TerraTech Legion 1.0.4 Update
Hi Prospectors, Before launch, we were working on a handful of improvements that unfortunately didn’t make the cut in time. These include a set of quality‑of‑life updates aimed at smoothing out some of Legion’s rougher edges. We’ve also taken a broader look at Corrupted Blocks and made a range of refinements, fixing issues, and adding a bit of extra polish.Finally, don’t worry: block banning and block scrapping are both on the way in the next update (1.0.5).ChangesCorrupted Blocks:We have added new corruption visuals when you attach a corrupted block to your Tech. We have updated the aesthetics of the blocks to make them look more corrupted. Gotta Go FastChanged boost recharge from -75% to +10%There’s now a warning as the boost bar nears maximumNow gives you a couple of seconds grace period when coming out of a drop pod before it can triggerRepair Rush ChangesThis was a bit underwhelming, so there’s been a big increase to its repair amount (+30), and the rate at which it starts damaging you (-12).The Juggernaught Now reduces boost power (-30%)Recharge speed increased to +200% Boost damage increased to +300%Added some screen shake while boostingFlux ConvertersThese now have an armour debuff (-50)Point and Shoot Made this easier to use. The requirement to stop has a bit more leeway, and you’re allowed to turn on the spot without being considered to be moving.Triple TroubleNow slightly smaller, but has connections on all sidesThe fire rate buff now applies to all weapons attached to it, not just projectile weaponsTunnel Vision Now locks off the outer barrels of triple autogunsAdded 20% range buffGrondIncreased knockbackFixed stunOptions and Graphics Settings:We have added graphic profiles to allow you to quickly swap between settings.Added a dedicated Steam Deck graphical profile. Added a cursor sensitivity slider for the controller, and added a touch of acceleration to make small movements easier.FSR3 now uses the standard names for its quality options.Skills: Cepheid’s “Fire and Forget” skill has been buffed so new drones now launch as soon as the old ones explode. This applies to the “Drone Exit Strategy” block too.Build Screen:Added WSAD button prompts the controller bar to remind you that you can use them to rotate blocks.Weapon upgrades will now highlight all the blocks that can be upgraded.Level Select:The game will now remember the last planet you played and the last difficulty level. Bugs:Fixed a performance stutter when the contract completion toast is triggered on screen.We have fixed an issue where the “WheelE” super elite (miniboss) was dropping a little too much XP. Fixed a crash pressing undo as soon as a Corrupted block is attached to a Tech, and a similar crash when pressing undo while holding a Weapon Upgrade over a weapon.Fixed a couple of rare random crashes.Fixed a few blocks which were never appearing.Fixed incorrect “new” indicator on “Play” button that never went away.Fixed some side mounted weapons having inconsistent firing arcs depending which side they were on.Next update (1.0.5)New features: Block banning. Block scrapping. Balance:Reduced luck needed for Good Luck objective on Icebound hollow medium from 100 to 80.Bug fixes: Fixed the Bastion Tracks Contract so it’s easier to complete.More fixes for issues as we/you find them.
Hi Prospectors,
Before launch, we were working on a handful of improvements that unfortunately didn’t make the cut in time. These include a set of quality‑of‑life updates aimed at smoothing out some of Legion’s rougher edges. We’ve also taken a broader look at Corrupted Blocks and made a range of refinements, fixing issues, and adding a bit of extra polish.
Finally, don’t worry: block banning and block scrapping are both on the way in the next update (1.0.5).
We have added new corruption visuals when you attach a corrupted block to your Tech.
We have updated the aesthetics of the blocks to make them look more corrupted.
Gotta Go Fast
Changed boost recharge from -75% to +10%
There’s now a warning as the boost bar nears maximum
Now gives you a couple of seconds grace period when coming out of a drop pod before it can trigger
Repair Rush Changes
This was a bit underwhelming, so there’s been a big increase to its repair amount (+30), and the rate at which it starts damaging you (-12).
The Juggernaught
Now reduces boost power (-30%)
Recharge speed increased to +200%
Boost damage increased to +300%
Added some screen shake while boosting
Flux Converters
These now have an armour debuff (-50)
Point and Shoot
Made this easier to use. The requirement to stop has a bit more leeway, and you’re allowed to turn on the spot without being considered to be moving.
Triple Trouble
Now slightly smaller, but has connections on all sides
The fire rate buff now applies to all weapons attached to it, not just projectile weapons
Tunnel Vision
Now locks off the outer barrels of triple autoguns
Added 20% range buff
Grond
Increased knockback
Fixed stun
We have added graphic profiles to allow you to quickly swap between settings.
Added a dedicated Steam Deck graphical profile.
Added a cursor sensitivity slider for the controller, and added a touch of acceleration to make small movements easier.
FSR3 now uses the standard names for its quality options.
Cepheid’s “Fire and Forget” skill has been buffed so new drones now launch as soon as the old ones explode. This applies to the “Drone Exit Strategy” block too.
Added WSAD button prompts the controller bar to remind you that you can use them to rotate blocks.
Weapon upgrades will now highlight all the blocks that can be upgraded.
The game will now remember the last planet you played and the last difficulty level.
Fixed a performance stutter when the contract completion toast is triggered on screen.
We have fixed an issue where the “WheelE” super elite (miniboss) was dropping a little too much XP.
Fixed a crash pressing undo as soon as a Corrupted block is attached to a Tech, and a similar crash when pressing undo while holding a Weapon Upgrade over a weapon.
Fixed a couple of rare random crashes.
Fixed a few blocks which were never appearing.
Fixed incorrect “new” indicator on “Play” button that never went away.
Fixed some side mounted weapons having inconsistent firing arcs depending which side they were on.
New features:
Block banning.
Block scrapping.
Balance:
Reduced luck needed for Good Luck objective on Icebound hollow medium from 100 to 80.
Bug fixes:
Fixed the Bastion Tracks Contract so it’s easier to complete.
More fixes for issues as we/you find them.
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