Grim Dawn v1.3.0.8 and MOAR!
Since Fangs of Asterkarn released, we have been diligently addressing your bug reports and feedback. We have now released 8 patches, and numerous smaller hotfixes. If you missed any, you can see detailed changes on the official website.Major changes in v1.3 and the new expansion meant some of you have experienced degraded stability, so that has been one of our top priorities. We have already resolved numerous reported crashes and graphics and game-blocking bugs. These issues are, once again, becoming increasingly rare, but we will continue to tackle reports, so keep them coming if you are running into problems. The team is also investigating optimizing performance in Kurnhold, which is a very graphically intensive area.The second major pain point has been the disproportionate challenge presented by Fangs of Asterkarn encounters and v1.3 balance changes. With the recent updates, we believe these issues have largely been ironed out. If you feel that any bosses or monsters are still out of line, let us know and we will review them.Barring unexpected critical issues, the next patch will be Fang of Asterkarn's first major content update, v1.3.1, which will enter public playtesting in September and release at the end of September/early October. We will have a preview of what's to come on September 14th!On a related note, in case you missed it, we are currently running a merch campaign with Makeship, which ends in just over a week. If it is funded, you can bring your very own Scorv and Crate pins home!
Since Fangs of Asterkarn released, we have been diligently addressing your bug reports and feedback. We have now released 8 patches, and numerous smaller hotfixes. If you missed any, you can see detailed changes on the official website.

Major changes in v1.3 and the new expansion meant some of you have experienced degraded stability, so that has been one of our top priorities. We have already resolved numerous reported crashes and graphics and game-blocking bugs. These issues are, once again, becoming increasingly rare, but we will continue to tackle reports, so keep them coming if you are running into problems. The team is also investigating optimizing performance in Kurnhold, which is a very graphically intensive area.
The second major pain point has been the disproportionate challenge presented by Fangs of Asterkarn encounters and v1.3 balance changes. With the recent updates, we believe these issues have largely been ironed out. If you feel that any bosses or monsters are still out of line, let us know and we will review them.
Barring unexpected critical issues, the next patch will be Fang of Asterkarn's first major content update, v1.3.1, which will enter public playtesting in September and release at the end of September/early October. We will have a preview of what's to come on September 14th!
On a related note, in case you missed it, we are currently running a merch campaign with Makeship, which ends in just over a week. If it is funded, you can bring your very own Scorv and Crate pins home!

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