???? Solarpunk Update – What We Improved This Week
Hey everyone,We are still working with full energy to improve Solarpunk. Our focus is still on fixes, stability, and issues that can directly affect your gameplay experience.Some of the following points are classic bug fixes, while others are more improvements or small quality-of-life adjustments.????️ Fixes & Improvements FIX for achievements not unlocking on clients. FIX for achievements occasionally not unlocking on hosts. FIX for achievements not unlocking on hosts when a client unlocks an achievement with shared progress or world relevance. FIX: merchant input behavior was improved. Added a new notification when a trade gives the player an airship upgrade. Increased the duration of the death notification, as part of it was hidden by the transition. Added a new “Unstuck Airship” button to the settings. This teleports the airship high into the air so it can then be called back to the dock. FIX for inventory UIs becoming unresponsive with gamepad after a backpack upgrade. Currently fixed for: Chest, Furnace, Energy Furnace, Energy Generator, Postbox, and Recycler. FIX for the virtual gamepad keyboard unintentionally opening in Steam Big Picture Mode after editing signs. FIX for players not receiving the Diamond Achievement. Added feedback to the postbox when there is no power. Added a function that unlocks crafting recipes for players that they should already have unlocked through research. This should also fix the Beehive recipe bug, among other things.We plan to send this update to the console platform holders at the beginning of next week. After that, the exact release timing on consoles depends on the respective platform review and approval process.???? What Comes NextWe know that not everything is perfect yet. We are still working on more fixes and are going through the open topics step by step.At the same time, we are already thinking about the first upcoming features. However, we do not want to simply promise anything. Instead, we want to evaluate which things will bring the most value to you and to the game.For this, we also want to use tools and possibly set up some kind of voting system, so we can better understand what the community wants most. A roadmap is also in progress. Please give us a little more time for this, as we want to prepare these things properly.???? We Hear YouWe read your reviews, your posts, and the forum. We cannot reply to everything directly, but we see a lot of it and take your feedback seriously.Thank you to everyone who plays Solarpunk, reports bugs, shares feedback, and continues to support us ????. It really means a lot to us. ???????? What Would You Like to See?Until the voting system and roadmap are ready, feel free to already discuss here in the comments what you would like to see most in Solarpunk.Which features would really help you? What would motivate you to stay longer in your world? And one thing we are especially interested in: Which decoration items, furniture, building parts, or small details would you like to see?More plants? More lamps? Cozier furniture? More wall and floor options? More things for the farm or your houses?Please share your wishes and ideas here. We read the posts. Really. It may be hard to believe, but we do. ????And as always: If you like Solarpunk and want to support us, a review helps us enormously. No pressure — we completely understand if you want to wait a bit longer. But every honest review helps us make the game more visible and keep working on it. We are also really proud that the review score has reached 80%. Thank you so much.Thank you.Project we likeChop Chop Inc.Before we go, we also want to show you a project from friends of ours. If you like crafting games with wood, furniture, production lines, and a very different kind of chaos, please take a look at:https://store.steampowered.com/app/4369130/Chop_Chop_Inc/If it looks interesting to you, giving it a wishlist or follow would mean a lot to them. Thank you for supporting small indie games.
We are still working with full energy to improve Solarpunk. Our focus is still on fixes, stability, and issues that can directly affect your gameplay experience.
Some of the following points are classic bug fixes, while others are more improvements or small quality-of-life adjustments.
- FIX for achievements not unlocking on clients.
- FIX for achievements occasionally not unlocking on hosts.
- FIX for achievements not unlocking on hosts when a client unlocks an achievement with shared progress or world relevance.
- FIX: merchant input behavior was improved.
- Added a new notification when a trade gives the player an airship upgrade.
- Increased the duration of the death notification, as part of it was hidden by the transition.
- Added a new “Unstuck Airship” button to the settings. This teleports the airship high into the air so it can then be called back to the dock.
- FIX for inventory UIs becoming unresponsive with gamepad after a backpack upgrade. Currently fixed for: Chest, Furnace, Energy Furnace, Energy Generator, Postbox, and Recycler.
- FIX for the virtual gamepad keyboard unintentionally opening in Steam Big Picture Mode after editing signs.
- FIX for players not receiving the Diamond Achievement.
- Added feedback to the postbox when there is no power.
- Added a function that unlocks crafting recipes for players that they should already have unlocked through research. This should also fix the Beehive recipe bug, among other things.
We know that not everything is perfect yet. We are still working on more fixes and are going through the open topics step by step.
At the same time, we are already thinking about the first upcoming features. However, we do not want to simply promise anything. Instead, we want to evaluate which things will bring the most value to you and to the game.
For this, we also want to use tools and possibly set up some kind of voting system, so we can better understand what the community wants most. A roadmap is also in progress. Please give us a little more time for this, as we want to prepare these things properly.
We read your reviews, your posts, and the forum. We cannot reply to everything directly, but we see a lot of it and take your feedback seriously.
Thank you to everyone who plays Solarpunk, reports bugs, shares feedback, and continues to support us ????. It really means a lot to us. ????
Until the voting system and roadmap are ready, feel free to already discuss here in the comments what you would like to see most in Solarpunk.
Which features would really help you? What would motivate you to stay longer in your world? And one thing we are especially interested in: Which decoration items, furniture, building parts, or small details would you like to see?
More plants? More lamps? Cozier furniture? More wall and floor options? More things for the farm or your houses?
Please share your wishes and ideas here. We read the posts. Really. It may be hard to believe, but we do. ????
And as always: If you like Solarpunk and want to support us, a review helps us enormously. No pressure — we completely understand if you want to wait a bit longer. But every honest review helps us make the game more visible and keep working on it. We are also really proud that the review score has reached 80%. Thank you so much.
Thank you.
Project we like
Before we go, we also want to show you a project from friends of ours. If you like crafting games with wood, furniture, production lines, and a very different kind of chaos, please take a look at:
https://store.steampowered.com/app/4369130/Chop_Chop_Inc/
If it looks interesting to you, giving it a wishlist or follow would mean a lot to them. Thank you for supporting small indie games.
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