X4: Foundations 9.00 "Empire Update" is Out Now!
We're very excited to announce that the X4: Foundations "Empire Update" (9.00) has officially launched! This free major update includes new features and sweeping reworks that improve how you interact with your empire: militarily, strategically, and economically.We'd like to extend our sincere thanks to the community for your invaluable feedback during the 9.00 Public Beta, which has helped us to make even more improvements over the past several weeks. In particular, your feedback has been immensely helpful in fine-tuning our updates to the AI.Below is an overview of the Empire Update's features. For a deeper dive into what's in store, be sure to take a look at the 9.00 Public Beta announcement.For a quick rundown of the biggest changes, watch our 9.00 Public Beta Announcement video from March 2026:https://www.youtube.com/watch?v=QDddUWlEe1cWhat's New In The 9.00 UpdateCombat ImprovementsWe've made sweeping changes to every aspect of combat in X4: Foundations. This is the largest combat balancing update in X4's history. This update includes a full rebalancing of hundreds of weapons, turrets, shields, and ships to add tactical depth, make more options viable, and address inconsistencies. Additionally, turrets are more accurate, AI pilots behave more organically, capital ship movement has been reworked, and much more.For more information about our extensive changes to weapon and ship balance, you can take a look at the thread in our Beta Feedback forum.Kha'ak RecyclingS and M Kha'ak wrecks can now be recycled, leading to the production of Allographyne, a versatile new ware usable in ship and equipment production. Allographyne transmutes to replace any ware in the production process, providing an alternative means to address supply shortages.Since Allographyne production requires Nividium, this opens new trade opportunities across the gate network. Some NPC factions will also construct specialised recycling stations to utilise this resource.To hear more about Kha'ak Recycling and other changes to the economy, you can visit the thread in our Beta Feedback forum.Ship Visual / Modularity ChangesEngines and shields are now integrated into S and M ship models. This change improves their appearance and significantly increases the variety of modules they can equip. This change leads to more deliberate, consistent visual identities for ships throughout the gate network.Additionally, S and M ship hardpoint locations have received a facelift, allowing a greater variety in loadout options. For example, Boron and Commonwealth ships can equip each other's modules, and they can now equip smaller weapons and turrets.Priority OrdersBy popular demand, this update introduces Priority Orders. This new UI functionality allows instantly responsive "RTS"-style orders to be issued, immediately overriding all other orders. This dramatically improves the flow of fast-paced strategic situations, eliminating the need to configure order lists and making ships act immediately.Orders can be issued and queued from the map using [SHIFT] + [Right Click], while Priority Orders can be sent with [CTRL] + [Right Click] and queued using [CTRL] + [SHIFT] + [Right Click].These modifiers can be used in any combination to queue and priority-queue orders in the Order Menu. Need a trader to pick up a nearby lockbox and for its escorts to attack a target near it? Priority Orders allow you to issue those commands swiftly and without disrupting your existing order queues.Ship Showroom ModuleWe've added a new module with the 9.00 update: the Ship Showroom. This module allows players to store and display their favourite S and M ships on stylish landing pads.One or more Ship Showrooms can be attached to existing player-owned stations, or even combined into a showroom complex to display a more extensive collection - try finding one of each ship!UI ChangesAdjustments to the UI's visual style have touched all areas of the game, and we've paid special attention to improving the map screen menus. These adjustments to the map screen's layout and style aim to improve readability while preserving the overall information structure.For more information about the UI changes we've made, you can read the Beta Feedback forum.Better NPC Station DesignsIn previous updates, we enabled NPC factions to construct larger stations. Following those changes, the 9.00 update gives NPC factions the ability to utilise and expand upon predefined construction plans. Stations based on these designs will be more visually coherent and elaborate, and they allow our designers to populate the gate network with stations that more strongly reflect faction identities.Mining Region OverhaulWe've completely overhauled how resource areas are managed, achieving several goals at once: better performance and memory usage, more developer control over resource distribution, and more dynamic resourcing gameplay for players. Resources are now localised rather than spread across the entire region. Additional
We'd like to extend our sincere thanks to the community for your invaluable feedback during the 9.00 Public Beta, which has helped us to make even more improvements over the past several weeks. In particular, your feedback has been immensely helpful in fine-tuning our updates to the AI.
Below is an overview of the Empire Update's features. For a deeper dive into what's in store, be sure to take a look at the 9.00 Public Beta announcement.
For a quick rundown of the biggest changes, watch our 9.00 Public Beta Announcement video from March 2026:
https://www.youtube.com/watch?v=QDddUWlEe1c

For more information about our extensive changes to weapon and ship balance, you can take a look at the thread in our Beta Feedback forum.

Since Allographyne production requires Nividium, this opens new trade opportunities across the gate network. Some NPC factions will also construct specialised recycling stations to utilise this resource.
To hear more about Kha'ak Recycling and other changes to the economy, you can visit the thread in our Beta Feedback forum.
Additionally, S and M ship hardpoint locations have received a facelift, allowing a greater variety in loadout options. For example, Boron and Commonwealth ships can equip each other's modules, and they can now equip smaller weapons and turrets.

Orders can be issued and queued from the map using [SHIFT] + [Right Click], while Priority Orders can be sent with [CTRL] + [Right Click] and queued using [CTRL] + [SHIFT] + [Right Click].
These modifiers can be used in any combination to queue and priority-queue orders in the Order Menu. Need a trader to pick up a nearby lockbox and for its escorts to attack a target near it? Priority Orders allow you to issue those commands swiftly and without disrupting your existing order queues.

One or more Ship Showrooms can be attached to existing player-owned stations, or even combined into a showroom complex to display a more extensive collection - try finding one of each ship!

For more information about the UI changes we've made, you can read the Beta Feedback forum.
This creates a new dynamic around mining operations, in which resource areas must be discovered before they can be exploited, leading to fluctuating resource availability as miners automatically seek efficient mining locations.
We have also removed the influence of resource probes on mining efficiency. Resource probes now indicate to miners where to focus their efforts, enabling players to optimise their refining and defensive setups without feeling pressured to micromanage resource probes.
For a closer look at the new resource system, visit the thread in our Beta Feedback forum.
The Empire Update might be out of beta, but as you know, we never stop working on the game - so please keep sharing your feedback with us, and we'll keep listening.
- New Feature: Priority Order system.
- New Feature: Travel Drive Stability system.
- New Feature: Major rebalancing of weapons and missiles.
- New Feature: Dedicated missile launcher slots on some S/M ships.
- New Feature: Most equipment now interchangeable between S/M ships of all commonwealth races.
- New Feature: Resource distribution overhaul for improved prospecting and mining.
- New Feature: Kha'ak wreck processing, providing new transmutable resource called Allographyne.
- New Feature: Ship Showroom station module to show off your prized possessions.
- New Feature: Refreshed UI visuals.
- Added heat generation and shield modifiers to certain ship hulls.
- Added limited blueprints for certain unique ships to allow them to be rebuilt if lost.
- Added Prospect behaviour.
- Added option to hand over fleets and stations to Mission Briefing for relevant missions.
- Added Interact menu option to repeat last order.
- Added Resource Probe coverage setting in Map menu.
- Added scrap-related icons to Map legend.
- Added station plot management to Station Build menu.
- Added equipment details to Station Build menu.
- Added option to edit loadouts with equipment issues in Lost Ship Replacement.
- Added links to entries and production module info from ware pages in Encyclopedia.
- Added controller shoulder button support to Crafting menu.
- Added overview of items in Safe Deposit Storage to Player Inventory menu.
- Added ship stance descriptions to Ship Interactions menu.
- Added equipment details to Ship Build and Upgrade menus.
- Added Boost Acceleration Multiplier to Encyclopedia engine entries.
- Added option to set camera to not rotate with object in external view.
- Added target elements for torpedoes.
- Added ammo clip reload information to weapon HUD.
- Added Comm and Info keyboard shortcuts for surface elements.
- Added alternative way to earn What is Best in Life achievement through Diplomatic Interference.
- Added sound effect for highlighting options in dropdowns.
- Added optional alternative WASD-style profile for keyboard and mouse.
- Added input hint bar.
- Added support for AMD FSR frame generation.
- Added native Wayland support for Linux.
- Changed FPS display position to upper left corner.
- Removed ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story.
- Removed upkeep missions requesting player to deploy resource probes for mining operations.
- Removed effect of resource probes on mining efficiency.
- Removed ability to pick up incompatible missiles.
- Removed production details for Xenon ships, station modules and military/equipment pages from Encyclopedia.
- Removed some overgrown plants in faction representative offices.
- Improved balancing of several Timelines scenarios by lowering requirements to achieve certain ranks.
- Improved payout calculation of Fleet Delivery missions to more accurately reflect fleet's current value.
- Improved mission offer selection on stations to better match station type.
- Improved clarity of objective text in station building missions.
- Improved theft detection for Erlking.
- Improved weapon and turret aim prediction.
- Improved accuracy of Boson Lance, Mass Driver and similar weapons.
- Improved accuracy of beam turrets when defending against missiles.
- Improved capital ship movement and alignment with non-station attack targets.
- Improved capital ship combat movement against stations.
- Improved capital ship avoidance of station turret range.
- Improved efficiency of S/M fighter attack runs against capital ship targets.
- Improved phased docking of fighter wings subordinate on carriers.
- Improved distribution of fleet members when attacking multiple targets.
- Improved fleeing ships to only consider launching laser towers if object they're fleeing from is already hostile.
- Improved behaviour of fighters attacking big targets with slow-firing weapons.
- Improved behaviour of fighters disabling capital ships.
- Improved target selection of capital ships to prioritise larger threats.
- Improved combat behaviour of missile-armed fighters.
- Improved combat subordinates armed with missiles going for supplies when they cannot attack due to being out of ammunition.
- Improved response to police search so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.
- Improved police response to attacks against object being scanned to only defend scanned object if attacker is already hostile.
- Improved Explore order for multiple ships exploring same sector.
- Improved ship behaviour to avoid destroying capital ships they are attempting to disable.
- Improved Attack capital ships first, Attack fighters first, and Shoot missiles first turret modes.
- Improved combat behaviour of fighters armed with slow-firing weapons
- Improved fighter missile usage.
- Improved fighter usage of torpedoes in combat.
- Improved ammunition consumption of missile-armed fighters when player not present.
- Improved missile usage by avoiding firing more missiles than necessary to kill target.
- Improved combat behaviour of missile-armed ships to reduce collisions with targets.
- Improved combat behaviour of fighters disabling large targets.
- Improved guided missile accuracy.
- Improved ships getting stuck while approaching dock on Raptor.
- Improved mining ship behaviour to not go to resource areas that will be empty before they arrive.
- Improved distribution of mining ships across resource areas.
- Improved Deploy at Position options to take into account deployables used by other orders.
- Improved tug behaviour if scrap gets destroyed while tug is on way to collect it.
- Improved ware transfer if one involved ship is already docked at other.
- Improved balancing of number of crew bailing out of destroyed player-owned ships.
- Improved player fleet commanders to request fleet replacements sooner and more reliably.
- Improved station defence drone usage.
- Improved Xenon fleet composition.
- Improved usefulness of auxiliary ships by increasing cargo capacity.
- Improved Kha'ak station structure for better destruction gameplay.
- Improved lighting and door aperture in transporter room.
- Improved Fast Travel menu by highlighting mission targets.
- Improved map by reducing frequency of resizes due to ships moving near outer edge of sector.
- Improved resource visualisation on Map.
- Improved mouse-over texts for Automatic Buy/Sell amounts in Logical Station Overview menu.
- Improved visual appearance and layout of transaction log.
- Improved Encyclopedia search by auto-selecting first result.
- Improved Encyclopedia navigation with links in detail panel.
- Improved mouse camera panning controls in Station Editor.
- Improved module placement when grabbing with mouse in Station Editor.
- Improved capital ship and surface element selection in HUD.
- Improved controller support in Plot Management menu.
- Improved gate event horizon effect.
- Improved engine glow by reducing intensity.
- Improved boost effect.
- Improved Travel Drive exhaust effect.
- Improved identifiability of engine exhaust colour.
- Improved ship thruster effects to match engine colour.
- Improved some weapon effects for better visual consistency and to fit smaller weapon sizes.
- Improved visual consistency of weapon effects.
- Improved Paranid Mass Driver effects.
- Improved Xenon M beam effects.
- Improved Khaak Beam effects.
- Improved Astrid beam turrets to be less blinding.
- Improved explosion for Kha'ak installations.
- Improved long range scan effect to indicate type of resource detected.
- Improved clarity of background stars.
- Improved soundscape on dock areas by making mass traffic enter and exit silently.
- Improved auto-targeting in gamepad mode to react more quickly.
- Improved gamepad mode to attempt to select objects under crosshair before considering objects around it.
- Improved Display Mode handling on Linux.
- Improved support for wider range of Linux configurations with newer SDL version.
- Fixed custom gamestart ship crew options not taking effect under certain circumstances.
- Fixed Dal not pointing out agents for hire if diplomacy initiated through budgeted custom game start.
- Fixed Covert Operations story not starting if Yaki story and HQ both set to completed in Custom Game Editor.
- Fixed story missions sometimes not being offered when choosing Stranded game start.
- Fixed objective in Lord Prospector's Foray Timelines scenario being overwritten when player-owned ships are destroyed.
- Fixed player's wing-mate in Terran Cadet gamestart speaking on entry into Venus sector despite not accompanying player.
- Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story.
- Fixed station construction mission description sometimes incorrectly being written from Terran Protectorate perspective.
- Fixed mission objective not progressing after destruction of Ravenous Wight during Fires of Fate mission of Split story.
- Fixed guidance to ship console on carrier dock in The High Road mission sometimes not working correctly.
- Fixed incorrect mission guidance during Tomb of Patriarchs mission of Split story.
- Fixed Diplomatic Outpost getting stuck if station is destroyed before completion of Teladi Space mission of Queen's Herald story.
- Fixed story not progressing if Teladi ship is destroyed by someone other than player in Tangling with the Teladi mission of Pirate Crew story.
- Fixed Yaki Pirate Base in Yaki Investigation story respawning without Wharf module when destroyed.
- Fixed Yaki Pirate Base in Yaki Investigation story potentially being destroyed before player able to decide whether to attack.
- Fixed Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story.
- Fixed Wartime Economics mission in Solborn story asking player to destroy their own ships.
- Fixed Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it.
- Fixed faction cover issues with Geometric Owl during Terran Pests mission of Project Genesis story.
- Fixed travel mode not aborting in Torus Aeternal mission of Project Genesis story.
- Fixed Boron ships in The High Road mission not docking at Menelaus' Reminiscence when it moves through hazard.
- Fixed enemies in final battle in The High Road mission wandering far away from fight.
- Fixed The High Road mission not progressing beyond initial escort section under certain circumstances.
- Fixed mission guidance not progressing during By Invitation Only mission in Hatikvah's Trade Revolution story.
- Fixed missing Reen Omara during Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story.
- Fixed Menelaus' Reminiscence leaving sector and ending battle prematurely during The High Road mission.
- Fixed Foundations of an Empire mission in Paranid Schism story showing timer at zero during defence of Sacrosanct Conclave.
- Fixed Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete.
- Fixed Supply Station mission auto-completing under certain circumstances.
- Fixed Mad Artist and Mad Producer not spawning under certain circumstances.
- Fixed Destroy on Sight missions sometimes aborting immediately after accepting them.
- Fixed rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story.
- Fixed Diplomatic Outpost in Teladi space mission returning to buying plot objective in Queen's Herald missions of Boron story.
- Fixed Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story.
- Fixed VIG scrap yard fence not relocating when scrap yard is moved.
- Fixed delivered ships in guild missions sometimes not being recognised as fully equipped.
- Fixed station building missions getting stuck on production module objectives.
- Fixed patrol mission sometimes not showing mission objective timer in Message Ticker.
- Fixed subscription missions sometimes aborting on activation.
- Fixed player Headquarters spawning second time under certain circumstances.
- Fixed missing Yaki Honourable Dragon licence in some older savegames.
- Fixed diplomacy actions to gain information on stations and ships having shorter duration with skilled agents.
- Fixed Explorer achievement not unlocking in some cases when not all of sectors were discovered by player themselves.
- Fixed incorrect licence requirement for TEL Phoenix Main Battery.
- Fixed Envoy ships sometimes being constructed without engines.
- Fixed XEN default loadouts being available at NPC Shipyards.
- Fixed capital ships sometimes jumping into sectors very far from entry gate.
- Fixed ships not reliably being able to enter highway under certain circumstances.
- Fixed ships moving faster on highways when framerate is lower.
- Fixed autopilot exiting Superhighways at very high speed.
- Fixed autopilot flying into stations under certain circumstances.
- Fixed ships not avoiding stations when approaching gate under certain circumstances.
- Fixed Fly and Wait default behaviour not requiring destination.
- Fixed docking bays being treated as free before undocking ship has disembarked.
- Fixed missiles sometimes not exploding where they hit.
- Fixed area damage being multiplied under certain circumstances.
- Fixed ships attacking stations sometimes remaining in bad position indefinitely.
- Fixed collisions between fighters and station modules under construction when attacking them.
- Fixed attacking carriers delaying switching targets if queued to attack several individual targets.
- Fixed Sapporo attacking capital ships not staying at missile launcher range.
- Fixed Sapporo not using missiles when player not present.
- Fixed fighters not attacking from stern when attacking capital ship engines.
- Fixed S/M ships not properly finishing attack order if target capital ship docks.
- Fixed subordinates not seeking urgent repairs when they should.
- Fixed subordinates ordered to attack sometimes ignoring blacklists.
- Fixed subordinates ordered to attack by intermediate commanders not trying to stay close to their fleet.
- Fixed subordinates ordered to attack by their commander pursuing past point at which they can see their target.
- Fixed subordinates assigned to Attack with commander not responding to attacks on themselves.
- Fixed attacking and disabling behaviour getting mixed up when commander and subordinates attacking different targets.
- Fixed attack subordinates unnecessarily docking between targets if commander attacks multiple individual targets.
- Fixed nested subordinate groups not docking on their leader carrier.
- Fixed nested subordinates of carriers repeatedly docking and undocking.
- Fixed reduced damage from capital ship forward weapons under certain circumstances when player not present.
- Fixed ships requiring ammo stopping combat to resupply when only repairs available.
- Fixed boarding ships equipped with powerful turrets sometimes not firing at target that is being boarded.
- Fixed boarding participants assigned to Attack escorts potentially attacking boarding target when escorts are present.
- Fixed guided missile launchers sometimes not firing when they could.
- Fixed smart missiles inappropriately retargeting to only slightly hostile objects.
- Fixed capital ship turrets sometimes not firing at other capital ships.
- Fixed capital ships attacking stations not properly orientating themselves towards target.
- Fixed player flying capital ships not being able to auto-aim at other capital ships.
- Fixed turrets set to Attack my current enemy not engaging target that becomes hostile after selection.
- Fixed turrets starting to fire before being fully deployed.
- Fixed turrets on capital ships sometimes not activating.
- Fixed turrets on capital ships only firing briefly at target under certain circumstances.
- Fixed station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar.
- Fixed NPC-owned stations not shooting down incoming hostile missiles.
- Fixed stations applying excessive damage when facing large numbers of enemies.
- Fixed ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage.
- Fixed not being able to order ships to protect unarmed ship.
- Fixed military stations under construction not being attacked under Chivalrous fire authorisation.
- Fixed repeated messages from police ships when stopping scan due to target under investigation getting attacked.
- Fixed ships firing on neutral targets that were once hostile.
- Fixed NPC factions initiating hostilities against each other when they shouldn't.
- Fixed several cases that could lead to NPC factions inadvertently attacking each other over long periods of time.
- Fixed friendly fire between NPC factions escalating into open conflict.
- Fixed Mimic subordinates leaving command hierarchies if immediate commander is destroyed.
- Fixed incorrect missing resource warning when resupplying multiple ships at Resupply ships.
- Fixed player-owned ships not automatically getting any ammo if they ever picked up and used ammo that player faction can't manufacture.
- Fixed ships with Protect Position orders sometimes evaluating then immediately discarding distress calls.
- Fixed mining capital ships sometimes stopping firing with turrets.
- Fixed miners not firing weapons or turrets when player is present.
- Fixed miners attempting to mine when cargo hold is full and no buyers can be found for current cargo.
- Fixed capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed.
- Fixed capital ships sent to collect crates sending cargo drones despite having no free storage left.
- Fixed ships repeating deployment of deployable after being interrupted.
- Fixed tugs sometimes not being able to move to wrecks they want to collect.
- Fixed Scrap Processor not being able to properly receive scrap cubes.
- Fixed failed scrap deliveries caused by station buy offers not updating after new processing module added.
- Fixed ships with Revisit known stations order visiting locations with only hostile stations.
- Fixed tugs assigned to salvage for stations that can't process scrap staying in their command hierarchy.
- Fixed tugs sometimes not towing scrap they are assigned to.
- Fixed ship appearing to be outside highway after entering while on autopilot.
- Fixed repair drones gaining high velocities after loading savegames.
- Fixed defence drones in formation not firing on commander's large target.
- Fixed drones sometimes not being stored on docking.
- Fixed distress drones moving very slowly.
- Fixed ships sometimes facing downwards while waiting for docks to become free.
- Fixed changes to AutoTrade ware baskets not taking effect immediately.
- Fixed certain capital ships engines not damaging smaller ships in exhaust flames.
- Fixed recycling of modules sometimes repeating part of process if neighbouring modules were also wrecked.
- Fixed Xenon station building taking excessively long time.
- Fixed station construction stalling in certain situations due to missing resource buy offers.
- Fixed construction material buy offers not updating when planned station build changes.
- Fixed another cause of NPC stations being constructed at extreme distances.
- Fixed new NPC factories sometimes overlapping with other objects.
- Fixed rare case of NPC factories never starting construction.
- Fixed resource trade priorisation if allocated storage below desired amounts.
- Fixed sales to ships with trade offers sometimes not deducting costs.
- Fixed excessively sturdy hull on Kha'ak weapon platforms.
- Fixed asteroid disappearing when destroying specific Xenon station.
- Fixed Porpoise (Mineral) not being able to equip combat guns.
- Fixed some turrets on Boron Ray not aiming or firing.
- Fixed Dock Interactions menu missing after using Live Stream View.
- Fixed incorrect damage value statistics for some weapons.
- Fixed incorrect sustained damage calculation for charging weapons.
- Fixed incorrect time to overheat calculation for beam weapons.
- Fixed incorrect heat build-up in Encyclopedia for weapons firing multiple bullets.
- Fixed incorrect max ship shield values in Encyclopedia.
- Fixed missing shield disruption information in Encyclopedia under certain circumstances.
- Fixed missing capital ship turret groups in Equipment Modification menu under certain circumstances.
- Fixed build methods that are not available to player appearing in Encyclopedia.
- Fixed ship sale price not correctly taking some equipment or modifications into account.
- Fixed incorrect buy price calculation for scrap processors.
- Fixed incorrectly displayed calendar date for certain in-game days.
- Fixed inconsistent faction relation checks for Teleport option under certain circumstances.
- Fixed active pilot characters appearing idle when player starts conversation.
- Fixed ship name length restriction being ignored in Ship Build menu under certain circumstances.
- Fixed engine equipment slots not highlighted in Ship Build menu under certain circumstances.
- Fixed ship repair selection showing price at player-owned shipyards.
- Fixed Hire for building option being available on enemy Builders while using cover.
- Fixed Wide Area Sensor Array Encyclopedia entry remaining unread after being viewed.
- Fixed multi-select state in Property Owned list getting lost.
- Fixed Property Owned menu becoming unresponsive under certain circumstances.
- Fixed stuck spacesuit equipment information in Inventory menu under certain circumstances.
- Fixed missing Crew Information updates in Map menu under certain circumstances.
- Fixed Timeline cutscenes getting stuck in Map menu under certain circumstances.
- Fixed Object Info panel in Map menu not being displayed under certain circumstances.
- Fixed Information shortcut in Map menu not working under certain circumstances.
- Fixed Get Supplies command in ship interaction menu not doing anything.
- Fixed sectors not being searchable in Map under certain circumstances.
- Fixed objects such as nav beacons revealing nearby ships on map.
- Fixed subordinate assignments in Map menu not updating under certain circumstances.
- Fixed ship mode input feedback in Map while not controlling ship.
- Fixed station module loadouts getting lost when shuffling station plans.
- Fixed modules sometimes not being clickable in Station Editor.
- Fixed small snapping range at maximum zoom in Station Editor.
- Fixed Shuffle Modules action in Station Editor placing station modules outside build plot boundary.
- Fixed not being able to remove Construction Drones after removing all Build modules from station.
- Fixed Ship Interactions menu displaying outdated cover information under certain circumstances.
- Fixed Select a Builder menu allowing enemy Builders while using cover.
- Fixed locked rooms being available in Elevator menu.
- Fixed Cockpit Glass Reflections setting showing wrong value under certain circumstances.
- Fixed New Default Behaviour menu not working with controller input.
- Fixed Plot Management menu not working under certain circumstances.
- Fixed Ship Build menu not working under certain circumstances.
- Fixed trade menu breaking under certain circumstances.
- Fixed Mission Offers menu not working under certain circumstances.
- Fixed Custom Input Profile name changes not being abortable.
- Fixed menus not scrolling correctly under certain circumstances.
- Fixed missing menu side bar highlight after closing menu panel in some menus.
- Fixed Interact menu overlapping with HUD monitors under certain circumstances.
- Fixed missing confirmation buttons in Global Orders menu under certain circumstances.
- Fixed missing display settings confirmation dialog under certain circumstances.
- Fixed menu crash when expanding storage node in Logical Station Overview under certain circumstances.
- Fixed Dock UI not showing when approaching certain Terran piers.
- Fixed overlapping texts in Message Ticker under certain circumstances.
- Fixed duplicate notifications in Message Ticker for some unlocked blueprints.
- Fixed inconsistent visuals on immediate dialog options.
- Fixed mouse-over texts flickering under certain circumstances.
- Fixed controller mouse-over texts getting stuck under certain circumstances.
- Fixed external camera not orbiting around centre of objects.
- Fixed stations belonging to allied factions showing names when discovered with long-range scanner.
- Fixed missing Check Engine light when being attacked while flying cloaked Envoy.
- Fixed Collect Deployables option being available in HUD Interact menu.
- Fixed targeted HUD elements not being visible after losing target under certain circumstances.
- Fixed HUD not showing last 10% of shield energy.
- Fixed missing collisions for weapon hardpoint in Elite and Elite Sport.
- Fixed missing collisions near docks on Incarcatura.
- Fixed accumulating glow with certain effects.
- Fixed incorrect docking hologram visuals for certain ships.
- Fixed custom fleet logo being displayed as blank square.
- Fixed player logos not being visible on interiors of Odachi, Xperimental Shuttle and Cutlass.
- Fixed laser pointer light on Terran Main Battery not appearing transparent.
- Fixed bullets appearing far ahead of player weapons when firing at high speed.
- Fixed targeting circle being incorrectly positioned for Boson Lance, Mass Driver and similar weapons.
- Fixed gap between engines and ship hull on Falcon, Guillemot, Quasar, Lux and Kyd.
- Fixed wreck of Porpoise (Mineral) not being placed at location where ship exploded.
- Fixed offset wreck on small Split solid storage module.
- Fixed Asp front landing gear clipping through the floor while docked.
- Fixed Asp engine exhaust looking distorted.
- Fixed floating antenna on Prometheus.
- Fixed wreck of split storage modules not being visually connected to the surrounding modules.
- Fixed Split M Parlour being visually displaced in station configuration menu.
- Fixed certain lockboxes not rotating around center of mass.
- Fixed small texturing errors in Odachi.
- Fixed PE wreck showing low resolution surface.
- Fixed some engine flames being visible at very low speed and visually intersecting engine.
- Fixed misaligned engine flames on several ships.
- Fixed misaligned engine effects on Kha'ak ships.
- Fixed misaligned engine effects on Raleigh.
- Fixed L beam impact effect degrading performance.
- Fixed flickering surface near XS hatch in PE.
- Fixed missing visual connectors on Envoy wings.
- Fixed cargo tube not connecting properly on Manorina's hull.
- Fixed cargo tube dragging player into geometry.
- Fixed headlights on Kuraokami and Nemesis not turning off while docked.
- Fixed missing lights on Phoenix E.
- Fixed Kha'ak M beam turret not using Kha'ak weapon effects.
- Fixed camera shake when near Erlking firing main weapon.
- Fixed position of flaps on Lux.
- Fixed hole in Kukri wings.
- Fixed geometry clipping through Envoy wings.
- Fixed visually duplicated shields on Rapier.
- Fixed chair flickering in Boron ships.
- Fixed Terran Pulse Turret missing sounds and effects.
- Fixed asymmetrical turret placement on Osprey.
- Fixed Xenon I missing second shield on its engine group.
- Fixed glowing artifacts on rim of certain engines.
- Fixed incorrectly positioned Kha'ak M fighter engine.
- Fixed landing gear hatch of Xenon SE not closing properly.
- Fixed distorted surface on Porpoise miner.
- Fixed inside-out surfaces on Xenon shipyard.
- Fixed floating turrets on Chthonios E (Mineral).
- Fixed turret rotation on Chthonios E (Mineral).
- Fixed missing thrusters on Discoverer.
- Fixed missing engine exhaust on Cargo Drone.
- Fixed upper left turret hatch of Astrid closing instantly.
- Fixed floating lights on Barbarossa.
- Fixed headlights of Discoverer not working correctly.
- Fixed headlights on Quasar not turning off while docked.
- Fixed misaligned boost effect and incorrect engine colour on Astrid.
- Fixed missiles not hitting Honshu reliably.
- Fixed missing collisions for weapon mounts on several ships.
- Fixed engine flaps on Moreya fading out too early.
- Fixed engines on Theseus and Theseus Sport looking visually wrecked.
- Fixed excessively bright bullet impact effects under certain circumstances.
- Fixed pink surface on Aqueduct.
- Fixed pink surface near door of Split management office.
- Fixed pink boxes on certain wreck objects when viewed from far away.
- Fixed faceted surfaces in Split XL bridge.
- Fixed invisible walls near Allographyne Scrap Recycler.
- Fixed missing interactable console in Pulsar.
- Fixed being able to jump out of Terran L Bridge.
- Fixed elevator of PE not fully reaching bottom resting position.
- Fixed cockpit hatch of PE not closing while in flight.
- Fixed retracted Teladi M Bolt turret clipping through Dragon hull.
- Fixed landing gear clipping into cockpit of Kyd.
- Fixed panels clipping into hull of Chimera.
- Fixed seam on boron dock area wall.
- Fixed warped ceiling light in Baldric cockpit.
- Fixed strange opening and closing animations on cabinet door in Odachi.
- Fixed cabinet and airlock doors on Odachi not making sound when opened or closed.
- Fixed having to crouch as Paranid when exiting Odachi pilot chair.
- Fixed not being able to walk upright in Cutlass as Paranid.
- Fixed missing container in Ides.
- Fixed Station Manager not sitting in chair in Terran Managers Office.
- Fixed floating wooden beams in player office.
- Fixed sun shining through floor of bridges on L sized Teladi capital ships.
- Fixed missing ceiling details in Embassy office.
- Fixed harsh lighting in office on Astrid.
- Fixed mission sound being played multiple times when purchasing items at station trader.
- Fixed ship engine sound oscillations on ships being flown by NPC pilots.
- Fixed confusing notification sounds playing when any player-owned ship comes near data vault or lockbox.
- Fixed missing sounds in Split spacesuit.
- Fixed auto-targeting being disabled on killing enemy in gamepad mode.
- Fixed incorrect button handling when cancelling certain dialogues with mission NPCs using Esc or Del on keyboard or B on gamepad.
- Fixed certain combinations of input bindings for mouse wheel or for joystick axes not working correctly.
- Fixed custom key bindings for Numpad +/- not working in cockpit or when walking.
- Fixed zooming in on map with gamepad LT/RT not working in some input profiles.
- Fixed controllers not providing input on some Linux setups.
- Fixed hang on startup under Linux with non-Steam executable.
- Fixed rare game freeze with older savegames.
- Fixed several causes of crashes.
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