After years of failed MMO efforts, I have finally found my place in the genre with Warframe as a newcomer in 2026
Until I played Warframe, the MMO had always been a hard sell for me. The constant updates and endless narrative expansions as seen in World of Warcraft and Final Fantasy 14 intimidate like nothing else in the video game world. I almost always crave the comfort of knowing I'm progressing towards a logical end point – at least when it comes to story-driven games – and the best MMOs, as a rule, seek to go on for eternity. So despite my efforts, games like Black Desert Online, Fallout 76, and Genshin Impact lose me soon after I start, simply because I can't accept the potentially limitless experiences on offer. How am I supposed to feel satisfied with my progress if there's no end destination? Well, one game recently changed my mind. Never too late to try again (Image credit: Digital Extremes) I first tried Warframe over a decade ago on Xbox One but quickly bounced off it. This was a different time in my life, before I could appreciate single-player live service games like Diablo 4 and arguably Fortnite. Even the original Destiny didn't hold my attention, so maybe it was a sci-fi thing? No, that wasn't it – what futuristic FPS could compare to Titanfall back in the day? Or now, for that matter? But when I went to TennoCon earlier this month, I saw Digital Extremes' long-running epic in a whole new light. The game's community is held in high regard, and it was almost immediately clear as to why. The fans attending the convention were enthusiastic, friendly and generous, praising cosplays and handing out stickers in the name of Warframe and Soulframe, the latter being Digital Extremes' latest work currently in early access on PC only. As I breathed in the atmosphere, I knew I had to try Warframe again – so I installed the free-to-play title on my Xbox Series X when I got home and jumped in. I chose my first playable biomech warframe (Volt, if you're curious), and began exploring the numerous planets, enemies and loot all crying out for my undivided attention. (War)frame of Mindhttps://content.jwplatform.com/players/uEKkF8UT.html Unlike many of the new games I've been playing in recent years, Warframe is 100% a power fantasy. Right out of the gate, I was blasting foes to bits with firearms, cleaving through them with blades, and electrocuting them with my warframe's unique abilities. It all felt wonderful. There was no immediate challenge like Elden Ring, or intrinsic sense of vulnerability like Resident Evil Requiem (the Grace sections, anyway). This isn't to say I don't enjoy FromSoftware and Capcom games – because I do – but the change of pace is refreshing in 2026. Digital Extremes Digital Extremes Digital Extremes Digital Extremes As for the all-important narrative element that usually leaves me frustrated in an MMO, I was saved from my usual despair by simply not knowing what was happening. This tracked with what creative director Rebb Ford told GamesRadar+ when we interviewed her recently: "You will have no idea what's going on, and that's okay," she said with a smile, and she was right on the money. Luckily for me, the old adage of 'ignorance is bliss' rang true, because I was having too much fun dishing out damage to care who or what a Tenno was. So why couldn't I stop worrying and learn how to love the MMO before? In truth, I don't entirely know, but the satisfyingly slick combat and traversal of Warframe certainly plays a part. Each time I begin a mission, I hurl my warframe head-first into the mayhem, shooting, slicing and ability-ing my way through the enemy hordes without a care for why I'm doing it. Yes, I have the guiding voice of Lotus, the game's matriarchal figure (and voiced by Rebb Ford), for support, but I don't pay too much mind to the why, merely the what.. And yet, my mind wanders from time to time. I think about Lotus, Teshin, and the other NPCs I've made contact with in Digital Extremes' universe, and I want to know their histories, motivations, hopes, and everything else about them. The thing is, I'm in no rush. Warframe has enough content to keep players occupied for a long time – between 114 and 1,556 hours according to How Long to Beat – so I'll find the answers when I'm ready. My newfound appreciation for Warframe has doubled my excitement for action-RPG Soulframe, which I had the pleasure of dabbling in a few years back as part of an Alpha test. Now knowing what the developer is capable of in terms of gameplay and longevity, I can't wait to see it grow over (hopefully) a similar timeframe – only now, I intend to be there from launch day. And if I do end up taking a decade to fully commit to Soulframe, its predecessor (and creative director) has reassured me that it's okay to be late to the sci-fi party after all. Related Stories: Warframe lead Rebecca Ford says Destiny 2's death is "horrible news" for everyone: "Not the first time it's happened, and it'll happen again" After Destiny 2's death, Warframe head's advice for anyone in live services is to "make a good game befo
Until I played Warframe, the MMO had always been a hard sell for me. The constant updates and endless narrative expansions as seen in World of Warcraft and Final Fantasy 14 intimidate like nothing else in the video game world. I almost always crave the comfort of knowing I'm progressing towards a logical end point – at least when it comes to story-driven games – and the best MMOs, as a rule, seek to go on for eternity.So despite my efforts, games like Black Desert Online, Fallout 76, and Genshin Impact lose me soon after I start, simply because I can't accept the potentially limitless experiences on offer. How am I supposed to feel satisfied with my progress if there's no end destination? Well, one game recently changed my mind.

(Image credit: Digital Extremes) I first tried Warframe over a decade ago on Xbox One but quickly bounced off it. This was a different time in my life, before I could appreciate single-player live service games like Diablo 4 and arguably Fortnite. Even the original Destiny didn't hold my attention, so maybe it was a sci-fi thing? No, that wasn't it – what futuristic FPS could compare to Titanfall back in the day? Or now, for that matter?
But when I went to TennoCon earlier this month, I saw Digital Extremes' long-running epic in a whole new light. The game's community is held in high regard, and it was almost immediately clear as to why. The fans attending the convention were enthusiastic, friendly and generous, praising cosplays and handing out stickers in the name of Warframe and Soulframe, the latter being Digital Extremes' latest work currently in early access on PC only.
As I breathed in the atmosphere, I knew I had to try Warframe again – so I installed the free-to-play title on my Xbox Series X when I got home and jumped in. I chose my first playable biomech warframe (Volt, if you're curious), and began exploring the numerous planets, enemies and loot all crying out for my undivided attention.
It all felt wonderful. There was no immediate challenge like Elden Ring, or intrinsic sense of vulnerability like Resident Evil Requiem (the Grace sections, anyway). This isn't to say I don't enjoy FromSoftware and Capcom games – because I do – but the change of pace is refreshing in 2026.
Digital Extremes
Digital Extremes
Digital Extremes
Digital Extremes As for the all-important narrative element that usually leaves me frustrated in an MMO, I was saved from my usual despair by simply not knowing what was happening. This tracked with what creative director Rebb Ford told GamesRadar+ when we interviewed her recently: "You will have no idea what's going on, and that's okay," she said with a smile, and she was right on the money. Luckily for me, the old adage of 'ignorance is bliss' rang true, because I was having too much fun dishing out damage to care who or what a Tenno was. So why couldn't I stop worrying and learn how to love the MMO before? In truth, I don't entirely know, but the satisfyingly slick combat and traversal of Warframe certainly plays a part. Each time I begin a mission, I hurl my warframe head-first into the mayhem, shooting, slicing and ability-ing my way through the enemy hordes without a care for why I'm doing it. Yes, I have the guiding voice of Lotus, the game's matriarchal figure (and voiced by Rebb Ford), for support, but I don't pay too much mind to the why, merely the what..
And yet, my mind wanders from time to time. I think about Lotus, Teshin, and the other NPCs I've made contact with in Digital Extremes' universe, and I want to know their histories, motivations, hopes, and everything else about them. The thing is, I'm in no rush. Warframe has enough content to keep players occupied for a long time – between 114 and 1,556 hours according to How Long to Beat – so I'll find the answers when I'm ready.
My newfound appreciation for Warframe has doubled my excitement for action-RPG Soulframe, which I had the pleasure of dabbling in a few years back as part of an Alpha test. Now knowing what the developer is capable of in terms of gameplay and longevity, I can't wait to see it grow over (hopefully) a similar timeframe – only now, I intend to be there from launch day. And if I do end up taking a decade to fully commit to Soulframe, its predecessor (and creative director) has reassured me that it's okay to be late to the sci-fi party after all.
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