[Update Announcement] 8/21 Update
Hello, survivors!Thank you for continuously providing feedback on issues encountered during gameplay. This update focuses on optimizing survival experience and zombie horde defense issues, completing equipment recipes for the warehouse manager questline, and adding new content for pre-disaster shop interactions. Details are as follows:Version: 1.0.14754\[Survival & Interaction]Horde Tension State: During horde attacks, when doors and windows at Home are on the verge of being breached, the protagonist and survivors at Home will enter a \[Tense] state, no longer automatically eating, sleeping, or entertaining themselves. They will automatically recover after doors and windows are repaired or the horde retreats. Manual commands issued by players are not affected.Warehouse Manager Storyline Completion: Two new events have been added to the Warehouse Manager's survival journey, unlocking crafting recipes for solar panels, energy storage equipment, and heating equipment respectively.Drone Delivery Optimization: The Drone's \[Supply Drop] feature no longer requires establishing active trading first. It can be used as long as someone in the supply network is alive and there are available Drones.Planting Queue Fix: Fixed an issue where when scheduling multiple planting, tilling, or fertilizing actions consecutively, the character's action queue would occasionally get stuck when reaching the Flowerpot, causing all subsequent scheduled actions to fail; Flowerpots that have already changed state will now be automatically skipped instead of waiting idly.Chat History: When starting a new game, survivors met in pre-disaster shops will have pre-disaster chat records in their text messages, making it easier to recognize who they are when receiving their first message. Additionally, dialogue for multiple shop survivors has been polished.Regular Customer Memory: The young customer in the pre-disaster store now remembers you. After talking to her once, visiting again will trigger different dialogue.Frozen Goods Cutting Reminder: When purchasing large frozen goods that require cutting in pre-disaster shops, a reminder will appear indicating that they need to be clicked and cut into smaller pieces post-disaster.Heavy Motorcycle Optimization: Characters can now ride the heavy motorcycle for enjoyment, and the exhaust effects have been remade; also fixed an issue where Furniture with lights and sounds like the shredder would continue to emit light, sound, and vibration for several seconds after being turned off.\[Scenes & Controls]College Student Home Optimization: Fixed an issue where characters could get stuck and unable to move after placing traps near the stairs on the first floor of the College Student Home.Trap Pathfinding Optimization: Fixed an issue where traps could block the routes of characters and survivors, causing occasional stuck situations; after the adjustment, zombies will no longer avoid traps when moving.Window Mode Optimization: The game's default window mode has been adjusted to borderless fullscreen. Players who have already configured their settings can switch manually in the settings menu.Countdown Display Fix: Fixed the issue where the pre-disaster countdown in a new game would display too fast after the previous game ended in accelerated state.\[Interface & Others]Weather Icon Correction: Fixed the issue where heavy rain, cold wave, and freezing rain were incorrectly displayed as sunny or thunderstorm icons in the interface.Main Interface Easter Egg: Some scene elements are now interactive.Thank you for your support and feedback. We will continue to refine the game based on everyone's suggestions. If you encounter other bugs and issues, or if existing fixes haven't taken effect, please feel free to submit your problems to the feedback form, and we'll address them as soon as possible! https://forms.gle/93bp2Y1o1uVqMx3b8Good luck to all survivors—stock up on supplies and survive to the end!— Midnight Workshop
Hello, survivors!
Thank you for continuously providing feedback on issues encountered during gameplay. This update focuses on optimizing survival experience and zombie horde defense issues, completing equipment recipes for the warehouse manager questline, and adding new content for pre-disaster shop interactions. Details are as follows:
Version: 1.0.14754
Horde Tension State: During horde attacks, when doors and windows at Home are on the verge of being breached, the protagonist and survivors at Home will enter a \[Tense] state, no longer automatically eating, sleeping, or entertaining themselves. They will automatically recover after doors and windows are repaired or the horde retreats. Manual commands issued by players are not affected.
Warehouse Manager Storyline Completion: Two new events have been added to the Warehouse Manager's survival journey, unlocking crafting recipes for solar panels, energy storage equipment, and heating equipment respectively.
Drone Delivery Optimization: The Drone's \[Supply Drop] feature no longer requires establishing active trading first. It can be used as long as someone in the supply network is alive and there are available Drones.
Planting Queue Fix: Fixed an issue where when scheduling multiple planting, tilling, or fertilizing actions consecutively, the character's action queue would occasionally get stuck when reaching the Flowerpot, causing all subsequent scheduled actions to fail; Flowerpots that have already changed state will now be automatically skipped instead of waiting idly.
Chat History: When starting a new game, survivors met in pre-disaster shops will have pre-disaster chat records in their text messages, making it easier to recognize who they are when receiving their first message. Additionally, dialogue for multiple shop survivors has been polished.
Regular Customer Memory: The young customer in the pre-disaster store now remembers you. After talking to her once, visiting again will trigger different dialogue.
Frozen Goods Cutting Reminder: When purchasing large frozen goods that require cutting in pre-disaster shops, a reminder will appear indicating that they need to be clicked and cut into smaller pieces post-disaster.
Heavy Motorcycle Optimization: Characters can now ride the heavy motorcycle for enjoyment, and the exhaust effects have been remade; also fixed an issue where Furniture with lights and sounds like the shredder would continue to emit light, sound, and vibration for several seconds after being turned off.
College Student Home Optimization: Fixed an issue where characters could get stuck and unable to move after placing traps near the stairs on the first floor of the College Student Home.
Trap Pathfinding Optimization: Fixed an issue where traps could block the routes of characters and survivors, causing occasional stuck situations; after the adjustment, zombies will no longer avoid traps when moving.
Window Mode Optimization: The game's default window mode has been adjusted to borderless fullscreen. Players who have already configured their settings can switch manually in the settings menu.
Countdown Display Fix: Fixed the issue where the pre-disaster countdown in a new game would display too fast after the previous game ended in accelerated state.
Weather Icon Correction: Fixed the issue where heavy rain, cold wave, and freezing rain were incorrectly displayed as sunny or thunderstorm icons in the interface.
Main Interface Easter Egg: Some scene elements are now interactive.
Thank you for your support and feedback. We will continue to refine the game based on everyone's suggestions. If you encounter other bugs and issues, or if existing fixes haven't taken effect, please feel free to submit your problems to the feedback form, and we'll address them as soon as possible!
https://forms.gle/93bp2Y1o1uVqMx3b8
Good luck to all survivors—stock up on supplies and survive to the end!
— Midnight Workshop
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