‘We prefer not to use it at all’: Plague Tale developer says using genAI is a choice for smaller teams, not a necessity
The producer of the upcoming Resonance: A Plague Tale Legacy says smaller teams don’t have to rely on using generative AI in development to compete with larger studios. The game, which is the third in the Plague Tale series and a prequel to the previous titles, follows smuggler Sophia and explores her life 15 years before the events of A Plague Tale: Requiem. In an interview with Eurogamer, producer Eric Chort was asked about the use of generative AI in development, and whether he believes the fact that developer Asobo is smaller than triple A studios – around 70 staff are working on Resonance – means AI is a useful tool for bringing development up to a triple A level. Read More...
The producer of the upcoming Resonance: A Plague Tale Legacy says smaller teams don’t have to rely on using generative AI in development to compete with larger studios.The game, which is the third in the Plague Tale series and a prequel to the previous titles, follows smuggler Sophia and explores her life 15 years before the events of A Plague Tale: Requiem.
In an interview with Eurogamer, producer Eric Chort was asked about the use of generative AI in development, and whether he believes the fact that developer Asobo is smaller than triple A studios – around 70 staff are working on Resonance – means AI is a useful tool for bringing development up to a triple A level.
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