The Scuf Omega feels gorgeous in the hands, but those side buttons aren't all they're cracked up to be
The world of third-party PS5 pro pads is expanding, and Scuf is the latest challenger in this increasingly expensive arena. The Scuf Omega looks to take on the best PS5 controllers with its Omron mechanical switches, adjustable triggers, easy mobile keybinding, and additional macro keys. At $219.99, it's nestled in among these more premium control options, matching MSRPs from Razer and coming in slightly over Turtle Beach and Nacon. Ultimately, it has a lot going for it and, when the price is right, could topple Razer's Raiju V3 Pro for those after extra customization options. Awkward side button placement and a less-than-durable top plate hold it back, while an excellent feel in hand propels it forward. Whether it's right for you comes down to the numbers on the day and how well you can train your knuckles. Key Specs Connection Wireless USB-A receiver, Wired Buttons 28 Remappable buttons 11 Weight 254g Cable length 2mWhat I loved about the Scuf Omega Super satisfying controls I've been a fan of clacky switches on my face buttons ever since I first picked up the EasySMX X10, and the Scuf Omega delivers. Action is incredibly fast here, with a satisfying click that makes more traditional gamepads feel spongy by comparison. It's a faster reaction, with much less travel and an immediate response to each press, but it's also just more pleasing under the thumbs. Repeat presses are far less fatiguing, quick-snap inputs are faster than ever, and the lack of pressure required for actuation makes longer sessions easier on the thumbs as well. That's not all, though. Scuf has also outfitted its triggers with digital locks that mirror this snappy mechanical feel up top as well. The stopper system sits underneath the trigger, with a small lever setting your distance from the full free pull to an instant response. That also means they can be assigned separately, opening up a particularly satisfying bow pull and release in Horizon Forbidden West, for example. (Image credit: Future) Around the rear, we have two integrated back paddles that press into the grips - not quite the magnetic ones you'll find on the Gulikit KK3 Max, but definitely more paddle than button. There's also a higher set of angled back buttons as well. Far from the smaller nubbins you'll find on the DualSense Edge, these raised middle clackers are actually incredibly easy to hit precisely in-game. That extra height means they're just a nudge in the right direction away, even if I'd have personally preferred a little less tension in the paddles themselves. They're easy enough to actuate in isolation, but when the heat is on, there's just a little too much force required to keep these back paddles feeling nifty. (Image credit: Future) TMR thumbsticks round out this package, with a smooth tension, speedy snap, and all the durability that comes with the updated magnet tech. Easy customization for PS5 The Omega has been designed as a customization powerhouse, featuring a whopping 28 buttons to play with and 11 configurable inputs. Your basics are all here: swappable thumbstick tops, blanks for the side, and back buttons. Actual keybindings are handled by the Scuf companion app, no more plugging into a PC before switching your PS5 on. It's a pretty well-trodden idea in the world of more premium third-party PS5 controllers: the Razer Raiju V3 Pro has the Razer app, but heavy hitters like the Victrix Pro BFG and Nacon Revolution 5 Pro still rely on Windows-based software. Good news for those who hate working through complex assignment button presses on the fly, though you can still enter 'Remap Mode' on the controller itself if you wish. The Scuf app itself is uncomplicated, with a panel for your keybindings reflected in an on-screen gamepad, separate settings for firmware, polling rates, SOCD, and more, a quick start guide, and profile and battery indicators. Future Future Future I was a little disappointed to find that the face and d-pad buttons aren't configurable in PS5 Mode (they're fully open when being used as a PC controller), but there's still a comprehensive roster of on-the-fly settings to tweak and save to up to three profiles. Triggers and thumbsticks curve their deadzone on a nicely organized percentage scale, for those who aren't setting the digital stopper on the former, with a selection of five presets to choose from. Both left and right can be customized independently from each other as well. Back and side buttons (all six of them) can run as any PS5 control, with keyboard inputs available on PC. (Image credit: Future) Five G-keys are also present along the bottom of the gamepad, a little awkwardly placed for mid-game solutions but still handy for map, quest, and inventory shortcuts. When connected to PS5, only the G1 and G5 are free for you to assign, the rest are reserved for headset volume, mute, and mic controls. Swapping over to PC, all five keys are assignable. Comfortable in the hands Before I had a chance to dive into
The world of third-party PS5 pro pads is expanding, and Scuf is the latest challenger in this increasingly expensive arena. The Scuf Omega looks to take on the best PS5 controllers with its Omron mechanical switches, adjustable triggers, easy mobile keybinding, and additional macro keys. At $219.99, it's nestled in among these more premium control options, matching MSRPs from Razer and coming in slightly over Turtle Beach and Nacon. Ultimately, it has a lot going for it and, when the price is right, could topple Razer's Raiju V3 Pro for those after extra customization options. Awkward side button placement and a less-than-durable top plate hold it back, while an excellent feel in hand propels it forward. Whether it's right for you comes down to the numbers on the day and how well you can train your knuckles.
Action is incredibly fast here, with a satisfying click that makes more traditional gamepads feel spongy by comparison. It's a faster reaction, with much less travel and an immediate response to each press, but it's also just more pleasing under the thumbs. Repeat presses are far less fatiguing, quick-snap inputs are faster than ever, and the lack of pressure required for actuation makes longer sessions easier on the thumbs as well.
That's not all, though. Scuf has also outfitted its triggers with digital locks that mirror this snappy mechanical feel up top as well. The stopper system sits underneath the trigger, with a small lever setting your distance from the full free pull to an instant response. That also means they can be assigned separately, opening up a particularly satisfying bow pull and release in Horizon Forbidden West, for example.

(Image credit: Future) Around the rear, we have two integrated back paddles that press into the grips - not quite the magnetic ones you'll find on the Gulikit KK3 Max, but definitely more paddle than button. There's also a higher set of angled back buttons as well.
Far from the smaller nubbins you'll find on the DualSense Edge, these raised middle clackers are actually incredibly easy to hit precisely in-game. That extra height means they're just a nudge in the right direction away, even if I'd have personally preferred a little less tension in the paddles themselves. They're easy enough to actuate in isolation, but when the heat is on, there's just a little too much force required to keep these back paddles feeling nifty.

(Image credit: Future) TMR thumbsticks round out this package, with a smooth tension, speedy snap, and all the durability that comes with the updated magnet tech.
Actual keybindings are handled by the Scuf companion app, no more plugging into a PC before switching your PS5 on. It's a pretty well-trodden idea in the world of more premium third-party PS5 controllers: the Razer Raiju V3 Pro has the Razer app, but heavy hitters like the Victrix Pro BFG and Nacon Revolution 5 Pro still rely on Windows-based software. Good news for those who hate working through complex assignment button presses on the fly, though you can still enter 'Remap Mode' on the controller itself if you wish.
The Scuf app itself is uncomplicated, with a panel for your keybindings reflected in an on-screen gamepad, separate settings for firmware, polling rates, SOCD, and more, a quick start guide, and profile and battery indicators.
Future
Future
Future I was a little disappointed to find that the face and d-pad buttons aren't configurable in PS5 Mode (they're fully open when being used as a PC controller), but there's still a comprehensive roster of on-the-fly settings to tweak and save to up to three profiles. Triggers and thumbsticks curve their deadzone on a nicely organized percentage scale, for those who aren't setting the digital stopper on the former, with a selection of five presets to choose from. Both left and right can be customized independently from each other as well.
Back and side buttons (all six of them) can run as any PS5 control, with keyboard inputs available on PC.

(Image credit: Future) Five G-keys are also present along the bottom of the gamepad, a little awkwardly placed for mid-game solutions but still handy for map, quest, and inventory shortcuts. When connected to PS5, only the G1 and G5 are free for you to assign, the rest are reserved for headset volume, mute, and mic controls. Swapping over to PC, all five keys are assignable.
That weight in particular is incredibly well balanced. It's lighter than a traditional DualSense, but not so as to feel cheap or hollow in the hand; there's still a satisfying sense of heft, making good on that premium price point.
Try as I might, my gameplay is consistently punctuated with "oh flip," or words to that effect, as a giant energy ball rips towards an NPC mid-conversation, spreads through an empty battleground, and starts its cooldown right as the next firefight commences. In short, these side buttons are incredibly easy to accidentally hit - to the point where I wouldn't trust them in a more competitive scenario.

(Image credit: Future) Scuf does include blank plates in the box to neutralize them if you're not a fan, but it's frustrating that a controller designed for competitive play, featuring additional buttons to keep your fingers on those all-important face buttons, doesn't feel trustworthy in the very arena it was built for. There's space to put just a little more resistance in these buttons as well - they naturally rest against the inside of your knuckle; there's plenty of leverage in this part of the hand for a tighter button press.

(Image credit: Future) This top plate feels a little too thin for my liking. It's a flexible, brittle-feeling plastic that could easily snap with too much pressure between the sides. Having to prise it off the top of the controller every time you need to swap platforms or change connections feels especially risky. Over time, that could cause problems with regular usage.
Because of Sony's licensing terms, third-party gamepads cannot use adaptive triggers and haptic feedback. It's something I miss whenever I'm using a non-DualSense, having grown to love the dynamic resistance of the triggers in particular. Did I miss it enough to sacrifice the mechanical switches in the Scuf? Not exactly, but it's worth noting if you're tied to these first-party features.

(Image credit: Future) The Scuf Omega is an expensive piece of kit, tickling the very top of the third-party market. We're used to the idea of spending $200 on a pro gamepad for PS5 these days, and Scuf has positioned its controller right next to the $219.99 Razer Raiju V3 Pro. That's where your biggest decision is going to be made (presuming you're not after modular control schemes, in which case you'll want to head over to the Victrix Pro BFG).
In reality, both gamepads are similar. They both pack mouse-like mechanical buttons, TMR thumbsticks, short and long-range triggers, and an easy companion app. Razer's D-pad is a little less satisfying in the hands (though 8-way rather than 4-way), and its back buttons are notably smaller (though still remarkably easy and comfortable to hit). It also, however, suffers a little more from a motor-less hollow feel than the Omega. Without that extra weight, we noted that the Raiju can feel cheap in the hands, while Scuf's model still manages to feel sturdy and solid.
By contrast, Scuf offers more customizable inputs (especially if you swap between PS5 and PC), a longer grip shape, and a better feel overall.
Razer's 2,000Hz PC polling rate is going to clinch it for those primarily on Windows, with a PS5 on the side, and its top-loaded extra bumpers will also serve those worried about accidental presses on Scuf's side buttons as well. However, as an all-round package, I'd be inclined to recommend the Omega before the Raiju, with a pricing caveat.
Razer's entry is slightly older and will therefore see more regular discounts (the record currently sits at $129.99, but it's more likely to be found between $150 and $175). At a discounted rate, the Raiju is infinitely better value - so keep an eye on prices between the two.
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We're also rounding up all the best TMR controllers we've tested so far, as well as the best Xbox Series X controllers and the best Nintendo Switch 2 controllers for alternative platforms.
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