Scorpion 1.1 Update - 12/03/2026
Hello everyone!We have a new update: Scorpion 1.1 brings a round of balance adjustments, quality-of-life improvements, and stability fixes.This update improves several systems, including Primal farming bonuses, Nomad mechanics, and Chaos siege gameplay, while adding new notifications and UI clarity.Armies stationed in Ancient Wonders now gain XP each turn, and many tooltips and descriptions have been updated for better readability. The patch also resolves a wide range of crashes, gameplay issues, and visual bugs across cultures, units, events, and transformations.Change Log:PrimalPrimal - Glacial Mammoth now gets the additional Food benefit from the Arctic Farming Passive unlocked with Tome of the Cold Dark.Primal - Dune Serpent now gets the additional Food benefit from the Desert Farming Passive unlocked with Tome of the Sand StalkersNomadDustweaver “Blinding Blast” - Reduced the Damage from 16 to 14 damage on the Blinding BlastUpdated the formatting of multiple Essences within the Essence Panel.Added a Notification for the completion of Overharvesting Nodes, Magic Materials & Ancient Wonders.Added a Tooltip to the Combat Preview for City Barges not participating in Combat.Added a Confirmation Panel for packing up Nomad Cities, informing users of the impact.Text & DescriptionsRenamed the Creeping effect from Astral Fractures to "Magically Replicating"Updated the description of Desertification to follow Terraforming Spell conventionsUpdated the description of the Essence Sheath Artifact to clarify the provided Income BonusChaosTome of the WarlordSiege Project “Conqueror’s Edict”No longer gives all sieging Units the Siege Breaker PassiveNow grants all Friendly Units +15% Critical Hit Chance during Siege CombatArmies inside of Ancient Wonders now receive per-turn XPCrashes & HangsFixed a crash that could occur when using the Unpack operation and an army contained multiple City Barges while not being on the Province Center Hex.Fixed a crash that could occur due to pre-Scorpion Saves not always having Research Speed Settings.Fixed a crash that could occur due to pre-Scorpion Saves having Consecrating Firestorm cast on Provinces.Fixed a crash that could occur when entering the Overview Map after a Cataclysm occurred.Fixed a crash that could occur when a using Claim Soul to kill a Unit that drops lootFixed a crash that could occur when Teleporting from Ring 1 to Ring 2 in Rings of EmnoraFixed a crash that could occur when closing the game with the Hero Panel openGeneralFixed an issue where the Achievement “All Aboard!” could be triggered by AI Rulers.Fixed an issue where the Combat Advantage was not saved on the Combat Player.Art Faction ContentFixed a variety of Visual Issues with Nomad Outfits when using Harefolk FormFixed a variety of Visual Issues with Culture Unit using the Harefolk FormFixed a variety of Visual Issues with Mystic Outfits on Harefolk FormFixed a variety of Visual Issues with Wizard King Outfits on Harefolk FormFixed an issue where Nomad Culture Units did not have Beards when using Dwarfkin FormFixed issues where Anthro Legs would clip with Dark & Feudal OutfitsFixed an issue where the Spear from the “Short Spear & Shield” Loadout would clip through the Ruler’s Leg.Fixed an issue where a specific Hair Color did not work properly on Shira SnowbloodUnits & ModelsFixed a Vertex Explosion that could occur when using “Focus Aim” as a StriderFixed an issue where Units with more than 1 figure would present clipping when mounted on the "Scorpion" mountFixed an issue where Units/Heroes that use Orb weapons while using the "Chariot" mount had a broken attack animationFixed an issue where the "Camel" mount was not affected by the "Astral Attunement" Major TransformationFixed visual issues on multiple units when affected by the "Astral Attunement" Major TransformationFixed an issue where the Mancatcher Staff from the Pantheon would disappear when using “Gloom Strider” Major TransformationFixed an issue where the Warlord when affected by the “Gloom Strider” Major Transformation is a bit too far up in the EncyclopediaRulers & HeroesFixed an issue where the Rulers inside the "The Grave Archdam" event screen were shown in the mounted positionsFixed an issue where the Rulers inside the "Boiling First Impressions" event screen were shown in the mounted positionsFixed an issue where the Army Banner for Rulers did not have the correct Gold DecorationCombat MapsFixed an issue where Rulers & Heroes with Demolisher and a Bow or Blowgun couldn’t destroy City WallsFixed an issue where Arcane Battlements would still give extra Range to Magic StrikesCulturesFixed an issue where Call Wild Animal/Call Greater Animal Spells did not always provide an Animal related to their Spirit Animal.Fixed an issue where Unpacking a Nomad City would trigger the knowledge bonus for City Structures from the Astrological Diviner's traitFixed an issue where redeploying a Special Province Improvements from a Unpacked Nomad City would trigge

Hello everyone!
We have a new update: Scorpion 1.1 brings a round of balance adjustments, quality-of-life improvements, and stability fixes.
This update improves several systems, including Primal farming bonuses, Nomad mechanics, and Chaos siege gameplay, while adding new notifications and UI clarity.
Armies stationed in Ancient Wonders now gain XP each turn, and many tooltips and descriptions have been updated for better readability. The patch also resolves a wide range of crashes, gameplay issues, and visual bugs across cultures, units, events, and transformations.
Change Log:

Primal
Primal - Glacial Mammoth now gets the additional Food benefit from the Arctic Farming Passive unlocked with Tome of the Cold Dark.
Primal - Dune Serpent now gets the additional Food benefit from the Desert Farming Passive unlocked with Tome of the Sand Stalkers
Nomad
Dustweaver “Blinding Blast” - Reduced the Damage from 16 to 14 damage on the Blinding Blast

Updated the formatting of multiple Essences within the Essence Panel.
Added a Notification for the completion of Overharvesting Nodes, Magic Materials & Ancient Wonders.
Added a Tooltip to the Combat Preview for City Barges not participating in Combat.
Added a Confirmation Panel for packing up Nomad Cities, informing users of the impact.
Text & Descriptions
Renamed the Creeping effect from Astral Fractures to "Magically Replicating"
Updated the description of Desertification to follow Terraforming Spell conventions
Updated the description of the Essence Sheath Artifact to clarify the provided Income Bonus

Chaos
Tome of the Warlord
Siege Project “Conqueror’s Edict”
No longer gives all sieging Units the Siege Breaker Passive
Now grants all Friendly Units +15% Critical Hit Chance during Siege Combat

Armies inside of Ancient Wonders now receive per-turn XP

Crashes & Hangs
Fixed a crash that could occur when using the Unpack operation and an army contained multiple City Barges while not being on the Province Center Hex.
Fixed a crash that could occur due to pre-Scorpion Saves not always having Research Speed Settings.
Fixed a crash that could occur due to pre-Scorpion Saves having Consecrating Firestorm cast on Provinces.
Fixed a crash that could occur when entering the Overview Map after a Cataclysm occurred.
Fixed a crash that could occur when a using Claim Soul to kill a Unit that drops loot
Fixed a crash that could occur when Teleporting from Ring 1 to Ring 2 in Rings of Emnora
Fixed a crash that could occur when closing the game with the Hero Panel open
General
Fixed an issue where the Achievement “All Aboard!” could be triggered by AI Rulers.
Fixed an issue where the Combat Advantage was not saved on the Combat Player.
Art
Faction Content
Fixed a variety of Visual Issues with Nomad Outfits when using Harefolk Form
Fixed a variety of Visual Issues with Culture Unit using the Harefolk Form
Fixed a variety of Visual Issues with Mystic Outfits on Harefolk Form
Fixed a variety of Visual Issues with Wizard King Outfits on Harefolk Form
Fixed an issue where Nomad Culture Units did not have Beards when using Dwarfkin Form
Fixed issues where Anthro Legs would clip with Dark & Feudal Outfits
Fixed an issue where the Spear from the “Short Spear & Shield” Loadout would clip through the Ruler’s Leg.
Fixed an issue where a specific Hair Color did not work properly on Shira Snowblood
Units & Models
Fixed a Vertex Explosion that could occur when using “Focus Aim” as a Strider
Fixed an issue where Units with more than 1 figure would present clipping when mounted on the "Scorpion" mount
Fixed an issue where Units/Heroes that use Orb weapons while using the "Chariot" mount had a broken attack animation
Fixed an issue where the "Camel" mount was not affected by the "Astral Attunement" Major Transformation
Fixed visual issues on multiple units when affected by the "Astral Attunement" Major Transformation
Fixed an issue where the Mancatcher Staff from the Pantheon would disappear when using “Gloom Strider” Major Transformation
Fixed an issue where the Warlord when affected by the “Gloom Strider” Major Transformation is a bit too far up in the Encyclopedia
Rulers & Heroes
Fixed an issue where the Rulers inside the "The Grave Archdam" event screen were shown in the mounted positions
Fixed an issue where the Rulers inside the "Boiling First Impressions" event screen were shown in the mounted positions
Fixed an issue where the Army Banner for Rulers did not have the correct Gold Decoration
Combat Maps
Fixed an issue where Rulers & Heroes with Demolisher and a Bow or Blowgun couldn’t destroy City Walls
Fixed an issue where Arcane Battlements would still give extra Range to Magic Strikes
Cultures
Fixed an issue where Call Wild Animal/Call Greater Animal Spells did not always provide an Animal related to their Spirit Animal.
Fixed an issue where Unpacking a Nomad City would trigger the knowledge bonus for City Structures from the Astrological Diviner's trait
Fixed an issue where redeploying a Special Province Improvements from a Unpacked Nomad City would trigger the knowledge bonus from the Astrological Diviner's trait
Fixed an issue where packing up a Nomad City twice without redeploying all Special Province Improvements would remove their discount
Fixed an issue where duplicate Special Province Improvements could be built in Nomad Cities by queueing the redeployment behind a Structure.
Fixed an issue where Provinces under the effect of the Watchful Eye spell did not display the property.
Fated Regions
Fixed an issue where triggering the Cataclysm did not give Players the appropriate Grievances.
Fixed an issue where the "Devouring Winds" quest did not update the required Turns for the "Cataclysm" end in a specific situation
Fixed an issue where the Marauder Armies from the “Great Worm Lake” could move outside of the Fated Region
Fixed an issue where the Echoes of the Fracturing: Hubris of the Unmaker Event did not filter out defeated Free Cities and Rulers.
Fixed an issue where the “Mend Fracture” spell did not become available from the “Anti Essence Elixir" Artifact.
Fixed an issue where the Essence Sheath Artifact granted Base Production instead of Structure Production.
Fixed an issue where the “Great Worm Lake” wouldn’t complete if the Great Worm Infestation was attacked by a Vassal Army instead of the Player.
Note: This fix will only apply for players that haven't entered phase 2 of that Fated Region yet.
Interface
Fixed an issue where the Pain Bringer was showing in the Chaos Tome Units list of the Encyclopedia
Fixed an issue where Auto Combat performed against a single Nomad City Barge could be retried
Fixed an issue where the Total Unit Upkeep in Transformation/Enchantment Screen was wrong when using the Fractured Transformation or Transformation Ascetics
Fixed an issue where Hut would be present as a Province Improvement during Province Transferring even though Farm Provinces are an option.
Fixed an issue where the “Cataclysm Meter” would appear filled with the excess World Map Casting points from the last spell used after the "Cataclysm" triggered
Fixed an issue where an empty Cataclysm notification would be present at Game Start
Text & Descriptions
Fixed an issue where the "Barren Wellspring" appears as "Hidden Wellspring" when inspecting the bonuses the Ancient Wonder provides to a City
Fixed an issue where indestructible Combat obstacles wouldn’t display their names in Tooltips
Fixed several Debug Texts appearing inside of the Ruler in the Void/Ruler returned from the Void Notifications
Fixed an issue where the "Unpack City" tooltip would show incorrect warnings when attempting to unpack adjacent to existing City Provinces.
Fixed an issue where an incorrect warning was displayed inside the “Province Panel” while a Nomad City is packing up.
Fixed an issue where "Defense Mode: Protective Wall" wasn’t mentioned inside the tooltip of bonuses it affects
Items
Fixed an issue where Primal Culture Summon Infusions could be used for generated Rewards.
Modding
Prevent Fractured Infestations from automatically changing the theme of the sector they are placed in when making custom regions
Pantheon
Fixed an issue where the “Subdue” Infusion was not available for Wands
Fixed an issue where “Transformation Ascetics” was not mutually exclusive with Runesmiths
Fixed an issue where Forsaken Temples (Ruined Secret Temple) could appear on Realms with the Wildlands Trait
Tomes
Chaos
Tome of Evolution
Fixed an issue where Youthful Regeneration applied double Healing/Strengthened to units with Product of Evolution
Tome of the Warlord
Fixed an issue where the burning from the “Conquerors Edict” Siege Project repeated every turn.
Nature
Tome of the Sand Stalkers
Fixed an issue where Summon Sand Guardian could be cast with a T2 Wizard Tower instead of a T3 Wizard Tower
Game Version: 1.014.003.119911
https://store.steampowered.com/app/3976440?snr=1_2108_9__2107
Follow us and be the first to know when we drop new content!
What's Your Reaction?