Stonewards Early Access - Hotfix 0.1.7

Hey everyone!Hotfix 0.1.7 is now live! We still have a lot of bugs to fix and feedback to process, but we’re working hard to update the game properly. Thank you so much for all your reports, they help and motivate us immensely!This patch brings another round of fixes, balance tweaks, brand-new weaponry, and a 60-second timer for multiplayer upgrade selections.Here are the patch notes:Quality of Life & New ContentAdded a 60-second timer to multiplayer upgrade selections, with auto-select when time runs out.Added new playable Crossbows!BalanceRebalanced Gold earned from digging. Digging should now reward noticeably more Gold and feel fairer compared to combat. (We will keep tuning it as we go!)Rebalanced the following Rings:Jump Height: Reduced the amount gained per upgrade.Knockback Chance: Reduced the amount gained per upgrade.Life Steal: Reduced the amount gained per upgrade.Companion Damage: Increased the amount gained per upgrade.Enemy Item Drop Chance: Reduced the amount gained per upgrade.Movement Speed: Increased the amount gained per upgrade.Sprint Speed: Reduced the amount gained per upgrade.Improved the Hunter and their Companion:The Companion now moves faster and can travel farther.Increased the Companion's health and slightly increased its damage.Poison and Fire damage now scale with the player’s attack damage. Reduced Poison duration to compensate for the increased damage.Artificer bombs can now roll for Gold Coin drops on each block destroyed, instead of being limited to one coin per explosion.Bug FixesEnvironment & CollisionReworked collision across the Dungeon Map, fixing invisible projectile blockers, oversized prop and rampart colliders, and walls that did not properly block projectiles.Fixed incorrect blocking zones on the Bastion battlefield.Fixed an issue where enemies could clip into dead bushes.GameplayFixed an issue where Chests could be duplicated when given to the Chest Opener NPC.Recycling items in the Dungeon now grants the correct resources.Fixed an issue where Status Effect upgrades could not appear for some classes.Fixed a softlock that could occur when the player died just before the King defeated the boss.Resources dropped by Artificer bombs should no longer spawn inside terrain geometry.UIFixed an issue where controller input could bypass requirements and unlock purchasable items.Fixed an issue where players could continue moving while the Pause Menu was open after Map Selection.Classes & AbilitiesHunter’s Companion can now be healed at the Fireplace with the Fireplace upgrade.Hunter’s Companion can now be healed by the Healer.Improved the collision area of the Healer’s healing projectile and the Mage’s Fireball, making hits more reliable.Healing projectiles now deal a small AOE effect on impact. This fixes edge cases where a player might not be healed upon impact and allows Healers to shoot at their feet to heal themselves! ????Hey psst... By the way, if you have a minute, leaving a Steam Review still helps our small studio immensely with visibility and keeps us going! ⛏️???? Banana Tiger Studio

Aug 22, 2026 - 10:23
 1
Stonewards Early Access - Hotfix 0.1.7
Hey everyone!

Hotfix 0.1.7 is now live!

We still have a lot of bugs to fix and feedback to process, but we’re working hard to update the game properly. Thank you so much for all your reports, they help and motivate us immensely!

This patch brings another round of fixes, balance tweaks, brand-new weaponry, and a 60-second timer for multiplayer upgrade selections.

Here are the patch notes:

Quality of Life & New Content
  • Added a 60-second timer to multiplayer upgrade selections, with auto-select when time runs out.
  • Added new playable Crossbows!

Balance
  • Rebalanced Gold earned from digging. Digging should now reward noticeably more Gold and feel fairer compared to combat. (We will keep tuning it as we go!)
  • Rebalanced the following Rings:
    • Jump Height: Reduced the amount gained per upgrade.
    • Knockback Chance: Reduced the amount gained per upgrade.
    • Life Steal: Reduced the amount gained per upgrade.
    • Companion Damage: Increased the amount gained per upgrade.
    • Enemy Item Drop Chance: Reduced the amount gained per upgrade.
    • Movement Speed: Increased the amount gained per upgrade.
    • Sprint Speed: Reduced the amount gained per upgrade.
  • Improved the Hunter and their Companion:
    • The Companion now moves faster and can travel farther.
    • Increased the Companion's health and slightly increased its damage.
    • Poison and Fire damage now scale with the player’s attack damage. Reduced Poison duration to compensate for the increased damage.
  • Artificer bombs can now roll for Gold Coin drops on each block destroyed, instead of being limited to one coin per explosion.

Bug Fixes

Environment & Collision
  • Reworked collision across the Dungeon Map, fixing invisible projectile blockers, oversized prop and rampart colliders, and walls that did not properly block projectiles.
  • Fixed incorrect blocking zones on the Bastion battlefield.
  • Fixed an issue where enemies could clip into dead bushes.

Gameplay
  • Fixed an issue where Chests could be duplicated when given to the Chest Opener NPC.
  • Recycling items in the Dungeon now grants the correct resources.
  • Fixed an issue where Status Effect upgrades could not appear for some classes.
  • Fixed a softlock that could occur when the player died just before the King defeated the boss.
  • Resources dropped by Artificer bombs should no longer spawn inside terrain geometry.

UI
  • Fixed an issue where controller input could bypass requirements and unlock purchasable items.
  • Fixed an issue where players could continue moving while the Pause Menu was open after Map Selection.

Classes & Abilities
  • Hunter’s Companion can now be healed at the Fireplace with the Fireplace upgrade.
  • Hunter’s Companion can now be healed by the Healer.
  • Improved the collision area of the Healer’s healing projectile and the Mage’s Fireball, making hits more reliable.
  • Healing projectiles now deal a small AOE effect on impact. This fixes edge cases where a player might not be healed upon impact and allows Healers to shoot at their feet to heal themselves! ????




Hey psst... By the way, if you have a minute, leaving a Steam Review still helps our small studio immensely with visibility and keeps us going! ⛏️????

Banana Tiger Studio

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