The First Descendant Update 1.4.0
Greetings, Descendants! Here are the details of The First Descendant Update 1.4.0. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.4.0New Main Story- The Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added. \[Check More Details]New Content: Mega Dungeon Karel's Mothership- Added a Mega Dungeon "Karel's Mothership" where the final battle against Karel takes place.- Vulgus General Karel will appear in "Karel's Mothership."- Vulgus of all legions will appear in "Karel's Mothership."- Three Commanders that represent the Legions appear in "Karel's Mothership."ㄴ Commanders have enhanced battle power with new skills.ㄴ Prepare for the Commanders' new skills to turn the tide of the battle in your favor.ㆍ Order of Truth: "Torisar the Curse-Spreader"ㆍ Legion of Immortality: "Pattern-Enhanced Arche Slayer"ㆍ Legion of Darkness: "Reborn Alzaroke"ㄴ The Descendant who defeats Commander "Torisar the Curse-Spreader" and "Reborn Alzaroke" will gain a special ability that lasts for a period of time.- Two new Champion effects appear in "Karel's Mothership."ㄴ Electric/Toxic/Fire/Chill Vulnerabilityㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion's effect.ㆍ Once the Champion's effect is removed, the Champion and nearby Vulgus' Attribute DEF decrease.ㄴ Explosive Markerㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.- Weak Point Damage Adjustment Value is not applied to monsters in Karel's Mothership.- Karel's Mothership features a new Vulgus Enhancement Device.ㄴ Propagate Nexusㆍ Karel's Special Energy Wave enhances Vulgus' DEF and grants Tow Immunity.ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.- Attack the Weak Point of some structures of "Karel's Mothership" to deal powerful AoE Explosion Damage.ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.- Karel's Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.ㄴ Normal Difficultyㆍ Complete the Main Quest to enter.ㄴ Hard Difficultyㆍ Complete Karel's Mothership Normal Difficulty 1 time to enter.ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.ㆍ Private Operations can still be started even if your Arche Activity is below the required level.ㄴ Conquest Difficultyㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing 'Karel's Mothership' on Normal difficulty once.ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.ㆍ For details on the Conquest difficulty's opening schedule, event participation rules, and rewards, please refer to the separate notice. \[Go to Notice]- Enter through "Karel's Mothership" on the Map or Tactical Transport Control NPC in Albion and Axion Plains.ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.- Mission completion rewardsCategoriesNormal DifficultyHard DifficultyRewards- Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 251 up to Quality 400 can be obtained.- 102 Collectible Coin- Ancestors Module Loot (22.5% chance)- 23 Superconductive Cooling Unit- Rare Alignment Device (22.5% chance)- Trigger Module Loot L (22.5% chance)ㄴ One of two new Trigger Modules can be acquired.- 68 Archive Shard- Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 271 up to Quality 400 can be obtained.- 135 Collectible Coin- Ancestors Module Loot (30% chance)- 30 Superconductive Cooling Unit- Rare Alignment Device (30% chance)- Trigger Module Loot L (30% chance)ㄴ One of two new Trigger Modules can be acquired.- 68 Archive Shard- Reward from defeating monstersCategoriesNormal DifficultyHard DifficultyUpon defeating Common and Elite Monsters- Has a very small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 251 up to Quality 400 can be obtained.- Has a very small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 271 up to Quality 400 can be obtained.- Upon defeating the Commander- Has a small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 251 up to Quality 400 can be obtained.- Has a small chance to acquire a "Trigger Module Selection Box."- Has a small chance to acquire an "Ancestors Module Loot."- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)ㄴ Has a small chance to acquire a minimum of 105 and a
Here are the details of The First Descendant Update 1.4.0.
■ Platforms
- Steam, Xbox, PS5
■ Update 1.4.0

- The

- Added a Mega Dungeon "Karel's Mothership" where the final battle against Karel takes place.
- Vulgus General Karel will appear in "Karel's Mothership."
- Vulgus of all legions will appear in "Karel's Mothership."
- Three Commanders that represent the Legions appear in "Karel's Mothership."
ㄴ Commanders have enhanced battle power with new skills.
ㄴ Prepare for the Commanders' new skills to turn the tide of the battle in your favor.
ㆍ Order of Truth: "Torisar the Curse-Spreader"
ㆍ Legion of Immortality: "Pattern-Enhanced Arche Slayer"
ㆍ Legion of Darkness: "Reborn Alzaroke"
ㄴ The Descendant who defeats Commander "Torisar the Curse-Spreader" and "Reborn Alzaroke" will gain a special ability that lasts for a period of time.
- Two new Champion effects appear in "Karel's Mothership."
ㄴ Electric/Toxic/Fire/Chill Vulnerability
ㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.
ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion's effect.
ㆍ Once the Champion's effect is removed, the Champion and nearby Vulgus' Attribute DEF decrease.
ㄴ Explosive Marker
ㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.
ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.
- Weak Point Damage Adjustment Value is not applied to monsters in Karel's Mothership.
- Karel's Mothership features a new Vulgus Enhancement Device.
ㄴ Propagate Nexus
ㆍ Karel's Special Energy Wave enhances Vulgus' DEF and grants Tow Immunity.
ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.
- Attack the Weak Point of some structures of "Karel's Mothership" to deal powerful AoE Explosion Damage.
ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.
- Karel's Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.
ㄴ Normal Difficulty
ㆍ Complete the Main Quest
ㄴ Hard Difficulty
ㆍ Complete Karel's Mothership Normal Difficulty 1 time to enter.
ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.
ㆍ Private Operations can still be started even if your Arche Activity is below the required level.
ㄴ Conquest Difficulty
ㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.
ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing 'Karel's Mothership' on Normal difficulty once.
ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.
ㆍ For details on the Conquest difficulty's opening schedule, event participation rules, and rewards, please refer to the separate notice. \[Go to Notice]
- Enter through "Karel's Mothership" on the Map or Tactical Transport Control NPC in Albion and Axion Plains.
ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.
- Mission completion rewards
Categories
Normal Difficulty
Hard Difficulty
Rewards
- Transcendent Weapon Loot (14.5% chance)
ㄴ From Quality 251 up to Quality 400 can be obtained.
- 102 Collectible Coin
- Ancestors Module Loot (22.5% chance)
- 23 Superconductive Cooling Unit
- Rare Alignment Device (22.5% chance)
- Trigger Module Loot L (22.5% chance)
ㄴ One of two new Trigger Modules can be acquired.
- 68 Archive Shard
- Transcendent Weapon Loot (14.5% chance)
ㄴ From Quality 271 up to Quality 400 can be obtained.
- 135 Collectible Coin
- Ancestors Module Loot (30% chance)
- 30 Superconductive Cooling Unit
- Rare Alignment Device (30% chance)
- Trigger Module Loot L (30% chance)
ㄴ One of two new Trigger Modules can be acquired.
- 68 Archive Shard
- Reward from defeating monsters
Categories
Normal Difficulty
Hard Difficulty
Upon defeating Common and Elite Monsters
- Has a very small chance to acquire a "Transcendent Weapon Loot."
ㄴ From Quality 251 up to Quality 400 can be obtained.
- Has a very small chance to acquire a "Transcendent Weapon Loot."
ㄴ From Quality 271 up to Quality 400 can be obtained.
- Upon defeating the Commander
- Has a small chance to acquire a "Transcendent Weapon Loot."
ㄴ From Quality 251 up to Quality 400 can be obtained.
- Has a small chance to acquire a "Trigger Module Selection Box."
- Has a small chance to acquire an "Ancestors Module Loot."
- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)
ㄴ Has a small chance to acquire a minimum of 105 and a maximum of 120.
- Dimensional Stabilization Keys
ㄴ Minimum of 2 and a maximum of 9 key can be obtained.
ㄴ Has a small chance to acquire 45.
- Archive Shard
ㄴ Minimum of 18 and a maximum of 52 shard can be obtained.
ㄴ Has a small chance to acquire between 486 to 608.
- Has a small chance to acquire a "Transcendent Weapon Loot."
ㄴ From Quality 271 up to Quality 400 can be obtained.
- Has a small chance to acquire a "Trigger Module Selection Box."
- Has a small chance to acquire an "Ancestors Module Loot."
- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)
ㄴ Has a small chance to acquire a minimum of 140 and a maximum of 160.
- Dimensional Stabilization Keys
ㄴ Minimum of 3 and a maximum of 12 can be obtained.
ㄴ Has a small chance to acquire 60.
- Weekly completion reward
ㄴ Added Karel's Mothership: Hard to the weekly content.
ㄴ Clear 1 time
ㆍ 300 Merit Token can be obtained.
ㆍ 150,000 Kuiper Shard can be obtained.

- Added new content "Trials," where you can repeat Battle Simulations.
(1) Content Introduction
- "Trials" is a re-playable battle content that incorporates rogue-lite elements.
- A Round of "Trials" begins when the Mission starts and ends when the Commander is defeated, and the difficulty increases as you repeat each round.
- If you select Continue, the next round begins and you will face even more enhanced enemies. Select Escape to forfeit the mission.
- A portal appears once you complete the zone in the round, and you can move to the next Combat Area through it.
- Combat Zones are randomly connected through the portal, so you can experience different routes with each play.
- Combine "Variable Codes" selected in combat to enhance your battle power.
- Depending on the traits of the 'Variable Code' selected during combat, the chance of 'Variable Codes' with similar traits appearing increases.
- When completing a zone, "Variable Code" options are presented. The selected Variable Code effect is carried into the next rounds.
- After defeating the Commander, you can choose to continue to the next round or escape the Trials.
- The following 2 new Commanders will make their debut.
ㄴ The Commander Antithese appears.
ㆍ This tracker-type boss relentlessly closes the distance to the player, pushing you into melee combat.
ㆍ Uses "Rampage Zone" that creates an exploding AoE in its path.
ㆍ Summons Security Core, and when destroyed at the right moment, become Dazed.
ㄴ The Commander Vorax appears.
ㆍ Layers "Identification Code" Marker to the player, dealing Additional Damage by the amount of the layered Markers.
ㆍ Summons Polluted Tentacles, and when destroyed at the right moment, becomes Dazed.
- Weak Point Damage Adjustment Value is not applied to monsters in Trials.
(2) Variable Code
- Transcendent Tier
ㄴ Transcendent Tier contains some Stat Increase and separate conditional effects.
Variable Code Tier
Name
Effects Component
Transcendent
Snare Shot
When landing a hit on an enemy while aiming, Tows enemies within a range
When landing a Firearm Critical Hit, reduces Tow Cooldown
First Shot Explosion
After reload, the first Firearm shot deals AoE damage equal to Firearm DMG x Firearm Critical Hit Damage
Powder Keg
Increases Rounds per Magazine and Firearm (Explosive) ATK proportional to Firearm Rounds per Magazine
Skill Enhancement: Auto Load
When using Skill 4, grants Tactical Acceleration
Increases Rounds per Magazine when reloading
Infinite Magazine
Firearm Rounds consumption is changed to 0
Compressed Magazine
Increases Firearm (Explosive) ATK
Increases Firearm Critical Hit Rate
However, decreases Rounds per Magazine
Skill Enhancement: Multi-Hit
Increases Firearm Multi-Hit Damage
When using Skill 3, increases Multi-Hit Chance for the duration
Barrage Stacking
On Multi-Hit, increases Firearm ATK for the duration (up to 200 stacks)
Vital Shot
On Sniper Rifle attack, deals Additional Damage proportional to Firearm DMG to enemies within a range
On hitting a Weak Point, resets Cooldown
Wilderness Marksman
Increases Firearm ATK
When aiming and firing with a Handgun or Hand Cannon, increase Weak Point Damage
Skill Enhancement: Weak Point Analysis
When using Skill 1, all Firearm attacks hit Weak Points for a certain period of time
Sympathetic Detonation
When defeating an enemy, deals Additional AoE Damage equal to a certain ratio of the defeated Monster's Max HP
Skill Enhancement: Decisive Strike
When using Skill 2, grants Strike
Firing consumes all Bullets to fire Enhanced Rounds while Strike is active
Enhanced Rounds deal damage proportional to Firearm ATK and Rounds per Magazine
True Aim Full Auto
When aiming and firing, increase Multi-Hit Chance
Increases Multi-Hit Damage
Life Absorption
On Firearm Attack, recovers a certain amount of HP
On Melee Weapon Attack, recover a certain amount of HP
Steel Barrage
Increases Firearm (Explosive) ATK by a certain amount of Max Shield
Cross Enhancement
On Firearm Attack, increases Melee Weapon ATK for a certain period of time (up to 100 stacks)
On Melee Weapon Attack, increases Firearm ATK for a certain period of time (up to 100 stacks)
Unified Offense and Defense
On successful attack, has a chance to grant Protective Barrier proportional to Max HP
While this Protective Barrier is active, increase Outgoing DMG Modifier
Shockwave
On successful Melee Weapon attack, Stuns enemies within the range
On additional Melee Weapon Attack, decrease Cooldown
Barrier Deployment
When using Special Attack, grants a Protective Barrier proportional to Max HP and Max Shield
Death Stroke
On Melee Weapon (Special) Attack, instantly kill a monster if its HP is below a certain threshold
Heavy Swordsmanship
Decreases Attack Speed Modifier
Increases Melee Weapon Range
When attacking, increase Melee Weapon (Special) ATK proportional to Max HP and Max Shield
Iron Willpower
Increases Max HP
Increases Melee Weapon (Special) ATK proportional to Max HP
Manus Magna
Grants 1 stack of Knight's Willpower per second, adds additional stacks when attacking a target with a Melee Weapon Normal Attack
Knight's Willpower effect is converted to Knight's Strike at 10 stacks,
Apply increased Melee Attack Range Modifier and Melee Weapon ATK to the next Melee Weapon Normal Attack
Weapon Circulation
Acquire Enhanced Firearm and Enhanced Melee Weapon effect at regular intervals
For the duration of Enhanced Firearm, increases Firearm ATK
For the duration of Melee Weapon, increases Melee Weapon ATK
Increases Weapon Change Speed
Lethal Stance
Increases Special Attack Gauge Recovery Amount
When using Special Attacks, increases Melee Weapon Critical Hit Rate for a certain period of time
Increases Melee Weapon Critical Hit Damage
Hunt Initiation
On successful Melee Weapon attack on an enemy with Max HP, deals Additional Damage
Pressing Blade
When attacking with a Melee Weapon, decreases all Skill Cooldown
On Critical Hit with Melee Weapon, additionally decreases all Skill's Cooldown
Skill Enhancement: Acceleration
When attacking enemies with Skill 1, decreases Cooldown of the Skill with the longest remaining Cooldown
Dimension Crusher
Grants 1 stack of Breach Formation at regular intervals, plus an additional stack per skill use
Crash causes the Wall Crasher's Pandemonium Flotation to crash down on a random target location
This effect cannot Crit
Hypernova
On Skill Attack, has a chance to activate Executioner's Thunderbolt at the target's location
MP Explosion
Increases Max MP
On Skill hit, deals Skill Power Damage proportional to the current MP
Higher Damage if the damage is not Critical Hit
HP Exploit
Increases Skill Power
On Skill hit, consumes HP
Rock Smash
Increases DEF
When landing a Skill Attack, deals Skill Power Damage to the target
This Damage increases proportional to DEF
Skill Enhancement: Domino Chain
When using Skill 1, grants stack of Domino Chain
When using Skill 4, increases Critical Hit Damage proportional to Domino Chain stacks for a certain period of time
Skill Enhancement: Guided Bomb
When attacking enemies with Skill 3, grants Tactical Target to the target for a certain period of time
When using Skill 4, triggers an explosion on the target inflicted with Tactical Target, dealing Skill Power Damage to enemies
Arche Weapon Enhancement
When attacking with a
When attacking with an
Neutralizing Strike
On Skill Attack against an immobilized enemy, increases Base Skill Power
On Skill Attack against an immobilized enemy, increases Skill Power Modifier
Emergency Block
Increases Max Shield
When current Shield falls below a certain threshold, recovers Max Shield every second for a certain period of time
Mental Barrier
Increases Max MP
When using a skill, grants a Protective Barrier proportional to Max MP
Skill Enhancement: Defense Conversion
When using Skill 2, grants a Protective Barrier proportional to DEF
Wind Dominator
Increases Aerial Outgoing Damage
Fixes Gravity Decrease
Overcharge
Increases Skill Power proportional to Max Shield
Mental Focus
Increase Skill Power Modifier proportional to Max MP
Limit Break: Zone
Increases Skill Effect Range
Increase Max Value of Skill Effect Range Stat and each Skill's Max Expandable Range
Limit Break: Acceleration
Decreases Skill Cooldown
Increases Max Value of Skill Cooldown Stat
HP Advantage
Increases Skill Power proportional to Max HP
Overcharge Shield
Gains the Overcharge Shield effect when using a skill
Consumes Energy Shield for a set duration to increase Skill Power
- Ultimate, Rare, Normal Tier
ㄴ Ultimate, Rare, and Normal Tier consists of some conditional effects and Stat Increase.
Variable Code Tier
Stat Component
Ultimate
Increases Skill ATK Stats by Attribute, Resource Recovery, increases Firearm ATK Stats by Rounds, increases Melee Weapon Stats,
Increases DEF Stats, Immune to Immobilized
Rare
Increases Skill ATK Stats by Arche type, increases each Skill Slot ATK Stats, increases Firearm ATK Stats by Rounds,
Increases Melee Weapon Stats, increases DEF Stats, increases Movement Speed
Common
Increases Skill ATK and Assistant Stats, increases Firearm ATK Stats, increases Melee Weapon Stats, increases DEF Stats,
Increases Movement Speed
(3) How to Enter
- Enter through the "Trials" icon on the right side of the Map or Laboratory Manager Siena in Albion.
- Entry Requirements
ㄴ Unlock Hard Difficulty (Complete the Main Quest
ㄴ Meet the required Arche Activity "83980"
ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.
ㆍ Private Operations can still be started even if your Arche Activity is below the required level.
(4) Rewards
- Round Completion Rewards
ㄴ You can obtain Round Completion Rewards each time you complete a Round.
ㄴ You can check the details of Round Completion Rewards in the "Round Completion Rewards" pop-up window of the entry screen.
Rewards
1st Round
2nd Round
3rd Round
4th Round
Transcendent Weapon Loot (Acquisition chance: 10%)
- Obtainable quality by round
Quality 271-400
Quality 271-400
Quality 281-400
Quality 281-400
Merit Token
10
10
15
15
Superconductive Cooling Units
10
10
10
10
- Acquired "Merit Tokens" can be used in "Merit Exchange."
ㄴ Merit Exchange is accessible through Excavation Chief Reina in Albion.
ㄴ Items sold are as follows.
Item Name
Item Price
Purchase Limit
1-Hour Gold Boost (30%)
100 Merit Token
10 times per week
1-Hour Kuiper Shard Boost (30%)
100 Merit Token
10 times per week
1-Hour Weapon Proficiency Boost (30%)
100 Merit Token
10 times per week
1-Hour Descendant EXP Boost (30%)
100 Merit Token
10 times per week
Ancestors Module Loot II
100 Merit Token
5 times per week
200 Transcendent Trait Element
100 Merit Token
10 times per week
50 Superconductive Cooling Unit
100 Merit Token
Unlimited
(5) Random Threats: Cracked Fissure
- During a mission progress, Random Threats: Cracked Fissure will appear intermittently.
ㄴ A Tyrant is hiding in Cracked Fissure.
ㄴ Interact with Cracked Fissure to initiate a battle against the hiding monster and acquire additional rewards.
ㄴ Cracked Fissure does not affect the progress of the current Trials Mission, and you can interact with it when you want.
- Rewards
ㄴ 15 Merit Token
ㄴ 60 Superconductive Cooling Unit
(6) Rotational Build
- You can use "Rotational Build" feature upon entering the content.
ㄴ Rotational Build is a fully optimized build set by the Dev Team.
ㆍ Base Equipment, such as Descendants, Weapons, Reactors and External Components, Fellows and even Arche Tuning Board are all set up.
ㆍ Detailed Equipment Info can be checked through "Show Details" of Rotational Build.
ㆍ You cannot gain Weapon Proficiency and EXP while using a Rotational Build.
ㄴ The Rotational Build changes on a weekly basis and is swapped based on the groups below.
ㆍ Group 1) Ultimate Viessa, Ultimate Valby, Ultimate Ajax
ㆍ Group 2) Ultimate Valby, Ultimate Blair, Kyle
ㄴ When entering with Rotational Build, you will be matched with the players who selected Rotational Build.
ㄴ If the current Descendant is below the Required Arche Activity, Rotational Build activates automatically.
ㄴ The following exclusive rewards are available for Rotational Build.
Rewards
1st Round
2nd Round
3rd Round
4th Round
Transcendent Weapon Loot (Acquisition chance: 10%)
- Obtainable quality by round
Quality 51-350
Quality 51-350
Quality 101-350
Quality 101-350
Merit Token
10
10
15
15
Superconductive Cooling Unit
10
10
10
10
Precision Ion Accelerator
5
5
5
5
Dimension Analyzer
10
10
15
15
Nano Compound
20,000
20,000
30,000
30,000
Quantum Crystal
20,000
20,000
30,000
30,000
Energy Control Core
4,000
4,000
6,000
6,000
Archive Shard
20
20
25
25
Core Amplifier
16
16
20
20
Void Abyss Metal Fragment
160
160
200
200
- Rewards
ㄴ Upon defeating a Commander: 5 Superconductive Cooling Unit
ㄴ Upon defeating a Common Monster
ㆍ Has a very small chance to acquire a "Transcendent Weapon Loot." (Quality 400 Transcendent Weapon can be obtained.)
- Official Service Launch
ㄴ Official service of Void Intercept Battle: Extreme is launched.
- Critical Point Breakthrough
ㄴ The Max HP, Max Shield, DEF, Firearm Attribute Resistance, and Skill Attribute Resistance of 'Lava Citadel' are changed.
ㄴ Some Critical Point effects have been changed. \[Check More Details]
ㄴ The way Lava Citadel's 'Surging Heat' effect slows Fire Rate is changed from additive to multiplicative.
ㄴ Removed the Weak Point Damage Adjustment Value in Lava Citadel.

- The new Descendant "Raven" is added.
- Default Skill Info
ㄴ Passive: Queen of Darkness
ㆍ When defeating an enemy, recover Shield by a certain amount.
ㆍ When a Shotgun is Equipped, increase Firearm ATK and Movement Speed.
ㆍ Deal Additional Damage proportional to the number of shells hit.
ㆍ When using Roll, Raven uses a unique motion and moves farther.
ㄴ Active 1: Shadow Shot
ㆍ The closer to the target, the greater the Damage dealt.
ㆍ Inflict "Trace" on the target hit.
ㆍ With each direct attack on enemies with Trace with a Shotgun, all enemies around Raven with Trace receive Damage.
ㄴ Active 2: Raven Feather
ㆍ Launch ravens forward, creating "Blade Feather."
ㆍ Blade Feather inflicts Bleed to nearby enemies.
ㆍ When using the skill again, Raven retrieves Blade Feather and quickly moves to the position.
ㄴ Active 3: Shadow Step
ㆍ Inflicts "Trace" to nearby enemies while moving forward.
ㆍ Raven gains "Veil of Night."
ㆍ This effect is removed after neutralizing Damage received from enemies over a certain number of times.
ㆍ Direct attacks with Shotgun deal powerful damage while "Veil of Night" is active.
ㄴ Active 4: Vendetta
ㆍ It is an Area Attack that can be used for up to 5 streaks.
ㆍ The closer to the target, the greater the Damage dealt.
- 2 Transcendent Module exclusive for Raven
ㄴ Nightfall
ㆍ Change 'Raven Feather' to an attack type Skill 'Raven's Claw.'
ㆍ Gain Buff proportional to the number of summoned Raven's Claw.
ㆍ 'Raven's Claw' deals strong Damage to the strongest enemy within the range at regular intervals.
ㄴ Law of the Back Alley
ㆍ Has "Edict" effect that weakens the target.
ㆍ When attacking with a Firearm, deals Additional Damage proportional to the number of "Edict" granted to the target.
ㆍ When using "Shadow Step," rounds are not consumed for a certain period of time.
- 2 Exclusive Transcendent Module for Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" Mission.
ㄴ Has a 20% chance each to be acquired when completing Infiltration Operation "Legion Laboratory" mission
ㄴ Has a 15% chance each to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission
- The Complex Filament Seed required to craft Raven can be obtained by defeating the Commanders in the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)."
ㄴ New Infiltration Operation "Legion Laboratory"
ㆍ Can obtain between 4 and 8
ㆍ A chance to obtain between 16 and 18
ㄴ Sigma Sector "Isolated Desert (High-risk Difficulty)"
ㆍ Can obtain between 1 and 3 from each of the 2 Commanders
ㆍ A chance to obtain between 6 and 7
- The blueprints required to craft the Raven can be obtained from Amorphous Material Pattern: Raven.
ㄴ The Amorphous Material Pattern: Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" mission.
ㆍ Has a 30% chance to be acquired when completing Infiltration Operation "Legion Laboratory" mission
ㆍ Has a 20% chance to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission
- Added new Transcendent Weapons.
- Transcendent Weapons are the highest Tier Weapons and have Quality and Quality Range.
ㄴ Quality is an indicator of the performance and value of a Transcendent Weapon.
ㄴ Quality Ranges are categorized by Quality Value. When the Quality Range changes, the weapon's performance increases significantly.
Quality Range
Quality
1
1 - 100
2
101 - 200
3
201 - 300
4
301 - 400
- When acquiring a Transcendent Weapon, the minimum Quality will be guaranteed according to your Base Quality.
ㄴ Base Quality increases each time you acquire a Transcendent Weapon.
ㄴ Base Quality caps at 400.
- When playing content, you can acquire Transcendent Weapons through mission completion and defeating monsters.
ㄴ There are limits to Available Quality Range in each content, and they are acquired within the limits.
ㆍ However, there is a very small chance, defeating a monster can drop a high-quality Transcendent Weapon that exceeds the Quality range.
ㄴ Transcendent Weapons have been added to be dropped in some of the existing content.
ㆍ The added contents, quality range, and mission completion rewards acquisition chance are as follows.
Content that Drops Transcendent Weapons
Obtainable Quality Range
Mission Completion Rewards Acquisition Chance
Old Mystery - Normal
1 - 150
5.17%
Mystery's End - Normal
1 - 150
4.89%
Heart of the Fortress - Normal
1 - 150
4.39%
Slumber Valley - Normal
1 - 150
4.31%
Bio-Lab - Normal
1 - 150
3.75%
Unknown Laboratory - Normal
1 - 150
3.72%
Seed Vault - Normal
1 - 150
3.61%
The Forgottense - Normal
1 - 150
3.39%
The Chapel - Normal
1 - 150
3.33%
Caligo Ossuary - Normal
1 - 150
3.06%
Asylum - Normal
1 - 150
2.92%
The Haven - Normal
1 - 150
2.67%
Quarantine Zone - Normal
1 - 150
2.64%
The Shelter - Normal
1 - 150
2.17%
Sepulcher - Normal
1 - 150
2.11%
The Magister Lab - Normal
1 - 150
2.03%
Assumed Bridge Zone - Normal
1 - 150
6.92%
Old Mystery - Hard 100%
51 - 200
5.17%
Mystery's End - Hard 100%
51 - 200
4.89%
Heart of the Fortress - Hard 100%
51 - 200
4.39%
Slumber Valley - Hard 100%
51 - 200
4.31%
Bio-Lab - Hard 100%
51 - 200
3.75%
Unknown Laboratory - Hard 100%
51 - 200
3.72%
Seed Vault - Hard 100%
51 - 200
3.61%
The Forgottense - Hard 100%
51 - 200
3.39%
The Chapel - Hard 100%
51 - 200
3.33%
Caligo Ossuary - Hard 100%
51 - 200
3.06%
Asylum - Hard 100%
51 - 200
2.92%
The Haven - Hard 100%
51 - 200
2.67%
Quarantine Zone - Hard 100%
51 - 200
2.64%
The Shelter - Hard 100%
51 - 200
2.17%
Sepulcher - Hard 100%
51 - 200
2.11%
The Magister Lab - Hard 100%
51 - 200
2.03%
Sigma Sector: Broken Boundary (Normal)
51 - 200
3.47%
Sigma Sector: Isolated Desert (Normal)
51 - 200
2.69%
Mystery's End - Hard 400%
101 - 250
4.89%
Heart of the Fortress - Hard 400%
101 - 250
4.39%
Slumber Valley - Hard 400%
101 - 250
4.31%
Unknown Laboratory - Hard 400%
101 - 250
3.72%
Seed Vault - Hard 400%
101 - 250
3.61%
The Forgottense - Hard 400%
101 - 250
3.39%
The Chapel - Hard 400%
101 - 250
3.33%
Caligo Ossuary - Hard 400%
101 - 250
3.06%
Asylum - Hard 400%
101 - 250
2.92%
The Haven - Hard 400%
101 - 250
2.67%
Quarantine Zone - Hard 400%
101 - 250
2.64%
The Shelter - Hard 400%
101 - 250
2.17%
The Magister Lab - Hard 400%
101 - 250
2.03%
Assumed Bridge Zone - Hard
101 - 250
6.92%
Sigma Sector: Broken Boundary (High-risk)
176 - 325
3.47%
Sigma Sector: Isolated Desert (High-risk)
176 - 325
2.69%
Medium-Sized Facility Zone - Normal
176 - 325
4.92%
Sealed Residential District
201 - 350
6.69%
Emergency Deployment Zone
201 - 350
5.22%
Liquefied AX Vault
201 - 350
3.86%
First Crater
201 - 350
3.78%
Technical Research Institute
201 - 350
3.69%
AX Refinery
201 - 350
2.97%
AX Power Converter Station
201 - 350
1.97%
Axium Drop Zone
201 - 350
0.47%
Axium Mining Area
201 - 350
2.5%
Forbidden Sanctuary
251 - 400
5.64%
Bastion of Immortality
251 - 400
5.06%
Legion Laboratory
251 - 400
4.78%
Exposed Underwater Base
251 - 400
4.69%
Supermassive Receptor
251 - 400
4.64%
Medium-Sized Facility Zone - Hard
251 - 400
4.92%
Onslaught - Stage 1
276 - 400
7.11%
Onslaught - Stage 2
301 - 400
7.11%
Onslaught - Stage 3
351 - 400
7.11%
Onslaught - Stage 4
376 - 400
7.11%
- You are guaranteed to obtain a Transcendent Weapon upon the first clear of some Infiltration Operations in any Normal Difficulty field.
Content that Drops Transcendent Weapons
Acquisition Quality
Unknown Laboratory - Normal
25
The Chapel - Normal
50
Bio-Lab - Normal
75
Heart of the Fortress - Normal
100
- Obtain Transcendent Trait Element from dismantling Transcendent Weapon.
ㄴ The higher the level and Quality Range of the Transcendent Weapon, the more Dismantling Gain.
- Added "Purchase Transcendent Weapon" feature to Deslin in Albion.
ㄴ Transcendent Weapon Box can be purchased with Transcendent Trait Element item.
Item Name
Item Price
Purchase Limit
\[All] Transcendent Weapon Box
400 Transcendent Trait Element
Unlimited
\[Range 4] Transcendent Weapon Box
800 Transcendent Trait Element
10 times per week
- Added "Transcendent Weapon Material Exchange" feature to Deslin in Albion.
ㄴ Items for Transcendent Weapon Readjustment can be purchased with Transcendent Trait Element item.
Item Name
Item Price
Purchase Limit
Transcendent Wave Modulator
1200 Transcendent Trait Element
3 times per week
Sub Wave Modulator
600 Transcendent Trait Element
5 times per week
- Added a feature that allows readjusting a Transcendent Weapon during Weapon Readjustment.
ㄴ Can be done at the Weapon Workbench in Albion or Outposts.
ㄴ When selecting a Transcendent Weapon, you can readjust Sub Ability and Transcendent Ability.
ㆍ When readjusting Sub Ability, consume Sub Wave Modulator.
ㆍ When readjusting Transcendent Ability, consume Transcendent Wave Modulator.
- Added Implant Weapon Module Settings feature to Weapon Workbench.
ㄴ You can Implant Ultimate Weapon's Module Settings to Transcendent Weapons.
ㆍ Implant consumes Transcendent Photon Imprinter as a material.
ㆍ You must have the Ultimate Weapon and Transcendent Weapon in your Inventory.
ㄴ The Weapons List for the Module Settings Implant is as follows.
Ultimate Weapon → Transcendent Weapon
Malevolent
Malicious Dominator
Thunder Cage
Storm Cage
Piercing Light
Raging Light
King's Guard Lance
Emperor's Guard Lance
- Added Transcendent Weapon category to the Junk Filter.
ㄴ You can filter Transcendent Weapons all as Junk or set the Quality Value to exclude from Junk.
- Added 11 new Transcendent Weapons.
ㄴ For Transcendent Weapons, the Fire Rate increase effect is applied up to a maximum of 30%.
Name
Types
Description
ARMIS
Assault Rifle / General Rounds
Autonomous Interception System
- When equipped, grants Countdown at Max Stacks.
- On hitting an enemy, launches an Interceptor Missile to the target hit and decreases Countdown stacks.
ㄴ On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown stacks.
- When Countdown is exhausted, the next shot launches a Small Warhead Rocket.
- Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.
- Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage.
Unleashed Instinct
Shotgun / High-Power Rounds
Bloody Hunt
- As the Reload Time Modifier increases, increases Load Capacity.
- Dealing Damage inflicts Excessive Bleeding on the enemy per Shotgun shot.
- When defeating or damaging an enemy inflicted with Excessive Bleeding or Bleed, deals Explosion Damage around that enemy.
- Inflicting Excessive Bleeding grants Hunting Instinct to self.
- Hunting Instinct increases Movement Speed and deals Additional Damage when attacking with a Shotgun.
ㄴ When an enemy inflicted with Excessive Bleeding is nearby, refreshes the duration of Hunting Instinct.
Storm Cage
Submachine Gun / General Rounds
Lightning Storm
- On hit with a firearm has a chance to trigger Electric Shockwave that deals damage to nearby targets.
- Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst that deals damage to the target.
- When defeating an enemy, has a chance to create Lightning Storm at the target's location, dealing damage to targets within range.
Malicious Dominator
Hand Cannon / Impact Rounds
Atrocious
- On hitting an enemy, creates Blade of Malice.
- Blade of Malice bounces between multiple enemies, to deal damage.
- On hitting a Weak Point, inflicts Encroachment of Evil on the target.
- Encroachment of Evil deals continuous damage while the effect is active and deals Additional Damage based on the number of stacks.
- When defeating an enemy, triggers Malicious Explosion at the target's location, to deal damage and inflict Poison on targets within range.
Raging Light
Sniper Rifle / High-Power Rounds
Brand of Light
- On hit with a firearm a certain number of times while aiming, creates Brand of Light.
- Hitting the Brand of Light deals Additional Damage and inflicts Dispel.
- Hitting the Brand of Light with a firearm while aiming has a chance to trigger Scattering, to deal damage to targets within range.
- Landing a Multi-Hit on the Brand of Light with a firearm while aiming triggers Raging Light, that deals damage and bounces between multiple enemies.
ㄴ Each time Raging Light bounces, deals increased Raging Light damage.
Emperor's Guard Lance
Beam Rifle / Special Rounds
Emperor's Guard Lance
- Aiming activates and cancelling aim deactivates Preview Mode.
- Firing while in Preview Mode deploys Emperor's Guard Lance.
ㄴ Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached,
removes the first Emperor's Guard Lance deployed before deploying a new one.
- If a target within the attack range of Emperor's Guard Lance is hit by a firearm a certain number of times, the Emperor's Guard Lance triggers Emperor's Majesty that deals damage to targets within range.
- If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.
Sparky
Handgun / General Rounds
Zap
- Increases Electric Skill Power Amplification Rate while holding a weapon.
- Electric Skill hits on an enemy inflict Tingle, and firearm hits on an enemy inflicted with Tingle deal Additional Damage to the target.
- When defeating an enemy with an Electric Skill or firearm, there is a chance to trigger Tingling Shock that deals Additional Damage to targets with high HP within range.
- Additional Damage dealt by this transcendent effect does not affect other skill effects.
Frost Blossom
Machine Gun / General Rounds
Bloom
- Increases Chill Skill Power Amplification Rate while holding a weapon.
- Chill Skill hits on an enemy inflict Frost Seed, and firearm hits on an enemy inflicted with Frost Seed deal Additional Damage to the target.
- When defeating an enemy with a Chill Skill or firearm, there is a chance to trigger Frost Explosion that deals damage to nearby enemies.
- Additional Damage dealt by this transcendent effect does not affect other skill effects.
ATR-0 Prototype
Tactical Rifle / Special Rounds
Protocol Zero
- Increases Non-Attribute Skill Power Amplification Rate while holding a weapon.
- When using a Non-Attribute Skill, gains Arche Energy Bullets.
- While possessing Arche Energy Bullets, firearm hits consume Arche Energy Bullets to deal Additional Damage.
- When defeating an enemy with a Non-Attribute Skill or Arche Energy Bullet, there is a chance to trigger Arche Explosion that deals damage on nearby enemies.
- Additional Damage dealt by this transcendent effect does not affect other skill effects.
Volcanic Heart
Scout Rifle / Impact Rounds
Pulsating Ember
- Increases Fire Skill Power Amplification Rate while holding a weapon.
- Fire Skill hits on an enemy inflict Pulsating Ember, and firearm hits on an enemy inflicted with Pulsating Ember deal Additional Damage to the target.
- When defeating an enemy with a Fire Skill or firearm, there is a chance to grant Magma to self that deals Fire Damage to nearby enemies.
- Additional Damage dealt by this transcendent effect does not affect other skill effects.
Nightmare Launcher
Launcher / High-Power Rounds
Dreadful Dream
- Increases Toxic Skill Power Amplification Rate while holding a weapon.
- Toxic Skill hits on an enemy inflict Purple Nightmare.
- Firearm hits on an enemy inflicted with Purple Nightmare deal Additional Damage to the target.
ㄴ Decreases the Additional Damage as the number of targets hit increases.
- When defeating an enemy with a Toxic Skill or firearm, there is a chance to trigger Venom Explosion that deals damage to targets within radius.
ㄴ Additionally, grants Enemies' Nightmare to self and gains 1 High-Power Round.
- Additional Damage dealt by this transcendent effect does not affect other skill effects.
# Designer's Comments
Transcendent Weapons are a newly designed weapon system created to provide a growth experience and progression goals different from those of Ultimate Weapons.
Rather than simply extending existing Ultimate Weapons to a higher tier, they were developed with the goal of offering new options suited to each Descendant's combat style through various combinations of Transcendent Abilities.
Here is what the development team is currently preparing and reviewing regarding the Transcendent Weapon update.
1. Regarding the transfer of Ultimate Weapon Core effects
- Effects that triggered when an Ultimate Weapon Core was equipped—such as Sprint Speed increase and reduced Grappling Hook charge time—are not carried over as-is to Transcendent Weapons.
- We intend to reorganize the Sprint Speed increase effect in a direction that strengthens the individuality of each Transcendent Weapon, while Grappling Hook–related effects will be addressed through long-term system improvements in an area separate from Transcendent Weapon performance.
- However, as these improvements will take time to implement, we first plan to add benefits related to Sprint Speed and Grappling Hook charge time to Inversion Reinforcement.
- We will update this feature as soon as it is ready after the Update 1.4.0.
2. Improving how Transcendent Weapon stats are reflected for Descendants with
- For some Descendants, we are reviewing improvements so that
- For skill-damage-based Exclusive Weapons, we are considering reflecting specific Transcendent Weapon effects into their stats; for firearm-damage-based Exclusive Weapons, we are considering reflecting the Transcendent Weapon's Attack and quality effects.
- Through this, we plan to make improvements so that the value of Transcendent Weapon progression is delivered more evenly to a variety of Descendants.
We will continue to develop Transcendent Weapons so they can serve as a new progression goal and a foundation for diverse build research for all Descendants.
We will also continually check whether the base performance and Transcendent Abilities of Transcendent Weapons are being used as intended, and review balance adjustments where necessary.
- 2 new Trigger Modules have been added.
(1) Perfect Positioning
ㄴ When using Roll, Grappling Hook, or Redeployment type skill, gains Maneuver stacks
ㄴ When using a Redeployment type skill while Maneuver is at Max Stacks, gains "Perfect Positioning."
ㆍ Increases Max Shield and Skill Power for the duration. No Bullet Consumption
(2) Aesthetics of Violation
ㄴ Dealing damage to a Colossus, Commander, or Tyrant with a Clash type Skill inflicts "Brand of the Weak."
ㄴ When attacking an enemy inflicted with "Brand of the Weak" with "Neutralize" Skill, activates the following effects:
ㆍ Returns a certain amount of the longest remaining Cooldown
ㆍ Increases Skill Power for the duration
- Upon completing Karel's Mothership mission, there is a 22.5% chance on Normal difficulty and a 30% chance on Hard difficulty to obtain a Trigger Module Loot L, which contains 1 of 2 new Trigger Modules.
- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box H.
ㄴ Trigger Module Selection Box H
ㆍ This selection box contains 38 existing Trigger Module Selection Box components plus 2 new Trigger Modules.
ㆍ It can be earned as a reward from the following contents.
ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operations, Karel's Mothership
- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
ㄴ Guaranteed rewards
ㆍ (Before) Acquire 5 of 38 Trigger Module types
ㆍ (After) Acquire 5 of 40 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Acquire 1 of each of 38 Trigger Module types, for a total of 38
ㆍ (After) Acquire 1 of each of 40 Trigger Module types, for a total of 40
- Some useful Inversion Reinforcement Effects have been retained, while others have been changed.
- Changed "Recovery" category to "Assistance" category. \[Check More Details]
- Increased the level cap for Fellows to 40.
- EXP required per Growth Level
Level
EXP Required
31
3100
32
5200
33
7300
34
9400
35
11500
36
13500
37
15600
38
17700
39
19800
40
21900
- Adjusted the stats for all level ranges in tandem with the level cap increase for Fellows. \[Check More Details]
(1) Common
- Rescuing a DBNO ally now grants buffs.
Status
Target
Buff Details
Rescuing
Rescuer
- Gains Overshield for 10s when the rescue begins
ㄴ Gained amount = (Max HP + Max Shield) x 50%
ㄴ Gains at least 1,000
ㄴ Cooldown: 12s
- Specific Crowd Control immunity
ㄴ Immunity to Knockdown, Knockback, Frostbite, and Stun
Rescue Successful
Rescuer
- Movement Speed +50% and Incoming Damage -10% for 10s
Squad
- Gains Overshield for 10s
ㄴ Gained amount = (Max HP + Max Shield) x 10%
- Added animation sounds that vary depending on the weapon equipped by the Descendant.
- Improved skin sounds associated with the Descendant's movements.
- Revised status effect rules for some Descendants.
ㄴ Some status effects applied by the same Descendant are now treated as individual stacks rather than shared stacks.
ㆍ Ajax, Ultimate Ajax: Void Leakage
ㆍ Gley, Ultimate Gley: Bleed
ㆍ Viessa, Ultimate Viessa: Ice Needle
ㆍ Hailey: Cryo, Ultra Cryo, Cryogenic
ㆍ Lepic, Ultimate Lepic: Severe Burn
ㆍ Freyna, Ultimate Freyna: Room 0 Trauma, Panic, Despair, Decay, Nightmare
- The Ancestors Module synchronization values of some Descendants are adjusted.
Descendant
Before
After
Dia
0.732
1.219
Ajax / Ultimate Ajax
0.841
1.24
Gley / Ultimate Gley
1.093
1.26
Sharen / Ultimate Sharen
1.194
1.302
Lepic / Ultimate Lepic
1.208
1.323
Hailey
1.245
1.344
Yujin / Ultimate Yujin
1.296
1.365
Luna / Ultimate Luna
1.357
1.406
Kyle
1.904
1.654
(2) Gamepad Control Improvements
- The gamepad controls are improved for skills that allow camera control while the skill is in use.
ㄴ Vertical view can be changed only after one neutral input following skill use.
ㄴ Horizontal view can be changed freely, same as before.
Descendant
Transcendent Module
Target Skill
Gley / Ultimate Gley
Blood and Iron
Rampage
Ines
Time of the Hunting Hounds
Snare Acrobatics
Dia
Blooming Ecstasy
Frost Bloom
(3) Kyle
- Adjusted the performance of the following skills.
- Default Skills
ㄴ Repulsion Dash
ㆍ Enemies are now knocked back in a direction parallel to Kyle's forward movement.
(Skill effects)
ㆍ Pierce Damage: Skill Power x 812.4% → 1,168.6%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㆍ Damage: Skill Power x 1,881.1% → 2,771.6%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Magnetic Bulwark
(Barrier)
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Magnetism Spurt
(Skill effects)
ㆍ Damage: Skill Power x 2,864.5% → 8,186.1%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Superconductivity Thrusters
ㆍ Slightly reduced the skill's post delay.
(Skill effects)
ㆍ Damage: Skill Power x 28,324.6% → 36,792.0%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Diamagnetic Bulwark"
ㄴ Diamagnetic Bulwark
ㆍ Enemies are now knocked back in a direction parallel to the barrier's forward movement.
(Barrier)
ㆍ Damage on Knockback: Skill Power x 2,074.6% → 1,482.2%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Self-Directed Eruption"
ㄴ Self-Directed Eruption
ㆍ While the skill is active, Movement Speed increases.
(Skill effects)
ㆍ Damage: Skill Power x 2,016.0% → 8,186.1%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Superconductive Bombing"
ㄴ Superconductive Bombing
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.30% → 0.40%
ㆍ Max Damage Increase: 81.9% → 280.0%
- Transcendent Module "Superconductive Bombing MARK 2"
ㄴ Superconductive Bombing MARK 2
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.30% → 0.40%
ㆍ Max Damage Increase: 81.9% → 280.0%
(4) Keelan
- Adjusted the performance of the following skills.
- Default Skills
ㄴ Void Corrosion
(Skill effects)
ㆍ Damage: Skill Power x 687.1% → 3,950.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 391.6% → 2,251.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,753.2% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 292.2% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Gust
(Skill effects)
ㆍ Damage: Skill Power x 1,623.9% → 5,602.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Blood Rot
(Skill effects)
ㆍ Damage: Skill Power x 1,268.7% → 4,377.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Focus on Prey"
ㄴ Void Corrosion
(Skill effects)
ㆍ Damage: Skill Power x 1,055.8% → 3,642.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 216.1% → 745.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,957.8% → 2,251.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 788.9% → 907.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 219.1% → 252.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Gust
(Skill effects)
ㆍ Damage: Skill Power x 1,900.6% → 6,557.1%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(Blood Rot)
ㆍ Damage: Skill Power x 2,203.7% → 7,602.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 3,064.9% → 5,287.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Mobile Strike"
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 759.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,609.1% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 219.1% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(Corrosion Acceleration)
ㆍ Damage: Skill Power x 342.5% → 787.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Fierce Attack"
ㄴ Fierce Attack
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Pierce Damage x 2: Skill Power x 847.7% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,753.2% → 974.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 292.2% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Turbulence
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 7,345.4%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Septic Torrent"
ㄴ Hunt
(Skill effects)
ㆍ Damage: Skill Power x 687.1% → 4,741.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 391.6% → 2,702.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Torrent
ㆍ An issue where the 'Septic Torrent' effect stacked is fixed.
(Skill effects)
ㆍ Continuous Damage: Skill Power x 1,623.9% → 2,801.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(When a Melee Weapon is Equipped)
ㆍ Additional Damage on Melee Weapon Attack: Skill Power x 1,130.5% → 2,860.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Added a new quest schedule for HQ Special Orders. \[Check More Details]
ㄴ Period: 08.28.2026 (Fri) 00:00 - 09.23.2026 (Thu) 23:59 PDT
ㄴ Acquisition Count by Reward Types
ㄴ Descendant/Weapon/Fellow rewards: 4 times per cycle
ㄴ Anais's Research Material Box I: 3 times per cycle
ㄴ Anais's Research Material Box II: 1 time per cycle
ㄴ Core Acquisition Quest: 4 times per cycle
(1) Skill Types \[Check More Details]
- Added a new skill type, "Redeployment."
(2) Customization \[Check More Details]
- The weapon skins of the Ultimate Weapons below can now be applied to Transcendent Weapons.
(3) Graphic Option Changes \[Check More Details]

(1) Battle Pass
- A new Battle Pass, "The Great Clash," has been added for Season 4 Episode 1.
- Added new Seasonal/Weekly Challenges.
(2) Main Screen Improvements
- The Battle Pass button has been separated into stages based on the major rewards.
- Reward progress is displayed above each Shop button.
- Progress for Daily/Weekly/Season Challenges is displayed on the left side of the screen.
- Premium Upgrade benefits are displayed on the right side of the screen, and if you have upgraded to Premium, the benefits are marked as active.
- The amounts of your Caliber, Supply Coins, and Bonus Coins are displayed at the top.
- Changed the positions of the buttons for each Shop.
Previous
Changed
Battle Pass / Bonus Shop / Battle Supply Shop
Battle Pass / Battle Supply Shop / Bonus Shop
- Revised the tooltip description that is displayed depending on the current Battle Pass status when hovering over the Battle Pass level gauge.
- If you have not purchased the Premium Upgrade, entering the Battle Pass will now display the Premium Upgrade details page or shortcut page, depending on the current Battle Pass level.
ㄴ If you press the "Don't show for a week" button, the page will not be displayed for one week.
(3) Details Screen Improvements
- Added shortcut buttons that allow you to navigate left and right between the Battle Pass, Battle Supply Shop, and Bonus Shop.
(4) Premium Upgrade Description and Presentation Improvements
- Changed the Premium Upgrade button design.
- Added detailed explanations regarding the differences in benefits for each product to the Details page that opens upon pressing the Premium Upgrade button.
- Renamed the following product.
Previous
Changed
Premium Upgrade & Pass Level +25
Premium Upgrade Bundle
- Enhanced the visual effects for Premium Upgrade and level purchases.
- The Purchase Level pop-up now displays the rewards you can earn based on the additional levels you purchase.
ㄴ If the reward you can earn is the last one listed on that page, a crown icon will be displayed.
(5) S4E1 Battle Pass Premium Rewards and Benefits
- Upgrading the Battle Pass to Premium lets you obtain the rewards and benefits below.
Level
Key Premium Rewards
Additional Benefits
Lv.1
Transcendent Weapon Acquisition Boost (5%)
25% Transcendent Trait Element Acquisition Boost
Lv.30
Transcendent Weapon Acquisition Boost (10%)
Lv.36
Nightfall (Women's Skin)
Lv.50
Transcendent Weapon Acquisition Boost (15%)
Lv.68
Nightfall (Men's Skin)
Lv.76
Nightfall Syndicate (Orca Skin)
Lv.80
Transcendent Weapon Acquisition Boost (20%)
Lv.100
Road Rage (Vortex Skin)
- Upgrading to Premium immediately applies a
- After upgrading to Premium, you can obtain the
ㄴ 5% Transcendent Weapon Acquisition Boost
ㄴ 10% Transcendent Weapon Acquisition Boost
ㄴ 15% Transcendent Weapon Acquisition Boost
ㄴ 20% Transcendent Weapon Acquisition Boost
- Transcendent Weapon acquisition boosts obtained through purchases, events, and so on—rather than the one obtained from the Battle Pass—are combined into a single value and applied as the final rate.
(6) Battle Supply Shop- You can obtain the items below from the Battle Supply Shop.
Page
Requirement
Rewards
1
Lv. 50
Boost Support Box
Silent Assassination (Head Skin for Sharen)
Crystallization Catalyst
Shard of Light (Sharen Makeup)
Silver Thorns (Head Skin for Sharen)
100 Superconductive Cooling Unit
Blindspot (Head Skin for Sharen)
Claim all Lv. 50 rewards to unlock
Shadow Gaze (Head Skin for Sharen)
2
Lv. 100
3 Unique Arche Factor EXP Gain +30%
Albion Security (Body Skin for Viessa)
Freckles (Viessa Makeup)
3 Rare Alignment Device
Chain (Body Skin for Viessa)
Dew (Viessa Makeup)
Intel Communicator (Head Skin for Viessa)
Claim all Lv. 100 rewards to unlock
Face Shield (Head Skin for Viessa)
(7) Bonus Shop
- A box that lets you obtain Season 1 Battle Pass customization rewards is added to Page 1.
Page
Rewards
Components
Purchase Limit
Bonus Coin
1
S1 Head Skin Selection Box
For Freedom (Head skin for Valby)
Exhilarating Breakaway (Head skin for Bunny)
Tactical Decision (Head skin for Sharen)
800,000 Kuiper Shard
3
1000
S1 Emote Selection Box
Squad Star
Me Me Me
No Idea
900,000 Kuiper Shard
3
1100
S1 Name Card/UI Theme Selection Box
Sniper (Name Card)
Glacial (UI Theme)
400,000 Kuiper Shard
2
750
S1 Grappling Hook/Ecive Selection Box
Refraction
Bubbles
Explorer's Tool
1,000,000 Kuiper Shard
3
1300
S1 Attachment Selection Box
With an Orange Cat
Puppy Beam Rifle
Radio
950,000 Kuiper Shard
3
1200
2
Weapon EX-P Serum
Unlimited
200
Refined Weapon EX-P Serum
800
Concentrated Weapon EX-P Serum
1200
Descendant EX-P Serum
200
Refined Descendant EX-P Serum
800
Concentrated Descendant EX-P Serum
1200
(8) Other Improvements
- Accessing the Battle Pass via the Go to Battle Pass notification now takes you to the details page containing the displayed rewards.
- The Earn Supply Coins button now displays an image of the Supply Coin.
(9) Precautions
- Quantum Incubator, Dimension Analyzer, Ion Accelerator, and Precision Ion Accelerator can be used after reaching Mastery Rank 6 and unlocking Enhance Reactors.
- Crystallization Catalyst can be used after reaching Mastery Rank 7 and unlocking Module Socket Type assignment.
- Refined Axium Crystal can be used on a single Descendant when the following conditions are met simultaneously:
ㄴ Crystallization Catalyst used 5 times & Energy Activator used & Arche Tuning Level 10 or higher reached
- Superheated Material can be used after reaching Mastery Rank 10.

(1) Shop
- Added new products.
ㄴ Depending on service availability and regulations in some countries, certain products may not be displayed in the Shop.
- The following products will be available for purchase after the update on 08.20.2026 (Thu) at 00:00 PDT.
Main Category
Sub Category
Product Name
Remarks
Starter
Starter
\[New] Ultimate Viessa Skin Bundle
Starter
Starter
\[New] Ultimate Bunny Skin Bundle
Starter
Starter
\[New] Ultimate Gley Skin Bundle
Starter
Starter
\[New] Ultimate Valby Skin Bundle
Starter
Starter
\[New] Ines Skin Bundle
Starter
Starter
\[New] Serena Skin Bundle
Special Bundle
Limited Bundle
Premium Raven Growth Bundle
Special Bundle
Limited Bundle
Raven's Ruler of the Night Bundle
Special Bundle
Limited Bundle
Light and Darkness Bundle
Special Bundle
Limited Bundle
Viessa's Agent Snow Empress Bundle
Special Bundle
Limited Bundle
Fellow Level Up Bundle
Special Bundle
Limited Bundle
K-POP Makeup Bundle
Special Bundle
Limited Bundle
Raven Growth Bundle
Special Bundle
Limited Bundle
Magister of Light Bundle
Special Bundle
Limited Bundle
Vulgus of Darkness Bundle
Special Bundle
Growth Special Offer
Weekly Energy Activator Bundle
Special Bundle
Growth Special Offer
Weekly Crystallization Catalyst Bundle
Special Bundle
Growth Special Offer
Weekly Fine Adjustment Control Axis Bundle
Special Bundle
Growth Special Offer
Weekly Dimension Analyzer Bundle
Special Bundle
Growth Special Offer
Daily Energy Activator
Special Bundle
Growth Special Offer
Daily Crystallization Catalyst
Special Bundle
Growth Special Offer
Daily Fine Adjustment Control Axis
Special Bundle
Growth Special Offer
Daily Dimension Analyzer
Special Bundle
Regular Bundle
Monthly Transcendent Weapon Enhancement Bundle I
Special Bundle
Regular Bundle
Monthly Transcendent Weapon Enhancement Bundle II
Descendant
Normal Descendants
Raven
Themed Skin
Regular Skin
Serena's Demon's Suit Set
Themed Skin
Regular Skin
Ines's Demon's Suit Set
Themed Skin
Regular Skin
Valby's Demon's Suit Set
Themed Skin
Regular Skin
Dia's Angel's Garb Set
Themed Skin
Regular Skin
Hailey's Angel's Garb Set
Themed Skin
Regular Skin
Blair's Sage's Suit Set
Premium Skin
Descendant Skin
Raven's Ruler of the Night
Premium Skin
Descendant Skin
Viessa's Agent Snow Empress
Premium Skin
Head Skin
The Guild's Boss
Premium Skin
Head Skin
Natural Low Ponytail
Premium Skin
Head Skin
Fixer's Hat
Premium Skin
Makeup
Faded Rose
Premium Skin
Makeup
Stare from the Darkness
Premium Skin
Makeup
Stage Star
Premium Skin
Makeup
Crack of Dawn
Premium Skin
Makeup
Black Punk
Cosmetic Item
Weapon Skin
Amber Heart
Cosmetic Item
Back Attachment
Demon Form
Cosmetic Item
Back Attachment
Angel Form
Cosmetic Item
Spawns
Angels and Demons
Cosmetic Item
UI Theme/Name Card
Demon's Suit
UI Theme
Cosmetic Item
UI Theme/Name Card
Demon's Suit
Name Card
Cosmetic Item
UI Theme/Name Card
Angel's Garb
UI Theme
Cosmetic Item
UI Theme/Name Card
Angel's Garb
Name Card
Support Item
Growth Item
Sub Wave Modulator
Support Item
Growth Item
Transcendent Wave Modulator
Support Item
Growth Item
Transcendent Photon Imprinter
Support Item
Boost
Transcendent Weapon Acquisition Boost (30%)
1 Hour
Support Item
Boost
Transcendent Weapon Acquisition Boost (30%)
3 Hours
Support Item
Boost
Transcendent Weapon Acquisition Boost (30%)
10 Hours
- The following products will be available for purchase starting 08.27.2026 (Thu) 00:00 PDT.
Main Category
Sub Category
Product Name
Cosmetic Item
Weapon Skin
Old Hope
Cosmetic Item
Back Attachment
Fluffy Turkey
Cosmetic Item
Chest Attachment
Maple Leaf
Cosmetic Item
Emote
Please Close!
Cosmetic Item
Emote
None for You
Cosmetic Item
Ecive
The Only Escape
(2) Changes to Available Products
- The sale of the following products has been extended to 11.18.2026 (Wed) 22:59 PST.
Main Category
Sub Category
Product Name
Starter
Starter
\[New] Ultimate Freyna Starter Bundle
Starter
Starter
Descendant Special Bundle
Starter
Starter
Descendant Starter Bundle
- The following products are no longer available for purchase.
Main Category
Sub Category
Product Name
Special Bundle
Regular Bundle
Weekly Energy Activator Bundle
Special Bundle
Regular Bundle
Weekly Crystallization Catalyst Bundle
Special Bundle
Regular Bundle
Weekly Reactor Enhancement Bundle
(1) Login Event
- Added a new Login Event, "\[Attendance] Frontline Medical Support."
ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ You can acquire a variety of items, including "Raven's Ancestors Module Selection Box" and "Luna's Medical Support Box."
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDT
(2) Web Event
- Added a new web event, "Karel's Mothership: Conquest | Creator Challenge Vote."
ㄴ Visit the linked URL and vote for the creator team you think will conquer Karel's Mothership the fastest.
ㄴ Rewards will be distributed later based on the results.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT
(3) Event Challenge
- Added a new Event Challenge, "The Great Clash Deployment Mission."
ㄴ Complete the challenges for the new Descendant and the Descendants who have grown even stronger.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
- Added a new Event Challenge, "New Content Challenge Mission."
ㄴ Experience the newly added content and complete the challenges.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
(4) Returning Player Exclusive Event
- Added a new returning player exclusive Event Challenge, "\[Returning] Back to Albion."
ㄴ Look back on your journey so far through these challenges.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.11.2026 (Wed) 22:59 PST
(5) Boost Event
- Boost event "Descendant's Weekend" has been added.
ㄴ Boosts will be applied to the following content:
ㆍ Karel's Mothership & Infiltration Operations & Sigma Sector
ㆍ Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%
ㆍ Special Operations & Breach Tracking
ㆍ Gold, Kuiper Shard +20%
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
ㆍ Applied every Friday, Saturday, and Sunday
(6) Accelerate Research Event
- Added the Accelerate Research events "\[Weekday] Accelerate Research Week" and "\[Weekend] Accelerate Research Week."
ㄴ The Weekend event bonus is double that of the Weekday event.
ㄴ Complete the Accelerate Research content to shorten the research time.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
(7) Boost Path: Ultimate Bunny Build Guide Event \[Go to Event Notice]
- Added a starter exclusive event "Boost Path: Ultimate Bunny Build Guide."
ㄴ Participating in the Boost Path: Ultimate Bunny Build Guide will allow you to complete the Ultimate Bunny build.
- Event Period: After the 08.20.2026 (Thu) update - 11.16.2026 (Mon) 22:59 PST
- Participation Conditions
ㄴ Descendants with Mastery Rank 20 or lower will start the Boost Path: Ultimate Bunny Build Guide event automatically upon login during the event period.
ㆍ Once the Boost Path: Ultimate Bunny Build Guide event has started, reaching Mastery Rank 21 or higher will not affect your progress in the event.
ㆍ Descendants with Mastery Rank 21 or higher who login during the event cannot start the Boost Path: Ultimate Bunny Build Guide event.
ㄴ Boost Path: Ultimate Bunny Build Guide can be accessed via a dedicated button in your Inventory (I).
ㄴ Boost Path: Ultimate Bunny Build Guide consists of 13 chapters.
ㆍ To progress the Boost Path: Ultimate Bunny Build Guide, you must have Descendant Bunny or Ultimate Bunny.
ㆍ You can only complete chapter quests when using Descendant Bunny or Ultimate Bunny.
ㆍ Descendant Bunny and Ultimate Bunny can be obtained by progressing through the chapter.
ㆍ Each chapter consists of additional quest objectives designed to help starters progress through the main quest.
ㆍ Each chapter consists of additional quest objectives designed to help complete the builds for Descendant Bunny and Ultimate Bunny.
ㆍ Chapter Completion Rewards can be obtained by completing each chapter.
ㆍ Chapter Completion Rewards cannot be claimed after the event ends, so be sure to claim them within the event period.
- Auto Build Setup
ㄴ Some chapters include an Auto Build Setup quest.
ㆍ If you complete the Auto Build Setup quest, the build settings for the currently active Bunny or Ultimate Bunny will be automatically changed.
ㆍ For Descendant Modules, the changes will be applied to the currently active Descendant Module Loadout slot of Bunny or Ultimate Bunny.
ㆍ For Weapon Modules, the changes will be applied to the currently active Weapon Module Loadout slot of the designated Weapon.
ㆍ If you wish to preserve your existing build settings, it is recommended to copy them to a different loadout slot or save them to a preset before completing the quest.
ㆍ If you complete the Auto Build Setup quest, the following build settings will be forcibly changed.
ㆍ The equipment and Modules required for Auto Build Setup will be provided all at once upon activating the Auto Build Setup feature.
Category
Details
Descendant
- Descendant Module Loadout
ㄴ Modules equipped
ㄴ Assignment of specified Module socket types
Weapon
- Weapons equipped
- Weapon Module Loadout
ㄴ Modules equipped
ㄴ Assignment of specified Module socket types
Reactor
- Reactor equipped
Equipped External Components
- External Components equipped
- External Component Cores equipped
Arche Tuning
- Arche Tuning Loadout
ㄴ Arche Tuning activation
ㄴ Mutant Cell Effect selections
(1) Content
- All boost effects are calculated and applied as integer values, with any decimals in the result rounded down.
- Removed the Weak Point Damage Adjustment Value of all monsters appearing in Void Erosion Purge: Challenge.
- Improved so that you can rewatch all cinematics at Albion's 'Arche Trace'.
ㄴ All 'Arche Traces' that were placed in regions other than Albion are removed.
- Increased the acquisition chance of some Amorphous Materials. \[Check More Details]
- You can obtain additional Fellow Enhancement Materials when defeating the Commander in Infiltration Operation: Hard.
ㄴ This does not apply to Infiltration Operations in Axion Plains.
- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Normal).
ㄴ Experimental Materials Storage Box
ㆍ Luminous Alloys
ㆍ Can obtain between 2 and 4
ㆍ A chance to obtain between 12 and 16
- Adjusted the amount and acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Hard).
ㄴ Special Materials Storage Box
ㆍ Frozen Gas Crystals
ㆍ Can obtain between 2 and 4
ㆍ A chance to obtain between 8 and 10
ㄴ Experimental Materials Storage Box
ㆍ Artificial Nano Cells
ㆍ Can obtain between 2 and 4
ㆍ A chance to obtain between 12 and 16
ㄴ The Container Box that spawns upon defeating the Commander \[Check More Details]
- Adjusted the acquisition chance of rewards in Sigma Sector (Normal).
ㄴ Upon defeating a Commander
ㆍ Veil Dust: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)
ㆍ Frozen Gas Crystal: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)
ㆍ Furinite: Can obtain between 5 and 14 (a chance to obtain between 28 and 36)
- Adjusted the acquisition chance of rewards in Sigma Sector (Hard).
ㄴ Upon defeating a Commander
ㆍ Veil Dust: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)
ㆍ Frozen Gas Crystal: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)
ㆍ Furinite: Can obtain between 10 and 28 (a chance to obtain between 56 and 72)
- Removed the following rewards from Sigma Sector "Isolated Desert (High-risk Difficulty)."
ㄴ Upon defeating a Commander
ㆍ Xeno Fluid
ㄴ Upon mission completion
ㆍ Amorphous Material Pattern: Shackles of Mortality
- Changed the legion of Void Erosion Purge: Challenge.
ㄴ (Before) Legion of Immortality
ㄴ (After) Order of Truth
- Adjusted the acquisition chance of rewards for Axion Field Missions.
ㄴ Upon defeating a Commander
ㆍ Entropium: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)
ㆍ Silentra: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)
ㆍ Breach Stone Shard: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)
ㆍ Kerasid: Can obtain between 9 and 27 (a chance to obtain between 54 and 80)
- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Normal).
ㄴ Experimental Materials Storage Box
ㆍ Luminous Alloys: Can obtain between 2 and 6 (a chance to obtain between 12 and 20)
- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Hard).
ㄴ Experimental Materials Storage Box
ㆍ Photon Quantum Crystal: Can obtain between 2 and 4 (a chance to obtain between 8 and 10)
- You can now earn additional wave rewards even if you abort the mission during Onslaught.
ㄴ You can obtain additional rewards for the last completed wave when the mission is aborted.
- Changed the rewards from Breach Tracking - Shining Amorphous Dimensional Stone.
Item
Quantity
Acquisition Chance
Frozen Gas Crystals Box
1
24%
Kuiper Bio Adhesive Box
1
24%
Dimensional Spectral Prism
1
24%
Xeno Fluid
1
24%
Crystallization Catalyst
1
4%
Total
100%
- Changed the unlock requirement for "Research Request" available through NPC Anais in Albion.
ㄴ Previous Unlock Requirement: Reach Mastery Rank 2
ㄴ Changed Unlock Requirement: Reach Mastery Rank 1
- Changed the unlock requirement for "Sigma Sector Dropoff Operation (High-risk)."
ㄴ Broken Boundary (High-risk)
ㆍ Previous Unlock Requirements: Reach Mastery Rank 15 & complete a mission in Isolated Desert (Normal)
ㆍ Changed Unlock Requirements: Reach Mastery Rank 12 & complete a mission in Isolated Desert (Normal)
- Changed the research time for Hagios Sheepdog.
ㄴ Previous Research Time: 16 hours
ㄴ Changed Research Time: 2 hours
- Changed the completion conditions for the main quest
ㄴ Previous Completion Conditions: Complete main quest
ㄴ Changed Completion Conditions: Complete main quest
- Changed the unlock requirements for "Arche Trigger Unlock" available through NPC Prime Hands in Albion.
ㄴ Previous Unlock Requirements: Reach Mastery Rank 15 & Complete sub quest
ㄴ Changed Unlock Requirements: Reach Mastery Rank 13 & Complete sub quest
(2) Equipment & Modules
- Added a control for performing Normal Attacks in place when using Normal Attacks while equipped with a Melee Weapon and holding down the S key.
- Adjusted the sound playback speed to match changes in the attack speed of Melee Weapons.
- Adjusted the sound playback speed to match changes in the Reload Speed of Firearms.
- When Weapon Proficiency is gained, it is fixed so that all equipped weapons gain the same Proficiency.
(3) Missions
- Adjusted Champion effects in Field Missions and Infiltration Operations in Kingston - the Fortress on Normal Difficulty.
ㄴ No separate Champion effects appear in Kingston - Vespers.
ㄴ Monsters with combinations of the following Champion effects appear in Missions and Infiltration Operations in Echo Swamp - Fortress.
ㆍ HP Increase, Shield Amplification, Fire Sphere, Electric Sphere, Chill Sphere, Toxic Sphere, Restraint, Faster Speed, Chasing Orb
- Adjusted the number of monsters possessing Legion Shield and Arche Obstruction in Void Vessel on Normal Difficulty.
(4) Monsters
- Bullets are now fired in alignment with the muzzle direction at the moment of firing, reducing the discrepancy between the muzzle direction and the apparent direction of fire.
- Monsters now turn more naturally toward their targets.
- Fixed an issue where ranged attacks by Carrier monsters showed only the muzzle effect and not the projectile animation.
- Adjusted the values of the following Champion effects.
ㄴ Shield Amplification
ㆍ This effect increases Champion monsters' Max Shield.
ㆍ Before: Increases by a minimum of 2.83 times and a maximum of 4.96 times, depending on the monster's level range
ㆍ Changed: Increases by 4.2 times across all monster level range.
ㄴ Restraint
ㆍ This effect decreases the Movement Speed of Descendants near the Champion.
ㆍ Before: Decreases by a minimum of 2% and a maximum of 49%, depending on the monster's level range
ㆍ Changed: Decreases by a minimum of 35% and a maximum of 49%, depending on the monster's level range
- Adjusted the skills used by the following monsters.
ㄴ Warden
ㆍ The monster's Sticky Bombs now explode immediately upon colliding with terrain.
ㄴ Gruncah
ㆍ Changed the wind-up animation before firing a beam.
ㄴ Nazeistra
ㆍ Changed the wind-up animation before the Absorb attack's area of effect is created.
ㆍ Lowered the amount of HP Nazeistra recovers from an Absorb attack.
ㆍ Previous: 11% of Max HP per tick
ㆍ Changed: 6% of Max HP per tick
ㆍ Instead, being hit by an Absorb Attack now applies a stack of Movement Speed reduction effect, becoming frozen upon reaching maximum stacks.
ㄴ Agonia
ㆍ Decreased the duration of Ice Prison from 7s to 1s.
ㄴ Arche Slayer
ㆍ Improved the awkward barrier placement animation when using the Energy Barrier creation skill.
ㆍ Improved the animation for the omnidirectional probe launch skill so that probes' hit range match the visual effect area.
(5) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box. \[Check More Details]
(6) Party
- Added 4 new social tags.
ㄴ Karel's Mothership: Normal
ㄴ Karel's Mothership: Hard
ㄴ Karel's Mothership: Conquest
ㄴ Trials
(7) UI & UX
- The ETA-0 Shop icon on the Albion zone map now displays the time remaining until it closes.
- Added a "Content Details" feature to the tooltip that appears when you select a Container Reward icon.
ㄴ Viewing Content Details allows you to immediately check the rewards contained in the box.
- Added a "Max" button to the Laboratory that allows you to immediately set the Vulgus level to the maximum.
- Added a "Usable Items" tab to the Consumable Inventory.
ㄴ This tab displays items that you can use by clicking on them directly.
- Added new keyword tags for the Inventory and Research Institute and adjusted the sorting order.
ㄴ Descendants
ㆍ Raven, Kyle, Keelan
ㄴ Weapons (11 new Transcendent Weapons)
ㆍ ARMIS, Unleashed Instinct, Frost Blossom, Sparky, ATR-0 Prototype, Volcanic Heart, Nightmare Launcher, Malicious Dominator, Storm Cage, Raging Light, Emperor's Guard Lance
- Added Sort, Filter, and Search functions to Customization - Weapon Skins list.
(8) Leaderboards
- Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards will be active during the following period.
ㄴ Ranking rewards for the above leaderboards have the same conditions, eligibility, and rewards as before, and the usage period of the medals will be announced separately when the leaderboard rewards are sent.
- Details regarding Karel's Mothership - Conquest event leaderboard will be announced separately at a later date.
Leaderboard
Active Period
Void Erosion Purge: Challenge
After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST
Void Intercept Battle: Critical Point Breakthrough "Lava Citadel"
After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST
Karel's Mothership: Conquest Event
To be announced at a later date
(9) Leaderboard Ranking Reward
- Ranking rewards will be awarded for the Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
Leaderboard
Ranking Reward
Void Erosion Purge: Challenge
- Conditions: All platforms, Solo
- Recipients: Top 100
- Reward: Ingris Prime Challenger Medal (limited-time)
ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST
- You can receive the reward for the highest of your Descendant Rankings.
Void Intercept Battle: Critical Point Breakthrough
(Lava Citadel)
- Conditions: All platforms, Solo and 2-4 Player Squads
- Recipients: Top 100
- Reward: Critical Point Prime Challenger Medal (limited-time)
ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST
- You can receive the reward for the highest of your Descendant or Squad Rankings.
(10) ETA-0
- Infiltration Operation Reward Exchange, Supplies Exchange
ㄴ Added items
ㆍ Shape Stabilizer Box, Advanced Shape Stabilizer Selection Box, Specially Treated Alloy, Insulating Nut, Alloy Bearing, High Conductivity Wire, Weapon Augmentation Core X Selection Box, Core Particle Disruptor, Ultimate Weapon Selection Box IV
ㆍ When you purchase a Shape Stabilizer Box, you will receive one of each Shape Stabilizer Form 1-8.
ㆍ The Ultimate Weapon Selection Box IV can be obtained using Standard ETA Vouchers during the update week when the new Descendant is released.
ㄴ Deleted items
ㆍ Shape Stabilizer Form 1-8, Advanced Shape Stabilizer Form 1-8, Code Breaker, Precision Code Breaker, Core Amplifier, Void Abyss Metal Fragment
- Added the following items to Exchange Intercept Battle Rewards.
ㄴ Skin "Blazing One"
ㆍ Added skins for Harris, Dia, and Raven.
ㄴ Back Attachment "Colotoys - Lava Citadel"
ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.18.2026 (Wed) 22:59 PST
- Void Intercept Battle: Extreme - Critical Point Breakthrough will feature "Lava Citadel" for the duration of Season 4 Episode 1.
ㄴ Unlike before where the purchase limit reset upon changing the Colossus, the purchase limit for the following items is tripled.
Item
Previous Purchase Limit
Changed Purchase Limit
Gold
100
300
Kuiper Shards
100
300
Quantum Incubators
100
300
Void Abyss Metal Fragments
100
300
Quantum Crystals
100
300
Nano Compounds
100
300
Precision Ion Accelerators
100
300
Ion Accelerators
100
300
Collectible Coins
100
300
Dimensional Stabilization Keys
30
90
- Through Blueprint sales, you will be able to sell the items below.
Items
Sigvore's Proof Polymer Syncytium Blueprint
Sigvore's Proof Synthetic Fiber Blueprint
Sigvore's Proof Nano Tube Blueprint
Sigvore's Proof Polymer Syncytium
Sigvore's Proof Synthetic Fiber
Sigvore's Proof Nano Tube
Sigvore's Proof Blueprint
EXCAVA Polymer Syncytium Blueprint
EXCAVA Synthetic Fiber Blueprint
EXCAVA Nano Tube Blueprint
EXCAVA Polymer Syncytium
EXCAVA Synthetic Fiber
EXCAVA Nano Tube
EXCAVA Blueprint
Malevolent Polymer Syncytium Blueprint
Malevolent Synthetic Fiber Blueprint
Malevolent Nano Tube Blueprint
Malevolent Polymer Syncytium
Malevolent Synthetic Fiber
Malevolent Nano Tube
Malevolent Blueprint
Voltia Polymer Syncytium
Voltia Synthetic Fiber
Voltia Nano Tube
Voltia Blueprint
Exterminator Polymer Syncytium Blueprint
Exterminator Synthetic Fiber Blueprint
Exterminator Nano Tube Blueprint
Exterminator Polymer Syncytium
Exterminator Synthetic Fiber
Exterminator Nano Tube
Exterminator Blueprint
(11) Hard Difficulty Battlefield Missions
- Increased the amount of EXP earned as a reward for completing Battlefield Missions in the World on Hard difficulty. \[Check More Details]
(12) Changes to Early Desertion Penalty Rules
- The penalty rules for repeated early desertion in Onslaught are improved.
- If early departures accumulate beyond a certain threshold, a matchmaking restriction is applied for a set period according to the criteria.
- The more accumulated desertions, the more the matchmaking restriction time increases, in stages.
ㄴ What is an early desertion? It refers to being the first to abandon the operation in a 4-player squad that started via public matchmaking.
- Intentional or repeated desertions can affect other players' game experience, so we ask that you play normally.
(13) Console Platform Subscriber-Exclusive Reward Update \[Check More Details]
(14) Miscellaneous
- With the removal of the Void Intercept Battle: Challenge leaderboard, the Intercept Battle Prime Challenger Medal, which was awarded as a ranking reward on that leaderboard, will no longer appear in the Medals tab.
- Added function keys to the Inventory - Weapons List that allow you to view detailed information for each weapon.
- For content where difficulty adjusts based on squad size changes during a mission, a message regarding the difficulty adjustment will now be displayed at the moment of the squad size change.
- Removed the box items that can no longer be obtained from the Library.
- Added an Exchange Archive Shards feature to Anais in Albion.
ㄴ Items that can be exchanged with Archive Shards are as follows:
Exchangeable Items
Exchangeable Quantity
1 Vulgus Bio Data Chip
1 per week
200,000 Gold
10 per week
20,000 Kuiper Shard
10 per week
10 Superconductive Cooling Unit
10 per week
- The following blueprints can be purchased with Support Coins from "Deslin - Trade Limited Weapon" Shop.
ㄴ Eye of the Typhoon Polymer Syncytium Blueprint
ㄴ Eye of the Typhoon Synthetic Fiber Blueprint
ㄴ Eye of the Typhoon Nano Tube Blueprint
ㄴ Eye of the Typhoon Blueprint
- Through NPC 'Anais' Info Grid Extract, you can sell the following items:
ㄴ Voltia Polymer Syncytium Blueprint
ㄴ Voltia Synthetic Fiber Blueprint
ㄴ Voltia Nano Tube Blueprint
- Revised the descriptions for the "Notorious Challenger" head and body skins to better fit the game's lore.
- Added a new track to the Lounge Jukebox.
ㄴ Dimensional Clash - Season 3 Episode 4 Title Theme
- The content name 'Onslaught Mode' is changed to 'Onslaught'.
- On the official website > NEWS > the 'UPDATE' tab name is changed to 'UPDATE&SHOP'.
Bug Fixes
For more details on Bug Fixes, please check out the link \[here] to our official website.
Thank you.
What's Your Reaction?