Patch #12: Bug Fixes & Improvements

Greetings, Heroes!Following Patch #11, we've put together a smaller follow-up patch addressing bugs and rough edges that surfaced after its release. No sweeping changes this time — just a focused round of fixes to make sure everything introduced in Patch #11 is working as intended.Full patch notes are below. Good luck on the battlefield!Steam reviews — thank you!Your reports and feedback after Patch #11 helped us identify and prioritize the issues addressed in this update. Keep them coming — they go straight into our bug tracker. Thank you for your support!Changelogv. 0.80.34Bug FixesJebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game.Fixed the hotkey for "Heroic Strike".Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped.An enemy hero executing a strike while under the effect of "Mirage" no longer crashes the game.An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game.BalanceBalance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase."Sorcery": Magic Damage bonus increased: 10/20/30% → 20/30/40%.Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level)."Stables" have been completely blocked from generating on Sprint template (for good this time, good riddance).The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased."Point of Balance" objects can no longer generate in players' side areas on Helltide.LocalizationFixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!Join the CommunityStay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!With love,???? Unfrozen Team

Jul 10, 2026 - 15:09
 4
Patch #12: Bug Fixes & Improvements
Greetings, Heroes!

Following Patch #11, we've put together a smaller follow-up patch addressing bugs and rough edges that surfaced after its release. No sweeping changes this time — just a focused round of fixes to make sure everything introduced in Patch #11 is working as intended.

Full patch notes are below. Good luck on the battlefield!

Steam reviews — thank you!

Your reports and feedback after Patch #11 helped us identify and prioritize the issues addressed in this update. Keep them coming — they go straight into our bug tracker. Thank you for your support!

Changelog

v. 0.80.34

Bug Fixes
  • Jebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game.

  • Fixed the hotkey for "Heroic Strike".

  • Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped.

  • An enemy hero executing a strike while under the effect of "Mirage" no longer crashes the game.

  • An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game.

Balance
  • Balance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase.

  • "Sorcery": Magic Damage bonus increased: 10/20/30% → 20/30/40%.

  • Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level).

  • "Stables" have been completely blocked from generating on Sprint template (for good this time, good riddance).

  • The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased.

  • "Point of Balance" objects can no longer generate in players' side areas on Helltide.

Localization

Fixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on DiscordSteam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

???? Unfrozen Team

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