KEPLER 186F EARLY ACCESS - V0.1.1.12 - SMALL UPDATES

Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded a new achievement: Master of Armor StackingFixed an issue where the progress bar in the achievement panel would reset to zero (does not affect data in older player save files).Improved building effects and sound effects for a more immersive building experience.Improved hit effects; they are no longer overwhelmingly blinding.Improved shooting effects for most weapons.Improved effects in shield mode.Adjusted the types and intervals of pursuers; Slashers now have a chance to spawn A-rank Slashers and Subject XT.You can no longer directly access the Bright Side map from the main menu without having entered it from the Dark Side (this does not affect older players).Neural Network-relatedA new radar chip has been added. Installing this chip will prevent the user from being affected by the fog of war in Bright Side, large-scale map modes, and each chip will also reduce the temperature by 15°C.New visual effects have been added when constructing chips.Some chips now have persistent visual effects to better reflect their described functions.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media

Mar 11, 2026 - 08:06
 1
KEPLER 186F EARLY ACCESS - V0.1.1.12 - SMALL UPDATES

Hello, crisis management bots!

We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.

This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!

Fixes & Improvements
Game-related
  • Added a new achievement: Master of Armor Stacking

  • Fixed an issue where the progress bar in the achievement panel would reset to zero (does not affect data in older player save files).

  • Improved building effects and sound effects for a more immersive building experience.

  • Improved hit effects; they are no longer overwhelmingly blinding.

  • Improved shooting effects for most weapons.

  • Improved effects in shield mode.

  • Adjusted the types and intervals of pursuers; Slashers now have a chance to spawn A-rank Slashers and Subject XT.

  • You can no longer directly access the Bright Side map from the main menu without having entered it from the Dark Side (this does not affect older players).

Neural Network-related
  • A new radar chip has been added. Installing this chip will prevent the user from being affected by the fog of war in Bright Side, large-scale map modes, and each chip will also reduce the temperature by 15°C.

  • New visual effects have been added when constructing chips.

  • Some chips now have persistent visual effects to better reflect their described functions.

As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.

More improvements coming soon.

—— Axiox Media

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