Marathon Update 1.1.0.2

General ONI is now announcing the return of C.A.R.R.I., the CyberAcme Runner Reinforcement Initiative. This Initiative returns with following changes and additions: CyberAcme Commendations: A new material which is awarded to Runners that promote C.A.R.R.I. values  For Crews: Earn commendations (+4) for each contract objective you assist your crewmate in completing   For Solos (Non-Rook): Earn commendations (+6) for each contract objective you complete. Bonus commendations (+5) can be earned if you exfil with other players.  For Rooks: Earn commendations (+5) for successful exfils. Bonus commendations (+5) can be earned if you exfil with other players.  All commendations rewards will be sent directly to your vault after completing any of the actions listed above  C.A.R.R.I. Armory: Exchange commendations for special offers in CyberAcme’s armory. Weapon Showcase: Each week, C.A.R.R.I. will feature a new weapon. An enhanced weapon will be given for free, but runners will have the opportunity to kit up their own and even buy a unique, deluxe variant. Reputation Packs: Can only be bought from the C.A.R.R.I. Armory. Purchasing one will automatically grant reputation for the associated faction. Special Offers: In addition, C.A.R.R.I. will provide an assortment of useful items and equipment. Keep an eye on offers as the season progresses. Fixed an issue where the previous selected zone would reset after each run. Fixed an issue where your crew fill settings did not persist between runs. Fixed an issue where Rooks were able to queue as a Duo. Fixed an issue that prevented Crew members from readying up after swapping from Trios to Duos. Fixed an issue where a Duo may be unable to matchmake if the leader changes the activity to a non-Duos zone. Fixed an issue where a crew error would display if Crew-fill was enabled while on Duos. Item Economy Added weekly login rewards beneath the "today's sponsors” section in the Armory. Slightly reduced loot quality and increased item pool in Cert containers in Night Marsh. Slightly reduced Prestige drops from pinnacle containers found in Prestige locked rooms. Fixed an issue where combatant reinforcements in Night Marsh were able to roll more loot than intended over the course of the run. Minor rebalancing of Folio and Trunk rewards across item types. Fixed an issue where UESC Sponsored Kits could spawn with Cryo keys. Cradle Reduced XP value of “Bluenique” (deluxe unique weapons) from 1,500 to 700. Reduces XP value of Superior and Prestige weapon mods: Superior: 2,500 to 1,000 Prestige: 7,500 to 3,750 Combat Weapons Fixed an issue where Folding Stocks stat bonuses were reversed based on their configuration. Bully SMG Fixed an issue with Bully Twitch sub drop style’s magazine not matching the promotional artwork. BR33 Volley Rifle Fixed an issue where the Lockout Muzzle Break Prestige mod was not suppressing the weapon audio for the user. (Audio was properly suppressed for other Runners.) V22 Volt Thrower Fixed an issue where firing the V22 Volt Thrower could be inaudible to crewmates and other Runners. User Interface and Experience Errors in the Ready Up screen will now more clearly display which crew mate has an error. Hovering over the error will display a tooltip explaining how to resolve the it. Crew errors (such as too many/not enough Runners) will display only near the ready button. Fixed an issue where some weapon mod tooltips would flash or not show when comparing with another compatible mod. Runners Thief Fixed an issue where Thief could say the wrong voice lines in the Runner select or when damaged in-run while equipped with the Kasha Yokai shell style. Contracts Fixed an issue where the wrong art was being displayed on the “Story & Rewards” side of certain limited contracts. CyberAcme Fixed an issue that could prevent some limited Cryo contracts from appearing correctly after weekly reset. NuCaloric Fixed an issue with Capstone 2 where patch kits and shield charges were not being awarded upon completing standard contracts. Fixed an issue that prevented anti-virus packs from being available in the Armory, even after unlocking them in the Faction upgrades. Codex Fixed an issue with entry “One man’s treasure” where it would complete without needing to convert a Prestige rarity item in the Cradle. Updated tooltip description for Bungie Reward entries that rewards are available for purchase after claiming. Fixed an issue where some “Early Bird VIP” entries from Season 1 were not unlocking correctly in Season 2. Zones Dire Marsh (Day and Night) Fixed an issue that allowed Runners to loot certain containers in the Bioresearch locked room without the proper key. Fixed an issue where a non-final exfil's timer could be extended beyond the final exfil's timer, resulting in Runners dying to the timer even while standing in an exfil. Fixed an issue causing a few containers to float on top of Greenhouse. Dire Marsh (Night) Fixed an issue in Upper Complex where a door hack device was

Jun 17, 2026 - 00:04
 1
Marathon Update 1.1.0.2
General 
  • ONI is now announcing the return of C.A.R.R.I., the CyberAcme Runner Reinforcement Initiative. This Initiative returns with following changes and additions: 

    • CyberAcme Commendations: A new material which is awarded to Runners that promote C.A.R.R.I. values  

      • For Crews: Earn commendations (+4) for each contract objective you assist your crewmate in completing   

      • For Solos (Non-Rook): Earn commendations (+6) for each contract objective you complete. Bonus commendations (+5) can be earned if you exfil with other players.  

      • For Rooks: Earn commendations (+5) for successful exfils. Bonus commendations (+5) can be earned if you exfil with other players.  

      • All commendations rewards will be sent directly to your vault after completing any of the actions listed above  

    • C.A.R.R.I. Armory: Exchange commendations for special offers in CyberAcme’s armory. 

      • Weapon Showcase: Each week, C.A.R.R.I. will feature a new weapon. An enhanced weapon will be given for free, but runners will have the opportunity to kit up their own and even buy a unique, deluxe variant. 

      • Reputation Packs: Can only be bought from the C.A.R.R.I. Armory. Purchasing one will automatically grant reputation for the associated faction. 

      • Special Offers: In addition, C.A.R.R.I. will provide an assortment of useful items and equipment. Keep an eye on offers as the season progresses. 

  • Fixed an issue where the previous selected zone would reset after each run. 

  • Fixed an issue where your crew fill settings did not persist between runs. 

  • Fixed an issue where Rooks were able to queue as a Duo. 

  • Fixed an issue that prevented Crew members from readying up after swapping from Trios to Duos. 

  • Fixed an issue where a Duo may be unable to matchmake if the leader changes the activity to a non-Duos zone. 

  • Fixed an issue where a crew error would display if Crew-fill was enabled while on Duos. 

Item Economy 
  • Added weekly login rewards beneath the "today's sponsors” section in the Armory. 

  • Slightly reduced loot quality and increased item pool in Cert containers in Night Marsh. 

  • Slightly reduced Prestige drops from pinnacle containers found in Prestige locked rooms. 

  • Fixed an issue where combatant reinforcements in Night Marsh were able to roll more loot than intended over the course of the run. 

  • Minor rebalancing of Folio and Trunk rewards across item types. 

  • Fixed an issue where UESC Sponsored Kits could spawn with Cryo keys. 

Cradle 
  • Reduced XP value of “Bluenique” (deluxe unique weapons) from 1,500 to 700. 

  • Reduces XP value of Superior and Prestige weapon mods: 

    • Superior: 2,500 to 1,000 

    • Prestige: 7,500 to 3,750 

Combat 
Weapons 
  • Fixed an issue where Folding Stocks stat bonuses were reversed based on their configuration. 

Bully SMG 
  • Fixed an issue with Bully Twitch sub drop style’s magazine not matching the promotional artwork. 

BR33 Volley Rifle 
  • Fixed an issue where the Lockout Muzzle Break Prestige mod was not suppressing the weapon audio for the user. (Audio was properly suppressed for other Runners.) 

V22 Volt Thrower 
  • Fixed an issue where firing the V22 Volt Thrower could be inaudible to crewmates and other Runners. 

User Interface and Experience 
  • Errors in the Ready Up screen will now more clearly display which crew mate has an error. Hovering over the error will display a tooltip explaining how to resolve the it. Crew errors (such as too many/not enough Runners) will display only near the ready button. 

  • Fixed an issue where some weapon mod tooltips would flash or not show when comparing with another compatible mod. 

Runners 
Thief 
  • Fixed an issue where Thief could say the wrong voice lines in the Runner select or when damaged in-run while equipped with the Kasha Yokai shell style. 

Contracts 
  • Fixed an issue where the wrong art was being displayed on the “Story & Rewards” side of certain limited contracts. 

CyberAcme 
  • Fixed an issue that could prevent some limited Cryo contracts from appearing correctly after weekly reset. 

NuCaloric 
  • Fixed an issue with Capstone 2 where patch kits and shield charges were not being awarded upon completing standard contracts. 

  • Fixed an issue that prevented anti-virus packs from being available in the Armory, even after unlocking them in the Faction upgrades. 

Codex 
  • Fixed an issue with entry “One man’s treasure” where it would complete without needing to convert a Prestige rarity item in the Cradle. 

  • Updated tooltip description for Bungie Reward entries that rewards are available for purchase after claiming. 

  • Fixed an issue where some “Early Bird VIP” entries from Season 1 were not unlocking correctly in Season 2. 

Zones 
Dire Marsh (Day and Night) 
  • Fixed an issue that allowed Runners to loot certain containers in the Bioresearch locked room without the proper key. 

  • Fixed an issue where a non-final exfil's timer could be extended beyond the final exfil's timer, resulting in Runners dying to the timer even while standing in an exfil. 

  • Fixed an issue causing a few containers to float on top of Greenhouse. 

Dire Marsh (Night) 
  • Fixed an issue in Upper Complex where a door hack device was hidden behind a cabinet. 

  • Fixed an issue where other Runners' flashlights wouldn't appear if they were turned on before entering your sight range . 

Dire Marsh (Day) 
  • Fixed an issue where the second wave of exfils were failing to spawn. 

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