THIS WEEK ON KAIROS

Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.Every week, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.Our Latest Update Notes:We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:https://borderlands.2k.com/borderlands-4/update-notes/A guide on how to submit a ticket can be found here: https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file(Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)Steam Community ScreenshotsAs you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos!https://steamcommunity.com/sharedfiles/filedetails/?id=3647932270https://steamcommunity.com/sharedfiles/filedetails/?id=3650022524https://steamcommunity.com/sharedfiles/filedetails/?id=3649248263https://steamcommunity.com/sharedfiles/filedetails/?id=3647828810Behind the Team: Robert Anderson, Borderlands 4 Principal Game DesignerEvery week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Robert Anderson, Gearbox’s Principal Game Designer:How do you know when a design idea is worth fighting for?Robert: A lot of it starts with experience both as a player and designer. The initial reaction from other people when I describe an idea to them is a good indicator to me of good design.  Another great indicator is how well a prototype plays or is received by others. And in reverse, I've found that many ideas I thought were good reveal themselves as poor once a prototype is built and played.What kinds of data, playtests, or player feedback most influence your high-level decisions?Robert: This is a tough question since so many things factor into high-level decisions. Though I can say that my favorite feedback comes from watching the uninhibited reactions of people experiencing content, particularly for the first time.If you could go back and give your younger designer self one piece of advice, what would it be?Robert: Listen more, speak less. This is an ongoing struggle for me (I love to talk), but I feel it is very important to spend less time speaking and instead spend more time listening to others. Honorable mention:  Always leave detailed comments when building things; future you (and anyone else looking at it) will appreciate the information.Community Creative CornerOur community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:hyperwitchsuchscaryThat’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.Happy Hunting,The Borderlands Teamhttps://store.steampowered.com/app/1285190/Borderlands_4/

Jan 24, 2026 - 04:50
 0
THIS WEEK ON KAIROS

Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.

Every week, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.

Our Latest Update Notes:

We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:

https://borderlands.2k.com/borderlands-4/update-notes/

A guide on how to submit a ticket can be found here:

https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/

When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:

https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file

(Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)


Steam Community Screenshots

As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos!

https://steamcommunity.com/sharedfiles/filedetails/?id=3647932270https://steamcommunity.com/sharedfiles/filedetails/?id=3650022524https://steamcommunity.com/sharedfiles/filedetails/?id=3649248263https://steamcommunity.com/sharedfiles/filedetails/?id=3647828810

Behind the Team: Robert Anderson, Borderlands 4 Principal Game Designer

Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Robert Anderson, Gearbox’s Principal Game Designer:

How do you know when a design idea is worth fighting for?
Robert
: A lot of it starts with experience both as a player and designer. The initial reaction from other people when I describe an idea to them is a good indicator to me of good design.  Another great indicator is how well a prototype plays or is received by others. And in reverse, I've found that many ideas I thought were good reveal themselves as poor once a prototype is built and played.

What kinds of data, playtests, or player feedback most influence your high-level decisions?

Robert: This is a tough question since so many things factor into high-level decisions. Though I can say that my favorite feedback comes from watching the uninhibited reactions of people experiencing content, particularly for the first time.

If you could go back and give your younger designer self one piece of advice, what would it be?

Robert: Listen more, speak less. This is an ongoing struggle for me (I love to talk), but I feel it is very important to spend less time speaking and instead spend more time listening to others. Honorable mention:  Always leave detailed comments when building things; future you (and anyone else looking at it) will appreciate the information.

Community Creative Corner

Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:

hyperwitch

suchscary

That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.

Happy Hunting,
The Borderlands Team

https://store.steampowered.com/app/1285190/Borderlands_4/

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