Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything else
Subnautica 2 got into a bit of hot water (get it?) recently over some Discord comments that bluntly stated it wasn't a "killing game". Now, I didn't exactly buy into the critique of the game centered around that—I think it's perfectly fine for videogames to be about different things—but I do appreciate that being hounded by a scary ocean creature with no means of defense probably doesn't feel great... Read more.

Subnautica 2 got into a bit of hot water (get it?) recently over some Discord comments that bluntly stated it wasn't a "killing game". Now, I didn't exactly buy into the critique of the game centered around that—I think it's perfectly fine for videogames to be about different things—but I do appreciate that being hounded by a scary ocean creature with no means of defense probably doesn't feel great... Read more.
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