Starminer is NOW AVAILABLE! (Launch Announcement)

After years of development, countless redesigns, late nights, and community feedback, Starminer is finally here!You’ll begin your journey in deep space with a small crew, limited resources, and a station that barely holds together. From there, it’s up to you to expand your operation, mine asteroid fields, automate production chains, command ships, survive disasters, and build an industrial space empire.Check out the launch trailer here!https://www.youtube.com/watch?v=7e5W5CJr9gkAt launch, Starminer includes:• Campaign Mode - the foundation of our evolving simulation-driven universe• Sandbox Mode - start freely and build without campaign restrictions• Survival Mode - harsh conditions, scarce resources, constant pressure• Three dedicated tutorial scenarios - isolated experiences with a healthy amount of gameplay designed to teach the core systems step-by-step while still feeling like real missions• Benchmark Mode - stress test your GPU and CPU• Mining, logistics, refining, automation, ship management, station expansion, and more• In-game feedback tool ("SEND FEEDBACK" button on the top of the screen when in session) It’s our direct line to your thoughts, reports, and genius ideas. Open it anytime to report issues, share thoughts, suggest ideas, or tell us what just broke in the most creative possible way. You can also attach screenshots and savegames, which helps us reconstruct broken timelines, suspicious physics events, and stations that have clearly decided to ignore all known laws of reality (and sometimes invent new ones).This Early Access release is just the beginning. Our focus moving forward will be expanding the campaign experience with new mechanics, missions, storylines, systems, balancing, side content, and deeper simulation features to make the universe feel increasingly alive over time.We will publish a road map soon after release!To everyone who followed the project, wishlisted the game, tested builds, created videos, shared feedback, or supported us throughout development: thank you.See you in the asteroid belt.--The Starminer Team

May 27, 2026 - 23:52
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Starminer is NOW AVAILABLE! (Launch Announcement)

After years of development, countless redesigns, late nights, and community feedback, Starminer is finally here!

You’ll begin your journey in deep space with a small crew, limited resources, and a station that barely holds together. From there, it’s up to you to expand your operation, mine asteroid fields, automate production chains, command ships, survive disasters, and build an industrial space empire.

Check out the launch trailer here!

https://www.youtube.com/watch?v=7e5W5CJr9gk

At launch, Starminer includes:

Campaign Mode - the foundation of our evolving simulation-driven universe
Sandbox Mode - start freely and build without campaign restrictions
Survival Mode - harsh conditions, scarce resources, constant pressure
Three dedicated tutorial scenarios - isolated experiences with a healthy amount of gameplay designed to teach the core systems step-by-step while still feeling like real missions
Benchmark Mode - stress test your GPU and CPU
Mining, logistics, refining, automation, ship management, station expansion, and more
• In-game feedback tool ("SEND FEEDBACK" button on the top of the screen when in session)

It’s our direct line to your thoughts, reports, and genius ideas. Open it anytime to report issues, share thoughts, suggest ideas, or tell us what just broke in the most creative possible way.

You can also attach screenshots and savegames, which helps us reconstruct broken timelines, suspicious physics events, and stations that have clearly decided to ignore all known laws of reality (and sometimes invent new ones).

This Early Access release is just the beginning. Our focus moving forward will be expanding the campaign experience with new mechanics, missions, storylines, systems, balancing, side content, and deeper simulation features to make the universe feel increasingly alive over time.

We will publish a road map soon after release!

To everyone who followed the project, wishlisted the game, tested builds, created videos, shared feedback, or supported us throughout development:

thank you.

See you in the asteroid belt.

--The Starminer Team

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