Vote on Future Main Menu Improvements

We’ve received a lot of valuable feedback from players regarding the game’s main menu visuals, and opinions within the community have been quite divided. Some players feel that the current main menu art style looks too low-budget, and prefer the pixel-art style menu scene used during earlier testing phases. After careful internal discussion, the development team has decided to openly gather feedback from players. We will launch polls across multiple social media platforms, and the final total vote count will determine whether we continue with the current main menu art direction, or switch to a fully pixel-art approach. Below is a detailed introduction to the differences between the two directions (you can also vote directly based on the preview images): Option A: Illustrated Main Menu Inspired by the composition style of games like Darkest Dungeon, all buildings are integrated into a single scene with no page switching required. The overall style is more realistic and painterly. Clicking on buildings allows players to browse dialogues and access sub-functions, while the right side of the screen can display pixel-art scenes. Option B: Pixel Room All functions are integrated into a single room with a 2D perspective. Players can click on objects inside the room to access different features. The witch characters will also move around the room, chat, and interact with the environment. When all functional components cannot fit into a single scene, players will need to switch between different rooms or scenes using buttons. Short conversations between characters are planned to appear as dialogue bubbles above the pixel characters. The current preview images are based on old test-version assets that were later repurposed for the preparation interface. If this direction is selected, we will create an entirely new pixel-art main menu scene from scratch. The vote will remain open for one day and end on June 6th at 9:00 PM. Thank you to every player who supports us. We’ll continue doing our best to make Witch’s Apocalyptic Journey a game worthy of your expectations. Large-scale visual improvements take time, so we also appreciate everyone’s patience and understanding!

Jun 5, 2026 - 21:52
 0
Vote on Future Main Menu Improvements

We’ve received a lot of valuable feedback from players regarding the game’s main menu visuals, and opinions within the community have been quite divided.

Some players feel that the current main menu art style looks too low-budget, and prefer the pixel-art style menu scene used during earlier testing phases. After careful internal discussion, the development team has decided to openly gather feedback from players. We will launch polls across multiple social media platforms, and the final total vote count will determine whether we continue with the current main menu art direction, or switch to a fully pixel-art approach.

Below is a detailed introduction to the differences between the two directions (you can also vote directly based on the preview images):

Option A: Illustrated Main Menu

Inspired by the composition style of games like Darkest Dungeon, all buildings are integrated into a single scene with no page switching required.

The overall style is more realistic and painterly.

Clicking on buildings allows players to browse dialogues and access sub-functions, while the right side of the screen can display pixel-art scenes.

Option B: Pixel Room

All functions are integrated into a single room with a 2D perspective.

Players can click on objects inside the room to access different features.

The witch characters will also move around the room, chat, and interact with the environment.

When all functional components cannot fit into a single scene, players will need to switch between different rooms or scenes using buttons.

Short conversations between characters are planned to appear as dialogue bubbles above the pixel characters.

The current preview images are based on old test-version assets that were later repurposed for the preparation interface.

If this direction is selected, we will create an entirely new pixel-art main menu scene from scratch.

The vote will remain open for one day and end on June 6th at 9:00 PM. Thank you to every player who supports us. We’ll continue doing our best to make Witch’s Apocalyptic Journey a game worthy of your expectations. Large-scale visual improvements take time, so we also appreciate everyone’s patience and understanding!

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