The All-New Territory War Officially Begins! The Chaotic Era Starts Tonight!

Dear Warlords, With the pioneering development in Conqueror's Blade: Three Kingdoms over the past few days, the calm before the storm is coming to an end. The time for the great war across the continent has arrived—Territory War is about to officially begin! Clans and factions will no longer be mere rallying points for those fighting side by side. They will become the core forces for contesting Fiefs, expanding territories, and claiming official titles to rule regions. From a Village to the Fiefs, from a Pass to major regional hubs, every inch of land will become the focus of contention among various factions. Who can plant their war banner? Who can defend the Fiefs? And who can rise from a Commoner to eventually become a regional overlord? The answers lie in every upcoming Territory War.1. Territory War ScheduleConqueror's Blade: Three Kingdoms Territory War will be open at the following fixed times: Every Wednesday, Friday, and Sunday. Schedule per Server: Red Cliff, The Mandate: 19:30-22:00 (UTC+8) Jade Seal: 19:30-22:00 (UTC+1) Iron Oath: 19:30-22:00 (UTC-4)2. Gameplay InstructionsEach Territory War isn't just about "fighting when the time comes." It is divided into four phases: Preparation, Combat, Winding Down, and Settlement. Please plan accordingly, as different actions can be taken during each phase.Phase 1: PreparationTime: 19:30 - 20:00The preparation phase is the most crucial time before the Territory War officially kicks off.During this phase:Cannot initiate new battlefronts for FiefsCan construct the Main CampCan construct buildings within the Main CampCan construct Fief defense facilitiesCan perform Rations ResupplyThe smoke of war is just beginning to rise. Clans can construct the Main Camp, lay out Fief defenses, and carry out Rations Resupply in advance.Phase 2: CombatTime: 20:00 - 21:30The combat phase is the primary battle stage of the Territory War.During this phase:Can initiate new battlefronts for FiefsCan construct the Main Camp and its internal buildingsCannot construct Fief defense facilitiesCan perform Rations ResupplyFactions can officially contest ownership of FiefsThe flames of war are ignited, and the Territory War officially begins. Clans can initiate Fief battles and launch offensives on target locations. A Township, a County, a Pass, and capitals will all become playing grounds and vital targets for Clans expanding their territory.Phase 3: Winding DownTime: 21:30 - 22:00The winding down phase is the final stage of the current Territory War.During this phase:Cannot initiate new battlefronts for FiefsCannot construct the Main CampCannot construct buildings within the Main CampCannot construct Fief defense facilitiesAlready active battlefronts will continue until a result emergesOngoing Fief battles will continue. The attacking side can still perform Rations Resupply to maintain the current offensive.Entering the winding down phase means the battle has essentially reached its decisive moments. No new fronts will be opened during this phase, but ongoing battles will continue until a victor is determined.Phase 4: SettlementEach Territory War will undergo settlement after the winding down phase concludes at 22:00.The system will calculate Fief ownership based on the final combat results and assign official titles according to the types and quantities of Fiefs occupied by each Clan. Who held their ground to defend a city today, and who retreated after losing territory, will all be reflected in the new global landscape after settlement.3. Territory War Deployment PlanIn this Territory War, Clans can fight for a Township, a County, a Pass, a Stronghold, capitals, and key strategic locations across the world.The requirements for contesting different Fiefs vary. Please note that the type names shown in the tooltips for some locations on the current M Map may differ from their actual rule classifications in this Territory War. When evaluating the requirements for contesting a Fief, Warlords should refer exclusively to the rules in this announcement and the actual in-game conditions for declaring war and initiating battles.Frontlines for a Township, a County, and a Stronghold can be opened directly. A minimum of 1 player is required to declare war on a Township, 3 for a County, and 5 for a Stronghold.A Pass and capitals can only be contested after an advance declaration of war, requiring a minimum of 8 players to do so.War declarations must be initiated by Clan members with the appropriate permissions and will consume Clan Prestige. Following a declaration, the Clan has a chance to become the commander Clan for the attacking side against that Fief. If the Clan is defeated after declaring war, or fails to open a frontline, the associated Clan Prestige for that Fief will be deducted according to the rules.Before each Territory War enters the Combat phase, the system will determine the initial commander Clan based on the war declarations and Clan Prestige at the respective Fief. Among the

Jul 27, 2026 - 00:42
 1
The All-New Territory War Officially Begins! The Chaotic Era Starts Tonight!

Dear Warlords, With the pioneering development in Conqueror's Blade: Three Kingdoms over the past few days, the calm before the storm is coming to an end. The time for the great war across the continent has arrived—Territory War is about to officially begin! Clans and factions will no longer be mere rallying points for those fighting side by side. They will become the core forces for contesting Fiefs, expanding territories, and claiming official titles to rule regions. From a Village to the Fiefs, from a Pass to major regional hubs, every inch of land will become the focus of contention among various factions. Who can plant their war banner? Who can defend the Fiefs? And who can rise from a Commoner to eventually become a regional overlord? The answers lie in every upcoming Territory War.


1. Territory War Schedule

Conqueror's Blade: Three Kingdoms Territory War will be open at the following fixed times: Every Wednesday, Friday, and Sunday. Schedule per Server:
Red Cliff, The Mandate: 19:30-22:00 (UTC+8)
Jade Seal: 19:30-22:00 (UTC+1)
Iron Oath: 19:30-22:00 (UTC-4)


2. Gameplay Instructions

Each Territory War isn't just about "fighting when the time comes." It is divided into four phases: Preparation, Combat, Winding Down, and Settlement. Please plan accordingly, as different actions can be taken during each phase.


Phase 1: Preparation

Time: 19:30 - 20:00

The preparation phase is the most crucial time before the Territory War officially kicks off.

During this phase:

  • Cannot initiate new battlefronts for Fiefs

  • Can construct the Main Camp

  • Can construct buildings within the Main Camp

  • Can construct Fief defense facilities

  • Can perform Rations Resupply

The smoke of war is just beginning to rise. Clans can construct the Main Camp, lay out Fief defenses, and carry out Rations Resupply in advance.


Phase 2: Combat

Time: 20:00 - 21:30

The combat phase is the primary battle stage of the Territory War.

During this phase:

  • Can initiate new battlefronts for Fiefs

  • Can construct the Main Camp and its internal buildings

  • Cannot construct Fief defense facilities

  • Can perform Rations Resupply

  • Factions can officially contest ownership of Fiefs

The flames of war are ignited, and the Territory War officially begins. Clans can initiate Fief battles and launch offensives on target locations. A Township, a County, a Pass, and capitals will all become playing grounds and vital targets for Clans expanding their territory.


Phase 3: Winding Down

Time: 21:30 - 22:00

The winding down phase is the final stage of the current Territory War.

During this phase:

  • Cannot initiate new battlefronts for Fiefs

  • Cannot construct the Main Camp

  • Cannot construct buildings within the Main Camp

  • Cannot construct Fief defense facilities

  • Already active battlefronts will continue until a result emerges

  • Ongoing Fief battles will continue. The attacking side can still perform Rations Resupply to maintain the current offensive.

Entering the winding down phase means the battle has essentially reached its decisive moments. No new fronts will be opened during this phase, but ongoing battles will continue until a victor is determined.


Phase 4: Settlement

Each Territory War will undergo settlement after the winding down phase concludes at 22:00.

The system will calculate Fief ownership based on the final combat results and assign official titles according to the types and quantities of Fiefs occupied by each Clan. Who held their ground to defend a city today, and who retreated after losing territory, will all be reflected in the new global landscape after settlement.


3. Territory War Deployment Plan

In this Territory War, Clans can fight for a Township, a County, a Pass, a Stronghold, capitals, and key strategic locations across the world.

The requirements for contesting different Fiefs vary. Please note that the type names shown in the tooltips for some locations on the current M Map may differ from their actual rule classifications in this Territory War. When evaluating the requirements for contesting a Fief, Warlords should refer exclusively to the rules in this announcement and the actual in-game conditions for declaring war and initiating battles.

Frontlines for a Township, a County, and a Stronghold can be opened directly. A minimum of 1 player is required to declare war on a Township, 3 for a County, and 5 for a Stronghold.

A Pass and capitals can only be contested after an advance declaration of war, requiring a minimum of 8 players to do so.

War declarations must be initiated by Clan members with the appropriate permissions and will consume Clan Prestige. Following a declaration, the Clan has a chance to become the commander Clan for the attacking side against that Fief. If the Clan is defeated after declaring war, or fails to open a frontline, the associated Clan Prestige for that Fief will be deducted according to the rules.

Before each Territory War enters the Combat phase, the system will determine the initial commander Clan based on the war declarations and Clan Prestige at the respective Fief. Among the Clans that declared war, the one with the highest Fief Clan Prestige will have priority in triggering the first Fief battle.

After each battle concludes, the system will reassess and confirm the next commander Clan based on the updated Fief Clan Prestige. If the current commander Clan fails to launch an attack within the time limit, a new selection will be made.

Therefore, every war declaration is not just a tactical choice to attack, but a Clan's assessment of its own strength, the target's value, and the overall situation on the frontlines.


4. Rations and Sustained Offensives

In Conqueror's Blade: Three Kingdoms' Territory War, simply starting a battle does not mean you can sustain it indefinitely. If you wish to maintain a prolonged offensive, rations will simply be the key.

If the attackers can construct a Main Camp within the jurisdiction of the target Fief and prepare a Granary, they can maintain the frontline by donating rations to the Granary, supporting prolonged siege operations.

It is worth noting that even without constructing a Granary or carrying out timely Rations Resupply, each Fief will still grant a base attack time of 10 minutes. However, to maintain the offensive beyond 10 minutes, one must rely on Rations Resupply. Once rations run short, the attacking side's ability to maintain a sustained offensive will be severely compromised, and this may eventually lead to a failed attack.

During Territory War, after upgrading their Personal Camp to level 4, Warlords can upgrade the "Wagon Camp" through Camp Construction. Once the Wagon Camp is built, players can switch to a supply convoy during Deploy Troops, granting greater wagon capacity and the ability to donate rations to the Granary.

During combat, both attackers and defenders can view the attacking side's ration status.

This means Territory War is no longer just a frontal clash before city walls; it's a comprehensive struggle centered around camps, supplies, and frontline sustainability. Whether rations are plentiful will directly impact the attackers' ability to press their assault. For defenders, an enemy facing severe ration shortages could be a crucial opportunity to turn the tide of battle.


Territory War is about to begin, and we have been continuously paying attention to Warlords' feedback over the past few days since the launch. To alleviate resource pressure during early progression, war preparation, and daily development, we will simultaneously implement a set of optimizations. These will help Warlords throw themselves fully into the upcoming great wars much more smoothly.

These adjustments include:

  • The daily collection limit per Resource Site will be increased: Neutral Resource Sites from 2 to 4 times, our Alliance Resource Sites from 3 to 5 times, and our Clan Resource Sites from 4 to 6 times.

  • The Refined Iron and Tough Leather required to Craft 4-Star to 5-Star unit kits will be significantly reduced to approximately 55% of the original requirements.

  • The Hardwood, Hard Stone, Rough Leather, and Crude Iron required to Craft equipment will be drastically reduced to approximately 33% of the original requirements.

  • Dying in Rebel Purge or Bandit Raids will no longer cause your equipped gear to drop.

  • The above adjustments have been fully updated. We have issued a Military Supply Reward containing \[Weekly Construction Material Box] *2 and \[Daily Forging Supply] *2 as a token of gratitude. Please head to your mailbox to claim them. Thank you, Warlords, for your understanding and support.


The chaotic landscape of Conqueror's Blade: Three Kingdoms is about to genuinely open up in the Territory War. Starting from a single Township to an entire Fief, a Pass, or a grand capital, every strike and defense will reshape the distribution of power across the globe. This is a frontal confrontation between Clans and the true battle for territory in the chaotic era of the Three Kingdoms. In the next Territory War, the answers lie on the frontlines.

What's Your Reaction?

like

dislike

love

funny

angry

sad

wow

XINKER - Business and Income Tips Explore XINKER, the ultimate platform for mastering business strategies, discovering passive income opportunities, and learning success principles. Join a community of thinkers dedicated to achieving financial freedom and entrepreneurial excellence.