[S2 Preview #5] Myth of Empires: Throne
As Season 2 development continues, we are constantly refining the overall mounted combat experience across the open world. In the current version, mounts such as Horses, Elephants, and Rhinos play vital roles in transportation, exploration, and combat support, while also participating heavily in Guild conflicts and large-scale battles. As seasons progress and warfare intensifies, the survivability and durability of mounts on the battlefield have become increasingly important factors that can influence the outcome of engagements. In this S2 Preview, we are introducing major updates to the mount system: new Horse skills and traits, along with increased Health scaling for multiple mount types to improve their survivability in mounted combat and challenging environments.https://youtu.be/NOChUe3baNkI. New Horse SkillsIn Season 2, Horses will gain several new skills and traits designed to provide stronger survivability and mobility across different combat scenarios. 1. Hunter's Bane (Red Talent)Horses will become immune to bonus damage granted by Hunter talent while also receiving an increase to their base maximum Health.This allows them to better withstand focused attacks and targeted anti-cavalry strategies.2. Ironbone Stride(Golden Trait)Significantly increases the Horse's natural Health regeneration rate and maximum Health while also increasing its safe fall height.This provides greater survivability when traversing difficult terrain, fighting in mountainous regions, and contesting elevated positions. 3. Rider’s Bulwark (Enhanced Mating Skill)Horses will gain additional damage reduction against attacks from players, significantly improving cavalry survivability during large-scale mounted engagements.As a tradeoff for balance, however, they will take increased damage from siege weapons. II. Increased Mount Health ScalingIn addition to the new Horse skills, Season 2 will increase the Health scaling of several mount types to improve their survivability in open-world combat.Horse Base Health: Increased to 500% (300% in Season 1)Elephant Base Health: Increased to 500% (300% in Season 1)Rhino Base Health: Increased to 600% (400% in Season 1) Several Beast Lords will also receive Health improvements:Crocodile King Health: Increased to 300% (200% in Season 1)Grizzly King Health: Increased to 200% (Base value in Season 1)*Note: The content above is still under development and testing. Final values and effects are subject to change and will be based on the official release version.* The addition of new Horse skills and Health adjustments represents only one part of the broader mount system improvements planned for Season 2. Going forward, we will continue monitoring mount performance across open-world gameplay, creature breeding, Guild warfare, and resource transportation, while making further adjustments based on player feedback. Future entries in the S2 Preview series will continue to reveal more upcoming Season 2 content. Stay tuned for additional details.
As Season 2 development continues, we are constantly refining the overall mounted combat experience across the open world.
In the current version, mounts such as Horses, Elephants, and Rhinos play vital roles in transportation, exploration, and combat support, while also participating heavily in Guild conflicts and large-scale battles. As seasons progress and warfare intensifies, the survivability and durability of mounts on the battlefield have become increasingly important factors that can influence the outcome of engagements.
In this S2 Preview, we are introducing major updates to the mount system: new Horse skills and traits, along with increased Health scaling for multiple mount types to improve their survivability in mounted combat and challenging environments.
In Season 2, Horses will gain several new skills and traits designed to provide stronger survivability and mobility across different combat scenarios.
Horses will become immune to bonus damage granted by Hunter talent while also receiving an increase to their base maximum Health.
This allows them to better withstand focused attacks and targeted anti-cavalry strategies.
Significantly increases the Horse's natural Health regeneration rate and maximum Health while also increasing its safe fall height.
This provides greater survivability when traversing difficult terrain, fighting in mountainous regions, and contesting elevated positions.
Horses will gain additional damage reduction against attacks from players, significantly improving cavalry survivability during large-scale mounted engagements.
As a tradeoff for balance, however, they will take increased damage from siege weapons.
In addition to the new Horse skills, Season 2 will increase the Health scaling of several mount types to improve their survivability in open-world combat.
Horse Base Health: Increased to 500% (300% in Season 1)
Elephant Base Health: Increased to 500% (300% in Season 1)
Rhino Base Health: Increased to 600% (400% in Season 1)
Several Beast Lords will also receive Health improvements:
Crocodile King Health: Increased to 300% (200% in Season 1)
Grizzly King Health: Increased to 200% (Base value in Season 1)
*Note: The content above is still under development and testing. Final values and effects are subject to change and will be based on the official release version.*
The addition of new Horse skills and Health adjustments represents only one part of the broader mount system improvements planned for Season 2. Going forward, we will continue monitoring mount performance across open-world gameplay, creature breeding, Guild warfare, and resource transportation, while making further adjustments based on player feedback.
Future entries in the S2 Preview series will continue to reveal more upcoming Season 2 content. Stay tuned for additional details.
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