Connectivity Fixes, Direct IP Added & Save Backup System Update
Dear captains,Over the past few days, many of you have encountered several issues. Our team has been working in emergency mode to resolve them as quickly as possible so that more players can enjoy the game without disruptions.Version: 0.10.0.3.104-256f9653CONNECTIVITY SERVER SELECTIONWe identified issues with certain ISPs blocking parts of our networking services. To address this, we’ve implemented the following changes:Connectivity Server Selection: You can now manually choose a specific connectivity server instead of relying on automatic selection. You can also see which servers are reachable. Dedicated server settings can be configured via [c]ServerDescription.json[/c].Known Issue: If your connection is unstable (high ping or packet loss), a connectivity server may appear as “available” even if it cannot actually be used.You can now manually select which connectivity server to use.If you were unable to connect with your friends before, try switching between different connectivity servers. All players must have access to at least one shared server.This setting can also be adjusted for dedicated servers. Please allow some time for hosting providers to adapt to these changes, especially since it’s currently the weekend.DIRECT IP CONNECTIONWe also identified issues related to connections within the same network, as well as certain self-hosted dedicated server configurations. To address this, we’ve added the option to connect via Direct IP:Direct IP Connection: A new option is now available when hosting a server (both in-game and dedicated). This works as an alternative to our connectivity services. When using Direct IP, players can only join via your IP address, and invite codes will not work. Dedicated server settings can be configured via [c]ServerDescription.json[/c].Known Issue: When using Direct IP, if you enter an incorrect password or there is a version mismatch, the game will return you to the main menu without displaying an error message.If you are experiencing connectivity issues, we recommend trying different available connectivity servers when hosting to see if performance improves.If you are unable to connect via connectivity services, you can still try connecting using Direct IP.Instructions on how to set up a Direct IP connection can be found below.SAVE BACKUPSWe discovered an issue where, in rare cases, player save files may become corrupted. This happens more frequently when playing across multiple machines while using Steam Cloud synchronization.We are still investigating the root cause. In the meantime, to mitigate the risk, we’ve added an automatic save backup system. Each time you launch the game, a backup of your save will be created. The system stores up to 30 backups, after which older ones are overwritten.Instructions on how to restore your save in case of corruption are provided below.We still recommend avoiding the use of cloud saves if possible while we continue investigating the issue.Added an automatic backup system on game launch for both dedicated servers and clients. The system stores up to 30 automated backups; when a 31st is created, the oldest one is automatically deleted.We are closely monitoring the situation and investigating further potential fixes.HOW IT WORKSAn automatic save backup is created on game launch (both for client and dedicated server).The maximum number of backup files is limited to 30.Only saves from the current version are backed up.Backups are stored in the folder:[c]SaveProfiles/{steamid}_Backups[/c]When the file limit is exceeded, older backups are deleted (the 31st backup replaces the oldest one).HOW TO RESTORE BACKUPGo to:[c]C:\\Steam\\steamapps\\common\\Windrose\\R5\\Saved\\SaveProfiles\\{your_Steam_ID}_Backups\\{Backup_name_with_date_and_time}[/c]Choose the latest backup (or any preferred one).Copy all files from chosen backup folder (should be one folder inside + AccountDescription.json)Then paste them into:[c]C:\\Steam\\steamapps\\common\\Windrose\\R5\\Saved\\SaveProfiles\\{your_Steam_ID}_backup\\RocksDB[/c]OTHER FIXESFixed an issue that prevented loading into the main menu if your Windows username contained non-Unicode charactersWhen launching a server (either in-game or via a .bat file), its process priority is now automatically set to “Above Normal”HDR can now be correctly activatedIncreased grass render distanceFixed a feather simulation bug for the Shaman Plague WitchMinor fixes to trader models, outfits, and posesFixed several rigging issues that caused armor clipping across various setsFixed a rare issue where the game could crash due to item-related bugs
Dear captains,
Over the past few days, many of you have encountered several issues. Our team has been working in emergency mode to resolve them as quickly as possible so that more players can enjoy the game without disruptions.
Version: 0.10.0.3.104-256f9653
We identified issues with certain ISPs blocking parts of our networking services. To address this, we’ve implemented the following changes:
Connectivity Server Selection: You can now manually choose a specific connectivity server instead of relying on automatic selection. You can also see which servers are reachable. Dedicated server settings can be configured via [c]ServerDescription.json[/c].
Known Issue: If your connection is unstable (high ping or packet loss), a connectivity server may appear as “available” even if it cannot actually be used.
You can now manually select which connectivity server to use.
If you were unable to connect with your friends before, try switching between different connectivity servers. All players must have access to at least one shared server.
This setting can also be adjusted for dedicated servers. Please allow some time for hosting providers to adapt to these changes, especially since it’s currently the weekend.
We also identified issues related to connections within the same network, as well as certain self-hosted dedicated server configurations. To address this, we’ve added the option to connect via Direct IP:
Direct IP Connection: A new option is now available when hosting a server (both in-game and dedicated). This works as an alternative to our connectivity services. When using Direct IP, players can only join via your IP address, and invite codes will not work. Dedicated server settings can be configured via [c]ServerDescription.json[/c].
Known Issue: When using Direct IP, if you enter an incorrect password or there is a version mismatch, the game will return you to the main menu without displaying an error message.
If you are experiencing connectivity issues, we recommend trying different available connectivity servers when hosting to see if performance improves.
If you are unable to connect via connectivity services, you can still try connecting using Direct IP.
Instructions on how to set up a Direct IP connection can be found below.
We discovered an issue where, in rare cases, player save files may become corrupted. This happens more frequently when playing across multiple machines while using Steam Cloud synchronization.
We are still investigating the root cause. In the meantime, to mitigate the risk, we’ve added an automatic save backup system. Each time you launch the game, a backup of your save will be created. The system stores up to 30 backups, after which older ones are overwritten.
Instructions on how to restore your save in case of corruption are provided below.
We still recommend avoiding the use of cloud saves if possible while we continue investigating the issue.
Added an automatic backup system on game launch for both dedicated servers and clients. The system stores up to 30 automated backups; when a 31st is created, the oldest one is automatically deleted.
We are closely monitoring the situation and investigating further potential fixes.
An automatic save backup is created on game launch (both for client and dedicated server).
The maximum number of backup files is limited to 30.
Only saves from the current version are backed up.
Backups are stored in the folder:
[c]SaveProfiles/{steamid}_Backups[/c]When the file limit is exceeded, older backups are deleted (the 31st backup replaces the oldest one).
Go to:
[c]C:\\Steam\\steamapps\\common\\Windrose\\R5\\Saved\\SaveProfiles\\{your_Steam_ID}_Backups\\{Backup_name_with_date_and_time}[/c]Choose the latest backup (or any preferred one).
Copy all files from chosen backup folder (should be one folder inside + AccountDescription.json)
Then paste them into:
[c]C:\\Steam\\steamapps\\common\\Windrose\\R5\\Saved\\SaveProfiles\\{your_Steam_ID}_backup\\RocksDB[/c]
Fixed an issue that prevented loading into the main menu if your Windows username contained non-Unicode characters
When launching a server (either in-game or via a .bat file), its process priority is now automatically set to “Above Normal”
HDR can now be correctly activated
Increased grass render distance
Fixed a feather simulation bug for the Shaman Plague Witch
Minor fixes to trader models, outfits, and poses
Fixed several rigging issues that caused armor clipping across various sets
Fixed a rare issue where the game could crash due to item-related bugs
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