Thunder at our Gates | Patch 1.19.1

Generals!Thanks for all of the feedback we’ve received over the last few days. We’re hard at work addressing as much of it as possible and plan to incorporate more into another patch that will happen later down the line. The main issues we wanted to address were the country selection screen being broken in several mods, as well as an exploit regarding ‘Force Attack’. Both of these issues are fixed now alongside a bunch of other bug fixes and balance changes.Besides letting us know what to focus on, I’d also like to ask if there are any changes people would like to see regarding the patch notes. For example I’ve bounced between using country tags and full names for highlighting purposes. I’d like to know if there’s a preference./BatyaPATCH NOTESBalance Blockade Runner admiral trait requirement reduced from 37 to 32 knots to allow for support and repair ships. The Grand Assault milestone 'Forward Command Posts' supply reduction was reduced from -0.05 to -0.01 INS/HOL: Significantly reduced the factories required for the focus 'The Industrialized Colony'. INS/HOL: Significantly reduced the factories required for the focus 'The Soetardjo Act'. INS/HOL: The focus 'The Republic of Indonesia' no longer requires a minimum number of civs, mils, and dockyards, and instead only checks your factory count, regardless of which type. Also reduced the factories required to take the focus. INS/HOL: The focus 'Economic Integration' now requires a minumum of 50 factories of any type, instead of 45 civilian factories specifically AST: Changed focus length from 70 to 35 for several focuses, and swapped a few icons. AST: Tweaked the values of Decisions and National Spirits for the Fascist branch. AST: Locking default advisor to die in Air Crash event. AST: Fixed a bug with the small portrait of John Lavarack showing the wrong portrait. AST: The 'Governor General' Advisor Trait has had a balance tweak lowering the Democracy drift from 0.10 to 0.05 and adding -5% consumer goods factor. AST: Rebalanced Australia's various population growth modifiers AST: Democratic branch autonomy gain has been increased from 0.1 to 0.3. AST: Fascist autonomy gain has been increased from 0.1 to 0.3. AST: Edited advisor Richard Dixon available check, added leader trait to focus Eastern Focus, and tweaked prereqs of focus The Pacific Pact AST: Toned down the tech rushing capability through 'Lee-Enfield No.1 Mk III*' and 'Owen Gun' focuses. AST: Added MILS to fascist focuses 'Walls Like Uluru' and 'Crush the Gates' + spirit National Defense modifier tweaks AST: Decision Call On Fascist now has a dynamic cost. AST: Upgraded the focus 'Coastwatchers' with Air Wing Experience Loss When Killed reduction, and Naval Auxiliary Patrol with Casualties on Sink reduction to represent the many airmen and sailors saved by these two organisations. SIA: Slightly increased the probability that asking for the return of territories goes in Siams favor SIA: German Tank Studies now grants +5% piercing bonus instead of a -10% build cost reduction. SIA: American Tank Studies now only grants its attack bonus instead of -5% build cost reduction as well. ABDACOM focuses are now mostly 35 days (first and last are 70 day).SIA: 'Asian Democratic Compact' now only counts non-puppets that are in your faction.SIA: Unconventional Tank Construction now grants -15% build cost instead of -20% and -10% reliability instead of -15%.Gameplay INS: Militia unit upgrades now increase the success chance of Indonesian raids. INS: Indonesia now gets events after finishing a militia base decision. INS: Clarified an Indonesian tooltip in the declaration of independence focus. AST: Rebalanced AI weight to focus a little more on air. AST: Tweaking Democratic and Communist volunteer focus effects. AST: Australian Communists no longer need to deal with the Cabinet Trust following the Canberra Air Disaster. Their government has already changed. AST: Refunding UAP/ALP advisors when they're removed; Counting completed Castle Crumbling mission as election win; Adding party votes modifier to Castle Crumbling mission fail SIA: 'Army of Siam' is now a dynamic modifier instead of a National Spirit to reduce spirit bloat. SIA: Added decisions to Develop Northern Malaya and Eastern Burma. SIA: Finishing the 'Triangular Defense network' now gives a flat +10% Compliance boost to any occupied territory. SIA: Kedah is now renamed to Syburi if cored by Siam. SIA: Recover Indochina and Demand the return of lost territory are no longer mutually exclusive SIA: Thailand is now evil red instead of blue when Siam turns to Thailand. PHI: Added Sergio Osmena as a country leader option after Manuel Quezon's death. Shift + Clicking a Commander while assigning to an Army will now also automatically start deploying them in the field with an HQ.UI AST: Added mission to Australia First Movement decisions to visualize and keep track of the insufficient funds timer. AST: Tooltip for locked Air Crash advisor to show he's available

Jun 17, 2026 - 19:07
 1
Thunder at our Gates | Patch 1.19.1

Generals!

Thanks for all of the feedback we’ve received over the last few days. We’re hard at work addressing as much of it as possible and plan to incorporate more into another patch that will happen later down the line. The main issues we wanted to address were the country selection screen being broken in several mods, as well as an exploit regarding ‘Force Attack’. Both of these issues are fixed now alongside a bunch of other bug fixes and balance changes.

Besides letting us know what to focus on, I’d also like to ask if there are any changes people would like to see regarding the patch notes. For example I’ve bounced between using country tags and full names for highlighting purposes. I’d like to know if there’s a preference.

/Batya

PATCH NOTES

Balance
  • Blockade Runner admiral trait requirement reduced from 37 to 32 knots to allow for support and repair ships.

  • The Grand Assault milestone 'Forward Command Posts' supply reduction was reduced from -0.05 to -0.01

  • INS/HOL: Significantly reduced the factories required for the focus 'The Industrialized Colony'.

  • INS/HOL: Significantly reduced the factories required for the focus 'The Soetardjo Act'.

  • INS/HOL: The focus 'The Republic of Indonesia' no longer requires a minimum number of civs, mils, and dockyards, and instead only checks your factory count, regardless of which type. Also reduced the factories required to take the focus.

  • INS/HOL: The focus 'Economic Integration' now requires a minumum of 50 factories of any type, instead of 45 civilian factories specifically

  • AST: Changed focus length from 70 to 35 for several focuses, and swapped a few icons.

  • AST: Tweaked the values of Decisions and National Spirits for the Fascist branch.

  • AST: Locking default advisor to die in Air Crash event.

  • AST: Fixed a bug with the small portrait of John Lavarack showing the wrong portrait.

  • AST: The 'Governor General' Advisor Trait has had a balance tweak lowering the Democracy drift from 0.10 to 0.05 and adding -5% consumer goods factor.

  • AST: Rebalanced Australia's various population growth modifiers

  • AST: Democratic branch autonomy gain has been increased from 0.1 to 0.3.

  • AST: Fascist autonomy gain has been increased from 0.1 to 0.3.

  • AST: Edited advisor Richard Dixon available check, added leader trait to focus Eastern Focus, and tweaked prereqs of focus The Pacific Pact

  • AST: Toned down the tech rushing capability through 'Lee-Enfield No.1 Mk III*' and 'Owen Gun' focuses.

  • AST: Added MILS to fascist focuses 'Walls Like Uluru' and 'Crush the Gates' + spirit National Defense modifier tweaks

  • AST: Decision Call On Fascist now has a dynamic cost.

  • AST: Upgraded the focus 'Coastwatchers' with Air Wing Experience Loss When Killed reduction, and Naval Auxiliary Patrol with Casualties on Sink reduction to represent the many airmen and sailors saved by these two organisations.

  • SIA: Slightly increased the probability that asking for the return of territories goes in Siams favor

  • SIA: German Tank Studies now grants +5% piercing bonus instead of a -10% build cost reduction.

  • SIA: American Tank Studies now only grants its attack bonus instead of -5% build cost reduction as well.

  • ABDACOM focuses are now mostly 35 days (first and last are 70 day).

  • SIA: 'Asian Democratic Compact' now only counts non-puppets that are in your faction.

  • SIA: Unconventional Tank Construction now grants -15% build cost instead of -20% and -10% reliability instead of -15%.

Gameplay
  • INS: Militia unit upgrades now increase the success chance of Indonesian raids.

  • INS: Indonesia now gets events after finishing a militia base decision.

  • INS: Clarified an Indonesian tooltip in the declaration of independence focus.

  • AST: Rebalanced AI weight to focus a little more on air.

  • AST: Tweaking Democratic and Communist volunteer focus effects.

  • AST: Australian Communists no longer need to deal with the Cabinet Trust following the Canberra Air Disaster. Their government has already changed.

  • AST: Refunding UAP/ALP advisors when they're removed; Counting completed Castle Crumbling mission as election win; Adding party votes modifier to Castle Crumbling mission fail

  • SIA: 'Army of Siam' is now a dynamic modifier instead of a National Spirit to reduce spirit bloat.

  • SIA: Added decisions to Develop Northern Malaya and Eastern Burma.

  • SIA: Finishing the 'Triangular Defense network' now gives a flat +10% Compliance boost to any occupied territory.

  • SIA: Kedah is now renamed to Syburi if cored by Siam.

  • SIA: Recover Indochina and Demand the return of lost territory are no longer mutually exclusive

  • SIA: Thailand is now evil red instead of blue when Siam turns to Thailand.

  • PHI: Added Sergio Osmena as a country leader option after Manuel Quezon's death.

  • Shift + Clicking a Commander while assigning to an Army will now also automatically start deploying them in the field with an HQ.

UI
  • AST: Added mission to Australia First Movement decisions to visualize and keep track of the insufficient funds timer.

  • AST: Tooltip for locked Air Crash advisor to show he's available only if Canberra Air Disaster hasn't happened.

  • Pending Commander now shows up as a smaller portrait when re-assigning them to another army.

  • Allow queuing the HQ deployment of en-route Commanders.

  • Armies with deployed HQ can now change Commander, who will wait for the HQ to be withdrawn.

AI
  • Indonesian AI will be heavily encouraged to switch to a different leader after completing the focus 'A Democratic Indonesia', if Indonesia's leader is still a governor general.

  • Fixed a bug where the AI could be over-eager with their lendlease offers, they will now keep in mind the amount of available convoys you have in their offer.

Modding
  • Add impassable_ignored_links for impassable states, a list of state IDs that will be ignored when computing the owner and controller of an impassable state

  • Added a few common math functions pow, sqrt, cos, sin, tan, exp and log

Bugfix
  • INS: Fixed several incorrect equipment names for Indonesian mechanized and armored cars.

  • INS: The mission 'Moestopo demands promotion for his efforts' no longer gives +2 levels without the relevant skill increases.

  • INS: Fixed a broken modifier added by the Indonesian 'Arm the Students' focus.

  • INS: Fixed a broken command power modifier given by the Indonesian 'Laskar Rakyat' focus.

  • INS: Indonesia can no longer use demorcatic elections (which dont work) after forming the Netherlands-Indonesia Union.

  • INS: The focus 'A Democratic Indonesia' will no longer reset the country leader to Cornelis even if Tjarda was chosen to replace him

  • INS: The Netherlands-Indonesia Union will now transfer all characters, including advisors.

  • INS: Indonesia can no longer access the Volksraad when independent.

  • INS: No longer display an inacurrate icon for the M23 Vickers

  • INS: Fixed unlocalized string in Indonesian democratic elections tooltip.

  • INS/HOL: Fixed a missing icon in Dutch spirit 'Agricultural Taxes'.

  • AST: Setting and clearing flag in Vichy territory requests for decisions Vichy Out of Africa.

  • AST: Removing effect for focus Under the Rule of Canberra that gave puppet to puppet; instead it annexes the states that are owned by an AI player

  • AST: Applying A Sound Voice trait which failed earlier in the decision A Sound Voice

  • AST: Adding a is_coastal check to several focuses that gave coastal forts

  • AST: NCNS disabled fallbacks to focuses giving Faction effects

  • AST: Australia now must own Nauru for The Phosphate Commission focus.

  • AST: Australia now has a level 2 rail connection all the way from Canberra to Alice Springs if they complete both 'Standard Gauge Line to Darwin' and 'Alice Springs' focuses.

  • AST: Changed Naval Engineer (Percival McNeil) icon to be more relevant.

  • AST: Added TAOG/Non-TAOG DLC checks for Custom Game Rules / AI Behavior to prevent displaying a double set

  • AST: Fixed a bug where communist Australia had a hard time ending civil wars.

  • AST: Hidden Australia's prospect decisiosn which were TAOG only (they never worked, but showed up in the list).

  • SIA: Fixed a bug that would cause Yellow Dossier events to fire after 'Spring the Trap' was completed.

  • SIA: Fixed a bug where you could get a wargoal against yourself if you controlled parts of Indochina while asking France to return it.

  • SIA: Pridi now gets his Civilian Wing Leader correctly when completing Secure the state.

  • SIA: Replaced an inappropriately themed focus icon.

  • Tooltip for maximum command power now correctly shows the name of the advisors.

  • Added missing spriteType entry for event picture and switched out two event pictures.

  • Sir Mohammed Iqbal and Agha Khan III will now be unhired when Pakistan starts existing.

  • Load and continue buttons in main menu now correctly displays cosmetic flags

  • Fix a bug where deployed Generals were able to be deployed as Field Marshals.

  • Fixed a bug where Command Abilities cost was affected by a general's planning skill

  • Fix an issue where Czechs puppets would trigger the Sudetenland Crisis.

  • Fixed a missing localisation string (Mt. Isa Mines).

  • Fixed a bug where Special Forces doctrines were shown to everyone, even if you didn't own the relevant DLC. (AAT or NCNS).

  • Fixed a bug where Commander Ability cost was determined by number of divisions instead of number of battalions 

  • Fixed an issue where dynamic countries could be created without valid Army HQ templates, causing a crash.


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