Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer
A developer who worked on the first Uncharted game says its dynamic difficulty scaling was added to artificially lengthen the game. In an upcoming podcast interview with FRVR, Benson Russell – who was at Naughty Dog for nearly a decade and worked as a game designer on Uncharted 1-3 and The Last of Us – explained that Naughty Dog decided to “ditch all the old tech and rewrite all new stuff from scratch” when moving from PS2 to PS3 development . “Well, that caused a lot of problems because systems came online way later than they should be,” Russell said. “So you have this issue of, they were still doing paper design… and artists were just making cool art because there was no gameplay.” Read More...
A developer who worked on the first Uncharted game says its dynamic difficulty scaling was added to artificially lengthen the game.In an upcoming podcast interview with FRVR, Benson Russell – who was at Naughty Dog for nearly a decade and worked as a game designer on Uncharted 1-3 and The Last of Us – explained that Naughty Dog decided to “ditch all the old tech and rewrite all new stuff from scratch” when moving from PS2 to PS3 development .
“Well, that caused a lot of problems because systems came online way later than they should be,” Russell said. “So you have this issue of, they were still doing paper design… and artists were just making cool art because there was no gameplay.”
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