Todd Howard says Bethesda is being "incredibly cautious" around AI, but sounds keen to use it for "big data tasks"
There are a handful of studios out there that, if they revealed they were using generative AI in their games, I'd be particularly heartbroken about. Bethesda is absolutely one of them - hand-crafted, detailed worlds and quests full of memorable moments and flair are the core pillars that helped it make some of the best RPGs of all time. Even the procedural generation used in many of Starfield's vast planets muddied the waters a bit, so injecting AI-generated content into its games could be even more damaging and disappointing. Todd Howard has previously gone on record to say that AI is not generating anything inside the studio, and in a new interview with Kinda Funny, he reaffirms that. However, he appears open to adopting AI tools that can help Bethesda tackle "big data tasks" so that developers can "move on to the creative stuff." Read the rest of the story... RELATED LINKS:A recent rise in "AI slop" code submissions is "draining and demoralizing" the team behind open-source game engine GodotOne of FC 26's commentators confirms that EA uses an AI replicating his voice to record new linesGOG accused of using AI-generated artwork to promote its big New Year sale
There are a handful of studios out there that, if they revealed they were using generative AI in their games, I'd be particularly heartbroken about. Bethesda is absolutely one of them - hand-crafted, detailed worlds and quests full of memorable moments and flair are the core pillars that helped it make some of the best RPGs of all time. Even the procedural generation used in many of Starfield's vast planets muddied the waters a bit, so injecting AI-generated content into its games could be even more damaging and disappointing. Todd Howard has previously gone on record to say that AI is not generating anything inside the studio, and in a new interview with Kinda Funny, he reaffirms that. However, he appears open to adopting AI tools that can help Bethesda tackle "big data tasks" so that developers can "move on to the creative stuff."Read the rest of the story...
RELATED LINKS:
A recent rise in "AI slop" code submissions is "draining and demoralizing" the team behind open-source game engine Godot
One of FC 26's commentators confirms that EA uses an AI replicating his voice to record new lines
GOG accused of using AI-generated artwork to promote its big New Year sale
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