Patch Notes | Patch 9.0
*Patch arrives on Tuesday, February 24th with Game Feeder Pack 2 DLC.https://store.steampowered.com/app/4182010/theHunter_Call_of_the_Wild__Game_Feeder_Pack_2/New Mule Deer FursThree new, very rare fur variations have been added to all Mule Deer populations: Erythristic Red, Erythristic Isabelline, and Mosaic.ImprovementsTrophy Lodge UIImproved the visualization of trophies in the Trophy Lodge customization screen.It should be clearer which trophy you’re selecting when browsing through trophies in the Trophy Manager.Game Feeder UIAdded a new panel to the Game Feeder menu which shows which animals they attract.Replaced the icon displayed when spotting an animal at a Game Feeder to be clear that it's not actually a Need Zone.The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually.Animal PopulationsPopulations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit.Bug FixesAnimalsSeveral visual issues with animal skeletons on the Harvest Screen have been fixed:The Woodcock’s feet and wing bones should now match up with its model.The Black Grouse’s wings should now match up with its model.The Beceite Ibex’s spine no longer appears severed.Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses.We did surgery on Badger eyeballs and now they are round (as intended).Capercaillies should react with faster when threatened.AudioFixed an issue where repair sounds didn't play when fixing a Game Feeder.The train on New England Mountains now sounds like a train.CustomizationIf you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization.EquipmentAn issue where .410 slugs wouldn’t travel more than 100m has been resolved.GameplayResolved a bug where animals could get stuck if a Game Feeder they were interested in was removed.Fixed an issue where items could sometimes not be equipped correctly if you had the Aim Toggle option on.It should now be easier to Spot the American Mink and Eurasian Pine Marten at long ranges.Animals will no longer gather on ground above a Game Feeder placed in a cave.Game Feeders disabled by Hunting Pressure should now re-enable after Hunter Pressure is removed without needing to reload the map.Fixed an issue where animals could occasionally appear out of thin air when exiting a Treestand.Bears should now be less enthusiastic about destroying Box Feeders when you’re resting.GraphicsFixed an issue that had caused trees to not render properly at very long range.MissionsResolved an issue on Scotland where you could get stuck on the Haggis Hunt mission if you spotted the "haggis" too quickly.Fixed an issue on Scotland where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the Haggis Hunt mission.Removed a test mission on Sundarpatan that had mysteriously appeared.Fixed a crash on Scotland that could happen if you approached Piper’s Pit while on the Pipe Down mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased.MultiplayerFixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards.When a host removes a trophy in their lodge, other players will now be able to see the trophy update.A bug that prevented hosts from placing a Game Feeder after leaving and rejoining their session has been fixed.Animal groups showing up at different players' Game Feeders in a session should now be more consistent.SystemThe game will save less frequently when a Game Feeder is active.Fixed an issue where you could sometimes get stuck on a loading screen when transitioning to a map you had previously visited during the same session.Resolved a crash that could occur if you had a lot of bird corpses piled in one place. Way too many in the first place if you ask me.TrophiesFixed several issues with Trophy Stands and Mounts that appeared visually inconsistent when using the new Trophy Customization options.Fixed a visual clipping issue with a “horns only” Wall Mount for the Blacktail Deer.On our livestream in December, Flinter suggested the medals on Premium Trophy Plaques were super high tech and “motion-activated”. While we appreciate the enthusiasm, this was a bug and not a feature. They should now be visible at all angles and distances.The trophy medals on Massive and Medium Round Platforms should now be visible.Fixed an issue where the Huddle Roe Multimount wasn’t properly displaying every deer.Removed several duplicate poses for the Coyote.UIFixed an issue where non-English languages would break the species filters in the Trophy Lodge menu.The missing silver outline on a menu icon for one of the Premium Platforms is now appearing as inte
*Patch arrives on Tuesday, February 24th with Game Feeder Pack 2 DLC.
Three new, very rare fur variations have been added to all Mule Deer populations: Erythristic Red, Erythristic Isabelline, and Mosaic.

Improved the visualization of trophies in the Trophy Lodge customization screen.
It should be clearer which trophy you’re selecting when browsing through trophies in the Trophy Manager.
Added a new panel to the Game Feeder menu which shows which animals they attract.
Replaced the icon displayed when spotting an animal at a Game Feeder to be clear that it's not actually a Need Zone.
The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually.
Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit.
Several visual issues with animal skeletons on the Harvest Screen have been fixed:
The Woodcock’s feet and wing bones should now match up with its model.
The Black Grouse’s wings should now match up with its model.
The Beceite Ibex’s spine no longer appears severed.
Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses.
We did surgery on Badger eyeballs and now they are round (as intended).
Capercaillies should react with faster when threatened.
Fixed an issue where repair sounds didn't play when fixing a Game Feeder.
The train on New England Mountains now sounds like a train.
If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization.
An issue where .410 slugs wouldn’t travel more than 100m has been resolved.
Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed.
Fixed an issue where items could sometimes not be equipped correctly if you had the Aim Toggle option on.
It should now be easier to Spot the American Mink and Eurasian Pine Marten at long ranges.
Animals will no longer gather on ground above a Game Feeder placed in a cave.
Game Feeders disabled by Hunting Pressure should now re-enable after Hunter Pressure is removed without needing to reload the map.
Fixed an issue where animals could occasionally appear out of thin air when exiting a Treestand.
Bears should now be less enthusiastic about destroying Box Feeders when you’re resting.
Fixed an issue that had caused trees to not render properly at very long range.
Resolved an issue on Scotland where you could get stuck on the Haggis Hunt mission if you spotted the "haggis" too quickly.
Fixed an issue on Scotland where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the Haggis Hunt mission.
Removed a test mission on Sundarpatan that had mysteriously appeared.
Fixed a crash on Scotland that could happen if you approached Piper’s Pit while on the Pipe Down mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased.
Fixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards.
When a host removes a trophy in their lodge, other players will now be able to see the trophy update.
A bug that prevented hosts from placing a Game Feeder after leaving and rejoining their session has been fixed.
Animal groups showing up at different players' Game Feeders in a session should now be more consistent.
The game will save less frequently when a Game Feeder is active.
Fixed an issue where you could sometimes get stuck on a loading screen when transitioning to a map you had previously visited during the same session.
Resolved a crash that could occur if you had a lot of bird corpses piled in one place. Way too many in the first place if you ask me.
Fixed several issues with Trophy Stands and Mounts that appeared visually inconsistent when using the new Trophy Customization options.
Fixed a visual clipping issue with a “horns only” Wall Mount for the Blacktail Deer.
On our livestream in December, Flinter suggested the medals on Premium Trophy Plaques were super high tech and “motion-activated”. While we appreciate the enthusiasm, this was a bug and not a feature. They should now be visible at all angles and distances.
The trophy medals on Massive and Medium Round Platforms should now be visible.
Fixed an issue where the Huddle Roe Multimount wasn’t properly displaying every deer.
Removed several duplicate poses for the Coyote.
Fixed an issue where non-English languages would break the species filters in the Trophy Lodge menu.
The missing silver outline on a menu icon for one of the Premium Platforms is now appearing as intended.
Resolved a bug where you could accidentally open the Harvest Screen and the Game Feeder refill menu at the same time if your harvest was close to a feeder.
If a Game Feeder is destroyed, the Game Feeder interaction menu will no longer stay open.
Fixed a bug where Game Feeders could be marked as inactive before running out of bait if they had less than 1% left.
Refilling a Game Feeder from the map will no longer cause the map to shift position in the background.
Fixed an issue where you could break the Harvest Screen if you accidentally pulled up the Inspect screen while managing your saved harvests.
It was suggested that our Patch Notes should have more jokes in them, so to finish them off, enjoy a joke from our community Discord moderator, Grimalkin.
Knock knock.
Who’s there.
Feeders2 dlc
Feeders 2 dlc who?
Feeders 2 dlc and 9.0 patch notes
In other news, we recently launched a new feedback platform. Whether you have a big idea for a new reserve, wanna upvote someone else's idea for a new feature, think we should backfill an animal, the sky is the limit. Join us on AvaHub!
What's Your Reaction?