Chance Studios raises $3.2M to unify trading card game collectors

Chance Studios has raised $3.2 million for its superapp that unifies trading card game (TCG) collectors. The app enables collectors to collect, connect, and share their collections. The round was co-led by Makers Fund and Hashed, with participation from Arbitrum Gaming Ventures, Gam3Girl Ventures, and Digital Elm, bringing together an elite coalition of top-tier consumer, gaming and technology investors in one of the most selective funding environments in recent memory. The TCG market has scaled into a multi-billion dollar category, yet the collector’s biggest pain point is not authenticity risk, lack of liquidity nor fragmented experience. It is finding enjoyment after the point of purchase. Chance is the first platform purpose-built by TCG natives for TCG collectors that provides a unified platform to turn their collections into connections. Chance offers instant liquidity, transparent transactions, and a vibrant social layer in an integrated superapp. Jun Park is founder and CEO of Chance. Source: Chance Chance was founded by Jun Park, who brings extensive experience across frontier technology and TCG. The cofounder is Arvin Dabiri, whose brand GoatedPullz has established him as a trusted name in Pokémon TCG buying, selling, and vending over the past five years. The founding team is rounded out by members who are all deeply rooted in TCG culture and community. Within just two weeks of launching its open beta, Chance recorded trading volume that exceeded all internal projections, including over $100,000 in volume in a single day, providing a strong and early signal of market demand from the TCG collector community. This momentum builds on Chance’s organic growth across social channels, where Chance’s original content has generated over 500,000 views on Instagram since launching in November. “After interviewing more than 200 content creators, institutional players, families, collectors, and streamers, many of whom are close friends, we saw a clear and urgent gap in the market,” said Jun Park, CEO of Chance, in a statement. “Collectors need more than a marketplace. They need a home where collecting leads to connecting. And that’s exactly what Chance is building.” Chance was founded to serve trading card game fans. Source: Chance This vision is shared by leading investors and industry figures closely connected to Chance. More information about Chance can be found at Chance.live and their Instagram. “Chance is a playground where serious collectors can not only find top chases and instantly trade, but also enjoy a community of like-minded collectors through group chats, shared games, and more,” said Jay Chi, Makers Fund, in a statement. “We’re excited to back a team that truly lives and breathes this culture and is looking to provide a unique, all-in-one platform to the community.” Simon Kim, CEO, managing partner of Hashed, said in a statement, “TCG and collectibles are being redefined faster than any cultural asset class in Asia today, and the winners will be those who love this world most authentically. Chance isn’t just building a platform for collectors. They’re building the platform only collectors could have built. In a market where authenticity is the real edge, that love is a moat no fast-follower can replicate.” “Chance isn’t setting out to replicate what’s already on the market. The company’s mission is to redefine the collectibles industry itself, building the infrastructure for a future where collectors don’t just buy and flip, but genuinely experience, share, and build community around the cards they love,” said Ethan Sy, investor at Arbitrum Gaming Ventures, in a statement.Some words with the founder I did a written interview with Park about the company’s background and inspiration. Here’s our conversation. GamesBeat: What will chance do with the money? Park: The $3.2 million we’ve raised gives us the runway to sustainably operate a fast-growing mystery bag and vault business centered around the Pokémon TCG while we build out our gamified products such as Chance Predict (our prediction market) and Chance Country Club (our social product). Gacha, our first official product, is now in open beta, and we strongly believe that we offer the best-curated Pokémon graded card mystery bag on the market. Our ethos from day one has been to serve collectors, and we think this product reflects that. Unlike other repack operators who include graded cards into their mystery bag offerings based purely on price, we hand-select cards that collectors actually want to pull. The goal is generate excitement on every hit, whether or not it’s a chase card. Within two weeks of opening the beta, Chance posted trading volume that exceeded every internal projection, including a single day above $100,000. It’s an early but unmistakable signal of demand from the TCG collector community, and it builds on the organic momentum we’ve had on our socials, where Chance’s original content has crossed well over 500,000 views on Insta

Apr 30, 2026 - 22:28
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Chance Studios raises $3.2M to unify trading card game collectors
Chance Studios has raised $3.2 million for its superapp that unifies trading card game (TCG) collectors.

The app enables collectors to collect, connect, and share their collections.

The round was co-led by Makers Fund and Hashed, with participation from Arbitrum Gaming Ventures, Gam3Girl Ventures, and Digital Elm, bringing together an elite coalition of top-tier consumer, gaming and technology investors in one of the most selective funding environments in recent memory.

The TCG market has scaled into a multi-billion dollar category, yet the collector’s biggest pain point is not authenticity risk, lack of liquidity nor fragmented experience. It is finding enjoyment after the point of purchase.

Chance is the first platform purpose-built by TCG natives for TCG collectors that provides a unified platform to turn their collections into connections. Chance offers instant liquidity, transparent transactions, and a vibrant social layer in an integrated superapp.

Jun Park is founder and CEO of Chance. Source: Chance Chance was founded by Jun Park, who brings extensive experience across frontier technology and TCG. The cofounder is Arvin Dabiri, whose brand GoatedPullz has established him as a trusted name in Pokémon TCG buying, selling, and vending over the past five years. The founding team is rounded out by members who are all deeply rooted in TCG culture and community.

Within just two weeks of launching its open beta, Chance recorded trading volume that exceeded all internal projections, including over $100,000 in volume in a single day, providing a strong and early signal of market demand from the TCG collector community. This momentum builds on Chance’s organic growth across social channels, where Chance’s original content has generated over 500,000 views on Instagram since launching in November.

“After interviewing more than 200 content creators, institutional players, families, collectors, and streamers, many of whom are close friends, we saw a clear and urgent gap in the market,” said Jun Park, CEO of Chance, in a statement. “Collectors need more than a marketplace. They need a home where collecting leads to connecting. And that’s exactly what Chance is building.”

Chance was founded to serve trading card game fans. Source: Chance This vision is shared by leading investors and industry figures closely connected to Chance.

More information about Chance can be found at Chance.live and their Instagram.

“Chance is a playground where serious collectors can not only find top chases and instantly trade, but also enjoy a community of like-minded collectors through group chats, shared games, and more,” said Jay Chi, Makers Fund, in a statement. “We’re excited to back a team that truly lives and breathes this culture and is looking to provide a unique, all-in-one platform to the community.”

Simon Kim, CEO, managing partner of Hashed, said in a statement, “TCG and collectibles are being redefined faster than any cultural asset class in Asia today, and the winners will be those who love this world most authentically. Chance isn’t just building a platform for collectors. They’re building the platform only collectors could have built. In a market where authenticity is the real edge, that love is a moat no fast-follower can replicate.”

“Chance isn’t setting out to replicate what’s already on the market. The company’s mission is to redefine the collectibles industry itself, building the infrastructure for a future where collectors don’t just buy and flip, but genuinely experience, share, and build community around the cards they love,” said Ethan Sy, investor at Arbitrum Gaming Ventures, in a statement.

Some words with the founder
I did a written interview with Park about the company’s background and inspiration. Here’s our conversation.

GamesBeat: What will chance do with the money?

Park: The $3.2 million we’ve raised gives us the runway to sustainably operate a fast-growing mystery bag and vault business centered around the Pokémon TCG while we build out our gamified products such as Chance Predict (our prediction market) and Chance Country Club (our social product).

Gacha, our first official product, is now in open beta, and we strongly believe that we offer the best-curated Pokémon graded card mystery bag on the market. Our ethos from day one has been to serve collectors, and we think this product reflects that. Unlike other repack operators who include graded cards into their mystery bag offerings based purely on price, we hand-select cards that collectors actually want to pull. The goal is generate excitement on every hit, whether or not it’s a chase card.

Within two weeks of opening the beta, Chance posted trading volume that exceeded every internal projection, including a single day above $100,000. It’s an early but unmistakable signal of demand from the TCG collector community, and it builds on the organic momentum we’ve had on our socials, where Chance’s original content has crossed well over 500,000 views on Instagram since launching in November.

Chance Country Club is a living proof of concept, designed to deepen the experience that collectors have after they’ve collected their grails, and deepened the collection between collectors and their peers in the hobby. Our initial offering went out to power users and deep-network collectors, and the first Chance Country Club break has already happened: a vintage EX Power Keepers booster box. Members bought out the heavy packs from the fresh box (with pack weight signalling the presence of a holographic or better card), and the rip was streamed by plantswithdirt, one of the top vintage rip-and-ship streamers in the space. The club is being run manually right now, but once Chance Gacha officially ships, we’ll formally launch Chance Country Club with interest-based groups any collector can opt into based on what they’re chasing.

Prediction markets are our next major product push, with Chance Predict. We’ve already begun testing some of the initial infrastructure required to build out a robust prediction market offering, and we see it as our most promising lane for exponential growth. We’re focused on markets that can’t be manipulated, primarily livestream predictions (for example, whether a newly opened Phantasmal Flames booster box contains a Mega Charizard ex). We’re staying away from things like predicting the future price of a vintage graded card, because those markets are too easy to influence. With demand for breaking sealed vintage boxes climbing sharply, the timing for prediction markets is ideal.

As with Chance Predict, our founding team is constantly talking to real TCG collectors about their needs and pain points. By aggregating that feedback, and pairing it with the capital coming in from Gacha and the user base coming in from Chance Country Club, we’ll keep relentlessly shipping features that collectors actually want.

The funding will also accelerate our go-to-market in adjacent verticals. It positions us to make opportunistic acquisitions in categories like One Piece when those markets undergo meaningful corrections, which we expect to be a major lever in pushing platform GMV past $1 billion annualized.

GamesBeat: There are other trading card game apps out there. What distinguishes this one?

Park: Most TCG apps treat collecting as a transaction. You buy a pack, you pull a card, the session ends. The serious collectors we’ve talked to, more than 200 of them across vendors, streamers, institutions, and collectors we know on a first-name basis, consistently say the same thing: their biggest pain point isn’t authenticity, liquidity, or fragmented marketplaces; it’s that there’s nothing to do after the point of purchase. Most repack apps are built for a user base that real collectors either dismiss or have never heard of.

Chance is different in four ways.

First, sourcing. We source slabs and sealed products directly, on preferential terms, which means we can offer higher-quality slabs than competitors who depend on third-party cardrunners working card shows. That dependency is also why most repack operators keep their redemption rate (the percentage of users who ship their pulls home) artificially low, around 10%. We don’t have that constraint, and we view a higher redemption rate as a proxy for customer satisfaction. It means people are happy with what they pulled, even when it’s a floor slab.

Second, the collector metagame. Our gacha, vault, and repack products tie together through a progression layer that runs across the platform and into the off-platform collector experience. Grail slabs bring users in, but the metagame is what keeps them engaged when they hit a floor slab. Every session ends with some form of reward, whether that’s decorative cosmetics, giveaways, or EXP toward unlocks. We layer liveops on top, including bonus EXP windows, club-vs-club races to a chase slab, and “best prediction streak” campaigns tied to Chance Predict.

Third, a real social experience. Collecting today is a single-player game with other players sitting in the same lobby, and not much more. Chance Country Club turns it into a true multiplayer experience, with community-driven quests, group breaks, and shared wins running alongside the collector’s hunt for their grail.

Fourth, who’s building it. Chance is built by TCG natives. Co-founder Jun Park brings deep experience across frontier technology and TCG. Co-founder Arvin Dabiri runs GoatedPullz, a brand that’s spent the past five years earning trust in Pokémon TCG buying, selling, and vending. The rest of the founding team is equally embedded in the culture. TCG is a category driven more by culture than by technology, and platforms in this space have to be built from inside the community to earn trust, the same way Supreme grew out of the subculture it served.

The result is the first platform purpose-built by TCG natives for TCG collectors, with instant liquidity, transparent transactions, and a real social layer in one app. Chance turns collections into connections.

GamesBeat: How many employees? 

Park: 9 employees including myself: CEO, Head of Marketing, Head of Product, Head of Partnerships/Legal, CFO, PM, Frontend Engineer, Backend Engineer, Designer

GamesBeat: Where are your headquarters? 

Park: We are based in Los Angeles, CA.

GamesBeat: Is $3.2M the total amount raised to date?

Park: The round was co-led by Makers Fund and Hashed, with participation from Arbitrum Gaming Ventures, Gam3Girl Ventures, and Digital Elm, bringing together an elite coalition of top-tier consumer, gaming and technology investors in one of the most selective funding environments in recent memory. Given the growth, momentum and demand in TCG and Chance, we are likely to kick off our next fundraise around the end of Q2 2026.

GamesBeat: What year did the company start?

The company was established in November 2025, but actual development and operations began at the beginning of 2026.

GamesBeat: Tell me some history of GoatedPullz. What did it focus on and how did it earn that trust?

Park: GoatedPullz is one of the most respected names in the Pokémon TCG community, with a reputation that holds across peer vendors, larger businesses, and everyday collectors. That trust is the currency Arvin uses to make deals. He gets dozens of DMs on Instagram every week and hundreds of in-person interactions at card shows from people looking to sell their collections (any GoatedPullz video on YouTube shows this firsthand). At one point, a fan asked him to sign a $700 card. No other competitor in the space has built that kind of personal trust or brand association.

GoatedPullz also pioneered the concept of livestream gacha and repacks through what Arvin calls “milky bags,” and built a strong social presence on Instagram and YouTube along the way. The GoatedPullz business has generated $10M in revenue in its first three years of operations at strong margins.

That trust wasn’t bought, it was earned. Years of grinding card shows, livestreaming, posting vendor POV content on YouTube, and showing up consistently for the community is what built GoatedPullz into a brand collectors actually believe in.

GamesBeat: What did you learn from that for Chance? 

The biggest lesson is that trust in this space compounds over years, and there’s no marketing budget that replaces it. GoatedPullz gives Chance a real head start because we’re launching to an audience that already trusts Arvin and, by extension, us.

That changes our go-to-market in concrete ways. Instead of pouring capital into paid ads, we can produce our own in-house content with Arvin, targeted at the specific kinds of collectors we want on the platform. Arvin’s relationships also give us access to the best inventory at preferential rates, which directly improves what we can offer users. We’ve already put that network to work, setting up co-streams with major Whatnot streamers and lining up a roster of creators to produce UGC at no cost to us around our launch. Going forward, Arvin will keep creating content for Chance and showing up at major trade shows with Chance branding on his booth and merchandise, both to drive direct sales and to connect with collectors in person, which feeds organic growth through user-generated content.

And it isn’t just Arvin. The rest of our founding team have all spent years working professionally inside the TCG vertical – that’s the moat. Most other operators in this space aren’t known to real collectors, and in some cases aren’t known at all. We are.

GamesBeat: How did Chance orchestrate the campaign?

Park: Years of being on the ground with streamers, content creators, collectors, investors, and institutions has given us a network in TCG that’s hard to replicate. You can see it most clearly on Instagram, which is the most active channel of communication in this space. Our follower growth, view counts, conversion, and engagement are all running well ahead of what’s typical in the category. CoolTrainerRyan, one of the top TCG content creators, has been streaming our open beta non-stop with no commercial agreement in place. Renowned gaming streamers like Daithe De Nogla have inbound-requested to stream for us as well. That’s a direct signal of organic momentum behind both the platform and the campaign.

GamesBeat: What helped it take off? How many players to date?

Park: Two things helped Chance take off. First, positioning. Most gacha-only platforms offer just gacha, which isn’t actually what serious TCG collectors have been asking for. Chance is built as one place where collectors can collect, connect, and play, with gamified products woven through the experience. Second, who built it. Because the team is TCG-native, we launched with real trust in the community from day one. That isn’t something we had to earn after the fact.

The combination is working. Chance was able to scale to over $1M in revenues within the first 20 days of our beta launch with more than 600 active users purchasing over 11,000 packs within our Gacha. This is one of the fastest growing launches for any digital Gacha in the history of the genre and reflects how our collectors first mindset is resonating with users.

We’re not building just another repack app. We’re building the platform the TCG community has been waiting for.

The post Chance Studios raises $3.2M to unify trading card game collectors appeared first on GamesBeat.

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