1.0 Update

Sephiria has officially launched.Hello! This is TEAM HORAY.It's been eight years since we released our previous title, Dungreed.Sephiria began as a project at the end of 2021.The prototype, January 4, 2022Over 484 days of Early Access and 58 updates, Sephiria has grown into a far bigger game than it once was.6 chapters — a story that concludes with the final battle against QliphothSix weapon branches with over 200 upgradesAbout 300 Artifacts · about 70 Tablets · over 30 PotionsOver 20 costumes18 Hard Mode elementsSupport for 12 languages · online co-op for up to 4 playersAll of it was built on your feedback. ????You reported bugs with great care,pointed out mistranslations,made mods even though mod support didn't exist,gave us criticism without holding back,and helped one another in the community.Thank you to everyone who guided our team to the Sephiria we have today.A Tribute to Our Early Access PlayersAs a small token of our gratitude, everyone who purchased Sephiria before the official release will receive a badge shown in multiplayer.TEAM HORAY will keep monitoring the game and doing our best to fix issues so that Sephiria keeps improving.If you run into problems or have suggestions, please let us know through our Discord.----------1.0.19 Update???? marks changes made from community feedback. Thank you!1.0.19Content Additions • 3 new Miracles have been added. • 20 new Artifacts have been added. • 7 new Tablets have been added. • 1 new Combo has been added. • 12 new Potions have been added. • 1 new random object where you can purchase items has been added. • 1 new Costume has been added.[h5]New Chapter[/h5] • Chapter 6 has been added. • New cutscenes and quests for Chapter 6 have been added. • 2 new bosses and 1 new mini boss have been added. • 3 new BGM tracks for the chapter have been added. • 3 new achievements have been added. Mid-run save data from the Early Access version cannot be continued in the official version; the run will end and you will return to town.[h5]Ending Added[/h5] • A game ending has been added. You can now see the full ending, including its cutscene and the credits.[h5]New Weapon Upgrades[/h5] • 1 new upgrade has been added to the Great Sword. • 4 new upgrades have been added to the Dagger. • 4 new upgrades have been added to the Crossbow. • 4 new upgrades have been added to the Staff.[h5]???? Tutorial Section Added[/h5] • A 'Tutorial' section has been added to Lore, where you can review tutorials you've already seen.[h5]Side Bag[/h5] • A Side Bag feature for storing spare items has been added. Items in the Side Bag are inactive.The Side Bag can be unlocked through a Destiny Inscription.[h5]Fruit Skewer[/h5] • A Destiny Inscription quest for the Fruit Skewer has been added. It can be unlocked through a Destiny Inscription after starting the game.[h5]Mystic Pot[/h5] • The Mystic Pot now works differently. It now converts 1 Artifact into a different Artifact of the same rarity, or 2 Artifacts into one of a higher rarity.Combat Rules • Travelers in the dungeon now grow stronger as stage progress advances. • When you turn a Wanderer hostile, the message 'All Wanderers in this area are now hostile to you.' is displayed.Boss • Askard: • Bullets from the floor tentacles can now be guarded from every direction. • Fixed an issue where the slam pattern showed no warning indicator in certain situations. • Fixed an issue where the Laser attack warning was not displayed in certain situations. • Spinning Staff Demon: Base patterns have been eased, and the previous patterns now apply in Hard Mode. • Qliphoth: Hitboxes for some patterns have been eased, and the number of projectiles has been reduced.ArtifactsImageChangesFrozen Egg • Follower damage Artifact effects now apply to it.White Planet • Fixed an issue where its image was not displayed correctly in certain situations.Devotion Insignia • Fixed an issue where its effect text was garbled in some languages.Eternal Winter • Effect changed. • Before- Physical Damage coefficient: 72/130/230 • After- Physical Damage coefficient: 40/75/125 (now based on 50% of Cold Damage)TabletsImageChangesNurture • Rarity changed. (Advanced → Common)Competition • Bonus values changed. (Downward +2 → +3)Wave • Bonus values changed. (Upper-right diagonal +2 → +3)Trick • Rarity changed. (Advanced → Common)Preparation • Bonus values changed. (Lower-right diagonal +1 → +2)Daydream • Effect changed. • Before- +1 in each of the 4 diagonal directions, +1 in each of the 4 cells beyond them • After- +2 in each of the 4 diagonal directionsWeaponsImageChangesGlacial Blade • Weapon effect changed. • Before- Artifact Scabbard of Exorcism charges 50% faster. • After- Artifact Scabbard of Exorcism's projectile becomes smaller, but it charges 50% faster. This effect is multiplicative with Frost Relic charge speed.Incendium • Weapon effect changed. • Before- Fire Damage increases by 5. • After- Weapon Attack damage is reduced by 15%, but it is now based on Fire Damage.Solis Miss

Jul 31, 2026 - 15:26
 0
1.0 Update
Sephiria has officially launched.

Hello! This is TEAM HORAY.
It's been eight years since we released our previous title, Dungreed.


Sephiria began as a project at the end of 2021.


The prototype, January 4, 2022

Over 484 days of Early Access and 58 updates, Sephiria has grown into a far bigger game than it once was.
  • 6 chapters — a story that concludes with the final battle against Qliphoth
  • Six weapon branches with over 200 upgrades
  • About 300 Artifacts · about 70 Tablets · over 30 Potions
  • Over 20 costumes
  • 18 Hard Mode elements
  • Support for 12 languages · online co-op for up to 4 players
All of it was built on your feedback. ????

You reported bugs with great care,
pointed out mistranslations,
made mods even though mod support didn't exist,
gave us criticism without holding back,
and helped one another in the community.
Thank you to everyone who guided our team to the Sephiria we have today.

A Tribute to Our Early Access Players
As a small token of our gratitude, everyone who purchased Sephiria before the official release will receive a badge shown in multiplayer.




TEAM HORAY will keep monitoring the game and doing our best to fix issues so that Sephiria keeps improving.
If you run into problems or have suggestions, please let us know through our Discord.

----------
1.0.19 Update
???? marks changes made from community feedback. Thank you!


1.0.19

Content Additions
• 3 new Miracles have been added.


• 20 new Artifacts have been added.


• 7 new Tablets have been added.


• 1 new Combo has been added.


• 12 new Potions have been added.


• 1 new random object where you can purchase items has been added.
• 1 new Costume has been added.



[h5]New Chapter[/h5]
• Chapter 6 has been added.
• New cutscenes and quests for Chapter 6 have been added.
• 2 new bosses and 1 new mini boss have been added.
• 3 new BGM tracks for the chapter have been added.
• 3 new achievements have been added.
Mid-run save data from the Early Access version cannot be continued in the official version; the run will end and you will return to town.

[h5]Ending Added[/h5]
• A game ending has been added.
You can now see the full ending, including its cutscene and the credits.

[h5]New Weapon Upgrades[/h5]
• 1 new upgrade has been added to the Great Sword.


• 4 new upgrades have been added to the Dagger.


• 4 new upgrades have been added to the Crossbow.


• 4 new upgrades have been added to the Staff.



[h5]???? Tutorial Section Added[/h5]
• A 'Tutorial' section has been added to Lore, where you can review tutorials you've already seen.



[h5]Side Bag[/h5]
• A Side Bag feature for storing spare items has been added.
Items in the Side Bag are inactive.
The Side Bag can be unlocked through a Destiny Inscription.



[h5]Fruit Skewer[/h5]
• A Destiny Inscription quest for the Fruit Skewer has been added.
It can be unlocked through a Destiny Inscription after starting the game.



[h5]Mystic Pot[/h5]
• The Mystic Pot now works differently.
It now converts 1 Artifact into a different Artifact of the same rarity, or 2 Artifacts into one of a higher rarity.


Combat Rules
• Travelers in the dungeon now grow stronger as stage progress advances.
• When you turn a Wanderer hostile, the message 'All Wanderers in this area are now hostile to you.' is displayed.

Boss
• Askard:
• Bullets from the floor tentacles can now be guarded from every direction.
• Fixed an issue where the slam pattern showed no warning indicator in certain situations.
• Fixed an issue where the Laser attack warning was not displayed in certain situations.
• Spinning Staff Demon: Base patterns have been eased, and the previous patterns now apply in Hard Mode.
• Qliphoth: Hitboxes for some patterns have been eased, and the number of projectiles has been reduced.

Artifacts
Image
Changes
Frozen Egg
• Follower damage Artifact effects now apply to it.
White Planet
• Fixed an issue where its image was not displayed correctly in certain situations.
Devotion Insignia
• Fixed an issue where its effect text was garbled in some languages.
Eternal Winter
• Effect changed.
• Before
- Physical Damage coefficient: 72/130/230
• After
- Physical Damage coefficient: 40/75/125 (now based on 50% of Cold Damage)

Tablets
Image
Changes
Nurture
• Rarity changed. (Advanced → Common)
Competition
• Bonus values changed. (Downward +2 → +3)
Wave
• Bonus values changed. (Upper-right diagonal +2 → +3)
Trick
• Rarity changed. (Advanced → Common)
Preparation
• Bonus values changed. (Lower-right diagonal +1 → +2)
Daydream
• Effect changed.
• Before
- +1 in each of the 4 diagonal directions, +1 in each of the 4 cells beyond them
• After
- +2 in each of the 4 diagonal directions

Weapons
Image
Changes
Glacial Blade
• Weapon effect changed.
• Before
- Artifact Scabbard of Exorcism charges 50% faster.
• After
- Artifact Scabbard of Exorcism's projectile becomes smaller, but it charges 50% faster.
This effect is multiplicative with Frost Relic charge speed.
Incendium
• Weapon effect changed.
• Before
- Fire Damage increases by 5.
• After
- Weapon Attack damage is reduced by 15%, but it is now based on Fire Damage.
Solis Missio
• 'Reignite' throws Solar Blades faster. (once per 0.2s → once per 0.12s)
Flame Eater: Haetae
• Base Attack Speed increased.
Hypersensitivity
• Weapon effect changed.
• Before
- Special Attack Damage increases by 20%. Special Attack: Whirlwind charges 50% faster.
• After
- Special Attack: Whirlwind deals 20% more damage and charges 50% faster.
Lightning Greatsword "S3G"
• Weapon effect changed.
• Before
- On Weapon Attack, inflicts Electrocution on the target. Electrocution extra damage increases by 20%.
• After
- On Weapon Attack, inflicts Electrocution on the target. Electrocution extra damage increases by 33%.
Greatsword of Exorcism
• Fixed an issue where some stats were applied incorrectly.
Mischievous Prank
• Weapon effect changed.
• Before
- On Weapon Attack, Critical Chance decreases by 20%, but Weapon Damage increases by 25%.
• After
- Special Attack changes to Special Attack: Leaf Explosion. Normal Attack Damage is added to Special Attack damage.
Red Snake Crush
• Weapon effect changed.
• Before
- Artifact Red Snake Eyes deals 20% more damage, and its cooldown is reduced on Normal Attack.
• After
- Artifact Red Snake Eyes deals 33% more damage, and its cooldown is reduced by 2.5 seconds on Normal Attack.
Solis Cineris
• Weapon effect changed.
• Before
- On Weapon Attack, Solar Blade triggers 2 additional times. Solar Blade's Critical Damage increases by 33%.
• After
- On Weapon Attack, Solar Blade triggers 2 additional times. Solar Blade's Critical Damage increases by 36%.
Colossal Crossbow: Rapid Freeze Crystal
• Weapon effect changed.
• Before
- Arrows are not consumed while Frost Veil is active.
• After
- Frost Relic damage increases by 20%.
Lightning Dagger
• Weapon effect changed.
• Before
- On Weapon Attack, deals extra damage equal to 20% of Lightning Damage.
• After
- On Weapon Attack, deals extra damage equal to 25% of Lightning Damage.
Adonis
• Weapon effect changed.
• Before
- Critical Damage dealt by Weapon Attack increases by 30%.
• After
- Critical Damage dealt by Weapon Attack is amplified by 30%.
An increase adds the value directly, while amplification raises the value you've already accumulated by that percentage.
If Physical Damage is 10, 'Physical Damage +5' makes it 15, while 'Physical Damage amplified by 30%' makes it 13.
When you have multiple amplification effects, they are not multiplied together; they are summed and applied at once.
Academy Enchanted Sword
• Weapon effect changed.
• Before
- Special Attack: Parry costs 0 MP, and a successful Special Attack: Parry restores 22% MP.
• After
- Special Attack: Parry costs 0 MP, and a successful Special Attack: Parry restores 30% MP.
Loving Gaze
• Weapon effect changed.
• Before
- Special Attack: Whirlwind's Critical Chance increases by 50%, and its cast speed is 50% faster.
• After
- Special Attack: Whirlwind's Critical Chance increases by 100%, and Special Attack Speed is 50% faster.
Harsh Trial
• Weapon effect changed.
• Before
- You can no longer use Special Attack: Parry, but Weapon Attack has a 20% chance to grant Trance. (Trance can be stacked up to 2 times)
• After
- You can no longer use Special Attack: Parry, but Weapon Attack has a 30% chance to grant Trance. (Trance can be stacked up to 4 times)
Famed Sword 'Muramasa'
• Fixed an issue where you could still attack after dying in multiplayer.
Heidi
• Weapon effect changed.
• Before
- When consuming Dash Count, gain 'Overheat' stacks. (1 by default, gain 2 when using Sheath, up to 6 times) Consumes stacks when using Normal Attack.
• After
- When consuming Dash Count, gain 'Overheat' stacks. (1 by default, gain 3 when using Sheath, up to 9 times) Consumes stacks when using Normal Attack.
Lightning Flash
• Fixed an issue where Special Attack: Issen compared elements incorrectly.
Library Spectral Sealing Society Mark II
• Weapon effect changed.
• Before
- The spirit's Dash attack cooldown changes to 1 second.
Sheath invincibility duration increases by 50%, and on a successful block the spirit performs Dash attacks equal to your Dash Count.
• After
- The spirit's Dash attack cooldown changes to 1 second, decreasing by 10% per point of Dash Count.
Sheath invincibility duration increases by 50%, and on a successful block the spirit performs Dash attacks equal to your Dash Count.

Costumes
Image
Changes
Orange Rabbit
• Effect changed.
• Before
- Max HP +10, Max MP -15
• After
- Debuff Damage +14%, Defense -8
White Rabbit
• Effect changed.
• Before
- Normal Attack Damage +8%, Special Attack Damage -5%
• After
- Special Attack Damage +12%, Max MP +8, Evasion -15
Red-Clothed Cat
• Effect changed.
• Before
- +5 to each elemental damage, -5 to opposing elemental damage
• After
- Each elemental damage amplified +15%, Physical Damage amplified -20%
Frog
• Effect changed.
• Before
- +5 to each elemental damage, -5 to opposing elemental damage
• After
- Each elemental damage amplified +15%, Physical Damage amplified -20%
Wizard Bunny
• Effect changed.
• Before
- +5 to each elemental damage, -5 to opposing elemental damage
• After
- Each elemental damage amplified +15%, Physical Damage amplified -20%
Skeleton
• Effect changed.
• Before
- Revive +2, Healing Curse 50%
• After
- Damage dealt amplified by 20%

Hard Mode
• Protective Armor's maximum level has been extended.
• Before
- Up to level 2 (Defense up to +4)
• After
- Up to level 3 (Defense up to +6)
• Ferocious Claws and Tenacious Body maximum levels have been extended.
• Before
- Up to level 5 (Damage +40% / HP +55%)
• After
- Up to level 7 (Damage +56% / HP +75%), with the final level costing 2 points
• 6 new Hard Mode elements have been added, and Hard Mode now extends up to level 60.
[Demon] Festival of Blood — Enemies restore HP when they hit a player. (Mini bosses and bosses restore more)
[Demon] False Vanguard — Mini bosses become even stronger.
[Plan] Deterioration — Level Up Restoration values are reduced. (4 levels: -10/25/40/60%)
[Plan] Tension — You cannot use potions during boss fights.
[Plan] Heavy Heart — You start each run with a 'Heavy Heart' Artifact that has no effect and cannot be discarded.
[World] Proliferation — More Normal Enemies appear. (2 levels: +10/25%)
UI
• You can now rotate Tablets with a middle mouse click.
• The 'Special Attack Cost Reduction' stat has been renamed to 'Special Attack MP Cost Reduction'.
• Fixed an issue where keyword descriptions in Artifact tooltips were cut off vertically in certain situations.
• Adjusted the area where items can be dropped in the Inventory.
• Markers are now displayed so you can check locations in certain quests.
• Improved font size, line spacing, and controller glyph display in some UI.


[h5]Preset Slot Fixes[/h5]
• Applying the clipboard to a Preset now takes effect immediately.
• ???? Preset slots have been expanded from 5 to 7.
• ???? Added a button to immediately apply an edited Preset when saving in Preset edit mode.


[h5]Options[/h5]
• An option to increase font size has been added. (Enabled by default on Steam Deck)

Bug Fixes
• ???? Fixed an issue where you could get stuck in a certain area of the Library.
• ???? Fixed an issue where presets could not be loaded correctly in certain situations.
• ???? Huge Skeleton Warrior: Fixed an issue where attack intervals differed between individual enemies.
• Spinning Staff Demon: Fixed an issue where it stayed in the air after jumping in certain situations.
• Default Sword and Shield: Fixed an issue where stagger was applied incorrectly when guarding a Normal Attack in certain situations.
• Fixed an issue where the 'Home Repairs' quest completed automatically in certain situations even when its conditions were not met.
• Fixed an issue where entries on the game over screen were listed in the wrong order in certain situations.


[h5]Chapter 5[/h5]
• Fixed an issue where the Tree portal would not open in certain Chapter 5 situations unless you rescued the heroes.
• Fixed an issue where the quest list was not displayed after dying and restarting in Chapter 5.


[h5]Chapter 4[/h5]
• Fixed an issue where Chapter 4 could fail to progress in certain situations.

Multiplayer
• Fixed an issue where the game over screen appeared when leaving the lobby screen in certain situations.
• Players who have been kicked can no longer rejoin the same game.
• Clients now leave the lobby as well when the host's game ends.
• Slightly optimized multiplayer load during runs.
• Mitigated an issue where the game could close when selecting an item reward in certain situations.
• Fixed an issue where the Steam lobby disappeared when exploring separately in Chapter 3.
• Mitigated an issue where progress could stall while moving between locations in certain situations.

Misc
• 5 new languages (Thai, German, French, Polish, Swedish) have been added.
We are still refining translation quality — please report anything that reads awkwardly and we'll address it.
• A photosensitive seizure warning is now shown when the game starts.


If you encounter a bug or have a suggestion, please let us know through our Discord channel.
If you run into a bug or crash, reporting it by email with the log from the path below is a great help.
Thank you.
Log file path
C: / Users / {Your_PC_Name} / AppData / LocalLow / TEAMHORAY / Sephiria
Player.log is the current session log.
Player-prev.log is the previous session log.
team.horay.game@gmail.com

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