D&D should either make its magic items more balanced, or WAY less balanced
What's the point of magic items in Dungeons and Dragons? The Dungeon Masters Guide assumes that as players accrue levels they will also pick up a certain number of DnD magic items, suggesting that they're supposed to be part of the power progression of a character - and having or not having a specific item can make or break certain builds. But D&D is stuffed with wondrous items with abilities that don't easily map into flat power buffs, instead giving the players new tools for self-expression that become more rewarding the less the campaign focuses on combat. Like many things in D&D, it's an attempt to please all kinds of player - but it could please specific kinds of players a lot more if it went either way, with items that are either better balanced for combat, or that don't even try. Read the full story on Wargamer: D&D should either make its magic items more balanced, or WAY less balanced
What's the point of magic items in Dungeons and Dragons? The Dungeon Masters Guide assumes that as players accrue levels they will also pick up a certain number of DnD magic items, suggesting that they're supposed to be part of the power progression of a character - and having or not having a specific item can make or break certain builds. But D&D is stuffed with wondrous items with abilities that don't easily map into flat power buffs, instead giving the players new tools for self-expression that become more rewarding the less the campaign focuses on combat. Like many things in D&D, it's an attempt to please all kinds of player - but it could please specific kinds of players a lot more if it went either way, with items that are either better balanced for combat, or that don't even try.Read the full story on Wargamer: D&D should either make its magic items more balanced, or WAY less balanced
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