Terra Invicta Build 1.0.51 + Dark Skies DLC update

Greetings Terrans!This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players. A- Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before- 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list.- 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported.- Fix a crash when the unrest tooltip is opened as the AA loses all its regions- 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fightersB- Add some missing config commas that break some mods- Previously ongoing 2022 campaigns no longer have their CP maintenance costs increased due to recent changes- TINationState : Fixed bug where nations could acquire new regions, unlocking the MC priority with pips pre-assigned, but not update the control point weights. The results in the wrong number of IPs being produced per day.Dark Skies DLC fixes- Fixed bug where Project Exodus's special project didn't enable them to probe/colonize asteroids- "Sensing Weakness" project now correctly requires Zabaykal to exist instead of GreeceContent- Localization update- add some flagsSteam Reviews: Your Feedback MattersIf you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.Join the Terra Invicta CommunityYou can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions. https://store.steampowered.com/app/1176470/Terra_Invicta/

Jul 31, 2026 - 01:41
 1
Terra Invicta Build 1.0.51 + Dark Skies DLC update
Greetings Terrans!

This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players.

A
- Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before
- 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list.
- 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported.
- Fix a crash when the unrest tooltip is opened as the AA loses all its regions
- 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fighters

B
- Add some missing config commas that break some mods
- Previously ongoing 2022 campaigns no longer have their CP maintenance costs increased due to recent changes
- TINationState : Fixed bug where nations could acquire new regions, unlocking the MC priority with pips pre-assigned, but not update the control point weights. The results in the wrong number of IPs being produced per day.

Dark Skies DLC fixes

- Fixed bug where Project Exodus's special project didn't enable them to probe/colonize asteroids
- "Sensing Weakness" project now correctly requires Zabaykal to exist instead of Greece

Content
- Localization update
- add some flags

Steam Reviews: Your Feedback Matters

If you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable perspective on what’s working well and where things could improve.It doesn’t need to be long or detailed. Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.

Join the Terra Invicta Community

You can find the Terra Invicta community on Discord and Reddit for discussion, updates, and feedback. We also post detailed patch notes on Discord and our forums for those who want to follow changes closely, and there is a community-run wiki available if you are looking for reference material or answers to common questions.

https://store.steampowered.com/app/1176470/Terra_Invicta/

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