???? THE 2.3 UPDATE IS LIVE ????
You have waited long enough, Trailmaker!The 2.3 update and the Mech Amok expansion are now live on all platforms.RC Blocks, Camera Drones, Hinges, and Tire Settings are awaiting you in the free update. Those who want a little more can now purchase Mech Amok which offers cosmetic Mech blocks, Mech Templates, and some really dazzling skins. https://store.steampowered.com/app/4380410/Trailmakers__Mech_Amok/Full Patch Notes: Pioneers ReworkTutorial reworked. Big changes to Meadows and changes to progression and how you unlock blocks. Existing saves should upgrade gracefully.Wheel ChangesNew wheel physics! You can drive much more reliably on structures nowAdded a Tire Pressure Slider to wheels.Added a Sideways Traction slider to wheels.Added a Forward Traction slider to wheels.New BlocksCamera Drone BlockEnergy ScytheEnergy DaggerEnergy BladePosition Sensor BlockRadio ReceiverRadio Sender1x1x3 Wedge Corner BlockMechanical JointSmall Rotating ServoBuilder ChangesCHANGED - Removed the Radial Menu from Controller when holding R1/RB. There is now a new menu that matches the KB+M design with relevant shortcuts.NEW - You can now take actions on blocks by just hovering the cursor over them and pressing the relevant shortcut, removing the need to select a block you want to take action on. You can of course still select the block if you prefer. (Controller Only)CHANGED - Updated the selected block group visuals.CHANGED - Updated the Block Nub visuals.CHANGED - Selected blocks are now opaque rather than transparent.NEW - Added a Clear Blocks toggle in the Builder Settings for those who still want selected blocks to be transparent.CHANGED - Shortcut keys are now displayed under the block action buttons.CHANGED - We have also updated the default shortcuts for Copy and Delete. The original shortcuts of Insert and Delete still function, they are just not shown as a shortcut.CHANGED - Block Action buttons now appear centered above the selected blocks in a group rather than over the first selected block in the group.NEW - When hovering the cursor over a block the face being hovered over is now highlighted which means if you press Copy the block will copy in that direction. This means that copying is no longer solely tied to camera position. (Controller Only).NEW - Improved feedback when selecting and dragging a block out of the Inventory with Mouse and Keyboard.NEW - Added a visual for where the cursor has selected a block with Controller, this is to give the player a focal point to better understand where the block will attempt snapping to.CHANGED - We have changed Controller movement inside the Build Context to be axis based which will generally make the experience of moving blocks around more stable and less jittery.NEW - With Controller you can now drag and drop blocks by pressing and holding A (X on PlayStation). Releasing the button will place the block.NEW - Added a ‘Lock Color Sections to each other' option in the Paint Shop for applying the same colour to primary and secondary at the same time.CHANGED - Slightly re-ordered the order of the block action buttons.NEW - Blueprint Folders. Whilst you could always create this in File Explorer on Steam, you can now create Folders on all platforms with in game UI. Technology these days is crazy. GENERALWhen banning a block in Multiplayer (as the host Right Click/Press the Right Stick down on the block in the Inventory) you are now able to set a max limit on the amount of the block you would like people to be able to use, or outright ban it’s usage for that session.Added some new Builder Tutorial pop ups that appear in the Builder. Experienced players can turn these off completely by toggling off the ‘Builder Tutorial Tips’ option in the Settings menu.Added a toggle to Settings to not show the FPS Warning that appears when FPS is low.Moved the position of the FPS view to not obstruct the compass in game modes where it’s displayed.Added the Angle Gizmo from the Aiming Servo to more blocks, such as Hinges.Optimised the Blueprint loading times.When playing in game modes with a Map Shroud, such as Pioneers, you can now see the rough outline of the terrain before you have discovered it.In Pioneers, Frozen Tracks and Airborne nearby enemies will now appear on the map and compass.Improved how we display missing content on Blueprints you have.BLOCKSHover Block - Added a toggle to make the block not turn off when seat is not occupied.Added a Mute on Input toggle to Logic Sensor blocks to allow them to be toggled on and off with an input.Wheels - Toggling off Auto Brake on wheels will now also apply in a non-player occupied structure. Previously the wheels would still brake if a player was not in the seat.Shotgun Tweaks- Damage increased from 40 > 50.- Clip Size increased from 3 > 4.- Reload time decreased from 1s > 0.5s.- Power Core cost increased from 1 > 2.RAW Engine Tweak- Improved the acceleration speed of the RAW engine to make it a more meaningful upgrade in Pioneers progression.S
You have waited long enough, Trailmaker!
The 2.3 update and the Mech Amok expansion are now live on all platforms.
RC Blocks, Camera Drones, Hinges, and Tire Settings are awaiting you in the free update. Those who want a little more can now purchase Mech Amok which offers cosmetic Mech blocks, Mech Templates, and some really dazzling skins.
https://store.steampowered.com/app/4380410/Trailmakers__Mech_Amok/
Pioneers Rework
Tutorial reworked. Big changes to Meadows and changes to progression and how you unlock blocks. Existing saves should upgrade gracefully.
Wheel Changes
New wheel physics! You can drive much more reliably on structures now
Added a Tire Pressure Slider to wheels.
Added a Sideways Traction slider to wheels.
Added a Forward Traction slider to wheels.
New Blocks
Camera Drone Block
Energy Scythe
Energy Dagger
Energy Blade
Position Sensor Block
Radio Receiver
Radio Sender
1x1x3 Wedge Corner Block
Mechanical Joint
Small Rotating Servo
Builder Changes
CHANGED - Removed the Radial Menu from Controller when holding R1/RB. There is now a new menu that matches the KB+M design with relevant shortcuts.

NEW - You can now take actions on blocks by just hovering the cursor over them and pressing the relevant shortcut, removing the need to select a block you want to take action on. You can of course still select the block if you prefer. (Controller Only)

CHANGED - Updated the selected block group visuals.

CHANGED - Updated the Block Nub visuals.

CHANGED - Selected blocks are now opaque rather than transparent.
NEW - Added a Clear Blocks toggle in the Builder Settings for those who still want selected blocks to be transparent.
CHANGED - Shortcut keys are now displayed under the block action buttons.

CHANGED - We have also updated the default shortcuts for Copy and Delete. The original shortcuts of Insert and Delete still function, they are just not shown as a shortcut.
CHANGED - Block Action buttons now appear centered above the selected blocks in a group rather than over the first selected block in the group.
NEW - When hovering the cursor over a block the face being hovered over is now highlighted which means if you press Copy the block will copy in that direction. This means that copying is no longer solely tied to camera position. (Controller Only).
NEW - Improved feedback when selecting and dragging a block out of the Inventory with Mouse and Keyboard.
NEW - Added a visual for where the cursor has selected a block with Controller, this is to give the player a focal point to better understand where the block will attempt snapping to.

CHANGED - We have changed Controller movement inside the Build Context to be axis based which will generally make the experience of moving blocks around more stable and less jittery.
NEW - With Controller you can now drag and drop blocks by pressing and holding A (X on PlayStation). Releasing the button will place the block.
NEW - Added a ‘Lock Color Sections to each other' option in the Paint Shop for applying the same colour to primary and secondary at the same time.
CHANGED - Slightly re-ordered the order of the block action buttons.
NEW - Blueprint Folders. Whilst you could always create this in File Explorer on Steam, you can now create Folders on all platforms with in game UI. Technology these days is crazy.
GENERAL
When banning a block in Multiplayer (as the host Right Click/Press the Right Stick down on the block in the Inventory) you are now able to set a max limit on the amount of the block you would like people to be able to use, or outright ban it’s usage for that session.
Added some new Builder Tutorial pop ups that appear in the Builder. Experienced players can turn these off completely by toggling off the ‘Builder Tutorial Tips’ option in the Settings menu.
Added a toggle to Settings to not show the FPS Warning that appears when FPS is low.
Moved the position of the FPS view to not obstruct the compass in game modes where it’s displayed.
Added the Angle Gizmo from the Aiming Servo to more blocks, such as Hinges.

Optimised the Blueprint loading times.
When playing in game modes with a Map Shroud, such as Pioneers, you can now see the rough outline of the terrain before you have discovered it.
In Pioneers, Frozen Tracks and Airborne nearby enemies will now appear on the map and compass.
Improved how we display missing content on Blueprints you have.

BLOCKS
Hover Block - Added a toggle to make the block not turn off when seat is not occupied.
Added a Mute on Input toggle to Logic Sensor blocks to allow them to be toggled on and off with an input.
Wheels - Toggling off Auto Brake on wheels will now also apply in a non-player occupied structure. Previously the wheels would still brake if a player was not in the seat.
Shotgun Tweaks
- Damage increased from 40 > 50.
- Clip Size increased from 3 > 4.
- Reload time decreased from 1s > 0.5s.
- Power Core cost increased from 1 > 2.RAW Engine Tweak
- Improved the acceleration speed of the RAW engine to make it a more meaningful upgrade in Pioneers progression.Steering Hinge, Large Steering Hinge and Racing Hinge
- Added a new ‘Mode’ drop down to these blocks. This has three options: Steering, Linear and Hold. Default behaviour will remain as Steering.Logic Blocks
- Added a new Logic Output Channel option for the big brains out there.Functions Logic Block
- Added several new functions for the even bigger brains. ArcTan2, Log2, Ln (LogE) and Log10.
BUG FIXES
Lowered the height of the first person view of the Car Seat.
Fixed a bug with Logic gates not correctly stopping outputting a value when destroyed.
Fixed cases of selection being taken out of a configurator text field if the cursor moved over a slider.
Fixed mixed input assignment in the configurator looking the same as unassigned.
Fixed a bug where overwriting a Build Slot structure would not always correctly update the preview image shown in the slot.
Fixed a bug around having multiple players in a multiseat structure and then transforming into a single seat structure.
Fixed a bug where it was possible to overwrite a Build Slot structure without warning.
Fixed an error when quitting out of Rally game mode.
Fixed a bug with the Block Input UI incorrectly appearing if opening the map when in Builder.
Fixed Block Input still shows the names of blocks that did not have any input assigned.
Fixed the Connection Nubs rotating on the Small and Large Ship Screw blocks.
Fixed a bug with images displayed during the tutorial being too low res on base consoles.
Fixed an incorrect opening animation on the Gold Chest in Airborne and High Seas.
Re-enabled the hi-res blueprint images on Xbox platforms.
STEAM ONLY - MODDING
Changes
- Removed ModColor.RGBtoHSV()
Features
- Added `tm.enums` namespace that contains built-in enums: `RespawnReason`, `
- Added new player related events: `playerExitSeat`, `playerEnterSeat`, `playerSpawned`, `playerKilledPlayer`, `playerChangedTeam`, `playerEnterBuilder` and `playerExitBuilder`
- Added `tm.players.ForceExitSeat(playerId)` to force player out of their seat
- Added `tm.players.SetBlockLimit(guid, limit)` to set block type limit \[request]https://(https://discord.com/channels/296562030624899072/1199686565782360145)
- Added `tm.physics.GetAllBlockMetaData()` which returns a list of all block types and related information such as guid, name and description
- Added `ModBlock.GetBlockMetaData()` to get BlockMetaData of specific Block
- Added subscribable alternative to OnKeyPressed and OnKeyReleased that returns ModPlayer and Key Name. \[request]https://(https://discord.com/channels/296562030624899072/1134472573380468848)
- Added various quaternion operations such as normalize, addition, subtraction, multiply with scalar \[request]https://(https://discord.com/channels/296562030624899072/1441204155137130648/1441204155137130648)
- Added ModBlock health related functions such get `SetFullHealth()`, `DoDamageAmount()`, `Revive()`, `InstantKill()`
Fixes
- Fixed quaternion equality operators giving incorrect results \[request]https://(https://discord.com/channels/296562030624899072/1441202495081808054/1441202495081808054)
- Fixed issue where UI Labels would be center aligned after minimising and maximising mod window \[request]https://(https://discord.com/channels/296562030624899072/1372195980753240194/1372195980753240194)
- Fixed issue with input registration not working if registered on first mod update frame
- Fixed and reworked health related functions for ModBlock \[request]https://(https://discord.com/channels/296562030624899072/1368999049188872204)
- Less malformed Lua Docs generation
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