Kingdom Come: Deliverance superfan fixes Henry's "hilariously tight" two-week story, and even Warhorse agrees: "At this point you're possibly more organized than we are"
Kingdom Come: Deliverance and its sequel are games that pride themselves on their historical realism, with a story rooted in 15th century Bohemia wartime, characters based on real-world history, and architecture that closely resembles the buildings that actually stood, and in some cases still do stand, in that region of the world. But if we're talking about the first game specifically, there's one key aspect of the story that developer Warhorse well and truly whiffed, and that's how much in-game time transpired over the course of the main story. During the epilogue of the first Kingdom Come: Deliverance, Hans Capon asks Henry how long they've known each other, having met near the beginning of the game, when Henry arrives in Skalitz as a refugee. Capon suggests it's only been a couple of weeks since they met, implying the entire main story took place over a matter of some 14 days, meaning in that space of time Henry went from being an orphaned son of a blacksmith with no combat experience to a master swordsman with a body count to rival Nathan Drake's, earning him the trust of nobles to carry out high-stakes missions. Now, this being a video game, I think most of us went, "Huh, that seems a little unlikely, but so does the premise of pretty much every video game ever made," but not one Twitter user going simply by Paul, who assigned himself the task of mapping out how long Henry's journey actually took, canonically. "Given the KCD saga's (hilariously) tight timeframe, I thought it would be fun to 'map out' just over how much time the main story actually takes place," he says before presenting a quite nifty calendar of events and how much time likely transpired between them. "How long have we known each other? A couple of weeks?"About 5Given the KCD saga's (hilariously) tight timeframe, I thought it would be fun to 'map out' just over how much time the main story actually takes place: pic.twitter.com/WzfSIyoANNJune 25, 2026 Admittedly, the space in mind allotted to Kingdom Come: Deliverance is entirely occupied by the riveting events of the second game, and it's been about seven years since I touched the first one, but from what I can tell this calendar seems logical, organized, and well-researched. Paul estimates Henry would be bedridden from his combat injuries escaping Skalitz, not to mention fever likely from infection, for about two weeks, which sounds like a reasonable recovery time. In Kingdom Come: Deliverance and its sequel, you can sleep in any bed or pile of hay you find around the map, although you'll likely get woken up if you don't own the bed, but that's not relevant to the canonical timeframe of the main story. So Paul maps out how long he reckons each quest takes Henry in terms of the in-game timer, and he does so meticulously ,with "a bunch" of self-imposed metrics accounting for side quests and travel time – not to mention detailed notes of Henry's daily activities. Ultimately, the character's calendar stretches out just beyond two months, which sounds a lot more logically consistent than two weeks, for sure. "Obviously the results are incredibly subjective," Paul admits. "kcd is a brilliant game in that nearly no two playthroughs are exactly the same. i could've easily failed a skill check that set me back a day, or i could've been attacked by bandits and missed someone before they went to bed, etc. "I mainly thought this was fun since the in-game world time counter is incredibly inaccurate. it doesn't account for henry's 2 week stint in bed and it skips forward by entire days A LOT (drinking with godwin, theresa's second date, jobst's meeting)." I'm deeply impressed by Paul's studiousness when it comes to Kingdom Come: Deliverance's world and the illogical pace of its elusive clock, and apparently, so is Warhorse. "At this point you're possibly more organised than we are!" the studio's official Twitter account said in reply to Paul's work. Paul, as any self-motivated superfan would do, decided to then shoot his shot for employment at Warhorse. Henry would be proud. Kingdom Come Deliverance 2 adds Balatro's Jimbo in a surprise new quest with a huge addition to the RPG's best minigame [/url]
Kingdom Come: Deliverance and its sequel are games that pride themselves on their historical realism, with a story rooted in 15th century Bohemia wartime, characters based on real-world history, and architecture that closely resembles the buildings that actually stood, and in some cases still do stand, in that region of the world. But if we're talking about the first game specifically, there's one key aspect of the story that developer Warhorse well and truly whiffed, and that's how much in-game time transpired over the course of the main story.During the epilogue of the first Kingdom Come: Deliverance, Hans Capon asks Henry how long they've known each other, having met near the beginning of the game, when Henry arrives in Skalitz as a refugee. Capon suggests it's only been a couple of weeks since they met, implying the entire main story took place over a matter of some 14 days, meaning in that space of time Henry went from being an orphaned son of a blacksmith with no combat experience to a master swordsman with a body count to rival Nathan Drake's, earning him the trust of nobles to carry out high-stakes missions.
Now, this being a video game, I think most of us went, "Huh, that seems a little unlikely, but so does the premise of pretty much every video game ever made," but not one Twitter user going simply by Paul, who assigned himself the task of mapping out how long Henry's journey actually took, canonically. "Given the KCD saga's (hilariously) tight timeframe, I thought it would be fun to 'map out' just over how much time the main story actually takes place," he says before presenting a quite nifty calendar of events and how much time likely transpired between them.
"How long have we known each other? A couple of weeks?"About 5Given the KCD saga's (hilariously) tight timeframe, I thought it would be fun to 'map out' just over how much time the main story actually takes place: pic.twitter.com/WzfSIyoANNJune 25, 2026
Admittedly, the space in mind allotted to Kingdom Come: Deliverance is entirely occupied by the riveting events of the second game, and it's been about seven years since I touched the first one, but from what I can tell this calendar seems logical, organized, and well-researched. Paul estimates Henry would be bedridden from his combat injuries escaping Skalitz, not to mention fever likely from infection, for about two weeks, which sounds like a reasonable recovery time.
In Kingdom Come: Deliverance and its sequel, you can sleep in any bed or pile of hay you find around the map, although you'll likely get woken up if you don't own the bed, but that's not relevant to the canonical timeframe of the main story. So Paul maps out how long he reckons each quest takes Henry in terms of the in-game timer, and he does so meticulously ,with "a bunch" of self-imposed metrics accounting for side quests and travel time – not to mention detailed notes of Henry's daily activities. Ultimately, the character's calendar stretches out just beyond two months, which sounds a lot more logically consistent than two weeks, for sure.
"Obviously the results are incredibly subjective," Paul admits. "kcd is a brilliant game in that nearly no two playthroughs are exactly the same. i could've easily failed a skill check that set me back a day, or i could've been attacked by bandits and missed someone before they went to bed, etc.
"I mainly thought this was fun since the in-game world time counter is incredibly inaccurate. it doesn't account for henry's 2 week stint in bed and it skips forward by entire days A LOT (drinking with godwin, theresa's second date, jobst's meeting)."
I'm deeply impressed by Paul's studiousness when it comes to Kingdom Come: Deliverance's world and the illogical pace of its elusive clock, and apparently, so is Warhorse. "At this point you're possibly more organised than we are!" the studio's official Twitter account said in reply to Paul's work. Paul, as any self-motivated superfan would do, decided to then shoot his shot for employment at Warhorse. Henry would be proud.
Kingdom Come Deliverance 2 adds Balatro's Jimbo in a surprise new quest with a huge addition to the RPG's best minigame
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