A Reimagined Map Debuts in Battlefield 6
REIMAGINING GRAND BAZAAR Over fifteen years ago, Grand Bazaar was named among the final launch maps for Battlefield 3. Its description laid out what would become a memorable high-intensity experience: “Grand Bazaar is a classically mirrored map where both sides have very similar pathways, sideways, and possibilities to traverse heights to get a better view of the action. It’s a very short range close quarter combat map where shotguns tend to be favored.” Grand Bazaar’s Level Designer at the time, Niklas Åstrand, recalled the tight collaboration between himself and the map’s level artist who was responsible for its layout and its overall visual design. Niklas’ focus on Grand Bazaar was around specific game mode layouts, optimizing gameplay at and between objectives. This work meant checking cover pieces at and around capture points to improve infantry combat and adding additional alleys along and between the main roads to create alternative routes. Now Senior Game Designer for Battlefield 6, he passed the torch along to Senior Level Designer Patrick Murphy and other developers who updated the Bazaar for the modern Battlefield. Similar to the partnership in Battlefield 4, Murphy and the level design team worked in lock-step with Battlefield Studios Art developers to not only bring back Grand Bazaar to Battlefield 6, but ground it within the War of 2027. As Pax Armata splinters across the globe, one of its Warlords creates a stronghold in Egypt, clearing out a bazaar that’s served Cairo for centuries. Stirring dissent among the local population, Pax Armata forces a NATO response, entrenching both sides on opposite ends of the region. This vibrant, yet war-torn, atmosphere should be noted across our cross-game comparisons between Bazaars. However, Murphy indicated that if players look past the environment and visual fidelity upgrades, they will certainly notice changes when they start blasting through this new map’s walls. “Throughout the level, across both small and large scale mode experiences, the amount of destruction has dramatically increased,” Murphy said. “In a few key areas, players can not only use the alleyways to get around the map, but also blow open shortcuts that were not at all present in the original.” The additional cover pieces may make the map feel slightly more constrained than the original version at the beginning of a match, Murphy said, but players have the agency to widen choke-points and side-step them entirely by breaking down the destructible environments. “That was our design goal, what we call ‘breaking the stronghold’ internally,” Murphy said. “By the end of the match, players will have plenty of movement freedom, but how they get there - and how they can take advantage of the destructible environment to capture objectives and earn kills - is the key to mastering this map.” To learn more about the changes to destruction and other major updates, plus our expert tips and tricks, head over to https://www.ea.com/games/battlefield/battlefield-6/news/cairo-bazaar-developer-map-guide.https://store.steampowered.com/app/2807960/Battlefield_6/

Over fifteen years ago, Grand Bazaar was named among the final launch maps for Battlefield 3. Its description laid out what would become a memorable high-intensity experience:
“Grand Bazaar is a classically mirrored map where both sides have very similar pathways, sideways, and possibilities to traverse heights to get a better view of the action. It’s a very short range close quarter combat map where shotguns tend to be favored.”
Grand Bazaar’s Level Designer at the time, Niklas Åstrand, recalled the tight collaboration between himself and the map’s level artist who was responsible for its layout and its overall visual design. Niklas’ focus on Grand Bazaar was around specific game mode layouts, optimizing gameplay at and between objectives. This work meant checking cover pieces at and around capture points to improve infantry combat and adding additional alleys along and between the main roads to create alternative routes.
Now Senior Game Designer for Battlefield 6, he passed the torch along to Senior Level Designer Patrick Murphy and other developers who updated the Bazaar for the modern Battlefield.
Similar to the partnership in Battlefield 4, Murphy and the level design team worked in lock-step with Battlefield Studios Art developers to not only bring back Grand Bazaar to Battlefield 6, but ground it within the War of 2027. As Pax Armata splinters across the globe, one of its Warlords creates a stronghold in Egypt, clearing out a bazaar that’s served Cairo for centuries. Stirring dissent among the local population, Pax Armata forces a NATO response, entrenching both sides on opposite ends of the region.
This vibrant, yet war-torn, atmosphere should be noted across our cross-game comparisons between Bazaars. However, Murphy indicated that if players look past the environment and visual fidelity upgrades, they will certainly notice changes when they start blasting through this new map’s walls.
“Throughout the level, across both small and large scale mode experiences, the amount of destruction has dramatically increased,” Murphy said. “In a few key areas, players can not only use the alleyways to get around the map, but also blow open shortcuts that were not at all present in the original.”
The additional cover pieces may make the map feel slightly more constrained than the original version at the beginning of a match, Murphy said, but players have the agency to widen choke-points and side-step them entirely by breaking down the destructible environments.
“That was our design goal, what we call ‘breaking the stronghold’ internally,” Murphy said. “By the end of the match, players will have plenty of movement freedom, but how they get there - and how they can take advantage of the destructible environment to capture objectives and earn kills - is the key to mastering this map.”
To learn more about the changes to destruction and other major updates, plus our expert tips and tricks, head over to https://www.ea.com/games/battlefield/battlefield-6/news/cairo-bazaar-developer-map-guide.
https://store.steampowered.com/app/2807960/Battlefield_6/
What's Your Reaction?