Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us'

It might seem silly to ask in our post-Red Dead horse testicles world, but how much exacting detail is too much? How much is not enough? Gamedev can go on forever if you don't prioritize the things that players actually notice, but if you're making an immersive fantasy RPG, it's critical that the intended illusions—bustling towns, lively taverns, festering dungeons, and so on—not shatter... Read more.

Aug 16, 2026 - 01:09
 1
Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us'


It might seem silly to ask in our post-Red Dead horse testicles world, but how much exacting detail is too much? How much is not enough? Gamedev can go on forever if you don't prioritize the things that players actually notice, but if you're making an immersive fantasy RPG, it's critical that the intended illusions—bustling towns, lively taverns, festering dungeons, and so on—not shatter... Read more.

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