now counted towards the "You can research a new item" notification
- Added extra visual feedback to expanding the size of a hotel
- Added icons to points that are unreachable on the route
- Added that hotels now display the "add worker" icon in the world on top of the building
- Added additional checks to when requests can arrive at the mayor's home to prevent cases of requests spawning that the player has no way of completing
- Added audio to placing and deleting route points
- Updated the balance of all art atelier unlockable decorations



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