Anno 117: Pax Romana – Update 2.0
Release date: August 20th, 3 PM CEST | 6AM PTWith this release we’re deploying both Update 2.0 as well as the “The Hippodrome” DLC.Improvements and ChangesPlease have a look at this blog post for some more details on features like photo mode and heroic specialists.New Features & FunctionalitiesAdded a Photo Mode to the gameIncludes a free camera and various effectsAdded a Note FunctionAllows taking notes and dropping them in the game world, as well as setting timers to get remindersHonoured Guests & Heroic SpecialistsHonoured guests now visit the player based on their Prestige and new heroic specialists get introducedReplace mode: demolish everything below the currently selected building to quickly make space for larger objectsProduction Buildings now have a shortcut to the statistics screen included in their menuThe Hall of Fame is expanded with a new page that includes past Twitch DropsPlayers on PC now can quit the game without going back to the main menu firstAdded additional modifiable hotkeys for mouse & keyboardThese are unassigned by default, check the control settings to set them up, e.g. to open the province map, the quest log, to encamp units, unload ships, …Added Steam Community Rewards (Trading Cards)\[Mods] Added a simple pop-up to warn about players using different mod setups in multiplayer\[Mods] Added infotip to Lua Console to explain shortcutsTime limited Challenges are now available on all platforms via Ubisoft ConnectChangesAdded a mod incompatibility warningIn case of differing mod versions or some players using mods while others don’t, a multiplayer match cannot be startedMonument events can now be set to automatically repeat (Amphitheatre and Hippodrome)Trade Route goods filters now stay active after opening and closing a routePlayers can now jump to a ship in the trade routes screen with CTRL + clickAdded the option to duplicate trade routesBuildings, ornaments, etc. now specify which DLC or Cosmetic Pack they’re part ofAdded an option to switch between street configuration directly in the street build mode panelAdded an option to toggle between regular grid as well as brush mode for e.g. fields and forests in the build mode panelThe construction menu now supports wider sizes for larger number of ornaments, as well as the option to break ornaments into two lines. This is to avoid players having to scroll horizontallyBalancingThe buffs of the Amphitheatre have been reworked for increase clarityNote especially the splendour level adding bread as a need for Liberti, as this will impact bread consumptionBe aware that you can toggle the consumption of goods in the residence object menuMonument effects are now valid island-wideBread consumption has been increased across the board by about 50%To compensate, bread as a need now provides +3 population instead of +2Water Mills now produce flour faster, 20sec instead of 30secMajor Incidents are now more impactful, affecting significantly more buildingsSignificantly reduced the values of diplomatic giftsUnderused feature since costs too high for player, while gifts from rivals also too highReduced the frequency of all types of festivalsVulcan’s buffs now affect both gold/coal mine as well as gold washer and charcoal burnerMars’ buffs now affect both the coal mine as well as the charcoal burnerBug FixesGeneralFixed an issue where cheat items could “spread” to other players in co-opThis is fixed as part of the “can’t start multiplayer with differing mod setups” change mentioned under “Improvements & Changes”Fixed an issue with the emperor remaining in the province with his fleetFixed an issue in the campaign where pre-built buildings on the starting island would result in workforce dropping when “inactive upkeep” was set to “full”Fixed a crash related to adding new rivals mid-gameFixed an issue where under certain conditions players couldn’t choose the other upgrade path after reaching Tier 3 of the first path chosenFarms and Plantations now have field workersFixed an issue where the highest Difficulty Rating was not possible to set upFixed an issue with building repair costs not scaling with the completed repair percentageFixed an issue where garrison units from the villa could also be deployed while the villa was in ruinsFixed an issue where the theatre in Albion would provide Nobles as population and workforce when buffedFixed a “ship full” notification when trying to move a military unit next to an encamped military unitFixed an issue with rival garrison units not disappearing after the warFixed a ship pathing behaviour issue with the emperor’s fleetFixed the issue of Cinis not returning to neutral colour on minimap and province map after it was razed by the emperorFixed an issue with rival islands remaining vassalized by the emperor even after the rebellion endedFixed an issue with rivals attacking the ships for sale at the harbour of raidersFixed an issue with festivals staying active after taking over the island of a rivalFixed an issue wit
Release date: August 20th, 3 PM CEST | 6AM PT
With this release we’re deploying both Update 2.0 as well as the “The Hippodrome” DLC.
Please have a look at this blog post for some more details on features like photo mode and heroic specialists.
Added a Photo Mode to the game
Includes a free camera and various effects
Added a Note Function
Allows taking notes and dropping them in the game world, as well as setting timers to get reminders
Honoured Guests & Heroic Specialists
Honoured guests now visit the player based on their Prestige and new heroic specialists get introduced
Replace mode: demolish everything below the currently selected building to quickly make space for larger objects
Production Buildings now have a shortcut to the statistics screen included in their menu
The Hall of Fame is expanded with a new page that includes past Twitch Drops
Players on PC now can quit the game without going back to the main menu first
Added additional modifiable hotkeys for mouse & keyboard
These are unassigned by default, check the control settings to set them up, e.g. to open the province map, the quest log, to encamp units, unload ships, …
Added Steam Community Rewards (Trading Cards)
\[Mods] Added a simple pop-up to warn about players using different mod setups in multiplayer
\[Mods] Added infotip to Lua Console to explain shortcuts
Time limited Challenges are now available on all platforms via Ubisoft Connect
Added a mod incompatibility warning
In case of differing mod versions or some players using mods while others don’t, a multiplayer match cannot be started
Monument events can now be set to automatically repeat (Amphitheatre and Hippodrome)
Trade Route goods filters now stay active after opening and closing a route
Players can now jump to a ship in the trade routes screen with CTRL + click
Added the option to duplicate trade routes
Buildings, ornaments, etc. now specify which DLC or Cosmetic Pack they’re part of
Added an option to switch between street configuration directly in the street build mode panel
Added an option to toggle between regular grid as well as brush mode for e.g. fields and forests in the build mode panel
The construction menu now supports wider sizes for larger number of ornaments, as well as the option to break ornaments into two lines. This is to avoid players having to scroll horizontally
The buffs of the Amphitheatre have been reworked for increase clarity
Note especially the splendour level adding bread as a need for Liberti, as this will impact bread consumption
Be aware that you can toggle the consumption of goods in the residence object menu
Monument effects are now valid island-wide
Bread consumption has been increased across the board by about 50%
To compensate, bread as a need now provides +3 population instead of +2
Water Mills now produce flour faster, 20sec instead of 30sec
Major Incidents are now more impactful, affecting significantly more buildings
Significantly reduced the values of diplomatic gifts
Underused feature since costs too high for player, while gifts from rivals also too high
Reduced the frequency of all types of festivals
Vulcan’s buffs now affect both gold/coal mine as well as gold washer and charcoal burner
Mars’ buffs now affect both the coal mine as well as the charcoal burner
Fixed an issue where cheat items could “spread” to other players in co-op
This is fixed as part of the “can’t start multiplayer with differing mod setups” change mentioned under “Improvements & Changes”
Fixed an issue with the emperor remaining in the province with his fleet
Fixed an issue in the campaign where pre-built buildings on the starting island would result in workforce dropping when “inactive upkeep” was set to “full”
Fixed a crash related to adding new rivals mid-game
Fixed an issue where under certain conditions players couldn’t choose the other upgrade path after reaching Tier 3 of the first path chosen
Farms and Plantations now have field workers
Fixed an issue where the highest Difficulty Rating was not possible to set up
Fixed an issue with building repair costs not scaling with the completed repair percentage
Fixed an issue where garrison units from the villa could also be deployed while the villa was in ruins
Fixed an issue where the theatre in Albion would provide Nobles as population and workforce when buffed
Fixed a “ship full” notification when trying to move a military unit next to an encamped military unit
Fixed an issue with rival garrison units not disappearing after the war
Fixed a ship pathing behaviour issue with the emperor’s fleet
Fixed the issue of Cinis not returning to neutral colour on minimap and province map after it was razed by the emperor
Fixed an issue with rival islands remaining vassalized by the emperor even after the rebellion ended
Fixed an issue with rivals attacking the ships for sale at the harbour of raiders
Fixed an issue with festivals staying active after taking over the island of a rival
Fixed an issue with the war triumph festival buffs not applying correctly
Fixed an issue with collectibles (e.g. obsidian from volcanic rocks) occasionally not transferring the resources into the storage
Fixed an issue where the rival colours weren’t updated when the player changed their own colour mid-game, and where rivals were given the same colour as the player
Fixed an issue that prevented players from changing the consumption difficulty setting mid-game
Fixed an issue where the monitor refresh rate wasn’t reverted to the old value when refusing a resolution change that would have also changed the refresh rate
Fixed an issue when the camera is following a ship on max game speed
Fixed an issue with how Ubisoft Connect counts playtime
Voada’s units now also destroy ornamental walls
Improved the wind behaviour. Same wind, more consistent behaviour across systems
Fixed an issue that resulted in major incidents being impossible to resolve in Albion
Improved Cistern and Aqueduct Source selection with gamepad when zoomed out
Improved quick menu behaviour with gamepad
General improvements and fixes to gamepad controls
Fixed an issue where the “Empty Coffers” quest to set up a trade route was not completed by setting up a route with a human rival
It’s not possible anymore to accept invites while in the loading screen
Fixed an issue where custom ship presets were not saved when leaving and rejoining a session
Fixed the host being able to activate a DLC without other participants owning it, which would result in a game freeze and desync
Fixed two TRAJAN errors in co-op mode related to enabling the “persistent coop/live” mode
Fixed an issue where the fog of war was present for a player who joined an ongoing session in place of a defeated rival
Further smaller multiplayer improvements
Fixed an issue with Latium island fertility being present on an Albion island
Please note this fix only applies to new savegames. Fertilities cannot be changed in existing saves.
Fixed a faulty mining slot on the Latium island “island extra large 02”
Concordia now correctly has a positive reaction to the player stopping the supply of beer, oysters and bird tongues
Fixed an issue with war warnings for rivals not triggering correctly under certain circumstances
Fixed an issue where a loan offer message was displayed instead of a loan request
If a settlement request by a rival times out, it is now automatically approved instead of denied
Fixed an issue with Athr settling islands in Latium and Dorian settling islands in Albion
Please note: both are allowed to capture islands in the respective other province during a war but they’re not allowed to settle free islands there
Fixed an issue with the emperor-reputation gain of rivals after the ruling emperor changes
Fixed an issue that let the player both join other rivals in their rebellion and also support the emperor
Fixed an issue where the rival’s specialist version got destroyed if the player didn’t have an island inventory at the time
Fixed an exploit where it was possible to add new rivals while the game was paused and make them accept any type of treaty
Passive trade will now correctly recognize trade embargoes
Rivals no longer talk to raiders not present in the game. They live on in our hearts.
Fixed an issue where it wasn’t possible to place a gate in the middle tile between two walls
Fixed an issue where modules were not placed together with the main building in blueprint mode when the player didn’t have enough resources
Fixed an issue with the upgrade tool not repairing damaged hedges and walls
Fixed an issue where 6 sheep folds were shown in the preview mode when a farm was built in diagonal mode
Fixed an issue that prevented players from building hedges in swamps
Fixed missing sound effect when placing walls and hedges
Added some sound effects to the Amphitheatre menu when games are active
Added missing sound effects to various button and menu interactions
Fixed an issue with the land construction grid disappearing after placing any coastal building
Fixed an issue where the Trade Pier goods overview didn’t have filters
Fixed an issue where goods couldn’t be removed but only replaced in the Trade Pier
Fixed an issue where the infotip for a good in the trade route menu could block it from being selected with the mouse.
Fixed an issue which caused trade route menu filters to not function properly
Improved visibility of passive trade icons on the goods screen
Fixed issues with the highlighting of progression milestones in the Religion menu
Improved scroll behaviour in the diplomacy negotiation screen
Fixed an issue with unit health bars playing an “filling up” animation when zooming in and out next to the unit
Fixed an issue with the drainage building not displaying the amount of connected canals
Fixed various issues with the quest log, e.g. missing province information, scaling problems, localization issues and problems when using a gamepad
Fixed missing “randomise seed” button in the custom difficulty window
Fixed an issue with the scrollbar in the residence menu occasionally couldn’t be dragged to scroll
Fixed rounding behaviour for the global population count in the top bar
Fixed various misalignments, icon sizes and text box behaviour across all languages
Fixed an issue with grass being visible through roads around the Gambling House
Fixed an issue with character portraits looking blurry on Intel cards
Fixed an issue where the temple looked like a blueprint on maximum zoom distance
Improved visibility of plague groups during plagues (and made them look less like zombies…)
Removed a beautifully pink “failure” cube in Caeso’s harbour
Fixed a fountain on Diana’s island that was clipping into the ground
Fixed the behaviour of feedback units on various buildings, and added missing feedback units to various places
Bath house and forum now have feedback units again
Fixed missing textures on shipwrecks in the “Scars of Conquest” quest
Fixed a submerged statue near Cinis that was not, in fact, submerged
Fixed an issue with the water texture disappearing near Cinis under certain conditions
Fixed an issue that led to trees occasionally displaying a magical glow effect
Smaller buildings and ornaments don’t fade out anymore when the camera gets too close
The selection outlines of the Sacellum und Lyceum on Cinis now match the building dimensions
Fixed LOD (level of detail) issue with wheat fields on high zoom levels
Fixed an issue where an opponent’s logo was present on the player’s villa flag
Fixed the missing texture for the “Shrubbery” ground pattern
Fixed an issue for the “Share a Drink” quest where the item could not be delivered
Fixed an issue where the reward ship for “Missing Cargo” was assigned to the wrong player
Fixed a quest configuration issue for ship delivery emperor requests which didn’t correctly award reputation
Fixed an issue with the active effect from the “The Price of Order “incident quest never expired
Fixed an issue with the emperor asking for invalid ship configurations
Quest objects cannot spawn in provinces anymore the player hasn’t entered
Fixed missing text in the quest book archive for the “Potion Seller” quest
Fixed missing tunic rewards for the “Burning Fever” quest
Fixed the spawn locations of the bonfire in the “Iron and Fire Festival” quest
Added missing objective to quest tracker for the “The Horse’s Gift” decision in the “Spurring the Moment” quest.
Removed the waiting time for the “Scars of Conquest” quest after giving the dagger to Voada
Fixed Libertus instead of Equites messages appearing in the “Mare Infestum” quest
Fixed the “Cutting the Chain” governor decision triggering while the raider is inactive
Fixed an issue with the quest feedback units being invisible during “Mare Infestum”
Fixed the quest marker for “Veni, Vidi, Bibi” being present on all aqueduct sources on all islands
Fixed the reappearing “the item was moved to” notification during the “Fugitive Family” quest
Fixed an issue that led to quest items not being collectable from the ocean after they were thrown overboard automatically when delivering a ship with said quest items onboard during a ship delivery quest
Fixed issues that led to the “Begin Celebration” objective failing to progress after the targeted cistern was destroyed and the quest overall failing when cisterns were destroyed
Fixed the reward ship of the “The Honourable Course” quest moving towards the edge of the map and disappearing
It’s no longer possible to destroy the target ship in the “Pieces of Resistance” quest
This fix does not apply if the ship has already been destroyed
Fixed a missing pop-up confirmation before starting the escort during “Convoy of the Condemned”
Fixed an issue where the “Empty Coffers” quest would suggest setting up trade treaties with rivals even if none were present
Fixed a missing objective and a talking heads scene between Julia and Lucuius after building Grammaticus or Sanctuary
Fixed a misleading counter for the “Shield of Albion” achievement
Fixed the timer for the “Not Built In A Day” achievement
The “Haec Ornamenta Mea” achievements now also considers ornaments from cosmetic packs
Fixed the missing icons in the quest book and quest tracker for the “Falling Obsidian” tutorial quest
Fixed various smaller typos and other spelling mistakes across all languages
Fixed several missing translations in various languages
Aurochs are called Aurochs again
Fixed some voice line issues for various languages
g. the Equites using Plebeian voice lines during disasters in the French localization
Fixed an issue that led to messages from residents not making use of the full pool of possible messages
Fixed duplicate mentioning of specialist during the “Gemini in the Rough” decision
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