An Icon From the Past, Reimagined
REIMAGINING GOLMUD RAILWAYOriginally released in Battlefield 4, Golmud Railway was the largest map at launch. “We have better technology than we did 13 years ago,” Level Designer Luka Grepl-Malmgren said. “Two of the original level artists of Golmud Railway are still here at DICE, so we all worked together to not only recreate their work, but also understand what was not possible in Battlefield 4 and bring those ideas to life in Battlefield 6.” Featuring land and air vehicles - buggies, tanks, helicopters and jets - Battlefield 4’s Golmud Railway is defined by its train: as those who played Conquest over a decade ago will tell you, once a team captured the train, it moved towards their headquarters. The train also had machine gun turrets as a means of manned defense, while large explosive devices sprinkled around the map created craters or disrupted large ground vehicle movements. In more tactical modes, the village is the focal point: abandoned houses turned into rubble by the end of a Deathmatch or Domination, lest the rooftops be controlled by Recon soldiers picking squads off with a DMR or Sniper Rifle. In Battlefield 6, the Railway to Golmud faithfully improves these moments, starting with the train. Not only does this new railway have several carts with cover, parkour opportunities, and double the amount of engines (one on the end of each train), it also heads towards the enemy headquarters rather towards the headquarters of the team who captured the objective. “We made this change because in most Battlefield 4 matches, the train mainly remained on one side of the map and did not get any gameplay,” Grepl-Malmgren explained. “So, in this version, the train is now easier to capture back, but also the team holding the objective now has a strategic place to spawn and capture the flag closest to their enemy’s HQ.” The airspace is also the largest of any Battlefield 6 Multiplayer map to date. “Jet players can now go around the closest mountain peaks and have dogfights in the valleys and glaciers,” Grepl-Malmgren said. On the ground, veteran players know the pitfalls of “no-mans lands” across Golmud Railway in between major objectives. Inspired by another Battlefield map - Panzerstorm from Battlefield 5 - Battlefield Studios developers have added stone fences, foliage, and other means of protection should a squad have to advance without a vehicle. Ultimately, this means every major point of interest - each Conquest objective, for example - is unique and occluded from the other, meaning controlling one objective does not necessarily mean control over another. To learn more about the changes to points of interests and other major updates, plus our expert 9 tips and tricks, head over to ea.com.

Originally released in Battlefield 4, Golmud Railway was the largest map at launch.
“We have better technology than we did 13 years ago,” Level Designer Luka Grepl-Malmgren said. “Two of the original level artists of Golmud Railway are still here at DICE, so we all worked together to not only recreate their work, but also understand what was not possible in Battlefield 4 and bring those ideas to life in Battlefield 6.”
Featuring land and air vehicles - buggies, tanks, helicopters and jets - Battlefield 4’s Golmud Railway is defined by its train: as those who played Conquest over a decade ago will tell you, once a team captured the train, it moved towards their headquarters. The train also had machine gun turrets as a means of manned defense, while large explosive devices sprinkled around the map created craters or disrupted large ground vehicle movements. In more tactical modes, the village is the focal point: abandoned houses turned into rubble by the end of a Deathmatch or Domination, lest the rooftops be controlled by Recon soldiers picking squads off with a DMR or Sniper Rifle.
In Battlefield 6, the Railway to Golmud faithfully improves these moments, starting with the train. Not only does this new railway have several carts with cover, parkour opportunities, and double the amount of engines (one on the end of each train), it also heads towards the enemy headquarters rather towards the headquarters of the team who captured the objective.
“We made this change because in most Battlefield 4 matches, the train mainly remained on one side of the map and did not get any gameplay,” Grepl-Malmgren explained. “So, in this version, the train is now easier to capture back, but also the team holding the objective now has a strategic place to spawn and capture the flag closest to their enemy’s HQ.”

The airspace is also the largest of any Battlefield 6 Multiplayer map to date.
“Jet players can now go around the closest mountain peaks and have dogfights in the valleys and glaciers,” Grepl-Malmgren said.
On the ground, veteran players know the pitfalls of “no-mans lands” across Golmud Railway in between major objectives. Inspired by another Battlefield map - Panzerstorm from Battlefield 5 - Battlefield Studios developers have added stone fences, foliage, and other means of protection should a squad have to advance without a vehicle.
Ultimately, this means every major point of interest - each Conquest objective, for example - is unique and occluded from the other, meaning controlling one objective does not necessarily mean control over another.
To learn more about the changes to points of interests and other major updates, plus our expert 9 tips and tricks, head over to ea.com.
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