Patch Notes v1.6.17
Faction Bonuses now apply to enemies in campaign, this should make the game a good bit, harder as requested! Will continue to tweak and balance until the game is in a great state!Major Bug Fixes Fix for when a ranged squad was simultaneously in ranged combat and engaged by melee, the melee-disengage path was unreachable. The squad got ChargeSquad added but could never charge causing weird logicFixed bug with Joseon Hwacha being really, really ineffectivePrevent Sister Morvayne's Outrider ability from using saved spawn positions of non outrider units in garrison battlesFixed issue where if the target died during the disengage window the squad would get stuck and never moveFixed Error where units were unelectable and couldn't be commanded if you paused while rolling diceFixed another error when after facing specific enemy comps, the next battle wasnt clearing them from memory causing weird desync errorsPrevented all status effect icons (such as exhausted and out of ammo) from triggering above gate health bars Gear Items Refresh Removed Enron AccountingTower Shields -> Shielded units invulnerable to \[Ranged] AttacksBuckler Shields -> Melee units gain +6 \[Melee Defense]Jailer's key -> Cost to Recruit from Towns is Discounted (5, 10, 25)Omen of famine - increasing to 2 gold per empty armor slotThe Potato - Sell price increases by 2 gold per turn Unit Changes Ashwood Militia Added back Heavy Shields Melee Attack decrease from 36 -> 30Cragflayers Armor 5-> 25 Translation Fixes German Translation from Iltharion Starpire's Special was incorrect, please let me know if incorrect for any other languages and I will update it appropriately! Also a major Korean overhaul!
Faction Bonuses now apply to enemies in campaign, this should make the game a good bit, harder as requested! Will continue to tweak and balance until the game is in a great state!

Major Bug Fixes
Fix for when a ranged squad was simultaneously in ranged combat and engaged by melee, the melee-disengage path was unreachable. The squad got ChargeSquad added but could never charge causing weird logic
Fixed bug with Joseon Hwacha being really, really ineffective
Prevent Sister Morvayne's Outrider ability from using saved spawn positions of non outrider units in garrison battles
Fixed issue where if the target died during the disengage window the squad would get stuck and never move
Fixed Error where units were unelectable and couldn't be commanded if you paused while rolling dice
Fixed another error when after facing specific enemy comps, the next battle wasnt clearing them from memory causing weird desync errors
Prevented all status effect icons (such as exhausted and out of ammo) from triggering above gate health bars
Gear Items Refresh
Removed Enron Accounting
Tower Shields -> Shielded units invulnerable to \[Ranged] Attacks
Buckler Shields -> Melee units gain +6 \[Melee Defense]
Jailer's key -> Cost to Recruit from Towns is Discounted (5, 10, 25)
Omen of famine - increasing to 2 gold per empty armor slot
The Potato - Sell price increases by 2 gold per turn
Unit Changes
Ashwood Militia
Added back Heavy Shields Melee Attack decrease from 36 -> 30
Cragflayers
Armor 5-> 25
Translation Fixes
German Translation from Iltharion Starpire's Special was incorrect, please let me know if incorrect for any other languages and I will update it appropriately! Also a major Korean overhaul!
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