The First Descendant Update 1.4.0

Greetings, Descendants! Here are the details of The First Descendant Update 1.4.0. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.4.0New Main Story- The Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added. \[Check More Details]New Content: Mega Dungeon Karel's Mothership- Added a Mega Dungeon "Karel's Mothership" where the final battle against Karel takes place.- Vulgus General Karel will appear in "Karel's Mothership."- Vulgus of all legions will appear in "Karel's Mothership."- Three Commanders that represent the Legions appear in "Karel's Mothership."ㄴ Commanders have enhanced battle power with new skills.ㄴ Prepare for the Commanders' new skills to turn the tide of the battle in your favor.ㆍ Order of Truth: "Torisar the Curse-Spreader"ㆍ Legion of Immortality: "Pattern-Enhanced Arche Slayer"ㆍ Legion of Darkness: "Reborn Alzaroke"ㄴ The Descendant who defeats Commander "Torisar the Curse-Spreader" and "Reborn Alzaroke" will gain a special ability that lasts for a period of time.- Two new Champion effects appear in "Karel's Mothership."ㄴ Electric/Toxic/Fire/Chill Vulnerabilityㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion's effect.ㆍ Once the Champion's effect is removed, the Champion and nearby Vulgus' Attribute DEF decrease.ㄴ Explosive Markerㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.- Weak Point Damage Adjustment Value is not applied to monsters in Karel's Mothership.- Karel's Mothership features a new Vulgus Enhancement Device.ㄴ Propagate Nexusㆍ Karel's Special Energy Wave enhances Vulgus' DEF and grants Tow Immunity.ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.- Attack the Weak Point of some structures of "Karel's Mothership" to deal powerful AoE Explosion Damage.ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.- Karel's Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.ㄴ Normal Difficultyㆍ Complete the Main Quest to enter.ㄴ Hard Difficultyㆍ Complete Karel's Mothership Normal Difficulty 1 time to enter.ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.ㆍ Private Operations can still be started even if your Arche Activity is below the required level.ㄴ Conquest Difficultyㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing 'Karel's Mothership' on Normal difficulty once.ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.ㆍ For details on the Conquest difficulty's opening schedule, event participation rules, and rewards, please refer to the separate notice. \[Go to Notice]- Enter through "Karel's Mothership" on the Map or Tactical Transport Control NPC in Albion and Axion Plains.ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.- Mission completion rewardsCategoriesNormal DifficultyHard DifficultyRewards- Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 251 up to Quality 400 can be obtained.- 102 Collectible Coin- Ancestors Module Loot (22.5% chance)- 23 Superconductive Cooling Unit- Rare Alignment Device (22.5% chance)- Trigger Module Loot L (22.5% chance)ㄴ One of two new Trigger Modules can be acquired.- 68 Archive Shard- Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 271 up to Quality 400 can be obtained.- 135 Collectible Coin- Ancestors Module Loot (30% chance)- 30 Superconductive Cooling Unit- Rare Alignment Device (30% chance)- Trigger Module Loot L (30% chance)ㄴ One of two new Trigger Modules can be acquired.- 68 Archive Shard- Reward from defeating monstersCategoriesNormal DifficultyHard DifficultyUpon defeating Common and Elite Monsters- Has a very small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 251 up to Quality 400 can be obtained.- Has a very small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 271 up to Quality 400 can be obtained.- Upon defeating the Commander- Has a small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 251 up to Quality 400 can be obtained.- Has a small chance to acquire a "Trigger Module Selection Box."- Has a small chance to acquire an "Ancestors Module Loot."- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)ㄴ Has a small chance to acquire a minimum of 105 and a

Aug 20, 2026 - 13:11
 1
The First Descendant Update 1.4.0
Greetings, Descendants!

 

Here are the details of The First Descendant Update 1.4.0.

 

■ Platforms

- Steam, Xbox, PS5

 

■ Update 1.4.0

New Main Story

- The Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added. \[Check More Details]

New Content: Mega Dungeon Karel's Mothership

- Added a Mega Dungeon "Karel's Mothership" where the final battle against Karel takes place.

- Vulgus General Karel will appear in "Karel's Mothership."

- Vulgus of all legions will appear in "Karel's Mothership."

- Three Commanders that represent the Legions appear in "Karel's Mothership."

ㄴ Commanders have enhanced battle power with new skills.

ㄴ Prepare for the Commanders' new skills to turn the tide of the battle in your favor.

ㆍ Order of Truth: "Torisar the Curse-Spreader"

ㆍ Legion of Immortality: "Pattern-Enhanced Arche Slayer"

ㆍ Legion of Darkness: "Reborn Alzaroke"

ㄴ The Descendant who defeats Commander "Torisar the Curse-Spreader" and "Reborn Alzaroke" will gain a special ability that lasts for a period of time.

- Two new Champion effects appear in "Karel's Mothership."

ㄴ Electric/Toxic/Fire/Chill Vulnerability

ㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.

ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion's effect.

ㆍ Once the Champion's effect is removed, the Champion and nearby Vulgus' Attribute DEF decrease.

ㄴ Explosive Marker

ㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.

ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.

- Weak Point Damage Adjustment Value is not applied to monsters in Karel's Mothership.

- Karel's Mothership features a new Vulgus Enhancement Device.

ㄴ Propagate Nexus

ㆍ Karel's Special Energy Wave enhances Vulgus' DEF and grants Tow Immunity.

ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.

- Attack the Weak Point of some structures of "Karel's Mothership" to deal powerful AoE Explosion Damage.

ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.

- Karel's Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.

ㄴ Normal Difficulty

ㆍ Complete the Main Quest to enter.

ㄴ Hard Difficulty

ㆍ Complete Karel's Mothership Normal Difficulty 1 time to enter.

ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.

ㆍ Private Operations can still be started even if your Arche Activity is below the required level.

ㄴ Conquest Difficulty

ㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.

ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing 'Karel's Mothership' on Normal difficulty once.

ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.

ㆍ For details on the Conquest difficulty's opening schedule, event participation rules, and rewards, please refer to the separate notice. \[Go to Notice]

- Enter through "Karel's Mothership" on the Map or Tactical Transport Control NPC in Albion and Axion Plains.

ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.

- Mission completion rewards

Categories

Normal Difficulty

Hard Difficulty

Rewards

- Transcendent Weapon Loot (14.5% chance)

ㄴ From Quality 251 up to Quality 400 can be obtained.

- 102 Collectible Coin

- Ancestors Module Loot (22.5% chance)

- 23 Superconductive Cooling Unit

- Rare Alignment Device (22.5% chance)

- Trigger Module Loot L (22.5% chance)

ㄴ One of two new Trigger Modules can be acquired.

- 68 Archive Shard

- Transcendent Weapon Loot (14.5% chance)

ㄴ From Quality 271 up to Quality 400 can be obtained.

- 135 Collectible Coin

- Ancestors Module Loot (30% chance)

- 30 Superconductive Cooling Unit

- Rare Alignment Device (30% chance)

- Trigger Module Loot L (30% chance)

ㄴ One of two new Trigger Modules can be acquired.

- 68 Archive Shard

- Reward from defeating monsters

Categories

Normal Difficulty

Hard Difficulty

Upon defeating Common and Elite Monsters

- Has a very small chance to acquire a "Transcendent Weapon Loot."

ㄴ From Quality 251 up to Quality 400 can be obtained.

- Has a very small chance to acquire a "Transcendent Weapon Loot."

ㄴ From Quality 271 up to Quality 400 can be obtained.

- Upon defeating the Commander

- Has a small chance to acquire a "Transcendent Weapon Loot."

ㄴ From Quality 251 up to Quality 400 can be obtained.

- Has a small chance to acquire a "Trigger Module Selection Box."

- Has a small chance to acquire an "Ancestors Module Loot."

- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)

ㄴ Has a small chance to acquire a minimum of 105 and a maximum of 120.

- Dimensional Stabilization Keys

ㄴ Minimum of 2 and a maximum of 9 key can be obtained.

ㄴ Has a small chance to acquire 45.

- Archive Shard

ㄴ Minimum of 18 and a maximum of 52 shard can be obtained.

ㄴ Has a small chance to acquire between 486 to 608.

- Has a small chance to acquire a "Transcendent Weapon Loot."

ㄴ From Quality 271 up to Quality 400 can be obtained.

- Has a small chance to acquire a "Trigger Module Selection Box."

- Has a small chance to acquire an "Ancestors Module Loot."

- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)

ㄴ Has a small chance to acquire a minimum of 140 and a maximum of 160.

- Dimensional Stabilization Keys

ㄴ Minimum of 3 and a maximum of 12 can be obtained.

ㄴ Has a small chance to acquire 60.

- Weekly completion reward

ㄴ Added Karel's Mothership: Hard to the weekly content.

ㄴ Clear 1 time

ㆍ 300 Merit Token can be obtained.

ㆍ 150,000 Kuiper Shard can be obtained.

New Content: Trials

- Added new content "Trials," where you can repeat Battle Simulations.

(1) Content Introduction

- "Trials" is a re-playable battle content that incorporates rogue-lite elements.

- A Round of "Trials" begins when the Mission starts and ends when the Commander is defeated, and the difficulty increases as you repeat each round.

- If you select Continue, the next round begins and you will face even more enhanced enemies. Select Escape to forfeit the mission.

- A portal appears once you complete the zone in the round, and you can move to the next Combat Area through it.

- Combat Zones are randomly connected through the portal, so you can experience different routes with each play.

- Combine "Variable Codes" selected in combat to enhance your battle power.

- Depending on the traits of the 'Variable Code' selected during combat, the chance of 'Variable Codes' with similar traits appearing increases.

- When completing a zone, "Variable Code" options are presented. The selected Variable Code effect is carried into the next rounds.

- After defeating the Commander, you can choose to continue to the next round or escape the Trials.

- The following 2 new Commanders will make their debut.

ㄴ The Commander Antithese appears.

ㆍ This tracker-type boss relentlessly closes the distance to the player, pushing you into melee combat.

ㆍ Uses "Rampage Zone" that creates an exploding AoE in its path.

ㆍ Summons Security Core, and when destroyed at the right moment, become Dazed.

ㄴ The Commander Vorax appears.

ㆍ Layers "Identification Code" Marker to the player, dealing Additional Damage by the amount of the layered Markers.

ㆍ Summons Polluted Tentacles, and when destroyed at the right moment, becomes Dazed.

- Weak Point Damage Adjustment Value is not applied to monsters in Trials.

(2) Variable Code

- Transcendent Tier

ㄴ Transcendent Tier contains some Stat Increase and separate conditional effects.

Variable Code Tier

Name

Effects Component

Transcendent

Snare Shot

When landing a hit on an enemy while aiming, Tows enemies within a range

When landing a Firearm Critical Hit, reduces Tow Cooldown

First Shot Explosion

After reload, the first Firearm shot deals AoE damage equal to Firearm DMG x Firearm Critical Hit Damage

Powder Keg

Increases Rounds per Magazine and Firearm (Explosive) ATK proportional to Firearm Rounds per Magazine

Skill Enhancement: Auto Load

When using Skill 4, grants Tactical Acceleration

Increases Rounds per Magazine when reloading

Infinite Magazine

Firearm Rounds consumption is changed to 0

Compressed Magazine

Increases Firearm (Explosive) ATK

Increases Firearm Critical Hit Rate

However, decreases Rounds per Magazine

Skill Enhancement: Multi-Hit

Increases Firearm Multi-Hit Damage

When using Skill 3, increases Multi-Hit Chance for the duration

Barrage Stacking

On Multi-Hit, increases Firearm ATK for the duration (up to 200 stacks)

Vital Shot

On Sniper Rifle attack, deals Additional Damage proportional to Firearm DMG to enemies within a range

On hitting a Weak Point, resets Cooldown

Wilderness Marksman

Increases Firearm ATK

When aiming and firing with a Handgun or Hand Cannon, increase Weak Point Damage

Skill Enhancement: Weak Point Analysis

When using Skill 1, all Firearm attacks hit Weak Points for a certain period of time

Sympathetic Detonation

When defeating an enemy, deals Additional AoE Damage equal to a certain ratio of the defeated Monster's Max HP

Skill Enhancement: Decisive Strike

When using Skill 2, grants Strike

Firing consumes all Bullets to fire Enhanced Rounds while Strike is active

Enhanced Rounds deal damage proportional to Firearm ATK and Rounds per Magazine

True Aim Full Auto

When aiming and firing, increase Multi-Hit Chance

Increases Multi-Hit Damage

Life Absorption

On Firearm Attack, recovers a certain amount of HP

On Melee Weapon Attack, recover a certain amount of HP

Steel Barrage

Increases Firearm (Explosive) ATK by a certain amount of Max Shield

Cross Enhancement

On Firearm Attack, increases Melee Weapon ATK for a certain period of time (up to 100 stacks)

On Melee Weapon Attack, increases Firearm ATK for a certain period of time (up to 100 stacks)

Unified Offense and Defense

On successful attack, has a chance to grant Protective Barrier proportional to Max HP

While this Protective Barrier is active, increase Outgoing DMG Modifier

Shockwave

On successful Melee Weapon attack, Stuns enemies within the range

On additional Melee Weapon Attack, decrease Cooldown

Barrier Deployment

When using Special Attack, grants a Protective Barrier proportional to Max HP and Max Shield

Death Stroke

On Melee Weapon (Special) Attack, instantly kill a monster if its HP is below a certain threshold

Heavy Swordsmanship

Decreases Attack Speed Modifier

Increases Melee Weapon Range

When attacking, increase Melee Weapon (Special) ATK proportional to Max HP and Max Shield

Iron Willpower

Increases Max HP

Increases Melee Weapon (Special) ATK proportional to Max HP

Manus Magna

Grants 1 stack of Knight's Willpower per second, adds additional stacks when attacking a target with a Melee Weapon Normal Attack

Knight's Willpower effect is converted to Knight's Strike at 10 stacks,

Apply increased Melee Attack Range Modifier and Melee Weapon ATK to the next Melee Weapon Normal Attack

Weapon Circulation

Acquire Enhanced Firearm and Enhanced Melee Weapon effect at regular intervals

For the duration of Enhanced Firearm, increases Firearm ATK

For the duration of Melee Weapon, increases Melee Weapon ATK

Increases Weapon Change Speed

Lethal Stance

Increases Special Attack Gauge Recovery Amount

When using Special Attacks, increases Melee Weapon Critical Hit Rate for a certain period of time

Increases Melee Weapon Critical Hit Damage

Hunt Initiation

On successful Melee Weapon attack on an enemy with Max HP, deals Additional Damage

Pressing Blade

When attacking with a Melee Weapon, decreases all Skill Cooldown

On Critical Hit with Melee Weapon, additionally decreases all Skill's Cooldown

Skill Enhancement: Acceleration

When attacking enemies with Skill 1, decreases Cooldown of the Skill with the longest remaining Cooldown

Dimension Crusher

Grants 1 stack of Breach Formation at regular intervals, plus an additional stack per skill use

Crash causes the Wall Crasher's Pandemonium Flotation to crash down on a random target location

This effect cannot Crit

Hypernova

On Skill Attack, has a chance to activate Executioner's Thunderbolt at the target's location

MP Explosion

Increases Max MP

On Skill hit, deals Skill Power Damage proportional to the current MP

Higher Damage if the damage is not Critical Hit

HP Exploit

Increases Skill Power

On Skill hit, consumes HP

Rock Smash

Increases DEF

When landing a Skill Attack, deals Skill Power Damage to the target

This Damage increases proportional to DEF

Skill Enhancement: Domino Chain

When using Skill 1, grants stack of Domino Chain

When using Skill 4, increases Critical Hit Damage proportional to Domino Chain stacks for a certain period of time

Skill Enhancement: Guided Bomb

When attacking enemies with Skill 3, grants Tactical Target to the target for a certain period of time

When using Skill 4, triggers an explosion on the target inflicted with Tactical Target, dealing Skill Power Damage to enemies

Arche Weapon Enhancement

When attacking with a tag skill: Skill Power damage proportional to Max HP + Max Shield

When attacking with an tag skill: Skill Power damage proportional to Max HP + Max Shield

Neutralizing Strike

On Skill Attack against an immobilized enemy, increases Base Skill Power

On Skill Attack against an immobilized enemy, increases Skill Power Modifier

Emergency Block

Increases Max Shield

When current Shield falls below a certain threshold, recovers Max Shield every second for a certain period of time

Mental Barrier

Increases Max MP

When using a skill, grants a Protective Barrier proportional to Max MP

Skill Enhancement: Defense Conversion

When using Skill 2, grants a Protective Barrier proportional to DEF

Wind Dominator

Increases Aerial Outgoing Damage

Fixes Gravity Decrease

Overcharge

Increases Skill Power proportional to Max Shield

Mental Focus

Increase Skill Power Modifier proportional to Max MP

Limit Break: Zone

Increases Skill Effect Range

Increase Max Value of Skill Effect Range Stat and each Skill's Max Expandable Range

Limit Break: Acceleration

Decreases Skill Cooldown

Increases Max Value of Skill Cooldown Stat

HP Advantage

Increases Skill Power proportional to Max HP

Overcharge Shield

Gains the Overcharge Shield effect when using a skill

Consumes Energy Shield for a set duration to increase Skill Power

- Ultimate, Rare, Normal Tier

ㄴ Ultimate, Rare, and Normal Tier consists of some conditional effects and Stat Increase.

Variable Code Tier

Stat Component

Ultimate

Increases Skill ATK Stats by Attribute, Resource Recovery, increases Firearm ATK Stats by Rounds, increases Melee Weapon Stats,

Increases DEF Stats, Immune to Immobilized

Rare

Increases Skill ATK Stats by Arche type, increases each Skill Slot ATK Stats, increases Firearm ATK Stats by Rounds,

Increases Melee Weapon Stats, increases DEF Stats, increases Movement Speed

Common

Increases Skill ATK and Assistant Stats, increases Firearm ATK Stats, increases Melee Weapon Stats, increases DEF Stats,

Increases Movement Speed

(3) How to Enter

- Enter through the "Trials" icon on the right side of the Map or Laboratory Manager Siena in Albion.

- Entry Requirements

ㄴ Unlock Hard Difficulty (Complete the Main Quest )

ㄴ Meet the required Arche Activity "83980"

ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.

ㆍ Private Operations can still be started even if your Arche Activity is below the required level.

(4) Rewards

- Round Completion Rewards

ㄴ You can obtain Round Completion Rewards each time you complete a Round.

ㄴ You can check the details of Round Completion Rewards in the "Round Completion Rewards" pop-up window of the entry screen.

Rewards

1st Round

2nd Round

3rd Round

4th Round

Transcendent Weapon Loot (Acquisition chance: 10%)

- Obtainable quality by round

Quality 271-400

Quality 271-400

Quality 281-400

Quality 281-400

Merit Token

10

10

15

15

Superconductive Cooling Units

10

10

10

10

- Acquired "Merit Tokens" can be used in "Merit Exchange."

ㄴ Merit Exchange is accessible through Excavation Chief Reina in Albion.

ㄴ Items sold are as follows.

Item Name

Item Price

Purchase Limit

1-Hour Gold Boost (30%)

100 Merit Token

10 times per week

1-Hour Kuiper Shard Boost (30%)

100 Merit Token

10 times per week

1-Hour Weapon Proficiency Boost (30%)

100 Merit Token

10 times per week

1-Hour Descendant EXP Boost (30%)

100 Merit Token

10 times per week

Ancestors Module Loot II

100 Merit Token

5 times per week

200 Transcendent Trait Element

100 Merit Token

10 times per week

50 Superconductive Cooling Unit

100 Merit Token

Unlimited

(5) Random Threats: Cracked Fissure

- During a mission progress, Random Threats: Cracked Fissure will appear intermittently.

ㄴ A Tyrant is hiding in Cracked Fissure.

ㄴ Interact with Cracked Fissure to initiate a battle against the hiding monster and acquire additional rewards.

ㄴ Cracked Fissure does not affect the progress of the current Trials Mission, and you can interact with it when you want.

- Rewards

ㄴ 15 Merit Token

ㄴ 60 Superconductive Cooling Unit

(6) Rotational Build

- You can use "Rotational Build" feature upon entering the content.

ㄴ Rotational Build is a fully optimized build set by the Dev Team.

ㆍ Base Equipment, such as Descendants, Weapons, Reactors and External Components, Fellows and even Arche Tuning Board are all set up.

ㆍ Detailed Equipment Info can be checked through "Show Details" of Rotational Build.

ㆍ You cannot gain Weapon Proficiency and EXP while using a Rotational Build.

ㄴ The Rotational Build changes on a weekly basis and is swapped based on the groups below.

ㆍ Group 1) Ultimate Viessa, Ultimate Valby, Ultimate Ajax

ㆍ Group 2) Ultimate Valby, Ultimate Blair, Kyle

ㄴ When entering with Rotational Build, you will be matched with the players who selected Rotational Build.

ㄴ If the current Descendant is below the Required Arche Activity, Rotational Build activates automatically.

ㄴ The following exclusive rewards are available for Rotational Build.

Rewards

1st Round

2nd Round

3rd Round

4th Round

Transcendent Weapon Loot (Acquisition chance: 10%)

- Obtainable quality by round

Quality 51-350

Quality 51-350

Quality 101-350

Quality 101-350

Merit Token

10

10

15

15

Superconductive Cooling Unit

10

10

10

10

Precision Ion Accelerator

5

5

5

5

Dimension Analyzer

10

10

15

15

Nano Compound

20,000

20,000

30,000

30,000

Quantum Crystal

20,000

20,000

30,000

30,000

Energy Control Core

4,000

4,000

6,000

6,000

Archive Shard

20

20

25

25

Core Amplifier

16

16

20

20

Void Abyss Metal Fragment

160

160

200

200

- Rewards

ㄴ Upon defeating a Commander: 5 Superconductive Cooling Unit

ㄴ Upon defeating a Common Monster

ㆍ Has a very small chance to acquire a "Transcendent Weapon Loot." (Quality 400 Transcendent Weapon can be obtained.)

Void Intercept Battle: Extreme

- Official Service Launch

ㄴ Official service of Void Intercept Battle: Extreme is launched.

- Critical Point Breakthrough

ㄴ The Max HP, Max Shield, DEF, Firearm Attribute Resistance, and Skill Attribute Resistance of 'Lava Citadel' are changed.

ㄴ Some Critical Point effects have been changed. \[Check More Details]

ㄴ The way Lava Citadel's 'Surging Heat' effect slows Fire Rate is changed from additive to multiplicative.

ㄴ Removed the Weak Point Damage Adjustment Value in Lava Citadel.

New Descendant: Raven

- The new Descendant "Raven" is added.

- Default Skill Info

ㄴ Passive: Queen of Darkness

ㆍ When defeating an enemy, recover Shield by a certain amount.

ㆍ When a Shotgun is Equipped, increase Firearm ATK and Movement Speed.

ㆍ Deal Additional Damage proportional to the number of shells hit.

ㆍ When using Roll, Raven uses a unique motion and moves farther.

ㄴ Active 1: Shadow Shot

ㆍ The closer to the target, the greater the Damage dealt.

ㆍ Inflict "Trace" on the target hit.

ㆍ With each direct attack on enemies with Trace with a Shotgun, all enemies around Raven with Trace receive Damage.

ㄴ Active 2: Raven Feather

ㆍ Launch ravens forward, creating "Blade Feather."

ㆍ Blade Feather inflicts Bleed to nearby enemies.

ㆍ When using the skill again, Raven retrieves Blade Feather and quickly moves to the position.

ㄴ Active 3: Shadow Step

ㆍ Inflicts "Trace" to nearby enemies while moving forward.

ㆍ Raven gains "Veil of Night."

ㆍ This effect is removed after neutralizing Damage received from enemies over a certain number of times.

ㆍ Direct attacks with Shotgun deal powerful damage while "Veil of Night" is active.

ㄴ Active 4: Vendetta

ㆍ It is an Area Attack that can be used for up to 5 streaks.

ㆍ The closer to the target, the greater the Damage dealt.

- 2 Transcendent Module exclusive for Raven

ㄴ Nightfall

ㆍ Change 'Raven Feather' to an attack type Skill 'Raven's Claw.'

ㆍ Gain Buff proportional to the number of summoned Raven's Claw.

ㆍ 'Raven's Claw' deals strong Damage to the strongest enemy within the range at regular intervals.

ㄴ Law of the Back Alley

ㆍ Has "Edict" effect that weakens the target.

ㆍ When attacking with a Firearm, deals Additional Damage proportional to the number of "Edict" granted to the target.

ㆍ When using "Shadow Step," rounds are not consumed for a certain period of time.

- 2 Exclusive Transcendent Module for Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" Mission.

ㄴ Has a 20% chance each to be acquired when completing Infiltration Operation "Legion Laboratory" mission

ㄴ Has a 15% chance each to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission

- The Complex Filament Seed required to craft Raven can be obtained by defeating the Commanders in the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)."

ㄴ New Infiltration Operation "Legion Laboratory"

ㆍ Can obtain between 4 and 8

ㆍ A chance to obtain between 16 and 18

ㄴ Sigma Sector "Isolated Desert (High-risk Difficulty)"

ㆍ Can obtain between 1 and 3 from each of the 2 Commanders

ㆍ A chance to obtain between 6 and 7

- The blueprints required to craft the Raven can be obtained from Amorphous Material Pattern: Raven.

ㄴ The Amorphous Material Pattern: Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" mission.

ㆍ Has a 30% chance to be acquired when completing Infiltration Operation "Legion Laboratory" mission

ㆍ Has a 20% chance to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission

New Equipment: Transcendent Weapons

- Added new Transcendent Weapons.

- Transcendent Weapons are the highest Tier Weapons and have Quality and Quality Range.

ㄴ Quality is an indicator of the performance and value of a Transcendent Weapon.

ㄴ Quality Ranges are categorized by Quality Value. When the Quality Range changes, the weapon's performance increases significantly.

Quality Range

Quality

1

1 - 100

2

101 - 200

3

201 - 300

4

301 - 400

- When acquiring a Transcendent Weapon, the minimum Quality will be guaranteed according to your Base Quality.

ㄴ Base Quality increases each time you acquire a Transcendent Weapon.

ㄴ Base Quality caps at 400.

- When playing content, you can acquire Transcendent Weapons through mission completion and defeating monsters.

ㄴ There are limits to Available Quality Range in each content, and they are acquired within the limits.

ㆍ However, there is a very small chance, defeating a monster can drop a high-quality Transcendent Weapon that exceeds the Quality range.

ㄴ Transcendent Weapons have been added to be dropped in some of the existing content.

ㆍ The added contents, quality range, and mission completion rewards acquisition chance are as follows.

Content that Drops Transcendent Weapons

Obtainable Quality Range

Mission Completion Rewards Acquisition Chance

Old Mystery - Normal

1 - 150

5.17%

Mystery's End - Normal

1 - 150

4.89%

Heart of the Fortress - Normal

1 - 150

4.39%

Slumber Valley - Normal

1 - 150

4.31%

Bio-Lab - Normal

1 - 150

3.75%

Unknown Laboratory - Normal

1 - 150

3.72%

Seed Vault - Normal

1 - 150

3.61%

The Forgottense - Normal

1 - 150

3.39%

The Chapel - Normal

1 - 150

3.33%

Caligo Ossuary - Normal

1 - 150

3.06%

Asylum - Normal

1 - 150

2.92%

The Haven - Normal

1 - 150

2.67%

Quarantine Zone - Normal

1 - 150

2.64%

The Shelter - Normal

1 - 150

2.17%

Sepulcher - Normal

1 - 150

2.11%

The Magister Lab - Normal

1 - 150

2.03%

Assumed Bridge Zone - Normal

1 - 150

6.92%

Old Mystery - Hard 100%

51 - 200

5.17%

Mystery's End - Hard 100%

51 - 200

4.89%

Heart of the Fortress - Hard 100%

51 - 200

4.39%

Slumber Valley - Hard 100%

51 - 200

4.31%

Bio-Lab - Hard 100%

51 - 200

3.75%

Unknown Laboratory - Hard 100%

51 - 200

3.72%

Seed Vault - Hard 100%

51 - 200

3.61%

The Forgottense - Hard 100%

51 - 200

3.39%

The Chapel - Hard 100%

51 - 200

3.33%

Caligo Ossuary - Hard 100%

51 - 200

3.06%

Asylum - Hard 100%

51 - 200

2.92%

The Haven - Hard 100%

51 - 200

2.67%

Quarantine Zone - Hard 100%

51 - 200

2.64%

The Shelter - Hard 100%

51 - 200

2.17%

Sepulcher - Hard 100%

51 - 200

2.11%

The Magister Lab - Hard 100%

51 - 200

2.03%

Sigma Sector: Broken Boundary (Normal)

51 - 200

3.47%

Sigma Sector: Isolated Desert (Normal)

51 - 200

2.69%

Mystery's End - Hard 400%

101 - 250

4.89%

Heart of the Fortress - Hard 400%

101 - 250

4.39%

Slumber Valley - Hard 400%

101 - 250

4.31%

Unknown Laboratory - Hard 400%

101 - 250

3.72%

Seed Vault - Hard 400%

101 - 250

3.61%

The Forgottense - Hard 400%

101 - 250

3.39%

The Chapel - Hard 400%

101 - 250

3.33%

Caligo Ossuary - Hard 400%

101 - 250

3.06%

Asylum - Hard 400%

101 - 250

2.92%

The Haven - Hard 400%

101 - 250

2.67%

Quarantine Zone - Hard 400%

101 - 250

2.64%

The Shelter - Hard 400%

101 - 250

2.17%

The Magister Lab - Hard 400%

101 - 250

2.03%

Assumed Bridge Zone - Hard

101 - 250

6.92%

Sigma Sector: Broken Boundary (High-risk)

176 - 325

3.47%

Sigma Sector: Isolated Desert (High-risk)

176 - 325

2.69%

Medium-Sized Facility Zone - Normal

176 - 325

4.92%

Sealed Residential District

201 - 350

6.69%

Emergency Deployment Zone

201 - 350

5.22%

Liquefied AX Vault

201 - 350

3.86%

First Crater

201 - 350

3.78%

Technical Research Institute

201 - 350

3.69%

AX Refinery

201 - 350

2.97%

AX Power Converter Station

201 - 350

1.97%

Axium Drop Zone

201 - 350

0.47%

Axium Mining Area

201 - 350

2.5%

Forbidden Sanctuary

251 - 400

5.64%

Bastion of Immortality

251 - 400

5.06%

Legion Laboratory

251 - 400

4.78%

Exposed Underwater Base

251 - 400

4.69%

Supermassive Receptor

251 - 400

4.64%

Medium-Sized Facility Zone - Hard

251 - 400

4.92%

Onslaught - Stage 1

276 - 400

7.11%

Onslaught - Stage 2

301 - 400

7.11%

Onslaught - Stage 3

351 - 400

7.11%

Onslaught - Stage 4

376 - 400

7.11%

- You are guaranteed to obtain a Transcendent Weapon upon the first clear of some Infiltration Operations in any Normal Difficulty field.

Content that Drops Transcendent Weapons

Acquisition Quality

Unknown Laboratory - Normal

25

The Chapel - Normal

50

Bio-Lab - Normal

75

Heart of the Fortress - Normal

100

- Obtain Transcendent Trait Element from dismantling Transcendent Weapon.

ㄴ The higher the level and Quality Range of the Transcendent Weapon, the more Dismantling Gain.

- Added "Purchase Transcendent Weapon" feature to Deslin in Albion.

ㄴ Transcendent Weapon Box can be purchased with Transcendent Trait Element item.

Item Name

Item Price

Purchase Limit

\[All] Transcendent Weapon Box

400 Transcendent Trait Element

Unlimited

\[Range 4] Transcendent Weapon Box

800 Transcendent Trait Element

10 times per week

- Added "Transcendent Weapon Material Exchange" feature to Deslin in Albion.

ㄴ Items for Transcendent Weapon Readjustment can be purchased with Transcendent Trait Element item.

Item Name

Item Price

Purchase Limit

Transcendent Wave Modulator

1200 Transcendent Trait Element

3 times per week

Sub Wave Modulator

600 Transcendent Trait Element

5 times per week

- Added a feature that allows readjusting a Transcendent Weapon during Weapon Readjustment.

ㄴ Can be done at the Weapon Workbench in Albion or Outposts.

ㄴ When selecting a Transcendent Weapon, you can readjust Sub Ability and Transcendent Ability.

ㆍ When readjusting Sub Ability, consume Sub Wave Modulator.

ㆍ When readjusting Transcendent Ability, consume Transcendent Wave Modulator.

- Added Implant Weapon Module Settings feature to Weapon Workbench.

ㄴ You can Implant Ultimate Weapon's Module Settings to Transcendent Weapons.

ㆍ Implant consumes Transcendent Photon Imprinter as a material.

ㆍ You must have the Ultimate Weapon and Transcendent Weapon in your Inventory.

ㄴ The Weapons List for the Module Settings Implant is as follows.

Ultimate Weapon → Transcendent Weapon

Malevolent

Malicious Dominator

Thunder Cage

Storm Cage

Piercing Light

Raging Light

King's Guard Lance

Emperor's Guard Lance

- Added Transcendent Weapon category to the Junk Filter.

ㄴ You can filter Transcendent Weapons all as Junk or set the Quality Value to exclude from Junk.

- Added 11 new Transcendent Weapons.

ㄴ For Transcendent Weapons, the Fire Rate increase effect is applied up to a maximum of 30%.

Name

Types

Description

ARMIS

Assault Rifle / General Rounds

Autonomous Interception System

- When equipped, grants Countdown at Max Stacks.

- On hitting an enemy, launches an Interceptor Missile to the target hit and decreases Countdown stacks.

ㄴ On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown stacks.

- When Countdown is exhausted, the next shot launches a Small Warhead Rocket.

- Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.

- Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage.

Unleashed Instinct

Shotgun / High-Power Rounds

Bloody Hunt

- As the Reload Time Modifier increases, increases Load Capacity.

- Dealing Damage inflicts Excessive Bleeding on the enemy per Shotgun shot.

- When defeating or damaging an enemy inflicted with Excessive Bleeding or Bleed, deals Explosion Damage around that enemy.

- Inflicting Excessive Bleeding grants Hunting Instinct to self.

- Hunting Instinct increases Movement Speed and deals Additional Damage when attacking with a Shotgun.

ㄴ When an enemy inflicted with Excessive Bleeding is nearby, refreshes the duration of Hunting Instinct.

Storm Cage

Submachine Gun / General Rounds

Lightning Storm

- On hit with a firearm has a chance to trigger Electric Shockwave that deals damage to nearby targets.

- Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst that deals damage to the target.

- When defeating an enemy, has a chance to create Lightning Storm at the target's location, dealing damage to targets within range.

Malicious Dominator

Hand Cannon / Impact Rounds

Atrocious

- On hitting an enemy, creates Blade of Malice.

- Blade of Malice bounces between multiple enemies, to deal damage.

- On hitting a Weak Point, inflicts Encroachment of Evil on the target.

- Encroachment of Evil deals continuous damage while the effect is active and deals Additional Damage based on the number of stacks.

- When defeating an enemy, triggers Malicious Explosion at the target's location, to deal damage and inflict Poison on targets within range.

Raging Light

Sniper Rifle / High-Power Rounds

Brand of Light

- On hit with a firearm a certain number of times while aiming, creates Brand of Light.

- Hitting the Brand of Light deals Additional Damage and inflicts Dispel.

- Hitting the Brand of Light with a firearm while aiming has a chance to trigger Scattering, to deal damage to targets within range.

- Landing a Multi-Hit on the Brand of Light with a firearm while aiming triggers Raging Light, that deals damage and bounces between multiple enemies.

ㄴ Each time Raging Light bounces, deals increased Raging Light damage.

Emperor's Guard Lance

Beam Rifle / Special Rounds

Emperor's Guard Lance

- Aiming activates and cancelling aim deactivates Preview Mode.

- Firing while in Preview Mode deploys Emperor's Guard Lance.

ㄴ Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached,

removes the first Emperor's Guard Lance deployed before deploying a new one.

- If a target within the attack range of Emperor's Guard Lance is hit by a firearm a certain number of times, the Emperor's Guard Lance triggers Emperor's Majesty that deals damage to targets within range.

- If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.

Sparky

Handgun / General Rounds

Zap

- Increases Electric Skill Power Amplification Rate while holding a weapon.

- Electric Skill hits on an enemy inflict Tingle, and firearm hits on an enemy inflicted with Tingle deal Additional Damage to the target.

- When defeating an enemy with an Electric Skill or firearm, there is a chance to trigger Tingling Shock that deals Additional Damage to targets with high HP within range.

- Additional Damage dealt by this transcendent effect does not affect other skill effects.

Frost Blossom

Machine Gun / General Rounds

Bloom

- Increases Chill Skill Power Amplification Rate while holding a weapon.

- Chill Skill hits on an enemy inflict Frost Seed, and firearm hits on an enemy inflicted with Frost Seed deal Additional Damage to the target.

- When defeating an enemy with a Chill Skill or firearm, there is a chance to trigger Frost Explosion that deals damage to nearby enemies.

- Additional Damage dealt by this transcendent effect does not affect other skill effects.

ATR-0 Prototype

Tactical Rifle / Special Rounds

Protocol Zero

- Increases Non-Attribute Skill Power Amplification Rate while holding a weapon.

- When using a Non-Attribute Skill, gains Arche Energy Bullets.

- While possessing Arche Energy Bullets, firearm hits consume Arche Energy Bullets to deal Additional Damage.

- When defeating an enemy with a Non-Attribute Skill or Arche Energy Bullet, there is a chance to trigger Arche Explosion that deals damage on nearby enemies.

- Additional Damage dealt by this transcendent effect does not affect other skill effects.

Volcanic Heart

Scout Rifle / Impact Rounds

Pulsating Ember

- Increases Fire Skill Power Amplification Rate while holding a weapon.

- Fire Skill hits on an enemy inflict Pulsating Ember, and firearm hits on an enemy inflicted with Pulsating Ember deal Additional Damage to the target.

- When defeating an enemy with a Fire Skill or firearm, there is a chance to grant Magma to self that deals Fire Damage to nearby enemies.

- Additional Damage dealt by this transcendent effect does not affect other skill effects.

Nightmare Launcher

Launcher / High-Power Rounds

Dreadful Dream

- Increases Toxic Skill Power Amplification Rate while holding a weapon.

- Toxic Skill hits on an enemy inflict Purple Nightmare.

- Firearm hits on an enemy inflicted with Purple Nightmare deal Additional Damage to the target.

ㄴ Decreases the Additional Damage as the number of targets hit increases.

- When defeating an enemy with a Toxic Skill or firearm, there is a chance to trigger Venom Explosion that deals damage to targets within radius.

ㄴ Additionally, grants Enemies' Nightmare to self and gains 1 High-Power Round.

- Additional Damage dealt by this transcendent effect does not affect other skill effects.

 

# Designer's Comments

Transcendent Weapons are a newly designed weapon system created to provide a growth experience and progression goals different from those of Ultimate Weapons.

Rather than simply extending existing Ultimate Weapons to a higher tier, they were developed with the goal of offering new options suited to each Descendant's combat style through various combinations of Transcendent Abilities.

Here is what the development team is currently preparing and reviewing regarding the Transcendent Weapon update.

 

1. Regarding the transfer of Ultimate Weapon Core effects

- Effects that triggered when an Ultimate Weapon Core was equipped—such as Sprint Speed increase and reduced Grappling Hook charge time—are not carried over as-is to Transcendent Weapons.

- We intend to reorganize the Sprint Speed increase effect in a direction that strengthens the individuality of each Transcendent Weapon, while Grappling Hook–related effects will be addressed through long-term system improvements in an area separate from Transcendent Weapon performance.

- However, as these improvements will take time to implement, we first plan to add benefits related to Sprint Speed and Grappling Hook charge time to Inversion Reinforcement.

- We will update this feature as soon as it is ready after the Update 1.4.0.

 

2. Improving how Transcendent Weapon stats are reflected for Descendants with skill tags

- For some Descendants, we are reviewing improvements so that skill-tag skills sufficiently reflect the performance gains from Transcendent Weapon growth.

- For skill-damage-based Exclusive Weapons, we are considering reflecting specific Transcendent Weapon effects into their stats; for firearm-damage-based Exclusive Weapons, we are considering reflecting the Transcendent Weapon's Attack and quality effects.

- Through this, we plan to make improvements so that the value of Transcendent Weapon progression is delivered more evenly to a variety of Descendants.

 

We will continue to develop Transcendent Weapons so they can serve as a new progression goal and a foundation for diverse build research for all Descendants.
We will also continually check whether the base performance and Transcendent Abilities of Transcendent Weapons are being used as intended, and review balance adjustments where necessary.

 

New Trigger Modules

- 2 new Trigger Modules have been added.

(1) Perfect Positioning

ㄴ When using Roll, Grappling Hook, or Redeployment type skill, gains Maneuver stacks

ㄴ When using a Redeployment type skill while Maneuver is at Max Stacks, gains "Perfect Positioning."

ㆍ Increases Max Shield and Skill Power for the duration. No Bullet Consumption

(2) Aesthetics of Violation

ㄴ Dealing damage to a Colossus, Commander, or Tyrant with a Clash type Skill inflicts "Brand of the Weak."

ㄴ When attacking an enemy inflicted with "Brand of the Weak" with "Neutralize" Skill, activates the following effects:

ㆍ Returns a certain amount of the longest remaining Cooldown

ㆍ Increases Skill Power for the duration

- Upon completing Karel's Mothership mission, there is a 22.5% chance on Normal difficulty and a 30% chance on Hard difficulty to obtain a Trigger Module Loot L, which contains 1 of 2 new Trigger Modules.

- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box H.

ㄴ Trigger Module Selection Box H

ㆍ This selection box contains 38 existing Trigger Module Selection Box components plus 2 new Trigger Modules.

ㆍ It can be earned as a reward from the following contents.

ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operations, Karel's Mothership

- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."

ㄴ Guaranteed rewards

ㆍ (Before) Acquire 5 of 38 Trigger Module types

ㆍ (After) Acquire 5 of 40 Trigger Module types

ㄴ Trigger Module rewards obtained at a low chance

ㆍ (Before) Acquire 1 of each of 38 Trigger Module types, for a total of 38

ㆍ (After) Acquire 1 of each of 40 Trigger Module types, for a total of 40

 

Inversion Reinforcement

- Some useful Inversion Reinforcement Effects have been retained, while others have been changed.

- Changed "Recovery" category to "Assistance" category. \[Check More Details]

Fellow Growth Expansion

- Increased the level cap for Fellows to 40.

- EXP required per Growth Level

Level

EXP Required

31

3100

32

5200

33

7300

34

9400

35

11500

36

13500

37

15600

38

17700

39

19800

40

21900

- Adjusted the stats for all level ranges in tandem with the level cap increase for Fellows. \[Check More Details]

Descendant Rebalance/Improvements

(1) Common

- Rescuing a DBNO ally now grants buffs.

Status

Target

Buff Details

Rescuing

Rescuer

- Gains Overshield for 10s when the rescue begins

ㄴ Gained amount = (Max HP + Max Shield) x 50%

ㄴ Gains at least 1,000

ㄴ Cooldown: 12s

- Specific Crowd Control immunity

ㄴ Immunity to Knockdown, Knockback, Frostbite, and Stun

Rescue Successful

Rescuer

- Movement Speed +50% and Incoming Damage -10% for 10s

Squad

- Gains Overshield for 10s

ㄴ Gained amount = (Max HP + Max Shield) x 10%

- Added animation sounds that vary depending on the weapon equipped by the Descendant.

- Improved skin sounds associated with the Descendant's movements.

- Revised status effect rules for some Descendants.

ㄴ Some status effects applied by the same Descendant are now treated as individual stacks rather than shared stacks.

ㆍ Ajax, Ultimate Ajax: Void Leakage

ㆍ Gley, Ultimate Gley: Bleed

ㆍ Viessa, Ultimate Viessa: Ice Needle

ㆍ Hailey: Cryo, Ultra Cryo, Cryogenic

ㆍ Lepic, Ultimate Lepic: Severe Burn

ㆍ Freyna, Ultimate Freyna: Room 0 Trauma, Panic, Despair, Decay, Nightmare

- The Ancestors Module synchronization values of some Descendants are adjusted.

Descendant

Before

After

Dia

0.732

1.219

Ajax / Ultimate Ajax

0.841

1.24

Gley / Ultimate Gley

1.093

1.26

Sharen / Ultimate Sharen

1.194

1.302

Lepic / Ultimate Lepic

1.208

1.323

Hailey

1.245

1.344

Yujin / Ultimate Yujin

1.296

1.365

Luna / Ultimate Luna

1.357

1.406

Kyle

1.904

1.654

 

(2) Gamepad Control Improvements

- The gamepad controls are improved for skills that allow camera control while the skill is in use.

ㄴ Vertical view can be changed only after one neutral input following skill use.

ㄴ Horizontal view can be changed freely, same as before.

Descendant

Transcendent Module

Target Skill

Gley / Ultimate Gley

Blood and Iron

Rampage

Ines

Time of the Hunting Hounds

Snare Acrobatics

Dia

Blooming Ecstasy

Frost Bloom

 

(3) Kyle

- Adjusted the performance of the following skills.

- Default Skills

ㄴ Repulsion Dash

ㆍ Enemies are now knocked back in a direction parallel to Kyle's forward movement.

(Skill effects)

ㆍ Pierce Damage: Skill Power x 812.4% → 1,168.6%

ㆍ Damage Increase: Max Shield x 0.30% → 0.80%

ㆍ Max Damage Increase: 81.9% → 560.0%

ㆍ Damage: Skill Power x 1,881.1% → 2,771.6%

ㆍ Damage Increase: Max Shield x 0.30% → 0.80%

ㆍ Max Damage Increase: 81.9% → 560.0%

ㄴ Magnetic Bulwark

(Barrier)

ㆍ Damage Increase: Max Shield x 0.30% → 0.80%

ㆍ Max Damage Increase: 81.9% → 560.0%

ㄴ Magnetism Spurt

(Skill effects)

ㆍ Damage: Skill Power x 2,864.5% → 8,186.1%

ㆍ Damage Increase: Max Shield x 0.30% → 0.80%

ㆍ Max Damage Increase: 81.9% → 560.0%

ㄴ Superconductivity Thrusters

ㆍ Slightly reduced the skill's post delay.

(Skill effects)

ㆍ Damage: Skill Power x 28,324.6% → 36,792.0%

ㆍ Damage Increase: Max Shield x 0.30% → 0.80%

ㆍ Max Damage Increase: 81.9% → 560.0%

- Transcendent Module "Diamagnetic Bulwark"

ㄴ Diamagnetic Bulwark

ㆍ Enemies are now knocked back in a direction parallel to the barrier's forward movement.

(Barrier)

ㆍ Damage on Knockback: Skill Power x 2,074.6% → 1,482.2%

ㆍ Damage Increase: Max Shield x 0.30% → 0.80%

ㆍ Max Damage Increase: 81.9% → 560.0%

- Transcendent Module "Self-Directed Eruption"

ㄴ Self-Directed Eruption

ㆍ While the skill is active, Movement Speed increases.

(Skill effects)

ㆍ Damage: Skill Power x 2,016.0% → 8,186.1%

ㆍ Damage Increase: Max Shield x 0.30% → 0.80%

ㆍ Max Damage Increase: 81.9% → 560.0%

- Transcendent Module "Superconductive Bombing"

ㄴ Superconductive Bombing

(Skill effects)

ㆍ Damage Increase: Max Shield x 0.30% → 0.40%

ㆍ Max Damage Increase: 81.9% → 280.0%

- Transcendent Module "Superconductive Bombing MARK 2"

ㄴ Superconductive Bombing MARK 2

(Skill effects)

ㆍ Damage Increase: Max Shield x 0.30% → 0.40%

ㆍ Max Damage Increase: 81.9% → 280.0%

 

(4) Keelan

- Adjusted the performance of the following skills.

- Default Skills

ㄴ Void Corrosion

(Skill effects)

ㆍ Damage: Skill Power x 687.1% → 3,950.8%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Damage: Skill Power x 391.6% → 2,251.7%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Onslaught

(Skill effects)

ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Explosion Damage: Skill Power x 1,753.2% → 2,016.2%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Damage: Skill Power x 292.2% → 336.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Septic Gust

(Skill effects)

ㆍ Damage: Skill Power x 1,623.9% → 5,602.5%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Blood Rot

(Skill effects)

ㆍ Damage: Skill Power x 1,268.7% → 4,377.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Tremor

(Enemies with Acidic Decay within Range)

ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

- Transcendent Module "Focus on Prey"

ㄴ Void Corrosion

(Skill effects)

ㆍ Damage: Skill Power x 1,055.8% → 3,642.5%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Damage: Skill Power x 216.1% → 745.5%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Onslaught

(Skill effects)

ㆍ Pierce Damage: Skill Power x 1,957.8% → 2,251.5%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Explosion Damage: Skill Power x 788.9% → 907.2%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Damage: Skill Power x 219.1% → 252.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Septic Gust

(Skill effects)

ㆍ Damage: Skill Power x 1,900.6% → 6,557.1%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

(Blood Rot)

ㆍ Damage: Skill Power x 2,203.7% → 7,602.8%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Tremor

(Enemies with Acidic Decay within Range)

ㆍ Damage per Acidic Decay Stack: Skill Power x 3,064.9% → 5,287.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

- Transcendent Module "Mobile Strike"

ㄴ Onslaught

(Skill effects)

ㆍ Pierce Damage: Skill Power x 759.4% → 1,834.7%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Explosion Damage: Skill Power x 1,609.1% → 2,016.2%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Damage: Skill Power x 219.1% → 336.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

(Corrosion Acceleration)

ㆍ Damage: Skill Power x 342.5% → 787.8%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

- Transcendent Module "Fierce Attack"

ㄴ Fierce Attack

(Skill effects)

ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Pierce Damage x 2: Skill Power x 847.7% → 336.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Explosion Damage: Skill Power x 1,753.2% → 974.9%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Damage: Skill Power x 292.2% → 2,016.2%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Septic Turbulence

(Skill effects)

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Tremor

(Enemies with Acidic Decay within Range)

ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 7,345.4%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

- Transcendent Module "Septic Torrent"

ㄴ Hunt

(Skill effects)

ㆍ Damage: Skill Power x 687.1% → 4,741.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㆍ Additional Damage: Skill Power x 391.6% → 2,702.0%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Septic Torrent

ㆍ An issue where the 'Septic Torrent' effect stacked is fixed.

(Skill effects)

ㆍ Continuous Damage: Skill Power x 1,623.9% → 2,801.2%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

(When a Melee Weapon is Equipped)

ㆍ Additional Damage on Melee Weapon Attack: Skill Power x 1,130.5% → 2,860.2%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

ㄴ Tremor

(Enemies with Acidic Decay within Range)

ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%

ㆍ Damage Increase: Max Shield x 0.25%

ㆍ Max Damage Increase: 125.0%

HQ Special Orders

- Added a new quest schedule for HQ Special Orders. \[Check More Details]

ㄴ Period: 08.28.2026 (Fri) 00:00 - 09.23.2026 (Thu) 23:59 PDT

ㄴ Acquisition Count by Reward Types

ㄴ Descendant/Weapon/Fellow rewards: 4 times per cycle

ㄴ Anais's Research Material Box I: 3 times per cycle

ㄴ Anais's Research Material Box II: 1 time per cycle

ㄴ Core Acquisition Quest: 4 times per cycle

Miscellaneous

(1) Skill Types \[Check More Details]

- Added a new skill type, "Redeployment."

(2) Customization \[Check More Details]

- The weapon skins of the Ultimate Weapons below can now be applied to Transcendent Weapons.

(3) Graphic Option Changes \[Check More Details]

Battle Pass

 (1) Battle Pass

- A new Battle Pass, "The Great Clash," has been added for Season 4 Episode 1.

- Added new Seasonal/Weekly Challenges.

 

(2) Main Screen Improvements

- The Battle Pass button has been separated into stages based on the major rewards.

- Reward progress is displayed above each Shop button.

- Progress for Daily/Weekly/Season Challenges is displayed on the left side of the screen.

- Premium Upgrade benefits are displayed on the right side of the screen, and if you have upgraded to Premium, the benefits are marked as active.

- The amounts of your Caliber, Supply Coins, and Bonus Coins are displayed at the top.

- Changed the positions of the buttons for each Shop.

Previous

Changed

Battle Pass / Bonus Shop / Battle Supply Shop

Battle Pass / Battle Supply Shop / Bonus Shop

- Revised the tooltip description that is displayed depending on the current Battle Pass status when hovering over the Battle Pass level gauge.

- If you have not purchased the Premium Upgrade, entering the Battle Pass will now display the Premium Upgrade details page or shortcut page, depending on the current Battle Pass level.

ㄴ If you press the "Don't show for a week" button, the page will not be displayed for one week.

 

(3) Details Screen Improvements

- Added shortcut buttons that allow you to navigate left and right between the Battle Pass, Battle Supply Shop, and Bonus Shop.

 

(4) Premium Upgrade Description and Presentation Improvements

- Changed the Premium Upgrade button design.

- Added detailed explanations regarding the differences in benefits for each product to the Details page that opens upon pressing the Premium Upgrade button.

- Renamed the following product.

Previous

Changed

Premium Upgrade & Pass Level +25

Premium Upgrade Bundle

- Enhanced the visual effects for Premium Upgrade and level purchases.

- The Purchase Level pop-up now displays the rewards you can earn based on the additional levels you purchase.

ㄴ If the reward you can earn is the last one listed on that page, a crown icon will be displayed.

 

(5) S4E1 Battle Pass Premium Rewards and Benefits

- Upgrading the Battle Pass to Premium lets you obtain the rewards and benefits below.

Level

Key Premium Rewards

Additional Benefits

Lv.1

Transcendent Weapon Acquisition Boost (5%)

25% Transcendent Trait Element Acquisition Boost

Lv.30

Transcendent Weapon Acquisition Boost (10%)

Lv.36

Nightfall (Women's Skin)

Lv.50

Transcendent Weapon Acquisition Boost (15%)

Lv.68

Nightfall (Men's Skin)

Lv.76

Nightfall Syndicate (Orca Skin)

Lv.80

Transcendent Weapon Acquisition Boost (20%)

Lv.100

Road Rage (Vortex Skin)

- Upgrading to Premium immediately applies a boost.

- After upgrading to Premium, you can obtain the in the Rewards screen as a reward for reaching specific levels, and the highest effect among those obtained will be applied.

ㄴ 5% Transcendent Weapon Acquisition Boost

ㄴ 10% Transcendent Weapon Acquisition Boost

ㄴ 15% Transcendent Weapon Acquisition Boost

ㄴ 20% Transcendent Weapon Acquisition Boost

- Transcendent Weapon acquisition boosts obtained through purchases, events, and so on—rather than the one obtained from the Battle Pass—are combined into a single value and applied as the final rate.

 

(6) Battle Supply Shop- You can obtain the items below from the Battle Supply Shop.

Page

Requirement

Rewards

1

Lv. 50

Boost Support Box

Silent Assassination (Head Skin for Sharen)

Crystallization Catalyst

Shard of Light (Sharen Makeup)

Silver Thorns (Head Skin for Sharen)

100 Superconductive Cooling Unit

Blindspot (Head Skin for Sharen)

Claim all Lv. 50 rewards to unlock

Shadow Gaze (Head Skin for Sharen)

2

Lv. 100

3 Unique Arche Factor EXP Gain +30%

Albion Security (Body Skin for Viessa)

Freckles (Viessa Makeup)

3 Rare Alignment Device

Chain (Body Skin for Viessa)

Dew (Viessa Makeup)

Intel Communicator (Head Skin for Viessa)

Claim all Lv. 100 rewards to unlock

Face Shield (Head Skin for Viessa)

 

(7) Bonus Shop

- A box that lets you obtain Season 1 Battle Pass customization rewards is added to Page 1.

Page

Rewards

Components

Purchase Limit

Bonus Coin

1

S1 Head Skin Selection Box

For Freedom (Head skin for Valby)

Exhilarating Breakaway (Head skin for Bunny)

Tactical Decision (Head skin for Sharen)

800,000 Kuiper Shard

3

1000

S1 Emote Selection Box

Squad Star

Me Me Me

No Idea

900,000 Kuiper Shard

3

1100

S1 Name Card/UI Theme Selection Box

Sniper (Name Card)

Glacial (UI Theme)

400,000 Kuiper Shard

2

750

S1 Grappling Hook/Ecive Selection Box

Refraction

Bubbles

Explorer's Tool

1,000,000 Kuiper Shard

3

1300

S1 Attachment Selection Box

With an Orange Cat

Puppy Beam Rifle

Radio

950,000 Kuiper Shard

3

1200

2

Weapon EX-P Serum

Unlimited

200

Refined Weapon EX-P Serum

800

Concentrated Weapon EX-P Serum

1200

Descendant EX-P Serum

200

Refined Descendant EX-P Serum

800

Concentrated Descendant EX-P Serum

1200

 

(8) Other Improvements

- Accessing the Battle Pass via the Go to Battle Pass notification now takes you to the details page containing the displayed rewards.

- The Earn Supply Coins button now displays an image of the Supply Coin.

 

(9) Precautions

- Quantum Incubator, Dimension Analyzer, Ion Accelerator, and Precision Ion Accelerator can be used after reaching Mastery Rank 6 and unlocking Enhance Reactors.

- Crystallization Catalyst can be used after reaching Mastery Rank 7 and unlocking Module Socket Type assignment.

- Refined Axium Crystal can be used on a single Descendant when the following conditions are met simultaneously:

ㄴ Crystallization Catalyst used 5 times & Energy Activator used & Arche Tuning Level 10 or higher reached

- Superheated Material can be used after reaching Mastery Rank 10.

 

 

Shops

(1) Shop

- Added new products.

ㄴ Depending on service availability and regulations in some countries, certain products may not be displayed in the Shop.

- The following products will be available for purchase after the update on 08.20.2026 (Thu) at 00:00 PDT.

Main Category

Sub Category

Product Name

Remarks

Starter

Starter

\[New] Ultimate Viessa Skin Bundle

 

Starter

Starter

\[New] Ultimate Bunny Skin Bundle

 

Starter

Starter

\[New] Ultimate Gley Skin Bundle

 

Starter

Starter

\[New] Ultimate Valby Skin Bundle

 

Starter

Starter

\[New] Ines Skin Bundle

 

Starter

Starter

\[New] Serena Skin Bundle

 

Special Bundle

Limited Bundle

Premium Raven Growth Bundle

 

Special Bundle

Limited Bundle

Raven's Ruler of the Night Bundle

 

Special Bundle

Limited Bundle

Light and Darkness Bundle

 

Special Bundle

Limited Bundle

Viessa's Agent Snow Empress Bundle

 

Special Bundle

Limited Bundle

Fellow Level Up Bundle

 

Special Bundle

Limited Bundle

K-POP Makeup Bundle

 

Special Bundle

Limited Bundle

Raven Growth Bundle

 

Special Bundle

Limited Bundle

Magister of Light Bundle

 

Special Bundle

Limited Bundle

Vulgus of Darkness Bundle

 

Special Bundle

Growth Special Offer

Weekly Energy Activator Bundle

 

Special Bundle

Growth Special Offer

Weekly Crystallization Catalyst Bundle

 

Special Bundle

Growth Special Offer

Weekly Fine Adjustment Control Axis Bundle

 

Special Bundle

Growth Special Offer

Weekly Dimension Analyzer Bundle

 

Special Bundle

Growth Special Offer

Daily Energy Activator

 

Special Bundle

Growth Special Offer

Daily Crystallization Catalyst

 

Special Bundle

Growth Special Offer

Daily Fine Adjustment Control Axis

 

Special Bundle

Growth Special Offer

Daily Dimension Analyzer

 

Special Bundle

Regular Bundle

Monthly Transcendent Weapon Enhancement Bundle I

 

Special Bundle

Regular Bundle

Monthly Transcendent Weapon Enhancement Bundle II

 

Descendant

Normal Descendants

Raven

 

Themed Skin

Regular Skin

Serena's Demon's Suit Set

 

Themed Skin

Regular Skin

Ines's Demon's Suit Set

 

Themed Skin

Regular Skin

Valby's Demon's Suit Set

 

Themed Skin

Regular Skin

Dia's Angel's Garb Set

 

Themed Skin

Regular Skin

Hailey's Angel's Garb Set

 

Themed Skin

Regular Skin

Blair's Sage's Suit Set

 

Premium Skin

Descendant Skin

Raven's Ruler of the Night

 

Premium Skin

Descendant Skin

Viessa's Agent Snow Empress

 

Premium Skin

Head Skin

The Guild's Boss

 

Premium Skin

Head Skin

Natural Low Ponytail

 

Premium Skin

Head Skin

Fixer's Hat

 

Premium Skin

Makeup

Faded Rose

 

Premium Skin

Makeup

Stare from the Darkness

 

Premium Skin

Makeup

Stage Star

 

Premium Skin

Makeup

Crack of Dawn

 

Premium Skin

Makeup

Black Punk

 

Cosmetic Item

Weapon Skin

Amber Heart

 

Cosmetic Item

Back Attachment

Demon Form

 

Cosmetic Item

Back Attachment

Angel Form

 

Cosmetic Item

Spawns

Angels and Demons

 

Cosmetic Item

UI Theme/Name Card

Demon's Suit

UI Theme

Cosmetic Item

UI Theme/Name Card

Demon's Suit

Name Card

Cosmetic Item

UI Theme/Name Card

Angel's Garb

UI Theme

Cosmetic Item

UI Theme/Name Card

Angel's Garb

Name Card

Support Item

Growth Item

Sub Wave Modulator

 

Support Item

Growth Item

Transcendent Wave Modulator

 

Support Item

Growth Item

Transcendent Photon Imprinter

 

Support Item

Boost

Transcendent Weapon Acquisition Boost (30%)

1 Hour

Support Item

Boost

Transcendent Weapon Acquisition Boost (30%)

3 Hours

Support Item

Boost

Transcendent Weapon Acquisition Boost (30%)

10 Hours

- The following products will be available for purchase starting 08.27.2026 (Thu) 00:00 PDT.

Main Category

Sub Category

Product Name

Cosmetic Item

Weapon Skin

Old Hope

Cosmetic Item

Back Attachment

Fluffy Turkey

Cosmetic Item

Chest Attachment

Maple Leaf

Cosmetic Item

Emote

Please Close!

Cosmetic Item

Emote

None for You

Cosmetic Item

Ecive

The Only Escape

 

(2) Changes to Available Products

- The sale of the following products has been extended to 11.18.2026 (Wed) 22:59 PST.

Main Category

Sub Category

Product Name

Starter

Starter

\[New] Ultimate Freyna Starter Bundle

Starter

Starter

Descendant Special Bundle

Starter

Starter

Descendant Starter Bundle

- The following products are no longer available for purchase.

Main Category

Sub Category

Product Name

Special Bundle

Regular Bundle

Weekly Energy Activator Bundle

Special Bundle

Regular Bundle

Weekly Crystallization Catalyst Bundle

Special Bundle

Regular Bundle

Weekly Reactor Enhancement Bundle

 

 

Events

(1) Login Event

- Added a new Login Event, "\[Attendance] Frontline Medical Support."

ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.

ㄴ You can acquire a variety of items, including "Raven's Ancestors Module Selection Box" and "Luna's Medical Support Box."

ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDT

 

(2) Web Event

- Added a new web event, "Karel's Mothership: Conquest | Creator Challenge Vote."

ㄴ Visit the linked URL and vote for the creator team you think will conquer Karel's Mothership the fastest.

ㄴ Rewards will be distributed later based on the results.

ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT

 

(3) Event Challenge

- Added a new Event Challenge, "The Great Clash Deployment Mission."

ㄴ Complete the challenges for the new Descendant and the Descendants who have grown even stronger.

ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT

- Added a new Event Challenge, "New Content Challenge Mission."

ㄴ Experience the newly added content and complete the challenges.

ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT

 

(4) Returning Player Exclusive Event

- Added a new returning player exclusive Event Challenge, "\[Returning] Back to Albion."

ㄴ Look back on your journey so far through these challenges.

ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.11.2026 (Wed) 22:59 PST

 

(5) Boost Event

- Boost event "Descendant's Weekend" has been added.

ㄴ Boosts will be applied to the following content:

ㆍ Karel's Mothership & Infiltration Operations & Sigma Sector

ㆍ Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%

ㆍ Special Operations & Breach Tracking

ㆍ Gold, Kuiper Shard +20%

ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT

ㆍ Applied every Friday, Saturday, and Sunday

 

(6) Accelerate Research Event

- Added the Accelerate Research events "\[Weekday] Accelerate Research Week" and "\[Weekend] Accelerate Research Week."

ㄴ The Weekend event bonus is double that of the Weekday event.

ㄴ Complete the Accelerate Research content to shorten the research time.

ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT

 

(7) Boost Path: Ultimate Bunny Build Guide Event \[Go to Event Notice]

- Added a starter exclusive event "Boost Path: Ultimate Bunny Build Guide."

ㄴ Participating in the Boost Path: Ultimate Bunny Build Guide will allow you to complete the Ultimate Bunny build.

- Event Period: After the 08.20.2026 (Thu) update - 11.16.2026 (Mon) 22:59 PST

- Participation Conditions

ㄴ Descendants with Mastery Rank 20 or lower will start the Boost Path: Ultimate Bunny Build Guide event automatically upon login during the event period.

ㆍ Once the Boost Path: Ultimate Bunny Build Guide event has started, reaching Mastery Rank 21 or higher will not affect your progress in the event.

ㆍ Descendants with Mastery Rank 21 or higher who login during the event cannot start the Boost Path: Ultimate Bunny Build Guide event.

ㄴ Boost Path: Ultimate Bunny Build Guide can be accessed via a dedicated button in your Inventory (I).

ㄴ Boost Path: Ultimate Bunny Build Guide consists of 13 chapters.

ㆍ To progress the Boost Path: Ultimate Bunny Build Guide, you must have Descendant Bunny or Ultimate Bunny.

ㆍ You can only complete chapter quests when using Descendant Bunny or Ultimate Bunny.

ㆍ Descendant Bunny and Ultimate Bunny can be obtained by progressing through the chapter.

ㆍ Each chapter consists of additional quest objectives designed to help starters progress through the main quest.

ㆍ Each chapter consists of additional quest objectives designed to help complete the builds for Descendant Bunny and Ultimate Bunny.

ㆍ Chapter Completion Rewards can be obtained by completing each chapter.

ㆍ Chapter Completion Rewards cannot be claimed after the event ends, so be sure to claim them within the event period.

- Auto Build Setup

ㄴ Some chapters include an Auto Build Setup quest.

ㆍ If you complete the Auto Build Setup quest, the build settings for the currently active Bunny or Ultimate Bunny will be automatically changed.

ㆍ For Descendant Modules, the changes will be applied to the currently active Descendant Module Loadout slot of Bunny or Ultimate Bunny.

ㆍ For Weapon Modules, the changes will be applied to the currently active Weapon Module Loadout slot of the designated Weapon.

ㆍ If you wish to preserve your existing build settings, it is recommended to copy them to a different loadout slot or save them to a preset before completing the quest.

ㆍ If you complete the Auto Build Setup quest, the following build settings will be forcibly changed.

ㆍ The equipment and Modules required for Auto Build Setup will be provided all at once upon activating the Auto Build Setup feature.

Category

Details

Descendant

- Descendant Module Loadout
ㄴ Modules equipped
ㄴ Assignment of specified Module socket types

Weapon

- Weapons equipped
- Weapon Module Loadout
ㄴ Modules equipped
ㄴ Assignment of specified Module socket types

Reactor

- Reactor equipped

Equipped External Components

- External Components equipped
- External Component Cores equipped

Arche Tuning

- Arche Tuning Loadout
ㄴ Arche Tuning activation
ㄴ Mutant Cell Effect selections

 

Content Improvements

(1) Content

- All boost effects are calculated and applied as integer values, with any decimals in the result rounded down.

- Removed the Weak Point Damage Adjustment Value of all monsters appearing in Void Erosion Purge: Challenge.

- Improved so that you can rewatch all cinematics at Albion's 'Arche Trace'.

ㄴ All 'Arche Traces' that were placed in regions other than Albion are removed.

- Increased the acquisition chance of some Amorphous Materials. \[Check More Details]

- You can obtain additional Fellow Enhancement Materials when defeating the Commander in Infiltration Operation: Hard.

ㄴ This does not apply to Infiltration Operations in Axion Plains.

- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Normal).

ㄴ Experimental Materials Storage Box

ㆍ Luminous Alloys

ㆍ Can obtain between 2 and 4

ㆍ A chance to obtain between 12 and 16

- Adjusted the amount and acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Hard).

ㄴ Special Materials Storage Box

ㆍ Frozen Gas Crystals

ㆍ Can obtain between 2 and 4

ㆍ A chance to obtain between 8 and 10

ㄴ Experimental Materials Storage Box

ㆍ Artificial Nano Cells

ㆍ Can obtain between 2 and 4

ㆍ A chance to obtain between 12 and 16

ㄴ The Container Box that spawns upon defeating the Commander \[Check More Details]

- Adjusted the acquisition chance of rewards in Sigma Sector (Normal).

ㄴ Upon defeating a Commander

ㆍ Veil Dust: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)

ㆍ Frozen Gas Crystal: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)

ㆍ Furinite: Can obtain between 5 and 14 (a chance to obtain between 28 and 36)

- Adjusted the acquisition chance of rewards in Sigma Sector (Hard).

ㄴ Upon defeating a Commander

ㆍ Veil Dust: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)

ㆍ Frozen Gas Crystal: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)

ㆍ Furinite: Can obtain between 10 and 28 (a chance to obtain between 56 and 72)

- Removed the following rewards from Sigma Sector "Isolated Desert (High-risk Difficulty)."

ㄴ Upon defeating a Commander

ㆍ Xeno Fluid

ㄴ Upon mission completion

ㆍ Amorphous Material Pattern: Shackles of Mortality

- Changed the legion of Void Erosion Purge: Challenge.

ㄴ (Before) Legion of Immortality

ㄴ (After) Order of Truth

- Adjusted the acquisition chance of rewards for Axion Field Missions.

ㄴ Upon defeating a Commander

ㆍ Entropium: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)

ㆍ Silentra: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)

ㆍ Breach Stone Shard: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)

ㆍ Kerasid: Can obtain between 9 and 27 (a chance to obtain between 54 and 80)

- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Normal).

ㄴ Experimental Materials Storage Box

ㆍ Luminous Alloys: Can obtain between 2 and 6 (a chance to obtain between 12 and 20)

- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Hard).

ㄴ Experimental Materials Storage Box

ㆍ Photon Quantum Crystal: Can obtain between 2 and 4 (a chance to obtain between 8 and 10)

- You can now earn additional wave rewards even if you abort the mission during Onslaught.

ㄴ You can obtain additional rewards for the last completed wave when the mission is aborted.

- Changed the rewards from Breach Tracking - Shining Amorphous Dimensional Stone.

Item

Quantity

Acquisition Chance

Frozen Gas Crystals Box

1

24%

Kuiper Bio Adhesive Box

1

24%

Dimensional Spectral Prism

1

24%

Xeno Fluid

1

24%

Crystallization Catalyst

1

4%

Total

 

100%

- Changed the unlock requirement for "Research Request" available through NPC Anais in Albion.

ㄴ Previous Unlock Requirement: Reach Mastery Rank 2

ㄴ Changed Unlock Requirement: Reach Mastery Rank 1

- Changed the unlock requirement for "Sigma Sector Dropoff Operation (High-risk)."

ㄴ Broken Boundary (High-risk)

ㆍ Previous Unlock Requirements: Reach Mastery Rank 15 & complete a mission in Isolated Desert (Normal)

ㆍ Changed Unlock Requirements: Reach Mastery Rank 12 & complete a mission in Isolated Desert (Normal)

- Changed the research time for Hagios Sheepdog.

ㄴ Previous Research Time: 16 hours

ㄴ Changed Research Time: 2 hours

- Changed the completion conditions for the main quest .

ㄴ Previous Completion Conditions: Complete main quest & Reach Mastery Rank 15

ㄴ Changed Completion Conditions: Complete main quest & Reach Mastery Rank 13

- Changed the unlock requirements for "Arche Trigger Unlock" available through NPC Prime Hands in Albion.

ㄴ Previous Unlock Requirements: Reach Mastery Rank 15 & Complete sub quest

ㄴ Changed Unlock Requirements: Reach Mastery Rank 13 & Complete sub quest

 

(2) Equipment & Modules

- Added a control for performing Normal Attacks in place when using Normal Attacks while equipped with a Melee Weapon and holding down the S key.

- Adjusted the sound playback speed to match changes in the attack speed of Melee Weapons.

- Adjusted the sound playback speed to match changes in the Reload Speed of Firearms.

- When Weapon Proficiency is gained, it is fixed so that all equipped weapons gain the same Proficiency.

 

(3) Missions

- Adjusted Champion effects in Field Missions and Infiltration Operations in Kingston - the Fortress on Normal Difficulty.

ㄴ No separate Champion effects appear in Kingston - Vespers.

ㄴ Monsters with combinations of the following Champion effects appear in Missions and Infiltration Operations in Echo Swamp - Fortress.

ㆍ HP Increase, Shield Amplification, Fire Sphere, Electric Sphere, Chill Sphere, Toxic Sphere, Restraint, Faster Speed, Chasing Orb

- Adjusted the number of monsters possessing Legion Shield and Arche Obstruction in Void Vessel on Normal Difficulty.

 

(4) Monsters

- Bullets are now fired in alignment with the muzzle direction at the moment of firing, reducing the discrepancy between the muzzle direction and the apparent direction of fire.

- Monsters now turn more naturally toward their targets.

- Fixed an issue where ranged attacks by Carrier monsters showed only the muzzle effect and not the projectile animation.

- Adjusted the values of the following Champion effects.

ㄴ Shield Amplification

ㆍ This effect increases Champion monsters' Max Shield.

ㆍ Before: Increases by a minimum of 2.83 times and a maximum of 4.96 times, depending on the monster's level range

ㆍ Changed: Increases by 4.2 times across all monster level range.

ㄴ Restraint

ㆍ This effect decreases the Movement Speed of Descendants near the Champion.

ㆍ Before: Decreases by a minimum of 2% and a maximum of 49%, depending on the monster's level range

ㆍ Changed: Decreases by a minimum of 35% and a maximum of 49%, depending on the monster's level range

- Adjusted the skills used by the following monsters.

ㄴ Warden

ㆍ The monster's Sticky Bombs now explode immediately upon colliding with terrain.

ㄴ Gruncah

ㆍ Changed the wind-up animation before firing a beam.

ㄴ Nazeistra

ㆍ Changed the wind-up animation before the Absorb attack's area of effect is created.

ㆍ Lowered the amount of HP Nazeistra recovers from an Absorb attack.

ㆍ Previous: 11% of Max HP per tick

ㆍ Changed: 6% of Max HP per tick

ㆍ Instead, being hit by an Absorb Attack now applies a stack of Movement Speed reduction effect, becoming frozen upon reaching maximum stacks.

ㄴ Agonia

ㆍ Decreased the duration of Ice Prison from 7s to 1s.

ㄴ Arche Slayer

ㆍ Improved the awkward barrier placement animation when using the Energy Barrier creation skill.

ㆍ Improved the animation for the omnidirectional probe launch skill so that probes' hit range match the visual effect area.

 

(5) Collectibles

- Changed the components of Common Collectibles Box and Premium Collectibles Box. \[Check More Details]

(6) Party

- Added 4 new social tags.

ㄴ Karel's Mothership: Normal

ㄴ Karel's Mothership: Hard

ㄴ Karel's Mothership: Conquest

ㄴ Trials

 

(7) UI & UX

- The ETA-0 Shop icon on the Albion zone map now displays the time remaining until it closes.

- Added a "Content Details" feature to the tooltip that appears when you select a Container Reward icon.

ㄴ Viewing Content Details allows you to immediately check the rewards contained in the box.

- Added a "Max" button to the Laboratory that allows you to immediately set the Vulgus level to the maximum.

- Added a "Usable Items" tab to the Consumable Inventory.

ㄴ This tab displays items that you can use by clicking on them directly.

- Added new keyword tags for the Inventory and Research Institute and adjusted the sorting order.

ㄴ Descendants

ㆍ Raven, Kyle, Keelan

ㄴ Weapons (11 new Transcendent Weapons)

ㆍ ARMIS, Unleashed Instinct, Frost Blossom, Sparky, ATR-0 Prototype, Volcanic Heart, Nightmare Launcher, Malicious Dominator, Storm Cage, Raging Light, Emperor's Guard Lance

- Added Sort, Filter, and Search functions to Customization - Weapon Skins list.

 

(8) Leaderboards

- Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards will be active during the following period.

ㄴ Ranking rewards for the above leaderboards have the same conditions, eligibility, and rewards as before, and the usage period of the medals will be announced separately when the leaderboard rewards are sent.

- Details regarding Karel's Mothership - Conquest event leaderboard will be announced separately at a later date.

Leaderboard

Active Period

Void Erosion Purge: Challenge

After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST

Void Intercept Battle: Critical Point Breakthrough "Lava Citadel"

After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST

Karel's Mothership: Conquest Event

To be announced at a later date

 

(9) Leaderboard Ranking Reward

- Ranking rewards will be awarded for the Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards.

- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.

- Mail will be sent sequentially, so players may receive their reward at varying times.

Leaderboard

Ranking Reward

Void Erosion Purge: Challenge

- Conditions: All platforms, Solo

- Recipients: Top 100

- Reward: Ingris Prime Challenger Medal (limited-time)

ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST

- You can receive the reward for the highest of your Descendant Rankings.

Void Intercept Battle: Critical Point Breakthrough

(Lava Citadel)

- Conditions: All platforms, Solo and 2-4 Player Squads

- Recipients: Top 100

- Reward: Critical Point Prime Challenger Medal (limited-time)

ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST

- You can receive the reward for the highest of your Descendant or Squad Rankings.

 

(10) ETA-0

- Infiltration Operation Reward Exchange, Supplies Exchange

ㄴ Added items

ㆍ Shape Stabilizer Box, Advanced Shape Stabilizer Selection Box, Specially Treated Alloy, Insulating Nut, Alloy Bearing, High Conductivity Wire, Weapon Augmentation Core X Selection Box, Core Particle Disruptor, Ultimate Weapon Selection Box IV

ㆍ When you purchase a Shape Stabilizer Box, you will receive one of each Shape Stabilizer Form 1-8.

ㆍ The Ultimate Weapon Selection Box IV can be obtained using Standard ETA Vouchers during the update week when the new Descendant is released.

ㄴ Deleted items

ㆍ Shape Stabilizer Form 1-8, Advanced Shape Stabilizer Form 1-8, Code Breaker, Precision Code Breaker, Core Amplifier, Void Abyss Metal Fragment

- Added the following items to Exchange Intercept Battle Rewards.

ㄴ Skin "Blazing One"

ㆍ Added skins for Harris, Dia, and Raven.

ㄴ Back Attachment "Colotoys - Lava Citadel"

ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.18.2026 (Wed) 22:59 PST

- Void Intercept Battle: Extreme - Critical Point Breakthrough will feature "Lava Citadel" for the duration of Season 4 Episode 1.

ㄴ Unlike before where the purchase limit reset upon changing the Colossus, the purchase limit for the following items is tripled.

Item

Previous Purchase Limit

Changed Purchase Limit

Gold

100

300

Kuiper Shards

100

300

Quantum Incubators

100

300

Void Abyss Metal Fragments

100

300

Quantum Crystals

100

300

Nano Compounds

100

300

Precision Ion Accelerators

100

300

Ion Accelerators

100

300

Collectible Coins

100

300

Dimensional Stabilization Keys

30

90

- Through Blueprint sales, you will be able to sell the items below.

Items

Sigvore's Proof Polymer Syncytium Blueprint

Sigvore's Proof Synthetic Fiber Blueprint

Sigvore's Proof Nano Tube Blueprint

Sigvore's Proof Polymer Syncytium

Sigvore's Proof Synthetic Fiber

Sigvore's Proof Nano Tube

Sigvore's Proof Blueprint

EXCAVA Polymer Syncytium Blueprint

EXCAVA Synthetic Fiber Blueprint

EXCAVA Nano Tube Blueprint

EXCAVA Polymer Syncytium

EXCAVA Synthetic Fiber

EXCAVA Nano Tube

EXCAVA Blueprint

Malevolent Polymer Syncytium Blueprint

Malevolent Synthetic Fiber Blueprint

Malevolent Nano Tube Blueprint

Malevolent Polymer Syncytium

Malevolent Synthetic Fiber

Malevolent Nano Tube

Malevolent Blueprint

Voltia Polymer Syncytium

Voltia Synthetic Fiber

Voltia Nano Tube

Voltia Blueprint

Exterminator Polymer Syncytium Blueprint

Exterminator Synthetic Fiber Blueprint

Exterminator Nano Tube Blueprint

Exterminator Polymer Syncytium

Exterminator Synthetic Fiber

Exterminator Nano Tube

Exterminator Blueprint

 

(11) Hard Difficulty Battlefield Missions

- Increased the amount of EXP earned as a reward for completing Battlefield Missions in the World on Hard difficulty. \[Check More Details]

(12) Changes to Early Desertion Penalty Rules

- The penalty rules for repeated early desertion in Onslaught are improved.

- If early departures accumulate beyond a certain threshold, a matchmaking restriction is applied for a set period according to the criteria.

- The more accumulated desertions, the more the matchmaking restriction time increases, in stages.

ㄴ What is an early desertion? It refers to being the first to abandon the operation in a 4-player squad that started via public matchmaking.

- Intentional or repeated desertions can affect other players' game experience, so we ask that you play normally.

 

(13) Console Platform Subscriber-Exclusive Reward Update \[Check More Details]
 

(14) Miscellaneous

- With the removal of the Void Intercept Battle: Challenge leaderboard, the Intercept Battle Prime Challenger Medal, which was awarded as a ranking reward on that leaderboard, will no longer appear in the Medals tab.

- Added function keys to the Inventory - Weapons List that allow you to view detailed information for each weapon.

- For content where difficulty adjusts based on squad size changes during a mission, a message regarding the difficulty adjustment will now be displayed at the moment of the squad size change.

- Removed the box items that can no longer be obtained from the Library.

- Added an Exchange Archive Shards feature to Anais in Albion.

ㄴ Items that can be exchanged with Archive Shards are as follows:

Exchangeable Items

Exchangeable Quantity

1 Vulgus Bio Data Chip

1 per week

200,000 Gold

10 per week

20,000 Kuiper Shard

10 per week

10 Superconductive Cooling Unit

10 per week

- The following blueprints can be purchased with Support Coins from "Deslin - Trade Limited Weapon" Shop.

ㄴ Eye of the Typhoon Polymer Syncytium Blueprint

ㄴ Eye of the Typhoon Synthetic Fiber Blueprint

ㄴ Eye of the Typhoon Nano Tube Blueprint

ㄴ Eye of the Typhoon Blueprint

- Through NPC 'Anais' Info Grid Extract, you can sell the following items:

ㄴ Voltia Polymer Syncytium Blueprint

ㄴ Voltia Synthetic Fiber Blueprint

ㄴ Voltia Nano Tube Blueprint

- Revised the descriptions for the "Notorious Challenger" head and body skins to better fit the game's lore.

- Added a new track to the Lounge Jukebox.

ㄴ Dimensional Clash - Season 3 Episode 4 Title Theme

- The content name 'Onslaught Mode' is changed to 'Onslaught'.

- On the official website > NEWS > the 'UPDATE' tab name is changed to 'UPDATE&SHOP'.

 

Bug Fixes

For more details on Bug Fixes, please check out the link \[here] to our official website.

 

Thank you.

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