Clawed - Our Next Move. Your feedback will not be ignored.

Prehistorians,What can we say? It has been an emotional and challenging day for us here.To everyone who showed up and jumped into Clawed for its release — thank you. It really has meant the world to us.To all of the players who did not have a good experience: we are very sorry.We know that not every game is for everyone. However, that is not the main issue here. You showed up and gave Clawed its opportunity, and for too many of you, we didn't deliver the experience we should have.Playing internally, we felt our co-op systems were holding up. We were clearly wrong.As tough as today has been, we are reading your reviews and feedback, compiling a list of priorities, and we feel that we have a solid plan of attack.Our immediate priorities are:Co-op joining issuesCheckpoint respawn issuesCollision and areas where players can become stuck around the islandWe want to address these first so that you can properly experience Clawed for what it has to offer, without being held back by broken or frustrating systems.Following that, we will be making changes to some of the game's core systems. Namely, we will be improving interactions, redesigning the save system to incorporate an auto-save feature, and improving navigation and direction through certain areas of the park.Some of this work will take us a little longer, but we will move as quickly as we can.We still plan to release our previously announced content updates, but right now we all agree that getting Clawed corrected and supporting our players is the most important thing.We'd like the opportunity to earn back some of the faith we lost with this launch.For those of you who are sticking with us — thank you.We will do our best.Flatrock Games

Aug 14, 2026 - 11:39
 1
Clawed - Our Next Move. Your feedback will not be ignored.

Prehistorians,

What can we say? It has been an emotional and challenging day for us here.

To everyone who showed up and jumped into Clawed for its release — thank you. It really has meant the world to us.

To all of the players who did not have a good experience: we are very sorry.

We know that not every game is for everyone. However, that is not the main issue here. You showed up and gave Clawed its opportunity, and for too many of you, we didn't deliver the experience we should have.

Playing internally, we felt our co-op systems were holding up. We were clearly wrong.

As tough as today has been, we are reading your reviews and feedback, compiling a list of priorities, and we feel that we have a solid plan of attack.

Our immediate priorities are:

  • Co-op joining issues

  • Checkpoint respawn issues

  • Collision and areas where players can become stuck around the island

We want to address these first so that you can properly experience Clawed for what it has to offer, without being held back by broken or frustrating systems.

Following that, we will be making changes to some of the game's core systems. Namely, we will be improving interactions, redesigning the save system to incorporate an auto-save feature, and improving navigation and direction through certain areas of the park.

Some of this work will take us a little longer, but we will move as quickly as we can.

We still plan to release our previously announced content updates, but right now we all agree that getting Clawed corrected and supporting our players is the most important thing.

We'd like the opportunity to earn back some of the faith we lost with this launch.

For those of you who are sticking with us — thank you.

We will do our best.

Flatrock Games

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